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Quote:
Last edited by Ermine; Oct 31st, 2022 at 11:06 PM. |
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If there's something here that doesn't fit, please feel free to tell me and I'll fiddle with it
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Work shenanigans; I'm going to do my best to keep up, bare with me Last edited by FatherDondo; Oct 23rd, 2022 at 02:38 AM. |
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Hi, Gondsman! How are you?
![]() Will you allow pictures later? I love using pictures! (...and why are people so frequently not allowing pictures?) Otherwise... here I come!!!!! ![]() WIP Character Name: Aziz Al Fayaat Race: Human Age: 18 Class: Warlock (pact with "The Great Old One") Concept At the age of ten, Aziz was hired by archaeologists as an errand boy and ended up connected to an eldritch entity when he accidentally broke an ancient urn the researchers had unearthed. Backstory Reality. The thing that binds us all. If one sees one thing, all the others see the same, right? Well... not *all* the others. Meet Aziz. Last edited by NonCausalFact; Oct 24th, 2022 at 09:18 AM. |
#20
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Grakdrom "Kor'Kurar"
Goblin Rogue, and Shaarat'khesh Class Rogue Subclass Assassin Alignment Lawful Neutral My loyalty can be bought, but I operate by a code Age 25 Personality Grakdrom tends to be impartial to most things, keeping a low profile, and not drawing any attention to himself. To Grak, and many of the Dhakaani, his duty, or muut is of paramount importance to him, and he will go to near any length to keep it and his honor, or atcha intact. both go hand in hand. Because of his being Shaarat'khesh, Grak maintains a strict code of neutrality, it being one of the main reasons the Shaarat'khesh have stayed alive all these years. This means that Grak does what his job entails, and doesnt let emotion get in the way which can come off as cold. Muut, and Atcha make it so. With common being Grak's second language he oft times will slip in words or phrases of his mother tongue while speaking common. This can cause some confusion with others, but they tend to get the jist of what he means. A little displaced from his beloved home of Darguun Grak tries to find the comforts of his home wherever he can be it talking with goblinoid mercenaries, or cooking some delicious noon, and shaat'aar like his Nunu used to. Despite wearing what most would assume a melancholic to annoyed expression Grak enjoys his life, and where he is save for a bit of homesickness. Since his work in the last war Grak has come to have a deep dislike for undead, not so much a fear, but more so a preference towards killing things that are still yet to die once. Grak enjoys honing his skills, and practicing his craft as often as he can; being part of what makes one Dhakaani, but the red-skinned goblin is a bit of a sucker for skill games, tart wines, and savoury salty foods. Things he will try to have on hand as often as he can when not on a job, and an easy way to try and gain favour with the goblin. Appearance Standing three and a half feet tall with deep wine-red skin blotched with darker red almost black spots like freckles about his arms, and forehead. His long bulbous nose sticks out quite a bit before coming to a slight, but thick curve downward above a mouth filled with sharp slightly yellowed teeth. His eyes a deep amber-yellow that fills the "whites" of his eyes jaggedly meet orange and red flecked irises that seem to peer through you, like a predator watching prey. His fingernails are jet black, thick, and almost claw like, the nails only accentuated by his dark stained leathers marked with Shaarat'khesh symbols, giving some strange foreign design to the finish. Grak's hair is a dusty grey colour that is pulled back tight into a ponytail, and often times stuffed into a long cap if not wearing a dark hood. His long red ears stand out away from his head making them look much more pronounced than normal, the tip of his right ear missing, and a couple notches out of his left ear show off some scars of his past. If one were to watch him for any extended period of time one would notice his movements are always very deliberate and precise. He may not keep himself dressed in fine clothes, or even wholly clean clothes most of the time, but his mannerisms, and actions convey a confidence that only comes with certain harsh lifestyles. Background Life in the Dhakaani Empire is unlike anything else in all of Khorvaire, much like anywhere you go, but unlike everywhere else Dhakaani history is some of the most ancient in all of that passed down. Succession, war, dynasties, these were all an enormous part of the life of any goblinoid living in the empire, but the Dhakaani are only half of goblin society. The Golin'dar or City Folk were different from their Dhakaani cousins. The large houses always trying to get more sway, Lhesh Haruuc trying to keep the clans in line, and expand his empire, the clans themselves warring, none of these were much problem for Grakdrom, or any of the Shaarat'khesh for that matter as they were thankfully outside of it all. Although part of the militaristic Dhakaani, the Shaarat'khesh are unaligned to any party that isnt paying their services. Away from the hustle and bustle of the bigger cities there are gatherings of the Khesh'dar or "Silent Folk", and amongst them are the clans of the Shaarat'khesh and the Taarka'khesh the Silent Blades, and the Silent Wolves. Both are elite goblin clans that have dedicated their life to very specific paths, the Shaarat'khesh; infiltrators, spies, and assassins all working for whoever hires their services. Grak counted himself amongst their kin, but blood relation means little to the Shaarat'khesh as on multiple occasions Grak cut down kinsmen without a second thought. Their creed dictating that they follow their orders regardless who or what stands in their way. Such is the way of a clan that lives by way of neutrality; cruel, and foreign to most, but to the goblins of the Shaarat'khesh this is what cemented their place in the constant warring political landscape of the empire. Being young, skilled, and for hire Grak was put to use in the war for exactly what you would expect of the Shaarat'khesh. Cutting off supply lines, intercepting intel where available, and asassinations were just a few of the types of jobs he worked while under employ in the war, but once all that ended he didnt really have anything else to do. When the war ended Grak was in Sharn finishing up some orders, but was definitely not wealthy, nor of fanciful tastes so he made his way down to the lower levels of the city. The farther he went the more untamed it seemed to be, both people, and surroundings alike were more akin to the way he felt when back in the war. It seemed the shadier people were the more use they had for someone who could accomplish those things without drawing attention. Word spreads fast amongst dar (what goblinoids refer to their race as) especially when things like the Shaarat'khesh are involved, and jobs need doing. Grak found himself with a bounty of work from the dar that lived in Deathsgate who wanted to rely on services of something familiar from the homeland. Rather than have his identity as Shaarat'khesh be completely outed Grak decided to join the Deathgate Guild as a way of taking jobs, and allowing his dar clientele some semblance of peace. Knowing any job dealings will simply look like slightly less shady dealings than if they needed to employ a member of the Shaarat'khesh. Grak has enjoyed his work with the guild to date, it keeps his pockets full, and his boredom at bay. He has even done a few jobs with other dar, and made a few companions along the way, though he doubts any know the depths the word "companion" goes with Grak. Part of the reason he hasn't relocated back to the nation of Darguun is because he feels some sense of muut and atcha being in and on top of Duur'shaarat (Blade of Sorrows), the hobgoblin ruins that form Sharn's foundation. Though not having contempt for most, like majority of Dhakaani, Grak still felt a duty, a draw to this place despite the divide between Golin'dar, and the Dhakaani.
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Natural 20's:13 Natural 1's: 3 Last edited by IrishKatt; Nov 6th, 2022 at 01:59 PM. |
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Posting interest
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He/Him/His Posting Status: Normal |
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Quote:
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If it helps, what I do to make portraits more manageable is to download the one you want, resize it, and then post it to imgbb, or something similar
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Work shenanigans; I'm going to do my best to keep up, bare with me |
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So many warlocks. O.o
Edit: I remember there being more warlocks than there are. Don't mind me. Last edited by Ermine; Oct 24th, 2022 at 01:05 AM. |
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Aegis is an old favourite of mine who I originally played in 3.5. He was originally a Monk / Fighter but I don't think the Monk / Warforged combination works that well in 5e so I might have to rebuild him as a fighter.
Last edited by Alatere; Oct 24th, 2022 at 06:50 AM. |
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Last edited by delpinator; Nov 4th, 2022 at 03:57 PM. |
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Added a little clarification to the tone in the ad, in case it was not obvious. The Deathsgate Guild has a problem with authority and the classism that is apparent in Sharn. It's up to the players how they choose to address/challenge that. The people who come to the Deathsgate Guild for assistance are cut from a different cloth than those higher in the city.
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Name: Parker Brown
Race: Human Alignment: Neutral, in the sense that alignment means making an effort. Class: Monk (way of shadow) Appearance: Rather short, with dark brown eyes, skin, and hair, which is kept short. Does not have much facial hair. He wears a hooded robe, wooden sandals, and cloth gloves. Background: Guild Thief Ideal: Success/Proving Himself. Flaw: Daredevil. Bond: His mentor. Trinket: Several cheap ribbons woven into a bracelet. Backstory: He was not quite abandoned by his parents, but they had little time for him, so he was sent to live with a distant half-cousin in another city. Eventually, he was sent to Sharn to study and work, but found no welcome in the academies for nobles in the Upper City, so he made his way to the Middle City, and Halden's Tomb. He was recruited by thieves who noticed his natural talent for stealth and mobility. After about two years with them, he left quietly, vowing not to compete against them, nor expose them. He bears then no ill will for the life fate has forced upon them, but he does not wish to remain a thief forever. The Clifftop guild considers the Deathgates to be thieves as well, but he recognizes the difference. Having been ignored by his family and by the recruiters, he is driven to prove himself capable, which causes him to train and improve his skills, and to test his limits. Personality: He is driven and focused on his own improvement. The Player (Optional): I honestly don't know what to say here, except please warn me if I start panicking or complaining. Other notes: I don't know much about Eberon, except that it has slightly 'grey' morality and a higher technology level than other D&D official settings. RP Sample: Parker takes a good look around before acting and is thankful that he has been practicing jumping across the rooftops. He backs up a half-dozen steps to have enough running start, and then dashes forward and tries to clear the ledge. His arms are tucked in front to minimize resistance and catch the ledge if needed. Once he has crossed the gap, he will stand ready to catch and assist the others. He avoids using his rope and grappling hook here, and he does not wish to become dependent on such tools. Last edited by Ericg1s; Oct 30th, 2022 at 07:57 PM. |
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Name: SergeantLhurusk Vrander Gan’duur
Race: Hobgoblin Alignment: LN Class: Fighter Appearance: Six and a half feet of red skinned muscle is the headline one would see in The Korranberg Chronicle describing this young hobgoblin. Vrander is a red skinned Ghaal'dar with thick black hair, standing a few inches high on his head. He wears chainmail armor, and holds an unadorned heater shield. He looks out with a calm expression, a pair of yellow eyes studying all those before him. Background: Where is your character from? Vrander was born in the Nation of Darguun, five years after they tore the land from Cyran hands. His clan fought alongside Lhesh Haruuc when they revolted and founded the nation of Darguun. What were they doing during the Last War? Vrander grew up in Rhukaan Draal and was trained in martial ways since he could hold a sword. His clan worked regularly with House Deneith, and Vrander was trained to be a soldier serving for House Deneith earning money to feed the burgeoning empire. Vrander served for a Deneith task forced based out of Breland and was assigned just as the Day or Morning happened. Vrander trained to serve, but never had a chance to see combat as the nations took a pause in warfare after that faithful day. He has spent that last two years of the war serving House Deneith with various guard duty assignments. How did they come to join the Deathsgate Guild of Adventurers? Having been stationed in Breland, Vrander looked for a place to use his skills. He gained much mutt serving House Deneith, but he was bored. He needed a a way to earn atcha. His commission coming to term he resigned and found his way to the Deathsgate Guild and saw it as an opportunity to gain atcha. Personality Traits I’m always polite and respectful. I can stare down a hell hound without flinching. Ideals: Responsibility. I do what I must and obey just authority. (Lawful) Bonds: My The Dhakaani concept of duty, something owed to the empire and your comrades. Compare with atcha.muut is my life, but is nothing without The Dhakaani concept of personal honor, which must be earned and carefully protected. Compare with muut.atcha. Flaws: I obey the law, even if the law causes misery. The Player (Optional): I've been a fan of Eberron since it was first introduced. I love the shades of gray of the world, and the semi-steam punk aspects with out the steam-punk ascetics.
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Last edited by Embrodak; Oct 27th, 2022 at 12:20 AM. |
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I relied on an Eberron wiki for a lot of this so if the world info is in error I apologize.
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- Real Life has gone berserk; taking an indefinite leave from PBP. Thanks for the memories :) |
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