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  #106  
Old Nov 12th, 2022, 10:01 AM
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I honestly can't think of any way to improve my application.
  #107  
Old Nov 15th, 2022, 03:28 AM
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Dang! I'm not disappointed, I swear...

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  #108  
Old Feb 22nd, 2023, 12:18 PM
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Ad Re-Opened! Accepting Applications!

Well, I chose six thinking we would lose one or two and have a perfectly sized party, but... here I am with only two active players remaining. PbP, amirite?!

Getting right down to it: Characters will begin at Level 2 with 27 Points to spend on attributes. I'm pretty forgiving on a lot of character details as long as it matches the tone of the campaign... which focuses on misfits, losers, rogues and underdogs trying to make a buck in one of the grittiest, most unforgiving guilds in Sharn: The Deathsgate Guild of Adventurers. This isn't an outfit for your typical do-gooders or noble-born/dragonmarked scions. Give me your rough, your rowdy, and your downtrodden!

The party currently consists of a former soldier of Cyre and a far-from-home Eladrin, for those who know...elven bard. I'm tempted to keep their hobgoblin warrior on as an NPC companion because I enjoy the ghaal'dar, but we'll see.

I'm tentatively looking for two more players to round out the group. Prospective players haven't missed much action or excitement just yet as the crew has just wrapped an investigation where thieves from the Lower City stole a priceless artifact from the private collection of an individual with friends in the Sharn City Council. The thieves are believed to be in the region of Lower Dura once known as Godsgate, but now colloquially referred to as Fallen. There are few areas in Sharn more dangerous, so this isn't a job for the faint of heart... but Up to 6,000 GP to be split amongst the party...if you're successful, it's quite a nice payday.

The window for new applicants will close at midnight on March 1st 3rd. If you have any questions or just want to talk "shop," I'll be happy to oblige. Also, if you are unfamiliar with Eberron, I don't mind throwing out possibilities and hooks to adapt whatever concept you have to the setting. I'm more interested in a player that's going to stick around and contribute to a fun game than I am a Not to knock a nice app... it just isn't the end-all-be-all!colorful/flashy application. So please do not include pictures in your application.

Happy Gaming!

Last edited by mad_gondsman; Feb 28th, 2023 at 10:34 AM.
  #109  
Old Feb 22nd, 2023, 07:26 PM
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DEFINITELY interested, will you be considering previous application, or should we make new ones?
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  #110  
Old Feb 22nd, 2023, 07:33 PM
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  #111  
Old Feb 22nd, 2023, 07:46 PM
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Does an Orc monkbrawler fit what you're looking for in terms of theme?
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he/him

Last edited by Trashking; Feb 22nd, 2023 at 07:46 PM.
  #112  
Old Feb 22nd, 2023, 09:26 PM
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ApplicationThorn Briarmoon
Race: Male Shifter
Class: Moon Druid
Wildshape: Dire Wolf
Alignment: Chaotic Neutral
Background: Hermit / Outlander

Appearance: Thorn is somewhat shorter than your average citizen. Grizzled and muscular with thick brown hair and beard. Unlike many of his kind Thorn is noticeably canine with a flat nose and cleft upper lip, his large ears protruding from his head. He almost always wears leather armor barely ever bothering to wash it, or himself. His feet are furry and bare with clawed nails. A druid he carries a gnarled and twisted short staff, a mystical focus with a palm-sized ball at the end intricately carved to resemble the full moon. A sickle and several pouches of herbs and components are strapped to his belt.

Personality Trait: I am not a monster, I just prefer the carnal pleasures in life.
Personality Trait: I eat like a pig I don't like to bathe and I have bad manners.
Personality Flaw: Now that I've made it to Sharn, I enjoy its delights a little too much.
Personal Ideal: Survival of the fittest, it is the law of the wild after all.
Personal Bond: Its good to have a pack and the guild gets me paid so I do my part.
BackstorySynopsis: A Shifter from the Eldeen Reaches, Thorn was training to be a tribal mystic known as a Moonspeaker. However after a time of isolation and reflection he discovered something about himself. He realized that he didn't like the woods. The city life, drinking, gambling, and womanizing was more to his liking... and there's no bigger city than Sharn. He quickly learned that he would need an occupation to pay for his exploits and the guild was hiring, his magic and prowess earned him a spot. He has a reputation as a savage but Thorn likes the attention and if anyone gets too personal he can be very very savage indeed.

Some Thoughts
  • Is his family dissapointed
  • is anyone looking for Thorn, maybe hes running away from responsibility
  • has he pissed anyone in Sharn off enough to make an enemy, perhaps a gambling debt?
  • maybe thorn has a love interest, or two. a "barmaid" from sharn a "wife" from home...both?
If selected we can work on a backstory with some hooks and daggers.

The PlayerThe Player (Me): Hello I am a 44 year old father of two. I started playing DnD 20 years ago in the 3.5 days. I have been on this sight off and on for over a decade. I started out just wanting to play DnD somewhere but have really gotten into the writing aspect of PBP. I'll admit I am better at apps than at gameplay (more time for edits) but each game i get into is more practice and this one looks awesome.
Eberron is probably my favorite setting, though Faerun has grown on me. Classic DnD monsters are great like mimics and gelatinous cubes they remind me of the old first person dungeon crawlers (up arrow till you bump into an 8 bit blob.) I am a big fan of Superman and comic heroes in general which everyone is these days. Growing up DnD and superheroes was for geeks now we have blockbuster movies, go figure. Super excited for "Honor Amongst Thieves" too lets hope it's good enough to start a franchise.
MechanicsWolf Form: The initial concept here was a Worg type character. Animalistic in nature and transforming into a Dire Wolf.
It is not my intent to power game or overshadow the group. If the dire wolf needs be scaled differently I am all for it.

Last edited by JohnStone; Feb 26th, 2023 at 03:26 PM.
  #113  
Old Feb 22nd, 2023, 11:50 PM
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Quote:
Originally Posted by IrishKatt View Post
DEFINITELY interested, will you be considering previous application, or should we make new ones?
I'm interested in new ones, but if you think you've got something that just needs to be polished or honed, that's cool, too.

Quote:
Originally Posted by FatherDondo View Post
You can put me down again
You are down, my man.

Quote:
Originally Posted by Trashking View Post
Does an Orc monkbrawler fit what you're looking for in terms of theme?
Well... the theme goes beyond just race and class, but it certainly could fit.
  #114  
Old Feb 23rd, 2023, 12:06 AM
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Quote:
Originally Posted by mad_gondsman View Post
I'm interested in new ones, but if you think you've got something that just needs to be polished or honed, that's ok
I'll see about a new one. No biggie
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  #115  
Old Feb 23rd, 2023, 07:20 AM
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ApplicationName: Sek

Race: Beholderkin (Custom Lineage)

Alignment: LE

Class: Genie Warlock (Efreeti)

Appearance: Sek appears to be a man with a miniature beholder for a face. He has one cyclopean, blue eye, in contrast to the more traditional yellow, and three short stalks on either side of his face. His chest is branded with an aberrant dragonmark. His skin resembles grayish/greenish leather, is typically garbed in dark robes, and although he has legs like most humanoids, he floats a few inches off the ground (though he is incapable of actual flight).

Background: Inheritor
Sek is technically a form of beholderkin, if an unconventional one. A beholder in Sharn had a dream of extreme fear and paranoia of an adventurer appearing in its lair, and Sek manifested as a result of that dream. When it woke, it found what appeared to be a man wearing its face digging through a pile of magical items. He was inspecting a ring marked with efreeti symbols when, naturally, the beholder turned its beams on him. It chased him outside and very nearly killed him. Left for dead, he was eventually discovered by a team of assassins from House Tarkanan, who were interested in this man who was seemingly part beholder and bearing an aberrant dragonmark. Battered and bruised, Sek was trundled away in their wagon as one of them stitched his wounds, already plotting how he would take the lair and the treasure that was rightfully his, and getting vengeance for the hurts given to him.Where is your character from? He was created a few short years ago, and spent that time being sheltered by cultists of the Dragon Below and communing with the genie Azar he'd inadvertently liberated from his father's hoard. Azar offered him power in exchange for avenging him against his former captor, which suited his purpose nicely.What were they doing during the Last War? Although the cultists who had been caring for him had been doing so without question, perhaps seeing him as some kind of religious figure in the flesh, he did not believe they would act against an aberration, even for him. So, when he had his strength back, he left Sharn to wander in search of allies who would, and found the Deathsgate Guild.How did they come to join the Deathsgate Guild of Adventurers?

The Player (Optional): I'm an aspiring writer with a touch of writers' block for my main story, and mildly saddened that I don't have the time for video games like I used to (shrug). I am by trade a social worker, though I'm trying to get off my butt and get a teaching certification (as much as people complain about teachers' pay, social workers' are much worse and the job is more stressful). I've been doing DnD for a few years (my first game was here on rpgx, actually), though this would be my first Eberron game. Picking a favorite monster is pretty hard; you're certainly spoiled for choice. Hags are fun, and I came across the maedar a little while ago, which I thought was interesting (from previous editions, a rare male medusa that returns beings to flesh from stone so that what the medusa catches can be eaten). Edit: I've just come across the idea of a beholder PC, which I thought was interesting (clearly). Idk about punk rock, but I'm pretty certain glam rock was a marketing scheme (I mean, c'mon). That and to a lesser extent the goths. I think they started their thing and it was glommed onto later.
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Last edited by FatherDondo; Mar 1st, 2023 at 02:41 AM.
  #116  
Old Feb 23rd, 2023, 08:10 AM
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Bottles, former scholar turned hired killer, is now complete.

Character Concept
Name: Ansen "Bottles" Essenius
Alignment: Neutral (not 100% dead set on this yet - he's not totally evil but he's not a nice guy either since he, you know, kills people for money)
Class: Rogue 2 (eventually progressing to Assassin)
Background: Sage (Discredited Academic - exchanged History for Medicine due to background)

Appearance:
Bottles is a pale, slender man of average height with shoulder length black hair and a pair of thick horn-rimmed glasses over a pair of gray eyes. He is clean shaven with delicate features, and a thin jawline. He wears simple loose-fitting robes preferred by scholarly types, with a thick leather belt that holds a brace of daggers on his left side and a large pouch on his right side. He stands with surprising poise despite his slight frame, and when he speaks it is soft but brimming with confidence.

 


The Player:
I first learned about RPGs through my older brother who taught me AD&D back in the 1990s. I played RPGs a lot in high school, then when I went to the military I stopped. I got out and took up play by post, originally posting somewhere else for a while before RPGX became my home. Eberron is always such an interesting and exciting place to explore, I will take any chance I can get to get in an Eberron game. I'm still into punk and metal - neither can die. As for favorite monster, aboleths. I feel they are underutilized for how freaking scary they can be.
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Last edited by Grouchy; Mar 1st, 2023 at 08:06 AM.
  #117  
Old Feb 23rd, 2023, 12:31 PM
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Name: Doctavian Velesaris
Race: variant human
Class: Artificer artilerist
Alignment: CN
Character concept: Mad scientist with aspergers syndrome who relies on his inventions and is constantly pushing the limits of science.
Background: guild artisan
Personality Traits: I always want to know how things work and what makes people tick
I like to talk at length about my profession

Ideal: Freedom, everyone should be free to pursue their own livelihood

Bond: one day I will return to my guild and prove myself the greatest artisan of them all!

Flaw: I have no understanding of social norms and frequently say things i shouldn't that upset people.


Appearance: Doctavian stands at an unimpressive 5’4 and weighs a measly 130 pounds. He has greasy black hair that is often disheveled. Large, thick goggles hide his blue eyes and a white coat filled with large pockets inside and out adorns his thin frame. His pockets are filled with tools, screws, and bits of metal. He is very twitchy, often fidgeting and strumming his fingers together as he flashes his teeth with a manic grin and giggles to himself, amused by his own disturbing thoughts.

Personality: Doctavian has asperges syndrome. As such he has a brilliant mind and can think very quickly and logically, but he has no understanding of people or social norms constantly causing him problems., he can build machines the likes of which the world has never seen, so fast that he makes it seem effortless, but when trying to hold a conversation, he frequently says inappropriate things without understanding why they upset people, and very quickly gets frustrated with people who don’t understand him. when stressed, he can devolve into child-like tantrums that often involve his falling into a depression and insulting himself.

Doctavian is most at home alone in a workshop surrounded by things rather than people, but deep down he is desperately lonely and longs to form a meaningful connection with someone who understands him. He has no understanding of social norms and his morality and ethics are questionable at best. He is often so focused on whether or not he can do something that he never thinks whether or not he should.

Backstory: Even as a child, it was clear that Doctavian was different. While other children played with stick swords and wrestled around, Doctavian was crafting little figures out of whatever he could find. He would place them on the ground and just stare at them. when asked what he was doing, he would remark that he was watching them fight in his mind. This caused him to be ostracized by the other children and he soon became a pariah.

Doctavian taught himself to read when he got ahold of one of his mothers’ books, and then began consuming every book he could get his hands on. when he was five, his visited the blacksmith with his father to make an order. The boy was fascinated by all the tools, the forge, and the things that could be made. Just from his observation he managed to build his own small forge in his backyard where he melted down any pieces of metal he could find. Using crude tools he began making all manner of items.

At age ten he asked the smith to take him on as an apprentice but was refused due to his lack of physical strength. Un willing to give up, he continued to pursue his interest, but rather than making swords and the like, Doctavian made delicate things using molds. Gears, sprockets, springs, pieces that he put together to make little clockwork soldiers which he would sell so he could buy more materials to make more inventions.

Eventually his inventions caught the attention of a guild merchant who put Doctavian into contact with the artisan’s guild. Here he was given proper training smithing, metallurgy, mechanics, and engineering. Those were the best years of Doctavians life, but they would not last. While no one denied Doctavian’s brilliant mind, most saw him as a freak. His inventions were too unusual, too ahead of their time, and his social ineptitude made him many enemies. It all came to a head when he created his eldritch cannon, an autonomous quadrupedal flamethrower. During its demonstration, a a single mistake caused it to burn several of the guildmasters.

For this, Doctavian was kicked out of the hall and was forced to become a mercenary in order to support himself and his work, but he vowed to one day return to the hall and show them all what he can do.

RP Sample:
 

The player: I’m 40 years old American who has been playing dnd for nearly twenty years. I’m an aspiring writer who just finished my first novel. I’ve been running a skyrim game on this site for over a year now. I can post every day and I’ve played doctavian several times, so I know him very well. He works well as comic relief and o0ften says outrageous and inappropriate things.
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Last edited by Togot; Mar 2nd, 2023 at 01:33 AM.
  #118  
Old Feb 23rd, 2023, 03:31 PM
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Eberron. Gondy. 5e.
  #119  
Old Feb 24th, 2023, 12:09 AM
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  #120  
Old Feb 24th, 2023, 01:27 PM
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Midian Tal Santor d'Sivis
Race
Dragon Marked Gnome
Class
Wizard - Order of Scribes
Alignment
NG
Background
House Agent/Dezina Museum Researcher
Personality Traits
I'm willing to listen to every side of an argument before I make my own judgment
I like to talk at length about my profession.
Personality Flaw
I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
Bond
Nothing is more important than the preservation and progression of knowledge, and understanding

Appearance
Midian is the sort that often goes unnoticed until she either opens her mouth or someone does something to annoy her. Her outward appearance isnt anything extraordinary aside from the colour of her hair which is all thanks to her Thalani roots. A thick head of well groomed "long" saturated purple hair falls about her shoulders, as strands drape from either side of her head framing her face. The underside of her hair is a completely different colour, an equally saturated and vibrant green all of which can often be seen braided down her back. Angular features, and large long ears give way to her small lithe frame. Her skin is pale with a slight pink tint, and her large eyes; sparkling black gems, often down cast to a book, or scroll, or other such reading material. She often wears robes; nothing too form fitting as she prefers comfort over fashion. Atop her strangely coloured head sits a large, near obnoxiously wide-brimmed pointed hat she wears if for no other reason than it keeps people from bothering her, and from things being distracting to her though it has been known to muffle her words. Her robes, and hat are of a periwinkle colour if not a bit darker. Unfortunately for her however all of his is placed on a pear shaped frame no taller than 3 feet, and weighing no more than 35 pounds without the robes, and books, underneath which can be seen the glowing Mark of Scribing house Sivis is so known for, bridging her collar, shoulder, and neck headed up towards her jaw on her left side

Personality
Midian can be a little much for some who aren't expecting the levels of either sass or attitude that can come out of such a small person. Midian generally keeps to herself, unless a situation calls for it, but generally she likes to be alone with her studies or a story, and some wine or a pipe, than someone else. She can be quick to anger should someone act against common sense or courtesy towards her, and will not be privy to unfair conduct. Despite the playful nature of gnomes Midian has done her best to corral that nature towards her study and admiration of knowledge. This is probably why she was approached at such a young age by the Unbound Scroll a secret Sivis group that trains, and cultivates those gnomes who covet knowledge, and preservation of it above all else. Though still too young, and inexperienced to become a member its something that has taken up permanent residence in her thoughts. Neutrality is a big part of being a gnome of House Sivis as the nature of the work demands it. Unfortunately for Midian, or perhaps the clients she was working with, she does not work for the Notaries Guild OR the Speakers Guild due to a conflict of personalities. Midian has a problem holding her tongue even for those in a higher position than herself, and has been known to go off on tangents, and vomit information about her passions. She is unapologetically her. This isnt to say she is unfriendly, quite the contrary in fact as she is quite sociable, and open, though not always the most approachable. In matters of title she is certain to make sure the proper suffix is used on ones name as Dragonmarked houses can be quite particular, and she will make a point to correct someone should the wrong one be used. In politics, and in magic; Names hold more power than people realize, and pauper or prince each was due the modicum of respect that came with pronouncing their name correctly.

Backstory
The constant feeling of nostalgia when you think about where your childhood took place, mixed with the bitter taste that war-time leaves in your mouth. This is something that plagues Midian on a regular basis. Born on Thelanis of a Thelani gnome, and a Zil she spent a few of her formative years there before her family moved to the much less vibrant, and war-torn Khorvaire. To Zilargo more specifically. There she found her passion for reading, and for needing to know, and figuring things out like the brilliant minds who built the lightning rail ,or deciphered the giant texts telling them how to bind elementals in the first place. The very drive for knowledge was in her blood as some of her relatives were a part of those very noteworthy advances. As a matter of fact one of her aunts is a Lightning Rail technician to this day.
Much to her parents dismay while her academic prowess grew so to did her anti-social behavior with little to no success in correcting it, despite their efforts. Midian however didnt see the need for certain social practices like walking on eggshells with people, or pretending like someone wasnt unintelligent to spare their ego. This is what caused the incident that lost her her positions at either Sivis based guild. Instead her father pulled some strings to get her into the research department of the Museum of Dezina in Sharn where she worked during the war. Through this position her intellect, and tenacity in pursuing knowledge became known to House Sivis, and eventually she was approached as a prospect to become an Unbound Scroll. House Sivis noticed her potential, and her blow up at a Sivis client made a few waves, but also amused the right people. Unfortunately until a later time when approached by the Unbound Scrolls, she has no contact with them, nor does she know a member with which to be in contact, and the gnomes of House Sivis would deny such an organization even exists.
Now Midian spends her days taking research from the university, and studying it, translating, transfiguring, and transcribing what they need done. Her most recent study turned out to be schematics, and design plans for an automatic toilet found on Xen'drix as bulk information grabbed during an expedition. A waste of potential was how she felt, though the diagrams did reveal design flaws in how some of the cities current waste disposal systems, and shed light on how they could be improved it wasnt the sort of information she was looking for. In her years of experience in the city there were few places in the lower city where people werent minding their own business, and those made for the best places to not be bothered. Save for the odd bar fight, or drunken stranger trying to get too friendly or familiar with her Deathsgate had more of a bad rep than she thought it deserved, but that could be her gnomish neutrality speaking.
It was at the Deathsgate that Midian found both a decent place to do her thing, as well as a place where her intellect could be let loose on more interesting projects. She wasn't above using her brain power for someone else's benefit should the price be right, and among the riff raff, and out casts that called Deathsgate their home they could use the calculating intellect of a Zil Gnome. She has also garnered a following of folk that like to listen to her info dump on things in the museum as she is a font of knowledge from her job. This in turn got her more jobs within the guild as both a good resource for knowledge and information, as well as a valuable sieve for potential plans, and ideas as she wasnt prone to sugar coating anything, or holding back her true feelings towards a situation even if under threat. On top of all of that Midian would often work out certain leads, or through her connections within House Sivis, and the nation of Zil acquire the information vaguely, and work it out from there.

Player (Me)
34 year old who has been playing since 3.5 came out. I'm a HUGE nerd, almost as if it were destined to be my mother named me Sheldon in 88, and it wasnt that bad until "The Show That Will Not Be Named" came out XD I game in almost all formats. Table top, video, board, LARP, TCG, and even drinking if the occasion fits. I have been a really big fan of Eberron, and Keith Baker since it came out in 3.5, and have even read some of the novels set in this titular world. I usually have a penchant for weird races, or odd character ideas, but this was an idea that I thought would be fun to both roleplay, and roll play.
Favorite D&D monster? That's hard, I mean my joke answer would be 4th editions gnome XP, but I've always REALLY liked Ulitharids aka Bad Ass Mutant Mind Flayer. Though that new Elder Brain Dragon looks so damn cool. Punk rock? Naw I think the leather jackets maybe, but Hair Metal was the bigger vehicle to sell hair products :P I mean theres no way people didnt try and imitate Phil Spector's doo.
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Last edited by IrishKatt; Feb 26th, 2023 at 11:26 AM.
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