#1
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hafrogman's Cole, The Veteran
Please note that this is a private thread for hafrogman, but it is not a "private thread" in the sense of RPGX's permission structure. So anything hafrogman and I say here is public, but I'd ask others not to post here. Truly private things can either be secreted or discussed on discord.
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On indefinite hiatus from the site. Last edited by Wynamoinen; May 11th, 2023 at 07:22 PM. |
#2
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Last edited by hafrogman; Jun 16th, 2023 at 10:18 PM. |
#3
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lol, there’s an interesting interaction between veteran moves and dragon moves. You can declare any NPC an old friend, and the dragon can declare any NPC an ancient member of their brood. In both cases, that NPC might turn out to be an old enemy. There’s got to be room for shenanigans buried in there…
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On indefinite hiatus from the site. Last edited by Wynamoinen; May 12th, 2023 at 07:25 PM. |
#4
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I like the idea of him being a tailor, but with a little bit of an arcane bent. The Veteran's workshop had a few suitable options, magical wards, a mystical focus, a scattering ancient relics or a library of old books. The playbook a little bit hazy on what exactly can be made, but I was thinking minorly ensorcelled items of clothing might be interesting. A suit that's worth 1 armor, a shirt that resists blood stains for the Vamp, pants that resize and keep the Wolf's dignity intact. That kind of thing. If that's out of line with what's possible then I happy to just have him make bespoke clothing for various members of the community as an artiste. One thing I really liked about this concept is how it interacts with the When you knowingly head straight into danger, mark corruptionVeteran Corruption Move . I'm not exactly sure what the original intent is here, but for this character I like to read it as his worst fear. The idea that he's not as out as he likes to think he is. Demonic powers might still be his to use... and all it would cost him would be his soul. He avoids violent situations because he's terrified of what he might unleash in a moment of anger. As he advances, I might take the option for 'A move from another archetype' to pick up some minor abilities from the Tainted to reflect this. Quote:
Last edited by hafrogman; May 12th, 2023 at 07:57 PM. |
#5
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I agree that the Urban Shadows vibe would work better between Dragon and Veteran if for the same NPC, one of you gets them as an ally, and the other an enemy! And in terms of the corruption move, I think you've got it right. It's that 'I tried to leave but they keep pulling me back in' vibe.
So in terms of the backstory: there's certainly no rule for losing magical powers, but that's no reason to stop you. Just the opposite! This doesn't matter for the mechanics, but it might be worth thinking about whether you were formerly a Tainted or a Wizard? There are no hard rules for where magic comes from, so you could still be (in the D&D sense) a warlock, powered through magic of a pact. In urban fantasy (ie Shadowrun) the burned-out mage is a classic character type. I think that your hope is to be something similar to the Tainted, so I don't want to push you away from that. But my reading is that the Tained aren't really magicians, they're just straight-up devils. And your character concept seems to be a magical craftsperson. We can always add story to rationalize either ('when the devil was torn from me, some residue was left behind'), so it's just something to think about. In terms of crafting bespoke items: that can absolutely be something you do! There's a very importent phrase in the playbook: "When you work on something... the MC tells you what it will take to complete." I like that you're building in new NPCs - two entities that both now hate you. I assume you're imagining them to be active antagonists/participants in the City? You were reading my mind when you suggested that the way of breaking the contract is now somehow hidden or taken from you. I think that's good, and almost necessary. But maybe you're 'hiding' it too deeply? It could be a big source of story. I wonder if it wouldn't be more dramatic to have another NPC who witnessed/assisted, or a secret order that walked you through the process, or some tragic thing you had to do to seal the deal that keeps coming back to haunt you (or hey one of our PCs will LITERALLY be able to haunt you!).
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#6
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I think you've hit the nail on the head with "this doesn't matter for mechanics". Realistically, my previous life doesn't have to be playable or fit inside one of these playbooks. I do like the term 'Warlock' and could see that being a way he's referred to in character.
If he was precisely a Tainted, or a Wizard with an infernal source to his powers, or something in between doesn't strictly matter as far the current storyline is concerned. It's important that he bargained away his soul, got it back somehow, and now he's no longer "dangerous" or "a threat"... more or less. Regarding magic itself, if I may be permitted a small digression... Anyways, that's sort of how I was originally intending to spin the tailor's magical abilities. His infernal past might not have had to specifically given him the ability to wield magic, just the knowledge that magic is real. That said, if we want magic to be more of a "gift" then it totally makes sense that a conduit was opened as part of his pact. He's been cut off from the source of power, but the pathways themselves remain open. Another possible route is that the tailor has no actual "magic" at all (and never did). As you pointed out "the MC tells you what it will take to complete." Perhaps the 1-Armor suit isn't even something the tailor has to "enchant". Any tailor could craft such a suit provided that...
So yeah, whatever angle ends up working best with the story, the other players, the group as a whole. I've been sketching out various ideas, but I'm flexible (within the bounds of the general framework) as to what path we take to get there. Lastly we come to the Rival and the Patron. My gift to you. I certainly imagined them being part of the city scape, but with one or two caveats. Perhaps the Rival doesn't hate the tailor. Despise and detest, sure. But hate? For some reason the Tailor's existence has been permitted to continue up until this point (doesn't have to be five years, I just threw out a round number earlier). Perhaps 'hands off' was part of the deal for his emancipation? Perhaps the rival has just been consolidating his new power structure? Or the Rival has orders from his superiors to leave off? For fear of drawing attention to the whole affair? Or because the powers that be want him tempted back to the fold rather than just killed? After all, why let him get off with an easy death if you can be patient and then torture his soul for all eternity as punishment for his transgressions? But the Patron? Oh yeah, he hates the Tailor. But I feel like he (or she or they? Who am I to judge) would work well as an impetus or call to action. The tailor has retired and been living his more-or-less quiet existence leveraging his knowledge of the systems to carve out a niche among the shadows. But what gets him back out on the streets? The Patron is back and out for revenge against both the Rival and the tailor? (Bad). The Patron is back and working with/for the Rival. Now they are both gunning for me (Double Bad). Or the Patron is gone. Deposed, demoted, defenestrated, deported. Demons presumably can't actually die, but he's busy being punished for his failures and certainly isn't something the tailor has to keep looking over his shoulder for. Except... recently there have been rumors. Certain signs appearing. A name best forgotten keeps cropping up in the rumor mill (Indeterminately Bad). You've mentioned the Dragon coming with a broad storyline that might be what pulls the Veteran out of retirement. We might not need to use the Patron's return for that, but as the girl from the juice commercial says, "Why not both?" I am still keeping a lot of this vague and hand-wavy so I can work in debts to PCs and NPCs later. I am one hundred percent down with working one of them into my emancipation. The only owed debt I have on the sheet is * Someone keeps pulling your ass out of the fire. You owe them 2 Debts. I don't know if it would be too much of a stretch to have "keeps pulling" become "once pulled"... but the fire was all too real. |
#7
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Great, yeah, I agree that we want to leave lots of threads dangling, to be fleshed out either as we build PC connections, or as the game plays out.
I guess my main question is: could the Tailor do magic, in "the old days"? You can determine that as you like. Basically what I think is important is understanding, what did he leave behind (and, presumably, why)? That is, what kinds of things was he doing back then? Knowing this can help to build connections, I think. And it might help understand why he's getting pulled back in. I think your world-building idea of where magic comes from makes total sense with both the mechanics of the system, and the idea of "the shadows". It works for me, though we should be sure to cross-check with other PCs' lore at some point before we make it official?
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#8
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Since you're leaving it up to me, I think I will go with "no" for magic in the old days. It makes for a cleaner cut, rather than clinging to the remnants of his old powers. So, let's look at his old life. With DC itself being a character, mortal politics was part of it, probably the "original sin" as it were. I had originally been toying with the idea of having been tainted for a while, ageless, Dorian Gray style. But with both the Dragon and the Spectre going for characters out of time (I've been snooping a little), I don't want to edge in that territory. I need to recalibrate the timeline in my head. But there I will pick some humanitarian or international crisis from say the 90s or 00s, and a young, idealistic Tailor got caught up in advocacy... but was ultimately frustrated by the lack of any perceivable progress. That starts him on the path downward, with a new fiend friend offering unprecedented access to influential ears. Fund-raising dinners. Celebrities offering promotional endorsement, etc. They just need a favor or two along the way. As far as the other side of the coin goes, I'm going to lean on the Tainted playbook again. Quote:
Ultimately, though, the leader of an NGO/social-advocacy group just wasn't valuable enough an asset. Wouldn't it be better if Taylor took a position with this major lobbying firm? He could still continue his own work on the side after all. As a major player inside the beltway, and as his Patron's representative, it was important that Taylor looked the part. Expensive clothes, expensive cars, expensive women. But for him, the ultimate high came from feeling invincible. Under his Patron's aegis, with demonic powers at his fingertips (if he even needed them), he could walk anywhere, into any negotiation, with a politician, a mobster, a vampire or fey lord, secure in the knowledge that none of them would dare try and threaten him physically. After all, he was the biggest bad-ass in any room he occupied. But all good things must come to an end. He'd left behind his earlier ideals in favor of power, money and success. His new position had him pushing agendas he didn't believe in, didn't care for, and eventually even ones in direct opposition to his personal beliefs... or at least what he used to think those beliefs were. Still to be decided: was this a slow realization? Or was there a specific event that served as a catalyst? Either way, he now knew that he needed to find a way out. He couldn't let any of his "friends" know what he intended. Any or all of them could be compromised in exactly the same way he was, a puppet for a demonic power. So he had to look elsewhere for knowledge... and outside assistance (cue debt discussion) |
#9
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That's all looking really intriguing! At first read, I don't think there are any action items in there for me, so I'll just keep watching for now. Please flag questions for me, if I missed them, or if they arise.
One thing that I did notice in wodine's thread, that I'll flag here too, is that I don't think you've answered your "Intro" questions yet? That's fine (and it seems likely you've indirectly answered a few already). But it will definitely be helpful to give direct answers to those questions, and record them as such, at some point.
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#10
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Okay, I think I have everything more or less in place.
✅ Name chosen ✅ Intro completed ✅ Gear selected ✅ Workspace defined A few notes of things I had left undefined that otherwise didn't fit into the Intro section. I settled on healthcare as the original driving issue for Cole. It is an ongoing issue, which leaves the timeframe flexible if we need to tweak. On the subject of the Patron and the Rival, I thought it would be fun if demons in the modern era have taken to ironically adopting virtue names when interacting with mortals. So I present Justice, the patron and Charity, the rival. (Hence Cole referring to himself as the former Herald of Justice). Last edited by hafrogman; May 15th, 2023 at 09:25 PM. |
#11
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What did your patron want out of all those senators and congresspeople? In particular, what was the Patron's goals *within the City*? (Remember that we want to avoid national politics. But that the federal government does oversee the laws of DC.)
Are any of these Congressfolk that you pressured enemies or friends now? Lots of people like that become lobbyists when they leave office. It could be interesting if one of them became a lobbyist in support or opposition to your Patron's goals. They might therefore be Cole's ally or enemy now, depending. Similarly with the Rival, what's their goal? The Patron seems to be high-status, focusing on congresspeople. I wonder if the Rival might be low-status, focusing closer to the street (street level issues that were being impacted by whatever your Patron's City shenanigans were)?
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#12
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I think both the Patron and the Rival have the same goal, which is the acquisition of souls. What exactly they do with those souls is beyond mortal ken. Is Hell a real place? Are the souls devoured for sustenance? Are they simply amassed as a sort of currency or status symbol? The primary method of acquiring souls is to use temptation or leverage to push a human to the brink, then start the bargaining process. Create a problem, sell the solution. But mere need or deprivation are usually not sufficient to bring someone into the fold, you have to erode their foundations first, then rely on fear, uncertainty and doubt to make them crumble.
Where the Patron and Rival differed is in methodology and taste. As you noted, Justice enjoyed the finer things in life, focusing on the souls of those he deemed 'important' and occasionally those he felt had potential (such as Cole's). He enjoyed the sins of excess: greed, gluttony and lust, using them to build a hedonistic empire of corruption among the elite of DC. He did take also a particular interest in quashing any attempts at self-determination for the city, letting the proposals wither slowly in committee instead of even letting them be voted down. It's so much more fun where you have all of congress to toy with, playing all the special interest groups off of each other, and none of them are sure of when or if the gravy train might run out. But Charity is more classically minded, wrath is her favorite sin. Under her watchful eye, violent crime has risen among the city's poorest elements. Organized crime, disorganized crime, crimes of passion and crimes of hatred. She enjoys sowing the seeds of discontentment, and letting them fester to promote a feel of hopelessness. I don't believe that Cole would have cultivated any long-term relationships among the politicians themselves, they were always a means to an end, and often out of town anyways. Instead, he tried to make friends out of people who could be useful to him. Jerry, the guard at the Capitol building who somehow never remembered to have Cole sign the visitor log. Antonio, the intern who was too busy looking at the pair of Wizards tickets in his hand to notice what papers Cole was reading over in the print lab. And Nita, who was a little too fond of trips to Atlantic City, and a little too bad at poker. Still, she was terribly useful and had found herself occupying a chief of staff position for a minor representative by the time Cole 'quit'. He heard she got offered a lucrative position at his old lobbying firm, and could indeed be working for a demon herself... but he has no idea on which side she may have ended up. All in all, I do feel like Cole probably cut himself off from a lot of his old life, but I realize that's not helpful in terms of giving you NPCs to play with. Any of the above could be interjected as a returning element, but I'll work on a few more fleshed out elements. We'll say the PI I mentioned before tracked Cole down in his new life (as a job for a client? or personal interest? Cole probably doesn't know for certain). I'll contemplating an ex-girlfriend to give him at least one longer-term non-demonic relationship in town, but he almost certainly ghosted her as well, so she probably (rightfully) hates his guts now. I'll try and fill in a few new-life NPCs as well, the old lady who runs the gift store next door to his shop/apartment, the fae lordling who is an inveterate clothes horse and more or less keeps Cole in rent money, etc. Last edited by hafrogman; May 17th, 2023 at 11:33 PM. |
#14
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Adding a note here because I keep forgetting how much Cole knows about Anne.
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