Ganson:
Estrada would be moderately jealous of the Wizard's intellect, but looks at the man as a bit of a younger brother sort due to his frail stature.
Brody:
Estrada loves drinking buddies and might go toe-to-toe against him in drinking contests.
Morkul:
Estrada often ends up in scrapes and needing the services of a healer.
Eleanore:
Estrada is uncomfortable around people without confidence and would try to play up Eleanore's strengths.
Zachary:
Zachary's intellegence intimidates Estrada and his patience in trying to explain things only makes it worse. Estrada would defer to him as an elder.
Kithfira:
Estrada doesn't often meet anyone with less regard for civilisation and its rules than her. The halfling is a little intruging and a little peculiar.
Ophorio:
Estrada doesn't mind showmanship or bending the rules, and might just be Ophorio's best shot at having a real buddy.
Rathal:
Estrada might be bored by the even keel that Rathal maintains, but she would appreciate his counsel when decisions need to be made.
Durnir:
Estrada probably catches Durnir smirking as insults fly around and wishes he'd join in, but is glad to know that he's not as dour as outsiders may think.
Ubaden:
Estrada isn't as drawn in by Usaden's exotic looks as others may be, and while she enjoys a drink as much as the next she might be put off by his indulgences. Still, she knows what mistakes are like and tries to be forgiving.
Vorjurn:
Estrada has trouble understanding Vorjurn's talk of duty and honour, but when put in the terms of tradition, she understand much better.
@Drachenspirit. A question about tieflings. In the RAW, tieflings are a race unto themselves with infernal heritage. I actually favor another view of them, which seems to be widely excepted. There are human families with infernal history deep in their roots, and within these families teiflings are occasionally born. Sometimes human parents are surprised and embarrassed by this. Tiefling children are often shunned by their own families.
It is this alternate view of tieflings that I have assumed in my character. If that doesn't fit into your world, it will be easy enough for me to turn Ganson's human father into an adopted father.
There is one aspect of tiefling traits that is problematic with this alternate story line. They know the infernal language. If tieflings are a race unto themselves, it may well be that they speak infernal. If they are mutants born into human families, what explains the knowledge of this language. Is it innate? Can it be swapped out for another language?
I sort of like the idea that it is innate. Ganson is a little uneasy with the implication of his infernal bloodline. Creepy innate knowledge of the language of the underworld is one more thing to be skiddish about for him.
EDIT: To answer my own question, I do see that Xanathar's made provision for the fact that Tieflings often have human parentage. Still curious about the infernal language.
Last edited by Stadiumite; Mar 1st, 2020 at 09:26 AM.
Description:
Brody stands at 4 feet and 8 inches tall. He is not very heavy for a Dwarf, at only 115 pounds. Given his penchant for remaining in the shadows, he prefers to stay in dark leathers that have been oiled to avoid squeaking. In keeping true to his Dwarven roots, he maintains a full beard, a mustache, and long brown hair. However, his head is typically adorned with a dark cloth hood to further help mask him in the shadows.
Personality:
Brody is consumed with anger and grief but you wouldn't know that at first glance. The dwarf has become quite adept at hiding his true feelings from others and instead presenting nothing but a calm and cool demeanor. Despite his parents devout following of Moradin, he has little use for or interest in religion himself. Where were the Gods' when we needed them? Instead, he puts his faith in his fellow man. Anyone that stands against the evil (especially of the Dragon variety) is a friend in his book. As a side effect of being forced to grow up a survivor, Brody developed a case of sticky fingers. Never taking more than he needed, he became quite adept at swiping a few errant coins, rings, and a number of other small trinkets to keep food on his belly and to afford the basic comforts of life.
Background: Urchin
Trait: The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
Trait: I would rather make a new friend than a new enemy.
Ideal: People. I help the people who help me — that’s what keeps us alive. (Neutral)
Bond: The dragons destroyed everything you hold dear. They killed your family and destroyed your home. Now, with nothing but what you carry on your back and a horrid scar of the near-fatal wounds you sustained in the attack, you seek revenge.
Flaw: It's not stealing if I need it more than someone else.
Chracter History:
Brody was only 13 years old when the black dragon wiped out his clan's village. At the time, he couldn't possibly understand why it had happened. Theirs were a peaceful people with the sole focus of honing their crafts and trading their wares with traveling merchants. It was one of those merchants, a half-elf by the name of Henry Crow, that found him after the attack. With acid burns across his back, the young dwarf would have certainly died from his wounds had help not arrived.
After getting Brody to the city-state of Elturel, Crow paid for the young man's medical cost and got him a bed at an orphanage before leaving. After spending months in the temple, being fussed over by various priests, he was finally well enough to go to the orphanage. Despite his physical wounds being healed, the young dwarf's scars ran much deeper. He was too filled with guilt, sadness, and rage to stay put. Instead, he left with nothing more than the clothes on his back and a self-imposed mission to become whatever he needed to in order to exact his revenge...
Along his travels, Brody began to learn more about the problems that dragons were creating all over the lands. Until that point, he had always believed that the attack on his village was an isolated incident or at the least, an isolated cruel dragon. The more he traveled, the more he heard rumors of vicious attacks and of some sort of cult that worshipped the evil dragons that were responsible. The revelations were heartbreaking but also served to steel the young rogue's resolve.
With his newfound knowledge, Brody was extremely weary when he walked into an inn and spotted a rather large copper dragonborn wearing heavy armor and carrying several weapons and a shield. Stalking close by, to try and gather what information he could from the dragonborn's conversation, he was stunned to learn that the warrior was actually trying to garner information to hunt down the dragon cult. Over several mugs of ale, Vorjurn explained the difference of chromatic and metallic dragons, Bahamut vs Tiamat, and the constant battle between the two forces. It was a lot to process but the Paladin seemed to share his mission of hunting these evil dragons and their cult and he knew that he couldn't do it alone. That would have to be enough for now...
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He/Him/His Posting Status: Normal
Last edited by Treble83; Mar 2nd, 2020 at 09:53 PM.
Character Name:Morkul Drirthonthol Race: Dragonborn (Blue Scales) Class: Cleric (Bahamut, Life Domain) Description: An average Dragonborn Morkul stands roughly a head taller than most humans weighing in at a lean 260 lbs. He might not have the stature to glare his foes into submission, but when he walks in the door he demands respect. Clothed in heavy armor and various insignia few could mistake his profession as a mercenary. His soft purple eyes betray his serious demeanor and while his voice is low and, one could say almost booming, it is inviting and warm. Personality: The life of a mercenary has demanded a variety of faces for Morkul in his short life. Grave and threatening to those he targets, kind and gentle to those he protects. But for the few who have gotten to know him, he is an all around good man seeking to earn an honest living in what is considered an un-honest trade. Not quick to trust others it can take a while to get on his good side. That does not mean all are enemies in his eyes. He believes it is not his responsibility to prove another worth, or usefulness. To befriend this oaf is to gain a lifelong friend who would go to hell and back to save you, for the right price of course. Background: Soldier, Healer, Member of a Mercenary Company
Trait 1: I would rather make a new friend than a new enemy.
Trait 2:My friends know they can rely on me, no matter what.
Ideal: People. I'm committed to the people I care about, not to ideals.
Bond: Being the grandchild of a renowned dragon slayer is usually a good way to impress people, but just last week a gang of ruffians attack you. You barely escaped with your life, but as you fled, the ruffians told you that the Cult of the Dragon never forgets and always avenges. You’re hoping to lie low in a sleepy little town called Greenest until this blows over.
I look to make a name for myself under my own terms, not that of my family History.
Flaw: I speak without really thinking through my words, invariably insulting others.
Character History:Morkul was born to a modest family and one of many children. Never quite standing out the Dragonborn, and always in the shadow of his Grandfather Balrash Drirthonthol, a well renowned dragonslayer, he dreamed of valor of his own merit. When he came of age and prepared to leave home he was quickly enamored by a mercenary group that was forming not from from his town. Quickly he enlisted and honed his uncanny ability for healing others and found himself a solid niche in the group. He was making a name for himself day by day, job by job.
Unfortunately he found himself on the bad end of a protection job for a group of traveling merchants. They were on their way back to their homes when they traveled through a town called Beardusk. They were ambushed by a motley crew of fighters who killed the flock of merchants and his fellow mercenaries. By the blessing of Bahamut, Morkul was able to flee, in the distance they were shouting as he ran, what could he possibly have done to this cult they spoke of? Dragging himself the city of Greenest, he decided it would be a good idea to regroup and lay low. The cleric was in a foreign land and alone. He needed to get answers, but all he had was a green scale from one of the fighters who attacked. Left only to brood on his quest with no lead.
With nothing to do, Morkul sought out the only friend he knew in the area. A young girl by the name Eleanore. He had met her in his past travels and had spent time teaching her the language of his distant relations and knowledge of their kind. Along with this he would regale her with stories of his grandfather and his career of dragon slaying, even though it might irk him to to so. In return she often fed him with fresh meat from a recent hunts and helped make him feel at home. He figured she might have some answers to his most recent troubles, or at the very least a way to pick himself up and right his misfortune.
Morkul Level 1 Cleric
Medium Dragonborn, Neutral Good
AC 19 | HP 10/10 | Condition None | Hit Dice 1d8 (1 remaining)
Initiative +1 | Speed 30 ft | Inspiration No | Proficiency Bonus +2 | Passive Perception 12
STR 16(+3) | DEX 12(+1) | CON 14(+2) | INT 10(0) | WIS 14(+2) | CHA 9(-1)
Feats and Special AbilitiesCommon, DraconicLanguages | Resistant to LightningDamage Resitance Lightning | Can cast a spell as a ritual if it has the ritual Tage and is prepared.Ritual Casting" | Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.Disciple of Life | I can use my shield as a spellcasting focus.Spellcasting Focus: Shield" | Light, Medium, Heavy, ShieldsArmor Proficiencies | Simple WeaponsWeapon Proficiencies | Dice SetTool Proficiencies | Athletics, IntimidationExpertise | Breaths lighning in a 5ft x 30 ft Line. Auto hits, Dex save with DC of 12 causes half damage. After ot it is used I must rest before it is avaliable again.Lightning Breath (2d6)
Casting Time: 1 action
Range: 30 feet
Components: V
Duration: Up to 1 minute
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
Your voice booms up to three times as loud as normal for 1 minute.
You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.Thaumaturgy, Evocation cantrip
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).Sacred Flame, Divination cantrip
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 minute
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.Guidance
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.
This spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.Cure Wounds (Domain Spell), 1st-level divination (ritual)
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.Detect Magic, 1st-level evocation
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.Guiding Bolt, 1st-level enchantment
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a sprinkling of holy water)
Duration: Concentration, up to 1 minute
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.Bless (Domain Spell), 1st-level abjuration
Casting Time: 1 bonus action
Range: 60 feet
Components: V, S, M (a small parchment with a bit of holy text written on it)
Duration: Concentration, up to 10 minutes
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.Shield of Faith
Sounds intriguing, and I'll be making a character when I get chance. For now though, on bond 3 there's a typo - part of bond 1 has been repeated within the text.
Certainly interested in this but I had a question, are Zariel Tieflings from Mordenkainen's Tome of Foes allowed? Also what is your verdict on multiclassing?
Name: Eleanore Abylone [Character Sheet] Profession: Apprentice dragonslayer Race: Human Class: Ranger Archer (Archetype Hunter) Age: 18 Alignment: NG
Description H: 5'8, W: 125 lbs, Eyes: Dark Blue, Hair: Brown
Eleanore has long legs and an attractive body line. A sizeable burning scar begins on her neck and right shoulder, spreading on her back. Her hands also have old burn scars; she covers them with leather gloves. The hunter doesn't often smile, which is too bad because she can light up a room with those full lips, brilliant eyes and white teeth. Since the disaster that stroke her family, she doesn't wear dresses and perfume anymore. Usually wearing adventurers outfits and pants, she didn't makeup in years. A beautiful green scarf is always around her neck to hide her old wounds.
Personality
A kind heart and selfless define Eleanore. Everybody in Greenest is more important than her own needs, sometimes going to extreme lengths to help people in her town. She is a reserved person, not so confident about her appearance because of her scars. She never had a romantic relationship with someone, afraid to get rejected if a man sees her ugly skin. Extremely brave and loyal, she proved her qualities to the town many times, such as protecting kids from a wolf with her bare hands and trying to prevent a charging horse from trambling an old lady. Eleanore is a very sweet gal but drinks too much. Excellent drinking buddy, she spends most of her evening getting wasted at the local tavern with friends and fellow guards.
Character History
Eleanore is born in Borador, a village fifty miles south of Greenest. Her father was a wealthy merchant who became mayor, and her mother was the most stunning woman in town. She lived a life of luxury until a tragic night that changed her life forever. Under a full moon, everybody she knew died, everything she owned burned, and only memories remained of her youth. A wicked red dragon that goes by the name of Malarix torched the village of Borador while raiders from the cult of the dragon looted the town. During the chaos, Eleanore was severely burned by the dragon and stabbed by a cultist. With a formidable instinct of survival, the young teenager escaped on the back of her father's black horse. With the gravity of her injuries, she eventually fell unconscious.
The teenager who survived Borador's blood bath of Borador woke up in a bed covered in bandages. It was the Goldilocks, a family of six Halflings, who found her in a ditch covered in blood and burns. After recuperating from her wounds, she decided to stay in town permanently and have a good life in the honour of her late family. Conscious of the danger that represents the cult of the dragon in the region, she vowed to train hard and protect the good folks of Greenest who been so good to her. While joining the local huntsmen in the forest, Eleanore discovered that she had a gift for archery. Shooting arrows made her feel confident and peaceful; she finally found how she can protect those she loves.
After living two years in Greenest, Eleanore was now a loved member of the community. After hard training, she finally became a permanent member of the town guards. To celebrate the event, the Goldilocks crafted for the lady her first own bow. Been part of the guards gave her access to more formal training with her bow but also with swords. During her duties, the female hunter managed to participate in a few real skirmishes. Her most significant trials was a battle with a few orcs who got lost from the mountains. The older town guards did most of the work, but one of Eleanore's arrows pierced one of the creature's head, killing him instantly. It was a stroke of beginner luck, still her first kill ever. From there, she started to change and mature, becoming more confident and a worthy protector of the town.
It's been four years now that Eleanore is living in Greenest. She made many friends and gained a lot of respect from the community. The memories of her family massacre still feel very fresh to the woman; her hatred for the cult of dragon didn't diminish over the years. The hunter feels it in her bones that she will never find peace unless she gets revenge against the dragon Malarix and her cultist.
Traits
Brave: Nothing can shake my courage and bravery.
Loyalty: Having known great loss, I'm very loyal to my friend and adoptive family. They are my precious treasure.
Ideal
Protecting friends and her adoptive family is what defines her. Having lost her parents, brother and sister to the hands of the cult of dragon she knows that those she loves are the most precious thing in her life.
Bond
The people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy. The dragons destroyed everything you hold dear. They killed your family and destroyed your home.
Flaws
I'll do anything to defeat the cult of the dragon, acting recklessly and put myself in Not suicidal thoughdanger. Her biggest fear is to lose the people of Greenest as it happened with her family.
I'm a heavy drinker, trying to forget past traumatic events and the pain of the large burning scar on my back.
Several circumstances forged Eleanore's folk hero path. Beyond her tragic past, meeting people like Estrada made her grow out of her comfort zone. They meet on the road a while back when the pit-fighting woman was pretty much a vagabond, living one meal at a time. By providing her with food and helping her survive the wild, Eleanore won her trust. Having several things in common such as a family butchered by the cult of the dragon, they became friends. Been several years younger than Estrada, the ranger looks up to the extrovert and robust warrior who encourage her to develop her archery skills and fueled her anger against the dragons by talking about the past and that it might be time for payback.
Eleanore knows a lot of weirdos. There are several Dragonborn in the region these days, Vorjurn for sure is the most articulate. He somehow found a way to convince Eleanore that he's not like the other dragons and that he's a good guy. Considering that Eleanore hates dragons and their cult in particular, this is quite a feat. He proved his worth to the town by his actions. The introvert female ranger is considering his offer to join his crusade against the cult of the dragon. They need more resources, help and a plan about how to go about this
Vorjurn's companion Brody is a heavy drinker. When Eleanore met him the first time, a friendly drinking competition ended up been a puke contest. He's not from Greenest, knowing each other recently. With enough ale, he talks about what the cult of dragon did to him. Sounds like the cult is leaving more survivors than she anticipated, they are accumulating a lot of enemies. Eventually, that negligence will burn them if all of them gather and bring the fight to them.
Eleanore has two Dragonborns friends, Morkul been the wisest of her acquaintances and her teacher. As Eleanore's appetite for hunting down the cult of the dragon grew, she looked into town for books and elders who know about the enemy. Fortunately, Morkul had the patience to teach her draconic and the lore he knows about his distant cousins. In exchange for his service, she paid him with rabbits and other fresh preys from the grassland. Stories about his Grandfather Balrash Drirthonthol really resonate with her, sometimes she skips beer night to listen to more stories about how the dragonslayer came to be successful in the region.
Last edited by MoonZar; Mar 3rd, 2020 at 07:56 PM.
Description: Standing straight with perfect posture, this old human has wrinkled white skin mortared with brown liver spots that mark his age like a tree's rings. A white beard covers most of his sharp cheeks and hangs down to his belly, his white hair tumbling to a stop just above his shoulders. He typically sports a well-mannered smile, but when deep in thought he looks sternly out into the distance with pipe in hand.
Personality: Zachary is patient and wise, preferring drinks and a game of Dragonchess over bare-knuckle brawls by the inn's alley. His years as a castellan of a noble halfling's residence makes him no stranger to parties, however. He's as likely to sarcastically tsk-tsk in the tap room's corner at a drinking game as he is to bet on a winner. His love of singing and philosophizing ensures an average day with him as a traveling companion will hardly be a silent one.
Background: Sage
Trait 1: I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others. Trait 2: There’s nothing I like more than a good mystery.
Ideal: Self-Improvement. The goal of a life of study is the betterment of oneself.
Bond: Every five nights, you have a strange sequence of apocalyptic dreams. The world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange compulsion to travel to Greenest. Perhaps the answer to the riddle of your dreams awaits you there.
Flaw: I am easily distracted by the promise of information.
Character History: Zachary comes from a middle-class family that made a living in Waterdeep through trade and scribing. After providing some translation services for a wizard, Zachary was offered an apprenticeship in practicing magic - an offer he quickly accepted due to his childhood fascination with the Weave. Zachary trained for 3 decades under the same wizard, traveling along the main trade routes of the Sword Coast with the noble caravan the wizard was attached to.
At the end of his apprenticeship he was hired for a position as castellan for a noble in the northern part of the Sword Coast. There he practiced his magic while tending to the castle's every-day needs. In his spare time he picked up a hobby of plant and wildlife identification, detailing the local flora, fauna, and creatures in a collection of sketchbooks. Terrible visions of a world's end made him worse at his job until he was exiled from the castle. With his family gone and distant and the bi-weekly visions still plaguing his nights, he started making his way to Greenest in search of answers.
__________________ Posting Status:Busy until end of April, posting rate will be sloooowwww | Pronouns: She/Her | I've taken the Oath of Sangus
Last edited by GodBob; Mar 1st, 2020 at 11:54 PM.
Reason: added application for review