I originally posted the homebrew game rules here. They are all moved to the game folders now ... and what was here was stale, as I've corrected/revised/clarified as play has continued and I couldn't keep two copies accurate.
Last edited by CatCanCook; Jul 17th, 2020 at 01:40 PM.
Wow, mate! That is a hell of a lot of info to process!
It's cool material, but I wonder if you might be frightening prospective players off with the sheer amount of it. Maybe your ad can be more concise, and the rest of this game setuo can be posted in your game forum?
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This can only end well.
Also -- most character will want proficiency with firearms -- as that does not come automatically.
Ways to get proficiency:
1) Take a class (Gunslinger, Gearhead), or an archetype (like Savage Technologist) that gives proficiency.
2) Take a Spheres of Might class level, and choose a martial tradition that includes firearm proficiency.
3) Take 1 level in a d20 Modern class
4) Spend a Feat to purchase proficiency
5) Spend a Martial Talent (spheres) to purchase Firearm proficiency
The people who don't need firearm proficiency are those: who exclusively specialize in unarmed combat, or archaic weapons, or non-weapons activity like psi powers.
Last edited by CatCanCook; Apr 20th, 2020 at 09:14 PM.
OK, sounds good on the proficiency. When you say the first two levels will be Military do you mean something specific by that, or just that he was the Fighter class for the first two levels?
Last edited by CatCanCook; Apr 20th, 2020 at 09:20 PM.
For Favored Equipment -- designate a kind of equipment you favor. (I'd assume it might be Armor.)
You might consider trading in one of your Perks to get a 2nd level of the Armorer Perk. The advantage is, you'll be able to jury rig your armor to be +1 enhanced AND have a +1 special trait. And since you're efficient at scrapping you'll soon be able to afford multiple traits on different pieces of piecemeal armor -- and you can pick the one that is functional to meet the current need.
Re: Tough hero vs. fighter ... all up to you. There's various tradeoffs, no hurry.
Last edited by CatCanCook; Apr 20th, 2020 at 09:29 PM.
Just want to bump for an awesome GM, I can first hand say those accepted are in for a treat and if I can come up with a good concept you count on me submitted an application for this.
Placeholder for app
__________________ Posting Status: Well its day 1, so far so good. Life Update - Aug 12th: Laptop issues resolved, health is better and tales of my demise are greatly exaggerated.
Hi VaultDwe11er, I even have VaultDweller as a subrace of human if you want an exact fit!
Let me know if you have any questions. I'm mostly following Fallout/4, but I've grabbed traits from Fallout 3, and just the mechanic of swappable perks from Fallout 76.
As a fan of pathfinder, fallout, and well thought out homebrew modifications I can't not apply to this game.
Currently torn between two concepts, a human wastelander 'luckomancer' and a ghoul ex-cop turned guardian angel.
A few clarifications while I mull over my options if'n ya don't mind.
The -1 Feat from taking a Spheres class is separate from the +1 Feat general, correct? So it's net zero for a spheres user? And to further clarify, would a Champion (someone using both Might and Power) take the -1 Feat modifier once, or twice (for a net negative one feat)?
Are custom traditions (casting and/or martial) that respect the balance and design structures outlined in their respective sections allowed? Is Luck a Mental score allowable as a Casting Ability?
Any limitations on advanced talents that don't violate the rules regarding fitting into the setting?