#31
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So seeing as we're discussing EmmaRae's Geass, while enhanced vision isn't a bad idea for a Geass, as currently written it's definitely not on the same power scale just yet. UDL's mentioned to remove those limitations. You could probably even consider taking the perception a little further - as a possibility off the top of my head, having an additional layer like a consistent 'Detect Life' so that you're always seeing the red smudges of living things through walls and surfaces to a certain radius would be a good fit for a Geass. I should make clear, I'm not expecting everyone to get their Geass right the first time. It's a tricky thing to put down and smooth out. I'm expecting that most Geass will need at least a little refinement and balancing upon acceptance, so for now I'm mostly interested in the inherent ideas.
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RUNNING: Omega Blue [SWN], Ronin of the Rebellion [Lancer], Do Good in the World [FATE] | WORLDBUILDING: Ethereal Lands
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#32
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It's not too likely that everyone's Geass options will even come into play, right? The number of Geass holders in the anime is quite low.
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#33
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You're correct in that this many Geass users at once is unusual. But it's more a slight bend of the lore rather than breaking it. In short, there is definitely the capability for it.
It's my intention that everyone gets at least an opportunity to put their Geass to good use once they get it. Not every mission or scene, but at least a good moment to show it off.
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RUNNING: Omega Blue [SWN], Ronin of the Rebellion [Lancer], Do Good in the World [FATE] | WORLDBUILDING: Ethereal Lands
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#34
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Thanks for this game, HotsuSama. I'm almost done with my application! It's on page 2.
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#35
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Quote:
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#36
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You'd probably consider it less an ironclad rule and more the power of precedent in established Geass. I'd say there's argument that not every Geass is strictly designed to directly affect other people - depending on how you interpret effects like precognition - but as they are mental abilities, it's a good guiding star.
(And I also want that wriggle room in place to expand the possibilities of Geass for our use. I like the road EmmaRae's taking with a perception-based Geass. That doesn't directly fit the 'affects other people' concept but to me at least, it feels like a good fit nonetheless.) I don't think your Geass is totally off, just that it needs some re-tooling. My proposal would have been that instead of making yourself physically invisible, you can mask yourself from the perception of others. So people can't see or hear you even though you're right there in front of them. However, cameras and other recording equipment would still work as normal - Geass can't fool CCTV. (I should add for the sake of completion that a just-be-invisible Geass does exist in side novels. I'm not totally sure if it's considered canon or not, but it's a viable option. So don't feel compelled to take my recommendation - I just think it's a more flavoursome take.)
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RUNNING: Omega Blue [SWN], Ronin of the Rebellion [Lancer], Do Good in the World [FATE] | WORLDBUILDING: Ethereal Lands
Last edited by HotsuSama; Jul 31st, 2020 at 10:21 PM. |
#37
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So many great concepts so far. I've scrapped a couple of ideas so far that didn't feel quite right, but after smoothing them together a bit and dialing in the proper amount of shonen angst I think I'm almost ready to walk the path of blood.
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│I have taken the oath.│ “There's something about this that's so black, it's like how much more black could this be? And the answer is none. None more black.”
-Nigel Tufnel Last edited by AnotherDragoon; Aug 9th, 2020 at 01:06 PM. |
#38
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Quote:
@Preacherwolf Quote:
While by default they are mental powers which affect the minds of yourself and others instead of magic that affects the physical world — there are non-canon Geass that DO work more like you're thinking, so Hotsu can decide how closely 'mental affect only' is followed.
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“No man chooses evil because it is evil; he just mistakes it for happiness, the good he seeks.” - Mary Wollstonecraft Returned! |
#39
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I don't know anything about this anime, but I have been scouring forums for PbP Lancer games itching to play it. Live games don't work for me and the consensus on PilotNET (the Lancer Discord) seems to be the game is not well suited to PbP so I haven't been able to rustle one up. Still, I played 4e D&D PbP just fine back in the day and it's no more complex than that. I am always up for some Rebellion regardless!
Last edited by techRomancer; Aug 9th, 2020 at 12:18 AM. |
#41
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I've never watched Code Geass (resubbed my Netflix to do so!) but in thinking about mech combat and the viewpoints of "who's the bad guy" hearkened me back to Starship Troopers (the book, not the film). RP tribute to him and the political discussion of war, terrorism, service and authority.
Application finished.
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Pledged the Oath of Sangus Last edited by Arjent; Aug 2nd, 2020 at 04:38 PM. |
#42
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Last edited by PSinha; Aug 2nd, 2020 at 05:38 PM. Reason: rewording |
#43
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Quote:
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RUNNING: Omega Blue [SWN], Ronin of the Rebellion [Lancer], Do Good in the World [FATE] | WORLDBUILDING: Ethereal Lands
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#44
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Everyone's going to have their own perspective on what works and what won't in different mediums but I think Lancer will do fine in PbP with a little organisation. I've been reviewing the book and the only thing that sticks out to me as needing adaptation for PbP is the RAW initiative, which alternates one-by-one between players and opponents. Just defining all player moves in one sequence between GM posts will be much smoother, so I'm considering making that change for this game.
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RUNNING: Omega Blue [SWN], Ronin of the Rebellion [Lancer], Do Good in the World [FATE] | WORLDBUILDING: Ethereal Lands
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#45
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Lancer is a tactical game, first and foremost. It does narrative gameplay quite well, but there is a reason the free version, without all the loremost of the book is about combat rules and option. This is also why the gameplay is Conversation with the game's creator would indicate that the gameplay is the priority of the game.largely divorced from the roleplay.
I would not be comfortable with changing the initiative system in the manner you are suggesting. In fact, I don't like group initiative in general. In short, it would result in and since the player side goes first in Lancer, they always gain a massive upper handhighly swingy battles and enable the Effective setups are fun, but without complications they could easily become a routine for every battleunchallenged application of powerful combinations. It reduces the tactical decisions made by players since NPC actions cannot be reacted to individually. Specific to Lancer, it will spell chaos with respect to A unit can take one reaction each turn (not each round like D&D), so if all the turns happen at once...Reactions. A less extreme option would be the player taking their turn nominate the next player to go after the following NPC activation. That way the which is an important tactical decision, but can take up too much time at the tablediscussion of turn order would be removed, but the turn based combat would still remain. Note: extra info in 6 tooltips Last edited by PSinha; Aug 2nd, 2020 at 07:18 PM. Reason: Note |
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