#136
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#137
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Here is the status of presently interested players for the current open slot:
Applications closed March 7, vote March 9. Last edited by CatCanCook; Mar 6th, 2020 at 04:55 PM. |
#138
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Application updated.
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#139
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Thanks, Zealot. I updated the status table (above) and pinged the two other players interested at this moment.
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#140
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Arright, it may not be pretty but here it is:
Name: Ceroval Otsay Race: Human Class: Life Oracle Origin/region feat: Azerkan Born: Metropolitan. Background: Ceroval was one of a pack of like young people, children of the well-to-do in the capitol city. Growing up privileged, destined to carry on the Otsay family name in some cushy position more status and symbolic than functional and useful. As a wealthy family they paid at least lip service to the Consenus, donating generously to the cause and being quite outspoken about it. One fateful summer day Ceroval was out walking with his tagalong younger sister and wasn't paying much attention. The curious girl strayed into a capped well area that was 'under maintenance' for a leaking seal, while he was exchanging vapid 'witticisms' with a passing maiden. Some sort of accident happened that left him unconscious and her nowhere to be seen. He wasn't held responsible for the accident, but felt guilty about it... To the point where he started seeing things. Or imagining... Pranks that his sister used to play on him started happening... Hints of laughter or whispers, shadows at the edge of his vision. After the predictable odd series of interactions with his family and friends, he got ahold of his mind, willing himself to ignore or just deal with the oddness, trying to get on with life but unable to enjoy anything as much. This was noted by those around him as grief over what happened, and while they were supportive in a way they were generally shallow and self-absorbed as he had been. He was managing well enough, he thought, until the pranks started manifesting themselves as what he could only call magic. Ceroval became more and more reclusive as he strove to master the outbreaks, splitting time between his room and his oft-neglected studies. Eventually his behavior began to inconvenience his parents, with him failing to show at social events or being distracted, apprehensive, and unengaging to the point where other families began to gossip. His parents decided he needed some kind of help, and arranged to remit him to a Consensus councilor. His parents sprung it on him one evening at dinner, and a spirited discussion ensued. Eventually in his anger he lost some of his control, and things began happening that weren't explainable and frankly frightening, ending the discussion with him being banished to his room. His parents discussed long into the night, what to do... But Ceroval made the decision for them by packing a few things and disappearing in the night. Since then he's been headed towards the frontier, trading on his book knowledge of many subjects and learning real world skills in return. With time away from his comfortable life and the discipline borne of necessity providing for himself came a better understanding of and grasp upon the forces at work in his life, and how to channel them towards useful purpose. Sweetwater was just another stop along the way... Until he heard about someone looking for adventurers. Low on coin, he still dithered a bit before deciding to check it out. Adventurer didn't seem like a thing he was, but that self-image had kind of taken a beating lately... Appearance: A handsome young man, tall but slight build a combination of upper-class breeding and the general idleness of his lifestyle. Wears his blond hair to his shoulders and loose. His fair skin has seen an abundance of weathering of late, resulting in a perpetual tan since he stopped burning. His blue eyes are vibrant in color, but usually lidded in a languid fashion with only a trace of humor. His clothing is notably local in flavor, distinguished by being free of stain, oil, or grime. Personality: Still carries a bit of the out of touch naivete of the wealthy and sheltered, most of what he knows about adventurers comes from books. He's quite engaging most of the time but still a bit reserved when it comes to the magic entrusted to him. Generally earnest and willing to take on about any task... A demeanor he's developed along with a trace of humility to survive and thrive outside of the world into which he was born.
__________________
One more bad decision and I think I'll own the full set. Last edited by gravenimages; Mar 6th, 2020 at 02:47 PM. |
#141
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Hi Graven,
Since you reference a particular location in your character's origin, a wrote a description of that location, here: https://www.rpgcrossing.com/showthre...35#post8684835 |
#142
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The players and I have reviewed the applicants, and the one receiving the most votes is:
gravenimage - Ceroval Otsay - Oracle Thanks VaultDwe11er and Zealot for your interest! And I'll keep you in mind if we open up a slot at some other point. |
#143
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Thanks for your vote(s), as your president I promise free* universal health care limited to about 30' proximity to my person.
*Terms and conditions apply.
__________________
One more bad decision and I think I'll own the full set. |
#144
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#145
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Definitely interested! Would an Urban barbarian/Chirugeon alchemist fit the mold you were looking for in terms of non-magical healer type?
__________________
GM: Tyrant's Grasp ~~ Carrion Crown On break for now.
Have taken the Oath of Sangus. Last edited by pianoman90; Jun 7th, 2020 at 09:31 PM. |
#146
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Hi pianoman,
You don't have to try to fill both the healing slot and the tech-using slot. Alchemy is magical, so not a fit for tech characters. Information on the Consensus (technology using) options, including classes, are here: https://www.rpgcrossing.com/showthre...15#post8639015 This game, especially as it progresses towards higher levels, will have conflicts between Technology and Magic. There is a monotheistic and technocratic philosophy/religion called the Consensus, which is inherently Lawful-Good. The Consensus are the users of advanced technology, while all sorts of magic users and polytheistic faiths (of all alignments) belong to the Alternative. Since Barbarians are chaotic, you'd eventually either get bumped out of being a barbarian, or being in the Consensus, somewhere around 10th level. So at 3rd level it's not any near-term conflict, but a theoretical eventuality. Last edited by CatCanCook; Jun 1st, 2020 at 09:13 PM. |
#147
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Hi pianoman90 --
So the character as written works as a member of steampunk society, and as a healer. But he is not exploring the path of being truly anti-magical. That's fine, just pointing that you'd be competing for one slot and not the other. So you can ignore my immediately proceeding post as a road not taken. Last edited by CatCanCook; Jun 1st, 2020 at 09:18 PM. |
#148
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Hi CatCanCook,
Edit: Ah, I think I understand what you mean. I was definitely conflating the two (healer + tech-using slot) together to try and create a character. Dennis will go with the healer (magic using) slot, having abandoned the Church in Azerka and forged his own path as an alchemist. Does that look like it fits better with your world?
__________________
GM: Tyrant's Grasp ~~ Carrion Crown On break for now.
Have taken the Oath of Sangus. Last edited by pianoman90; Jun 1st, 2020 at 11:30 PM. |
#149
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@pianoman, Yes, that's consistent with the world. There are several centers of alchemical practice, here: https://www.rpgcrossing.com/showthread.php?t=193615.
Along with the Urban Barbarian archetype, thematically somewhat similar ones are Savage Technologist and Pure Steam's Civil Bedlamite. |
#150
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Hyregoth - in exchange for gnome magic, how about "Unorthodox Firing"
from here: http://spheresofpower.wikidot.com/eq...t-sphere#toc11 . |
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