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  #1  
Old 04-30-2013, 08:11 PM
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Monsters Royale: Standard Arena 2



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_____________________________________________
Two will Enter. One will Die.



THESE ARE THE RULES

RULE I
Be fair to the best of your ability and do not bicker. This is for fun!!!

RULE II
The Pathfinder core rules are to be used for this game.

RULE III
Spectators are to keep their posts to a minimum between turns.

RULE IV
Spectators are encouraged to cheer and jeer during the battle. If something might have been missed (hp not deducted from a successful hit, someone forgot to apply critical, opponent forgot their DR) then you can politely point this out to the players. Refrain from hints and suggestions, however. Keep the battle fair!

RULE V
When the victor chooses their opponent do not pick the same people over and over again. Give everyone a chance in the spotlight.

--------------------------

PREPARING FOR THIS FIGHT

STEP I
The CR Max is 10. If the game does well another arena with CR20 max will be opened.

STEPII
The last victor chooses the next opponent. This can be anyone from a friend you invited to a Spectator in the audience.

STEPIII
Vote on a map. You can not move your monsters beyond the borders of the map. Assume the borders are indestructible by anything physical, magical, or pisonic. The ceiling goes up infinitely. Light is considered as daylight. You have 3 to choose from:
 


STEPIV
Opponents SECRETLY choose their group.

a) Choose your monsters until it matches CR 10
b) Adjust the class, items, and equipment chosen and include that in the CR

Level Starting Gold Feats Abilites Level Starting Gold Feats Abilites
1260gp 1st Feat - 11 12,750gp 6th Feat -
2390gp - - 12 16,350gp - 3rd Ability
3780gp 2nd Feat - 13 21,000gp 7th Feat -
41,650gp - 1st Ability 14 27,000gp - 3rd Ability
52,400gp 3rd Feat - 15 34,800gp 8th Feat -
63,450gp - - 16 45,000gp - 4th Ability
74,650gp 4th Feat - 17 58,500gp 9th Feat -
86,000gp - 2nd Ability 18 75,000gp - -
97,800gp 5th Feat - 19 96,000gp 10th Feat -
1010,050gp - - 20 123,000gp - 5th Ability

c) Adjust the CR to the quantity of monsters you have chosen.

Table: CR Equivalencies Number of Creatures Equal to:
1 Creature CR
2 Creatures CR +2
3 Creatures CR +3
4 Creatures CR +4

d) Monsters or races can be of any combination.
e) Alignment only applies to spell effects. This is about combat. Fight to the best of your ability.
f) If applicable, choose all spells before hand.
g) All HP are averaged, rounded down if needed.
h) If you are using a class and race, use Point Buy 20.

STEPV
PM PIG the monsters you have chosen. Included a clear list of everything that is included that adjusts the CR. This will basically be what your Dashboard(explained below) will look like. When both opponents are ready I will post the results ingame.


STEPVI
Place your colored tokens on the map behind the red dotted line. The last victor always gets the top portion, the new contestant always gets the bottom portion.

STEPVII
Both roll initiative. Begin the fight!

-------------------------------

THE FIGHT

You make two types of posts: Action Posts and Result Posts

STEP I Action Posts
The first type of posts on your own turn are Action Posts. Actions posts include Dice Rolls and Declared Actions.

ACTION POST EXAMPLE #1

Orc Moves 5 Squares down / 1 Square left
Orc Drinks Potion "Bulls Strength"

----------------
AoO vs Warlock casting spell (AC15)
Attack [dice]d20+3[/dice
Damage [dice]d8+1[/dice

Dwarf attacks Warlock (AC15)
Attack [dice]d20+3[/dice
Damage [dice]d8+1[/dice

Attack [dice]d20+6[/dice
Damage [dice]d8+4[/dice

----------------

Blink Dog uses Blink 3 Squares right / 2 Squares down
Attack Ghoul#2 (AC14)
Attack [dice]d20+4[/dice
Damage [dice]d6+1[/dice



ACTION POST EXAMPLE#2Critical Hit!

Critical Confirm
Attack [dice]d20+11[/dice
Damage [dice]d8+4[/dice



STEPII Result Posts
When all rolls are finished with Action Posts you will make your Result Post. This has the Current Round, Results, your Dashboard, and your Updated Map.

Results Example PostResults

Round 15


-Dwarf AoO vs Warlock, miss
-Dwarf attacks Warlock for 3 dmg
-Dwarf failed Critical
-Orc#2 attacks Ghoul#2 for 3 dmg
-Orc#2 has +4 strength from Bull's Strength

 


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Last edited by PIG; 05-17-2013 at 08:53 PM.
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Old 05-20-2013, 09:02 PM
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[IMG] Uploaded with ImageShack.us[/IMG]

1)destrachan CR8 added 2 HD to make CR10
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Old 05-22-2013, 07:05 PM
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Initiative

Initiative!!!!!!!! GAAAAAAAA!
Young Red Dragon
Dice Roll:
d20+5 (9)+5 Total = 14


Destrachan
Dice Roll:
d20+5 (15)+5 Total = 20


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Old 05-22-2013, 07:09 PM
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Round 1
Initiative Order: | Destrachan | Young Red Dragon |

The red dragon lifts up it's head sends a jet of fire into the arena to show off it's strength. With a roar it flaps it's wings.

OoC: You go first!!
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Old 05-22-2013, 10:53 PM
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with a large snort the Destrachan senses its opponent and starts pawing at the ground in front of it. With the sound of the starting bell it rears its head and lets loose a deafening bellow at the young dragon in front of it.
Attackdestructive harmonics
Dice Roll:
4d6 2, 3, 6, 1 Total = 12
reflex DC17 Cha. based for half
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Old 05-23-2013, 01:49 AM
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Reflex Save
Dice Roll:
d20+8 (19)+8 Total = 27
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Old 05-23-2013, 01:52 AM
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Breath Weapon
Dice Roll:
6d10 5, 2, 2, 1, 7, 9 Total = 26
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Old 05-23-2013, 01:52 AM
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Rounds until the next breath weapon allowed
Dice Roll:
d4 2
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Old 05-23-2013, 05:48 PM
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Sorry, got half way through my actions. I'll post the rest later.
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Old 05-23-2013, 10:05 PM
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Ooc:i think i know how this fights gonna turn out lol
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Old 05-23-2013, 11:58 PM
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When I looked up the stats I saw that the sonic damage was 8d6 DC19, not 4d6 DC16. Where are you using your stats from? I'm using http://paizo.com/PRD/additionalMonsters/destrachan.html

If anything use the one I use, it seems stronger. Just advance it to DC10. I've never done that before so I'm curious of how it works.
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Old 05-24-2013, 02:02 PM
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the stats came from the 3.5e MM its 4d6 DC15 cha. or 6d6 DC15 cha. subdual i took the ability focus to buff the save dc up by 2
they might have buffed the damage in the pathfinder MM advancing the DC to CR10 dosn't increase the size so the base stats don't change more hp and another feat
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Old 05-24-2013, 09:55 PM
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RESULTS POST Round 1

Round 1
Initiative Order: | Destrachan | Young Red Dragon |

OoC:Okay. I'll just let you choose which version you want to keep.


RP:The dragon squeezes it's eyes closed as it's skull rattles with the sonic boom from the strange monster. Just in time the long leatherly wings cover's it's head, blocking some of the force. Then it heaves a great deep breath and a rage of fire leaves it's lips at the destrachan.


Standard Action: Breath Weapon (26 dmg; Reflex DC19 for half dmg)
Move Action: None
Special: Can not use breath weapon until Round 3.

 
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Last edited by PIG; 05-24-2013 at 09:55 PM.
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Old 05-28-2013, 01:49 AM
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reflex savereflex save DC19
Dice Roll:
1d20+7 (17)+7 Total = 24

Last edited by Dzura; 05-28-2013 at 01:50 AM. Reason: forgot dice tags
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Old 05-28-2013, 02:12 AM
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RPthe destrachan is bathed in crimson flame but manages to escape the worst of the blast. whirling around the creature lets loose a destructive bellow headed straight for the dragon.

attackdestructive harmonics
Dice Roll:
8d6 6, 2, 3, 4, 6, 1, 6, 2 Total = 30
DC21 Cha


 

Last edited by Dzura; 05-28-2013 at 02:13 AM.
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