Game Thread #2 Chapter One: A Friend in Need - Page 7 - RPG Crossing
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  #91  
Old Apr 17th, 2023, 03:50 PM
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Dragon Heist1492 DR, the Year of Three Ships Sailing
Autumn
Sunset


Anyone who's been to the Dock Ward more than once knows that the Skewered Dragon faces an alley that runs between Net Street and Fillet Lane. Those who frequent the place won't give over any information without some persuasion or coin changing hands, but it's possible.
Anyone who frequents the Dock ward knows the Skewered Dragon is not far from a Trinket Shop called the "Old Xoblob Shop", which is run by a Deep Gnome who goes by the same name for ease of business. The shop is actually named after the Stuffed Beholder in the window that the proprietor says came with the shop when he bought it.
All of you who have spent most of your time in the city since the Orphanage closed would know that if anyone knows anything that happened in the area, this shopkeeper would and a coin or two in his palm will free up that information if it is to be had.

You move through the city freely and know very well where you are and don't feel out of place.

This changes somewhat when you enter The Dock Ward. Tall, densely packed tenements leave most of the neighborhood in shadow at ground level. Most of the streetlamps have had their glass smashed and their candles stolen, and the smells of salt air and excrement linger as you pass by rows of run-down buildings.

As you turn a corner, you find yourselves on a street that has been cordoned off by the City Watch. Lying on the cobblestones are a half-dozen corpses, seemingly the victims of some terrible skirmish. Watch officers have
disarmed and arrested three blood -drenched humans and are in the midst of questioning witnesses. One of the officers sees you. "Get on," she says. "Nothing to see here."

Having grown up here, you know that trying to speak to the Watch here, or to anyone else who has paused will have you hauled in for questioning.

A dozen guards have arrested three bandits and a questioning witnesses while waiting for wagons to take away the criminals and corpses (obvious as you hear one asking why they haven't arrived yet).
The survivors of this skirmish have been stripped of their weapons and forced to kneel with their hands on their heads. They are likely to be accused of murder.
These three coldly catch the eye of anyone, including all of you, as you pass by, but the city watch won't let you or anyone anywhere near the prisoners.

You move along.

On the corner of Zastrow Street and Fillet Lane is the shop you are seeking out. It stands out from the others. It has a deep purple facade , and in its window hangs a stuffed beholder. Above the door hangs a sign whose elaborate
letters spell out "Old Xoblob Shop."

You enter and a cloud of lavender-scented purple smoke trails out of the shop's door as you peer inside. Every wall is painted purple, and every dusty knickknack on the shelves is dyed a deep violet. The hairless old gnome sitting crosslegged on the counter wears plum-colored robes . His cheeks are decorated with nine purple face -painted eyes.
The gnome lowers a pipe and exhales a cloud of lavender smoke before raising a hand. "Hail and well met! Come browse the shelves of the most curious curiosity shop in the world!"

The shop is Any Trinket from the PHB, chapter 5filled with trinkets of all manner, none seem very costly though.

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  #92  
Old Apr 17th, 2023, 04:36 PM
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Callie Tealeaf
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Callie hadn't recognized any of the (un)lucky gang members in or on the street. She saw from the icy stares that the fools knew they were done for. Surviving the fight only delayed their deaths by a few days, long enough for a sham trial and either the hangsman or the headsman. They might get some help if they were connected well enough, or could afford a bribe, but otherwise they were dead men. Unfortunate, she sighed as she shuffled along, but less competition, I guess.

As she entered "Old Xoblob Shop", she was momentarily taken aback by the extreme purpleness of the place. Everything was purple! Obnoxiously so. As in "no matter how much you like purple, this purpleness is way purpler than even the purplest perp ever purpled" purple.

Callie wasn't exactly the investigative type. Linear thinking wasn't really her specialty, and she had little patience for logical deduction, process of elimination, image association, or connecting the dots. She was quite observant, highly sharp-eyed and very good at reading people, but drawing conclusions from her observations generally tended toward the direct and obvious.

However, even Callie knew that there was no way anyone could sell all this purple crap...okay, the pipe is pretty neat, she thought as she blew and giggled at the bubbles that floated away...and stay in business. It's almost like he doesn't want anyone shopping here, she realized as she picked up and skeptically eyed a petrified mouse before setting it back down and wiping her hands off on a nearby shelf.

A front? she wondered, unfolding a fan to see a picture of a sleeping cat. Fanning herself with a purple cat fan, she 19 on Investigationwondered what it could be a front for.

ACTIONS & STATSCallie Tealeaf<------ Character Sheet
Move:
Action:
Bonus Action:
Reaction:
Conditions:
Concentrating:
OOC info:

AC: 15 || HP: 15/15|| Saves: St -2, Dx+5, Cn+1, In+2, Ws+2, Ch+2

Left Hand: +5 to hit, 1d6 dmgShort sword || Right Hand: +5 to hit, 1d6+3 dmgShort sword || Back: Pack, +5 to hit, 1d6+3 dmgShortbow || Belt:2 Short swords sheathes, quiver, pouch

Skills: Acrobatics +5 || Insight +4 || Perception +6 || Persuasion +4 || Slight of Hand +5 || Stealth +7

Special Abilities:
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.Lucky
You have advantage on saving throws against being frightened.Brave
You can move through the space of any creature that is of a size larger than yours.Halfling Nimbleness
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.Naturally Stealthy
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.City Secrets
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.Expertise
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.Sneak Attack
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.Thieves' Cant
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.Cunning Action
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Last edited by The Rat Queen; Nov 22nd, 2023 at 11:09 PM.
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  #93  
Old Apr 20th, 2023, 05:17 PM
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Ghereshk "Growler" Daylight
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Growler doesn't break his stride, but he cranes his neck to get a look at the Watch's arrestees as he passes by. The Dock Ward can be a dangerous place - he knows that as well as anyone - but a half dozen corpses laid out in the street in broad daylight is extreme. He unconsciously leans away from the prisoners when one catches his eye, but logically, he doesn't expect anything to come of it. It's not like the thug is going to rush him just for making eye contact, and he very much doubts he'll see any of the prisoners again. Multiple murders isn't something you pay a fine for.

Maybe Volo was right, Growler thinks. This city is getting more dangerous.

Still, he's not a stranger to the streets, himself. While what he's seen
Dice Intelligence (Investigation) check:
1d20-1 (16)-1 Total = 15
lingers in his mind for the rest of the trip, his mood brightens when he sees the Old Xoblob Shop's stuffed beholder. There's a reason the shop's mascot is a creature with so many eyes; surely, they'll know something about Floon here.

"You sure have a lot of dragon bits in here," Growler says, holding up a vial of dragon blood - or so it claims - between one thumb and forefinger. He holds it up to the window and swishes it in the light. "Should I be worried, or encouraged? I can sell you some toenail clippings if you're interested!"

He puts the vial back where he found it, then picks up a smoking pipe. Turning, he makes eye contact with the gnome, mimicking his movements when they entered. "Well met, shopkeep," he says, then blows into the pipe. A stream of bubbles flows out the other end, floating through the air before popping. Growler pauses a moment, transfixed, then blows into the pipe again, producing more bubbles.

He takes the pipe out of his mouth and stares down at it. "I...like this," he says. "How much?"

 
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  #94  
Old Apr 21st, 2023, 01:55 AM
Citizen Sam Citizen Sam is offline
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Ben CassarBen’s face was a frowning, worried mask as they made their way through the Docks district. Despite growing up amidst all of it’s grime and crime, the artficer couldn’t help but feel a touch out out of place. He was never…quite as much of a scamp as the others tended to be. …And in fact could be a bit of a stick in the mud sometimes.

Nevertheless the corpses and the bandits being led away in chains was still an all-too familiar site. Ben knew enough to keep his head down and stay out of the Watch’s way as they did their business…yet…the sooty artificer made sure to keep the criminals' faces in mind as they passed each other…just in case.

The colorful mess of Xoblob’s store was a welcome reprieve from the grim spectacle outside. Ben was as familiar with the old gnome’s curiosity-shop as anyone had a right to be. He’d give the strange old gnome a nod of greeting, but mostly left the talking and potential favor-trading to folks that didn’t have a habit of being blunt almost to the point of rudeness.

…And then as he watched and listened, the artificer noticed a twitching mechanical spider out of the corner of his eye. Or did it? "I could have sworn that thing was moving when we came in here..." Ben muttered to himself as he tried to keep his mind on the task at hand.

...Still every few minutes or so the artificer kept finding himself glancing at the tiny construct, hoping to catch it in the act.


 

Last edited by Citizen Sam; Apr 21st, 2023 at 01:57 AM.
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  #95  
Old Apr 22nd, 2023, 11:22 PM
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Old Xoblob Shop
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Barakas kept his head straight to not get the watches attention. But that didn't prevent him from watching the bloodbath in the street and the aftermath with the criminals under arrest.

::The docks haven't changed. Who knows if they are criminals, maybe they were just defending themselves. Doesn't matter to the watch they will just hang them all.::

They arrived at The "Old Xoblob Shop." It hadn't changed much over the years. Barakas made his way inside.

"Hail and well met! Come browse the shelves of the most curious curiosity shop in the world!"

Barakas nodded and replied, "Greetings" as he walked around the shop. He was going to leave the talking to the others In the meantime he walked around and
Dice Investigation Check:
1d20-1 (9)-1 Total = 8
viewed the merchandise. The shop was full of strange stuff and many oddities, well at least in his mind.


 

Last edited by Clawsome; Apr 22nd, 2023 at 11:22 PM.
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  #96  
Old Apr 23rd, 2023, 08:48 PM
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**Posting 13**
Tonwen
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Tonny finds herself positively skipping with delight to be out in the city with her family. I can't believe after a year we're together again as if nothing had ever happened. she thought as they wound their way through the streets of her city. This is my city, my home.

Even the condensed and perilous streets of Dock Ward did little to diminish the bounce in her step. Turning to see cordoned off altercation Tonwen's eyes took in the scene, her mind racing as she processed the sight before her. It was only moments before she started to hum a little tune, quietly within the group.


In Waterdeep's streets, where shadows lurk,
Thieves and murderers oft do their work.
With dagger drawn and heart of stone,
They prey upon the unsuspecting alone.

But fear not, for the watch is nigh,
Ever vigilant to catch the sly.
With chain and lock, they bind the wrists,
And bring the criminals to justice's midst.

In court they'll stand, their fate to be sealed,
Their deeds recounted, their lies revealed.
No mercy shown to those who take,
Life and property, for greed's sake.

So beware, all ye who would stray,
From the path of virtue, night or day.
For in Waterdeep, the law doth reign,
And justice will prevail, time and again.


When Tonny saw Xoblob's shop, she remembered why she hadn't come this way recently, I wonder if Xoblob remembers me from last time when he had to ask me to leave for after I dropped that precious figurine of a ghastly necrotic dragon, like something from a nightmare. She shrugged as her family lead the way in. It was amazing, just as it always was. I will not pick up anything, I will not pick up anything. Tonwen repeated the mantra again and again under her breath. Then she saw it, the undead dragon idol, it's red haunting eyes peering into your soul from any angle. She stammered But.. but.. it broke.. She marvelled at the intricacies of the piece of art, not at all sure what it was made of. She had no idea how long the gnome had been looking at her when she finally looked up, her cheeks immediately turning red as she put the idol carefully back in its place.

Umm Xoblob, it's fixed, but how. You said it was irreplacable. Oh wow, look at that orb of smoke behind you, I am sure I just saw eyes peering out, red eyes like that dragon. Oh it's the reflection. Haha. she laughed, then remembering there was another reason for coming. She fished out her side belt pouch, making sure it jingled as she did, casting a furtive look at her family on either side.

We were
Dice to persuade +4:
1d20+4 (1)+4 Total = 5
hoping you may be able to help us. We're looking for a little information and were certain that you would be willing to come to an equitable agreement if you would help. We are looking for a gentleman who frequented the Skewered Dragon just a couple nights ago. Floon, a young man, with wavy red hair. Perhaps seen here that night with the one and only Volothamp.
She places 1 gold onto the counter in front of the gnome
Dice insight +4:
1d20+4 (2)+4 Total = 6
and watched the gnome's reaction to judge if she needs to place more.

 
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  #97  
Old Apr 24th, 2023, 04:30 AM
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Vera AraboltAs the family made their way through the streets, Volo's warning that the city had become more dangerous proved itself true. Three humans, survivors of a skirmish that resembled a bloodbath, were being taken by the city watch. Vera felt a goofy grin growing on her face when her eyes caught the gaze of the three humans, no doubt her bloodied sleeves drawing their attention. She mimed the tying of a hangman's knot, then put the invisible noose around her neck. She grabbed the invisible rope and yanked up above her head with one hand. She let her head go limp, dropping to the side, her jaw opening and her tongue lolling out to the side. She was quickly shooed away, Vera just snickered as she obeyed the guards, she stuck her tongue out at the dead men one last time before she was out of their sight.

As the family squeezed into the old shop Vera's lizard brain kicked into overdrive at the sight of everything. A rumble started in her throat as she began eyeing everything in the store, she'd heard of Old Xoblobs, but she'd never been. The first thing she picked up appeared to be a metal can, she held it up to her ear and shook it. Sand? she thought before dropping the can back where she found it. She darted past her family to the other side of the room and grabbed a small silver bell off the shelf. She went to shake it next to her head only for there to be no sound. Disappointed, she set the bell back down. She quickly switched attention and grabbed a hand fan from near the bell, she unfurled it revealing the image of a sleeping cat. She fanned herself as she looked around the room at what else there was her whole head moving with her gaze.

Her jaw dropped as she spotted something on the wall. She closed the fan and roughly passed it to Barakas without thinking about it. Her footsteps were heavy as she approached the wall. She stared in awe at a flag hanging across the purple wall, she reached up and gently caressed the corner of the fabric. It was a pirate flag, the jolly roger however wasn't the human you expect to see on many a flag, instead the skull and bones belonged to that of a dragon.

"I bet Callisto'd let me fly this on me birthday!" She muttered to herself, entranced by the rectangle of fabric. "This would be perfect for when I captain my own ship. Though I've never been one fer leadership.. Maybe co-captain? Yea that's a thing, oh I wonder if Callisto would co-captain a ship with me!" Vera excitedly fantasized about her future with that flag.

She peeled her eyes away from the many odds and ends offered by the gnome to see her musically inclined sister trying to gather information. Her success didn't seem to be very guaranteed however, while her words were largely fine, it seemed she had a history with Xoblob, and that they perhaps last left on less than favourable standings. Time for the Arabolt family charm. She thought as she made her way towards the proprietor. She had no frame of reference for if her bloodline had charm, and old gnomish man wasn't exactly on her list of attractions, but she was gonna give it a try anyway.

"Oi! There's no way this is the Old Xoblob I've heard so much about my whole life. This gentleman here is far too young to be called an "Old" anything! Surely ye must be his son." She grinned and leaned against the counter. "Now do let Xobby, is Xobby okay? Let him know that my dear sister here is terribly sorry for any trouble she may have caused you in the past. Ye know, I don't think I've ever seen a man quite so clean shav- hang on."She stopped her thought as she spotted something on the counter. "Now how did ye go and do this?" she picked up a card that appeared to be from some sort of fortune tellers deck, the artwork on the card depicted herself. Just as quickly as she flashed the card around to the party while displaying her own face she dropped the card back on to the table. "No, ye know what it's probly magic forget I asked. Anyways as my sister says we're here for information, and I'm sure sure we can make sure we both leave this transaction satisfied."
Dice Persuasion:
1d20+3 (18)+3 Total = 21
She winked and moved her body in a way that drew attention to her coin purse."Also, how much fer the flag?"



 


 


 
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  #98  
Old Apr 24th, 2023, 06:20 PM
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Dragon Heist1492 DR, the Year of Three Ships Sailing
Autumn
Sunset


Old Xoblob Shop -

The Gnome behind the counter looks at Tonwen when she passes and says, "Now, you be careful. If I remember right, you've got slippery fingers.", and he smiles.

He look at the pipe Growler had and says, "For you sir. One silver. Now that's a deal. If you wish to pay more, I can tell you the things that pipe has seen, oh yes I could."

To Vera he says, "Oh, do tell. Now flattery will get you everywhere in here, so don't stop. Nice choice, that'll be one silver. "Just let me wrap that up for you."

As he's wrapping up the items for Growler and Vera he says, "Don't know the name, Floon, but now that I think on it, I certainly saw someone with that description. This fellow who was likely Floon by how ye describe him and a well-dressed fellow of similar appearance and bearing were walking past the front of my shop here when they were jumped rough-looking men in black leather armor. I think there were five attackers, but none of them looked familiar. One of them had a black tattoo of a winged snake on his neck.""



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Last edited by Drachenspirit; Apr 27th, 2023 at 11:59 AM.
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  #99  
Old Apr 24th, 2023, 08:26 PM
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Callie Tealeaf
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Callie saw Growler blowing bubbles on the pipe she'd just been inspecting, and realized that he hadn't wiped it before trying it...just like she hadn't wiped it before she tried it. Suddenly picturing a long line of slobbering browsers and imagining years of piled-on nastiness that she and Growler had just been sucking on, she felt a bit queasy, poking her tongue out and setting a hand across her tummy to calm it. Bleahhh! she thought, though it did make her feel a little better knowing that Growler was still clueless about her revelation. She'd definitely have to bring it up later, preferably during dinner. Of course, knowing Growler, he might not really care.

After Xoblob finished talking, Callie arched a brow at the description of the tattoo. "Winged snake, huh?" Turning to the others, she said, "That sounds like the ones we're looking for."

She turned back to the gnome and asked, "So you saw the guy get jumped...did they rob him and leave him, or drag him off somewhere? And which way did they go, did you see?"

ACTIONS & STATSCallie Tealeaf<------ Character Sheet
Move:
Action:
Bonus Action:
Reaction:
Conditions:
Concentrating:
OOC info:

AC: 15 || HP: 15/15|| Saves: St -2, Dx+5, Cn+1, In+2, Ws+2, Ch+2

Left Hand: +5 to hit, 1d6 dmgShort sword || Right Hand: +5 to hit, 1d6+3 dmgShort sword || Back: Pack, +5 to hit, 1d6+3 dmgShortbow || Belt:2 Short swords sheathes, quiver, pouch

Skills: Acrobatics +5 || Insight +4 || Perception +6 || Persuasion +4 || Slight of Hand +5 || Stealth +7

Special Abilities:
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.Lucky
You have advantage on saving throws against being frightened.Brave
You can move through the space of any creature that is of a size larger than yours.Halfling Nimbleness
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.Naturally Stealthy
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.City Secrets
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.Expertise
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.Sneak Attack
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.Thieves' Cant
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.Cunning Action
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Last edited by The Rat Queen; Nov 22nd, 2023 at 11:10 PM.
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  #100  
Old Apr 25th, 2023, 11:35 AM
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Ghereshk "Growler" Daylight
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Growler prods the end of the pipe around with his tongue, trying to find the most comfortable place for it to sit in his mouth. "Hm!" he grunts to himself. "I think I can taste the magic!"

He turns to the gnome. "I'll take it! And if the pipe has seen the things my friend is asking about, I'll pay for that, too! How much for those stories?"

He blows some more bubbles, then gives the others a look over his shoulder. "Did you hear what he said? Floon was walking with someone else that looked and acted a lot like him. You think he's got a twin? Maybe Volo will pay more if we bring him a pair!"

 

Last edited by Snicker; Apr 25th, 2023 at 11:38 AM. Reason: Forgot to update equipment listing
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  #101  
Old Apr 27th, 2023, 12:04 PM
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Dragon Heist1492 DR, the Year of Three Ships Sailing
Autumn
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Old Xoblob Shop -

The Gnome behind the counter responds, "They kept going down the street, to the left there. But if it's information on that winged snake symbol you're looking for, best bet is to ask around at the Skewered Dragon."

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  #102  
Old Apr 28th, 2023, 02:27 PM
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Ghereshk "Growler" Daylight
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"Ha! If you want to end up on the menu, maybe!" Growler has never been accused of genius, but asking about the Zhentarim in a Zhentarim bar? He's smarter than that.

"I guess we've got to get going, huh?" Growler asks his family, then turns back to the gnome, idly blowing bubbles out of his new pipe. "No time for stories today. Maybe I'll come back for those later! Until then, you said one silver, right?"

He opens up his coin purse, but he has nothing but gold inside. He removes a golden dragon and places it on the counter. "You have change, right?"

 
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  #103  
Old Apr 28th, 2023, 10:10 PM
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Clawsome Clawsome is offline
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Barakas looked uninterested in the shop as he surveyed the inventory. In truth he was taking a mental inventory to see if there was anything he could use. He overhead the gnome talk about the Skewered Dragon. He also wanted to keep them on track as some of his family tended to get easily sidetracked.

"They kept going down the street, to the left there. But if it's information on that winged snake symbol you're looking for, best bet is to ask around at the Skewered Dragon."

"I guess we check out the Skewered Dragon and get our answers"


 
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Old Apr 30th, 2023, 03:43 AM
Citizen Sam Citizen Sam is offline
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Ben CassarAs Ben kept his watchful vigil, information was traded, plans and purchases were made, and finally directions were given.

The plot had thickened. There was another Floon? And they'd both been assaulted by men in black! Was this a setup? Were they walking into a fiendish Zhent trap? They’d soon find out!

…In the meantime, the sooty artificer had popped up in middle of everything holding his newly acquired mechanical buddy. “...Say, how much for the spider?”
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  #105  
Old May 1st, 2023, 03:51 AM
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Ghereshk "Growler" Daylight
Quote:
Originally Posted by Barakas View Post
"I guess we check out the Skewered Dragon and get our answers"
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"No, I guess we don't!" Growler looks over at Barakas. "The flying snake, that's a Zhentarim thing! You want to go down to the Skewered Dragon and start asking questions about it? If we do that, we're gonna go missing next!

"We know where Floon went. That's why we're here! Let's go get him."


 
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