Game Thread #2 Chapter One: A Friend in Need - Page 9 - RPG Crossing
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  #121  
Old May 21st, 2023, 07:12 AM
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Overwatch
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Barakas just stayed back and watched the spectacle while appearing to keep to himself. This family did not know how to do anything quietly. He did see that Growler was speaking with the bar tender, but what he said he could not tell. He didn't look like a pleasant fellow either way. He continued to keep watch on the door and any other patrons that looked suspicious or out of
Dice Perception check:
1d20+1 (6)+1 Total = 7
place.

::Come on guys try not to look so obvious or be so obnoxious::


 
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  #122  
Old May 23rd, 2023, 04:20 PM
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Dragon Heist1492 DR, the Year of Three Ships Sailing
Autumn
Sunset


The Skewered Dragon -

The dive's dockworker patrons seem loathe to speak to strangers, but the way they are buying what is cheapest and such means that it is likely they'll tell all they know with the offer of a good tale, or buying them a drink, or possibly even intimidation by the looks of most.
This isn't the type of place where brawlers hang out, quite the opposite. Regulars here are of the ilk who just want to come get a quiet cheap drink and be left alone.

The barkeep goes back to passing time by wiping things down in between refilling mugs. With the exception of all of you, it's oddly quiet in here.

LINK TO GAME MAP


 
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  #123  
Old May 23rd, 2023, 09:39 PM
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Callie Tealeaf
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Callie scanned the room with a discerning eye, gauging the mood of the place. It was more than slow...it was sleepy. The few patrons gracing the stools rarely looked up from their drinks, but when they did, it was with a long-suffering look of boredom, or a wistful gaze outside as if trying to catch a view of the sea. Most had looked up with interest when her brothers and sisters had made a bit of a ruckus, with an almost hopeful glint in their eye, but glint had died quickly when nothing unusual had happened. These men were rotting in here, biding time until they ran out of money and caught the next berth on any ship that would have them. They lacked the drive or imagination to wander around looking for adventure or better themselves, content to simply wait for entertainment to find them.

And here I am, the answer to their prayers, Callie smirked to herself. Sauntering over to a nearby table, she stretched and yawned near a sailor who looked less stupified than the others. "Wow, not very lively in here, is it?" she asked half to the sailor, half hypothetically. "I thought I'd heard a rumor that there was some action in this place! I didn't hear exactly what it was, but something supposedly happened a couple of nights ago." Glancing at the sailor, as if finally noticing him, she nudged him and asked, "Hey, you look like you enjoy a good ruckus. Were you here a couple of nights ago? Or did you hear anything about it? Maybe I heard the wrong place, but something about some pretty boy getting into a scuffle or something?"

She tapped her chin, bracing against the sailor's table with her hip while pondering. "What was his name again? Boone? Fluke? Something like that..."

ACTIONS & STATSCallie Tealeaf<------ Character Sheet
Move:
Action:
Dice Insight:
2d20+4kh1 (7, 9 (keeping 9) )+4 Total = 13
It says Insight, but it's actually Persuasion.
Bonus Action:
Reaction:
Conditions:
Concentrating:
OOC info:

AC: 15 || HP: 15/15|| Saves: St -2, Dx+5, Cn+1, In+2, Ws+2, Ch+2

Left Hand: +5 to hit, 1d6 dmgShort sword || Right Hand: +5 to hit, 1d6+3 dmgShort sword || Back: Pack, +5 to hit, 1d6+3 dmgShortbow || Belt:2 Short swords sheathes, quiver, pouch

Skills: Acrobatics +5 || Insight +4 || Perception +6 || Persuasion +4 || Slight of Hand +5 || Stealth +7

Special Abilities:
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.Lucky
You have advantage on saving throws against being frightened.Brave
You can move through the space of any creature that is of a size larger than yours.Halfling Nimbleness
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.Naturally Stealthy
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.City Secrets
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.Expertise
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.Sneak Attack
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.Thieves' Cant
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.Cunning Action
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Oh, after all the folderol and hauling over coals stops, what did I learn?

Last edited by The Rat Queen; Nov 22nd, 2023 at 11:06 PM.
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  #124  
Old May 24th, 2023, 10:54 AM
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Dragon Heist1492 DR, the Year of Three Ships Sailing
Autumn
Sunset


The Skewered Dragon

One of the patron's leaned in with a face that suddenly brightened. "Oh, oh. Yes. That red-headed dandy was here, for sure. Couple o' nights ago. Fella named Volo was with him, but after he left this red-head man, called hisself Floon, stuck around.

He struck up words with another rich noble-type and they drank and played a few rounds of Dragon Ante before leaving after midnight. T'was five men who followed them out, men ah've never seen afore, and they've not been back since. Lis'sen up! Who was here couple o' nights ago when those two dandies wot wuz stickin' out like dead fish on th' table, playin' Three Dragon Ante like this wuz some uppity place?! Wot t'was that other fella, wuz with the red-haired one's name!? He looked familiar!"


He calls out to the few other patrons who now have something else of interest to do and talk about later. One speaks up and says, That other dandy was Ranaer Neverember, son of Waterdeep's previous Open Lord, Dagult Neverember!"

"Chip off the old block, that one!, calls out one patron.

"'just another spoiled, rich noble who likes to rub our noses in it!", says another.

Another says, "Those who followed them out, twas five if I remember right, they're known to frequent a warehouse on Candle Lane."

Right after, another who looks like a tavern regular by his demeanor adds, Look for the Snake Symbol on the door."

That's the Zhent symbol. None of you are aware of a Zhent warehouse on Candle lane, not even if you think your connections should have you knowing about it. It's not surprising though that none of you know about it, if the place turns out to be a Zhent warehouse or something else belonging to the Network. If you knew of the business of the Zhentarim and knew all their secretive places, you'd be high up in the order, if not running it for sure.

LINK TO GAME MAP


 
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Last edited by Drachenspirit; May 24th, 2023 at 03:19 PM.
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  #125  
Old May 29th, 2023, 12:00 PM
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Overwatch, Overhear
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Barakas listened to all the chatter, and it didn't take long to figure out that the five men who followed Floon probably grabbed him. That sounded like a Zhent thing to do. He kept quiet, continued to listen and watch the others backs until they were ready to go. It was beginning to sound like the Zhent were responsible for his kidnapping.

::It all points to the Zhents. Remember Candle Lane and warehouse with snake symbol. We have to make sure before we accuse or barge into something bigger than we can deal with::

He hails the barmaid for another drink and continued his watch.


 
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  #126  
Old May 29th, 2023, 01:57 PM
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Ghereshk "Growler" Daylight
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"Good-for-nothing nobles," Growler mutters before finishing his drink. "That's what they get for flashing their money around this part of town."

Growler's no mastermind, but he's participated in enough schemes to know he can't just get up and walk out now. Callie's the one who asked about Floon, so now that she's got her answer, she should be the first to leave. The rest could filter out one by one afterwards. Besides, he'd paid a silver and hadn't gotten his money's worth yet.

"Figures, don't it?" he asks as his third drink comes along. "They'd never had to earn their own money. Everything they have came from the blood in their veins. They don't even know what it's like to have to sweat for it!"

He reaches into his own memories to aid his performance. It works a bit to well. He takes a deep swig of his drink and slams it down on the counter angrily. "Well, what about the rest of us, huh? How about those of us who weren't born so lucky? How about us that weren't born with anything at all? Living on scraps and the charity of an old woman worked to the bone? Worked to her grave?! All while those nobles sit up in the Sea Ward and count their money and their influential friends? What the hell did they ever do for us, huh?"

He considers slamming his mug down on the counter again, but decides against it. Instead, he just leans forward onto the countertop, fuming.

 
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  #127  
Old May 29th, 2023, 04:52 PM
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Callie Tealeaf
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Callie grinned as various patrons all began contributing to the information. Apparently, they were even more bored than she gave them credit for. "Snake symbol, huh?" she asked, rubbing her hands together gleefully. "Sounds ominous...and fun! I'll go take a peek, see if there's anyone interesting hanging around."

About that point, Growler began his 'act', though he was either a better performer than Callie remembered or it wasn't entirely fabricated. "Easy there, Big Guy," she chuckled, swinging by to pat Growler as she headed for the door. "If that rich boy did get grabbed, he was probably pressed into service on some galley. Bet he's sweating now!" As she chatted, she hid her hand signals from the rest of the room with her body and flashed, Watch who leaves after me. Flipping a gold coin to the bartender, she announced, "Drinks for the room!" and skipped out the door.

Once outside, she made sure to turn in the direction of the warehouse and head down the street a bit, then slipped to the side to watch for her siblings from the shadows.


ACTIONS & STATSCallie Tealeaf<------ Character Sheet
Move:
Action:
Dice Stealth:
d20+7 (12)+7 Total = 19

Bonus Action:
Reaction:
Conditions:
Concentrating:
OOC info:

AC: 15 || HP: 15/15|| Saves: St -2, Dx+5, Cn+1, In+2, Ws+2, Ch+2

Left Hand: +5 to hit, 1d6 dmgShort sword || Right Hand: +5 to hit, 1d6+3 dmgShort sword || Back: Pack, +5 to hit, 1d6+3 dmgShortbow || Belt:2 Short swords sheathes, quiver, pouch

Skills: Acrobatics +5 || Insight +4 || Perception +6 || Persuasion +4 || Slight of Hand +5 || Stealth +7

Special Abilities:
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.Lucky
You have advantage on saving throws against being frightened.Brave
You can move through the space of any creature that is of a size larger than yours.Halfling Nimbleness
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.Naturally Stealthy
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.City Secrets
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.Expertise
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.Sneak Attack
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.Thieves' Cant
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.Cunning Action
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Oh, after all the folderol and hauling over coals stops, what did I learn?

Last edited by The Rat Queen; Nov 22nd, 2023 at 11:08 PM.
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  #128  
Old Jun 2nd, 2023, 05:22 AM
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Ben CassarBen mostly tried to keep his head down. The young artificer was never that comfortable…or really all that skilled…at putting himself in the spotlight Growler or Tonwen. Quiet, steadfast work was his forte. Which ironically was probably exactly what was needed from him at the moment. His grungy workman’s clothes probably made him fit right in with the clientele.

At least until Growler’s tirade started touching on…matters personal to him. Well, matters personal to the whole family, but still…

“...Would have been nice to have had this gold handy when Barker was still alive.”

And so Ben was left looking oddly morose as he watched Growler and Callie. ...Again, making him blend right in with the rest of Dragon's surly clientele.


 

Last edited by Citizen Sam; Jun 2nd, 2023 at 05:27 AM.
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  #129  
Old Jun 2nd, 2023, 09:47 PM
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Next stop Candle lane
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Flipping a gold coin to the bartender, she announced, "Drinks for the room!" and skipped out the door.

Once outside, she made sure to turn in the direction of the warehouse and head down the street a bit, then slipped to the side to watch for her siblings from the shadows.


Even though the others were still role playing, Barakas follows Callies lead but only after waiting a few minutes as to not look so obvious. He then slips out of the Skewered Dragon to catch up to Callie assuming she is heading to Candle Lane. He hopes the others follow as well.


 
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  #130  
Old Jun 8th, 2023, 12:41 AM
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Ghereshk "Growler" Daylight
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www.artstation.com/artwork/lx4g9Y
Growler takes the time to enjoy what's left of his drink. He hasn't forgotten that it's been spiced with the bartender's spit, but the alcohol in his system makes it a lot easier to tolerate. Even the taste of it isn't so bad anymore; indeed, it matches his sour mood.

"Old Barker," he murmurs, staring down into the traces of booze left in his mug. "Are you out there? Are you looking down on us?"

He leans back in his seat, staring at the ceiling. "I'll make you proud," he says aloud, seemingly unprompted.

"Keep the change," he tells the bartender. "Buy this place a broom." He stands, then immediately lurches, putting a clawed hand on the bar counter to steady himself. he takes a moment to re-establish his equilibrium before he walks out of the bar to join his companions.

 
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  #131  
Old Jun 11th, 2023, 09:21 PM
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Dragon Heist1492 DR, the Year of Three Ships Sailing
Autumn
Sunset


Zhentarim Warehouse

Once you regroup with Callie, you head out.

Gloom envelops a narrow alley as dark as a dungeon and as odorous as one, too. Nearly all the streetlamps have been smashed The only light that pierces the darkness is a faint flickering from down the lane, like a distant candle. The flickering comes from the one streetlight that is still intact outside of a two-story ramshackle warehouse, the upper level at street level.
The flicking light illuminates a black winged snake painted above the door's handle here at street level ahead. Just to the other side of it is a painted shut window, the only other window on this side of the door has been boarded up from the inside.

The warehouse stands at the back of an outer yard with a high fence that you can see at the lower level if you have darkvision. Crude stairs lead down the embankment that is between the warehouse and the building you are now in front of that has no access from the street. Down below is a a gate to the warehouse yard below that leads off to the lower street. Even from this distance you can see - if you have darkvision - that there isn't a lock on it, just a simple lift latch.

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  #132  
Old Jun 12th, 2023, 07:00 PM
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Tonwen
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Tonnee waltzed down Fillet lane with a spring in her step thinking of how extreme some people reacted and literal others would take the meaning, when she heard a distant tune which piqued her interest. A jovial melody which matched the spring in her step. What is that music, I recognise it, maybe, not sure.

She turns left to see a crowd ahead, a jubilant procession meandering down Zastrow Street. Tonny rushes to catch up, intent to learn the catchy tune, convinced she knows it. The words struggling to reach her clearly;


... Waterdeep's embrace, let's dance and play.
With mirth and cheer, let the festivities start,
Happy birthday, dear friend, from heart to heart.


As Tonwen catches up, unable to resist her lyre already in hand, the tune now firmly in her mind, she joins the celebration. Skipping the lyrics until the chorus comes back round and then singing with the energy imparted by the joyous souls around her;


In the city's embrace, let music arise,
With bards and minstrels, our spirits shall rise.
From Castle Ward's halls to the Dock Ward's shore,
Let's sing a ballad that echoes evermore.



Hail to thee, on this special day,
In Waterdeep's embrace, let's dance and play.
With mirth and cheer, let the festivities start,
Happy birthday, dear friend, from heart to heart.



May your journey through life be filled with delight,
With adventure and love, shining ever so bright.
In this grand city of wonder and might,
We celebrate you, in the realm's purest light.



Hail to thee, on this special day,
In Waterdeep's embrace, let's dance and play.
With mirth and cheer, let the festivities start,
Happy birthday, dear friend, from heart to heart.



So let the echoes ring, and the revelry soar,
In Waterdeep's embrace, forevermore.
Happy birthday to you, our cherished one,
May your days be blessed, under Faerun's sun.


With barely a heartbeat, the minstrels leading the celebration ahead of the intoxicated brethren hoisted upon shoulders break into the next refrain, the crowd raising their voices in support of the gay tune, as they turn onto the main thoroughfare of the Way of the Dragon.

It is then that Tonny notices a familiar face skulking down an alley. Music forgotten her mind is jolted back to her purpose. How could I forget about my fam. But why are they here, and why is Growler walking with such an exagerated sway.

Breaking from the crowd, she follows at a pace for her little legs to catch up, just as they approach Candle lane from a side alley. Thinking; How do I avoid admitting I got distracted. Ah, caught you at last, trying to get away from me, fat chance. Anyway, what are we doing in this dismal alley?


 
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  #133  
Old Jun 12th, 2023, 10:54 PM
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Callie Tealeaf
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Callie glanced over as Tonwen caught up, then did a double-take when the dwarf asked why they were in the alley. "What are we doing here?" she asks incredulously. "Where've you been??" Pointing to the warehouse, she said, "That's the Zhentarim warehouse right over there. They're probably holding whatsisname in there somewhere, so we've got to scope it out, get in undetected, find whatsisname, get him back out undetected, then back to the pub so Zolo can pay us."

Grinning and chucking Tonny on the shoulder, she said, "Simple as that, no problem!"


ACTIONS & STATSCallie Tealeaf<------ Character Sheet
Move:
Action:
Bonus Action:
Reaction:
Conditions:
Concentrating:
OOC info:

AC: 15 || HP: 15/15|| Saves: St -2, Dx+5, Cn+1, In+2, Ws+2, Ch+2

Left Hand: +5 to hit, 1d6 dmgShort sword || Right Hand: +5 to hit, 1d6+3 dmgShort sword || Back: Pack, +5 to hit, 1d6+3 dmgShortbow || Belt:2 Short swords sheathes, quiver, pouch

Skills: Acrobatics +5 || Insight +4 || Perception +6 || Persuasion +4 || Slight of Hand +5 || Stealth +7

Special Abilities:
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.Lucky
You have advantage on saving throws against being frightened.Brave
You can move through the space of any creature that is of a size larger than yours.Halfling Nimbleness
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.Naturally Stealthy
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.City Secrets
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.Expertise
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.Sneak Attack
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.Thieves' Cant
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.Cunning Action
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Oh, after all the folderol and hauling over coals stops, what did I learn?

Last edited by The Rat Queen; Nov 22nd, 2023 at 11:08 PM.
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  #134  
Old Jun 16th, 2023, 01:34 PM
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Ghereshk "Growler" Daylight
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Growler sways slightly as he moves down the street, the chain mail slung over his shoulder. He's put himself into an emotional funk and stays silent, content to follow the rest of his family. He trusts them, but still, he smiles in relief when Tonwen appears, safe and sound.

"Wait, we got away from you?" Growler stops and tilts his head in confusion. "I thought you got away from us! We were in the bar! Weren't we supposed to be?"

He puts his free hand to his head and looks around as if expecting to see the answer somewhere around him. "Did I mess up again? Ahhh...

"Well, whatever."
He crouches down to Tonwen's level, lowering his voice to a whisper. "You see that warehouse with the black snake above the door? S'where we think Floon is. After Volo left him, Floon started talking to Ranaer Neverember, the son of the old Open Lord, Dagult Neverember. Then they left and five guys followed them out, guys who like to hang out here."

He looks up at the others, his voice still low. "I don't want to go in the front door. Can any of you see what's down those stairs, in the dark? Like a window or something?"

He stares at the impenetrable darkness for a moment. "'Cause the view's so nice?"

 
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Old Jun 16th, 2023, 10:56 PM
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Barakas looked to the others with a bit of disappointment and quietly states. "Are you all trying to wake up the whole neighborhood? keep it down."

::I don't think it is in their DNA to be quiet and not draw attention. GRrrrrrrr::

He takes a good long look with his darkvision and speaks quietly. "There is a second building down below with a yard and gate. There is a possible exit to the lower streets as well from there. Do we try to front door or try the warehouse below?"


 
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