#151
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In an effort to ease some of that here as well, a couple simple explanations, but perhaps not so simple in uptake, so if anything doesn't make sense I am certainly happy to elaboratevery simple descriptions. Mechanics of corruption - you can mark corruption 24 times in a game. there are some exceptions, but for simplicity these are your concept numbersThe 25th time you mark corruption you lose control of your character and you have to start a new one. In PbP marking corruption 25 times is a multi-year effort - I think we had 1 player get over 10 pips* marked (might have been Elanir) in well over a year. Just a note: filling the Corruption pips the first time is the slowest process. If you look at your Corruption moves likely all, but I am not going through every playbook just to verifymost mark Corruption on use. So once you get a Corruption move, it becomes a LOT easier to mark Corruption on command. Narrative Corruption - Mechanically you have to retire your character but... why? If each pip of corruption marked represents giving in to your character's darker instincts - the Wolf to hunt, the Fae to manipulate through promises broken, the Veteran and Aware for getting way too entangled in the Shadows - then that much Corruption marked represents your character actually becoming the Monster they always had inside. They are no longer under any kind of "societal norms" control; their decision-making process is one-dimensional. They are the junkie. They ARE the thing that goes bump in the night. tl;dr - marking Corruption is not something to shy away from, the leash is pretty long before you would have to retire... and the narrative juice is super tasty! *pips (maybe obvious, but just in case): the little empty boxes to be marked. E.g., the Corruption advancement has 5 pips, then they get cleared upon picking a Corruption advance and then filled again. Rinse repeat.
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#152
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In terms of Corruption: again, I'm on board with what Roe wrote. Corruption is meant to be seductive. It's an easy route to power, and initially, corruption does makes you more powerful. But once you walk the Dark Path.... Anakin Skywalker and Sith Lords and all of that. Once you're a Sith Lord, you're no longer a PC and I'd take the character away from you. You've pretty literally lost your humanity at that point. That's how I think of corruption, as a loss of humanity (and tbh Andre seems like he's written to be the most humane traditional hero of the group). You're all going to gain corruption, you pretty much can't avoid it. But with a hero, another analogy might be Batman. Are you hoping to be the squeaky clean 1960s Batman? Or are you 1980s grimdark Dark Knight? Corruption transitions you from one to the other (and eventually turns you, I dunno, Two-Face? you might think you're a hero, but you ain't). Edit: All the above said, jbear, since we're learning the game and the meaning of "Declare a Hunt" was perhaps not clear when you were choosing options, I'm OK with you swapping that feature for another, if you're not happy with its implications. It's just a small re-spec and I don't want to force you into it if you feel like its meaning is changing undearneth your feet.
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On indefinite hiatus from the site. Last edited by Wynamoinen; Jul 2nd, 2023 at 01:15 PM. |
#153
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I see. 25 points does not seem like that many given I have chosen to transform every night and when I do I have a good chance of having to declare a hunt.
Let me have a look at the other options now that I understand the consequences of Corruption. On this first occaision I will attempt to Keep my Cool. EDIT: moot point: I have failed the roll so a hunt it is. Andre is going dark.
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#154
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To be clear, I wouldn't want to call it 'mindless'. You need to be able to to play your character, and Andre is still Andre. But it definitely also needs to be a seperate state of affairs from "doing dangerous things" or "being transformed". I think it's single-minded and animalistic. It must be something like "letting the beast take over" to the greatest extent that it happens.
But on the other hand, you need to maintain agency. And there must be SOME way to stop the Hunt (even if it's something as extreme as "if I continue on this hunt, I will lose my life"). Like, if Andre was on the hunt for someone and Andre's mother stepped in and said "Andre, you can't harm him without going through me!" would Andre then 'go through her'? I don't think we need to answer these questions now - the drama and the narrative can answer them, when and if they become important! I just don't want to paint ourselves into a corner, or to take away your flexibility as a player and writer.
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#155
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@Vis & Frog: Victor is prepared to diffuse the situation by taking it outside. 'Street cred' and all. As a player, I am fully ok with such an event, but I will give it a bit if anyone wants to interject a different course of action.
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#156
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Cole doesn't exactly want to get dragged into a brawl with these two guys behind him. But if Victor thinks he can handle it outside, so be it. His main concern is, of course, that these guys are directly or indirectly working for his former boss. They name dropped el Diablo, for one thing...
So I'll get up a post and try to Figure Someone Out before the other shoe drops on our necks. Last edited by hafrogman; Jul 4th, 2023 at 01:55 AM. |
#157
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@Wynamoinen From Figure Someone Out.
My reading of this is that I don't have to ask all my questions now. I can hold onto one of them and wait until I have a little more information to work with (at least until the end of the scene). Is that correct? |
#158
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Yup, I agree. In general, holds need to be spent in the scene that they are generated. The Figure Someone Out move says that you need to be in the character's presence in order to spend the holds. But within those two constraints, you can spend them at whatever time you please.
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#159
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With regards to an 8 being a hit: I wasn't quite sure about this. I thought I read that a 10+ was required for a benefit, so I didn't really know how to interpret the roll. My intentions was to use the roll to take the high ground and use it to my benefit to divide and conquer. An 8 felt like that wasn't a complete failure but not the massive success Andre thought it would be. Maybe I misread the text, so I will go back and look at it. I am going into this with a very D&D-centric view of combat, but also knowing that is totally incorrect at the same time. So I'll take a bit to go and re-read and then take a run at my post in a day or so. ![]()
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A LIVE Spelljammer 5e campaign: Astral Agents in Boats! Join our INC agents: Wynamoinen, Vislands and AnotherDragoon (and me as your friendly ratbasterd GM)! Episodes 1-12 based on the free D&D Beyond adventure "Spelljammer Academy" available here: Come aboard! Last edited by jbear; Jul 5th, 2023 at 05:59 PM. |
#160
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Combat mechanics in this system are very… non-mechanical. Fights that are resolved with one or two rolls are very common.
In all circumstances, 7 and up is a hit. 7-9 just gives less… usually either a drawback or tradeoff or fewer successful options. What really takes getting used to, though, is that rolls of 2-6 aren’t always failures! This is definitely a fail-forward system. Sometimes it means an action didn’t work. But sometimes the action does work but there are unintended consequences. AFAIAC, a low roll means I get to take an MC action, which will usually make things more complicated for y’all. In this system, the MC never rolls. The closest thing I get to rolling is to always take an action on a player roll of 2-6.
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On indefinite hiatus from the site. Last edited by Wynamoinen; Jul 5th, 2023 at 10:17 PM. |
#161
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Very nice, hafrogman! Maybe Victor makes it out of the first scene alive. That would be swell! Probably won't get a chance to get a post up until the weekend.
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Just another note to all (that I think Wyn and/or any other veterans of PbtA will second): typically, the more dialogue in OOC in this system, the better. Keep the questions and ideas flowing! It really is at its best when it is as fully collaborative as possible. There are games where there can be an OOC post once every 6 months and everything works ... this probably wouldn't ![]()
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#162
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Then again, Victor's Blood is just as bad as Cole's, so up to you if you wanna take it down that path... |
#163
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Sounds like a plan to me, @frog. I think there is drama (which is good for the game) either fighting now or pushing it off until later. For me, from Victor's perspective, not selling in Anacostia anymore is a non-starter; he can't afford to lose the little income he still has (again his perspective, so an alternative plan could push him off that). If Cole can push for a more honorable fight, that would certainly be preferable, but I think Victor is probably prepared to take the beating here.
All that being said, I know Brassa has been a bit sidelined so far in the scene, so if @Vis has anything to try and wants to take this moment to jump front and center in the scene, go for it! I am unlikely to get to putting together a post for at least another day or so, so no rush on my end to have a little discussion on where we want this scene to go. If it is not fun for you both for Victor to get a beating and have to deal with that right away, another plan is great, but if that sounds like fun drama then I am all for it!
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Status: Shaking off the rust ... |
#164
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Sounds good. I'm totally fine with holding off a little to see if any better plans come along.
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#165
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Sorry for the delay team, getting a post up tomorrow.
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