#1
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Dice Thread
Dice Manipulation + Streetwise (vs Difficulty 4):
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#2
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Check 1:
Charisma + Persuasion for getting layout of club and being allowed to check escape routes etc. Dice Roll:
Check 2: Charisma + Persuasion for asking around about the target and/or speaking to management... Dice Roll:
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#3
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OK looks to me like the bouncers won't let me near the fire exits, but I will have more luck with the manager standing near the VIP area.
EDIT: Will compose the post soon! Last edited by Mitsubachi; Oct 16th, 2023 at 08:11 AM. |
#4
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Wits + Awareness to check out the inside of the new room I am entering!
Dice Roll:
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#5
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Dice Dexterity and Athletics for Tanaka to scale the fence:
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#6
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Charm check for my life! Charisma + Persuasion...
Dice Roll:
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#7
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Dice Tanaka Attack: Strength + Brawl (Judo):
8 successes Dice Opponent Defense: Dexterity + Athletics:
9 successes Dice Opponent Attack: Strength + Melee:
9 successes Dice Tanaka Defense: Dexterity + Athletics:
7 successes Last edited by Arkanis; Oct 20th, 2023 at 07:52 AM. |
#8
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Saori will climb down quick! And yes I will spend that willpower for an extra dice - Tanaka is in trouble!
Dice Roll:
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#9
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Manipulation + persuade
Dice Roll:
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#10
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Again manip + persuade, on Jenkins this time...
Dice Roll:
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#11
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Wits + Insight…
Dice Roll:
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#12
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Manipulation + Awareness
Dice Roll:
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#13
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Willpower dice...
Dice Roll:
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#14
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Saori will try the climb again...
Dice Roll:
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#15
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Dice Dexterity + Athletics vs Difficulty 4:
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