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  #1  
Old 04-09-2012, 02:07 PM
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Pokemon Trainer's Handbook

Pokemon Trainer's Handbook
Important Information For All Trainers, New And Old


Here is where all the information you need to know is. The index will hopefully provide a quick lookup, and you can click the link next to a given entry to jump right to that post.

--- Index ---
Page 1: Trainer Information [X]

- PTTA Handbook Links
- Character Creation
- Trainer XP House Rule
Page 2: League Rules & Regulations [X]
- League Post Guidelines
- Official League Rules
Page 3: New Tech, Gadgets & Gear [X]
- PokeCOM
Page 4: Notable People [X]
- Reeve Knight
- Ashtuff Jenny & Koyu
- Adam Connors
- Colette Connors & Lyra
Page 5: Notable Locations [X]
- Andite Town
- Ashtuff Town
- Pahoe Town
- Rhyote Town
- Scoran Town
Page 6: Important Things [X]
Page 7: Opening Details [X]
- Opening Plot
- Setting Info

Last edited by Captain Devonin; 09-01-2012 at 04:23 PM.
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Old 04-12-2012, 12:35 PM
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Page 1: Trainer Information
PTTA Handbooks & Character Information


--- Pokemon: Tabletop Adventures 1.3 Links ---
Pokemon Tabletop Adventures is a free, d20-based roleplaying system for Pokemon. It is fairly easy to pick up and learn, so anyone can play. You can find links to all you'll need just below.

As a heads' up - we will be using the 1.3 version information found on the Wiki. Anything that hasn't been updated, as well as the Pokedex, will come from version 1.29. In essence, information found on the wiki takes priority over information found in the PHB and GM rulebook. I will ask you refrain from reading the GM rulebook though.

v1.3 Pokemon TTA Wiki: Click
Pokedex/1.29 Info (DL): Click
Pokedex/1.29 Info (HTML/TXT): Click

--- Character Creation Rules ---
Note: The charcter creation rules stated here are outdated; if you're joining, refer to the PM (or advertisement) for the presently correct ones.

Here are the character creation rules.

For information on where to begin statting your trainer, see: Creating Your Trainer.
Trainer Level: 1
Classes: If you meet the prerequisites, you may take your first level in a trainer class.
Starting Gear: Clothes, but you will gain a bunch of items (including some money) by the end of the Prologue.
Starter Pokemon
  • Stats: Keep in mind base relation (see: here.) If you need to check their base stats, search your Pokemon's name in the link listed beside abilities below.
  • Level: 5
  • Gender: Selected by Player.
  • Nature: Selected by Player. (For a list, see: here)
  • Ability: Selected by Player. You must select a basic ability, not a high ability. To figure out which abilities are basic/high, search your pokemon's name here.
  • Selection Limitation: No legendaries, or pseduo-legendaries (including prevolutions: dragonite, metagross, garchomp, tyranitar, salamence), no single stage Pokemon (Tauros), no fossil Pokemon (Kabuto), and no Pokemon that is generally somewhat rare (exception: region starters are allowed).

--- Trainer XP ---
On the 'Creating Your Trainer' page (see: here.) it says you essentially gain a level when appropriate... I've decided to go with a more standard "Trainer XP" route, as I like to provide XP for good roleplaying and I think doing this will be more beneficial (and a better way of tracking progress). If it turns out to be too bothersome, we can drop it and use the rules written there.

The way it works is simple. It takes 100 XP to level, for each level. Thus you need 100 XP to reach level 2, and once you do, you only need 100 XP to reach level 3, and so on. XP does carry over. Which means if you have 99 XP and gain +101, you go up 2 levels. If you have 50 XP and gain 100, you gain 1 level and have 50 XP toward your next.

The methods of gaining XP will generally be the same, but here are some examples:
  • Gain a Gym Badge (+100 XP)
  • Acquire a ribbon from a contest that you don't have yet (+100 XP).
  • Obtain a new Pokemon (+10 XP)
  • Identify a Pokemon with the Pokedex (marking it as 'seen') (+5 XP)
  • Roleplaying Bonus (+1-25 XP)
  • Winning a Battle (+1-20 XP)
  • And so on...

Last edited by Captain Devonin; 11-18-2013 at 07:38 PM.
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Old 04-12-2012, 01:44 PM
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Page 2: League Rules & Regulations
Post Guidelines & House Rules


These are the post guidelines for the game, and some in-universe information/reasoning/justifcation. I may add more here as time goes on, and depending on what questions are asked.


--- League Post Guidelines ---
Speech: Speech is to be be "emboldened with quotes".

Thoughts: Thoughts are to be italicized.

Pokemon: Words spoken by a Pokemon, even if just "Pika-Pi" should be a "different colour and emboldened with quotes". Colour is up to you, and can relate to anything - just don't use anything hard to read.

The One-Liner: Let's try to avoid dropping too many one-liners, eh? It happens from time to time, and is sometimes unavoidable, but let's try our best not to. :P

Perspective/Tense: Third-person perspective. I am not picky about tense - use what you prefer.

Post Rate: One post per two days, or roughly 3-4/week is what I'd like to shoot for. More will be welcomed though, just not asked for.

Absences: Please post in the OOC if you will not be available for an extended period of time.

Waiting Game: Please post saying so in the OOC thread if you are waiting on someone else to post! Nobody likes the waiting game (I'm waiting on x, who is waiting on y, who is waiting on me but since nobody is saying anything... nobody is posting.) I will hyperbeam anyone who plays the waiting game.

Dice Rolls: Please make dice rolls in your post as tooltips. If a dice roll can't fit in your post or you'd like to know your result first, feel free to use the dice thread but make sure you post the result in the game thread - yes, I can check the dice thread, but not having to threadhop to see the results is ideal. If you aren't sure how to roll in tooltips, feel free to ask.

Combat: In combat, post both your trainer's turn and your Pokemon's turn at the same time to speed things up. Seperate them somehow, such as with fieldsets, to be easier to read please.

Initiative: I will roll initiative for sake of speed. You do not need to post in order, I'll sort it out.

24H Combat Rule: Each round of combat will be 24 real-life hours to keep things moving. In a 1-on-1 battle that isn't holding anything up, this may be waived. In almost every single other instance, however, it'll be in effect. If you miss a turn, you may take two sets of actions on your following turn. HOWEVER - you may only ever take two sets of actions, so if you miss 3 turns in a row, you still can only take 2 sets of actions (one 'missed turn' set, and one 'current round' set). If you know you'll miss multiple rounds, you may elect someone (including me) to NPC your character.

--- Official League Rules ---
Minimum Age: The minimum age for Pokemon Trainers has been increased from 10, to 15 due to a number of concerns raised by parents of these young children. After reviewing their policies, the Pokemon League agreed, and the minimum age for a trainer license was raised from 10, to 15.

Trainer License: Anyone looking to battle, train, or raise/breed Pokemon, requires a Trainer License. These are fairly cheap, and only requires a pair of exams (general knowledge, and a practical exam) to achieve unless you have someone that can pull some strings for you. Pokemon which are just kept as pets do not require a license to have.

PC Storage: Pokemon Trainers who receive a Trainer's License have access to a PC Storage Box for storing Pokemon, and items. These can generally be accessed from any Pokemon Center, and Pokemon can be stored at any pre-approved location (generally, a Pokemon Research Center.)

Six Pokemon: When traveling, trainers are only allowed to have up to 6 Pokemon with them at any given time as a league rule, mostly spawned out of tradition (but also due to the fact that 6 is considered a 'good number' when individual training, feeding, and nuturing is taken into account). Eggs are not counted in this limit. Pokemon caught after a trainer has six Pokemon are sent to a storage facility automatically and can be retrieved from anywhere that access to these facilities can be obtained (generally, Pokemon Centers.) People who are not traveling/adventuring (such as Pokemon Researchers) generally will have their own lab or storage facilities which makes caring for more than 6 Pokemon significantly easier.

Pokemon Eggs: A pokemon trainer can generally carry as many eggs as they wish, though, naturally, too many could be a problem. A pokemon hatched from an egg must be placed within a Pokeball within 24 hours or it will become 'wild.'

Battle Types: There are three types of battles: Official League Battles, Trainer Battles, and Street Battles.
  • Official League Battles: Official League Battles are battles against officially licensed gyms, as well as members of the elite four. These events are most often televised to the local area (gym battles) or to all nearby regions (elite four). These battles are always prestigous affairs, and award money to the victor as well as a mark on their trainer record (and often, a physical badge representation to go along with it). There are certain things trainers are barred from doing, though these are often things such as hurting one's own Pokemon, or trainers attacking each other's Pokemon or each other (see: here to learn what marks a given feature as usuable or not in an official league match). (There are sometimes... exceptions).
  • Trainer Battle: A trainer battle is an official league-sanctioned battle between two trainers, which can take place anywhere. Both trainers must 'sync' with the official league servers to register the battle, and money is often deposited in the winner's account (as well as sometimes the losers'). Videos of the battle can be think youtubeuploaded for people to see (but need to be made by one of the trainers/observers) otherwise it will just be a basic text breakdown of the fight. Battles of these nature will affect a trainer's record. All the rules that apply to an official league battle apply to a trainer battle.
  • Street Battle: A street battle, generally, has no rules, is not recorded, does not affect a trainer's record, and offers no official reward (though participants can agree on something, there is no requirement to pay). Friendly sparring matches are often 'street battles,' a term which came from the fact that these are, most often, unscheduled fights and usually happen where convienant - such as two trainers crossing paths on the road. Certain things are still frowned upon, such as attacking each other's Pokemon, but doing so in a street match will not have you banned from the league (it might get you in trouble with the local police, however.)

Last edited by Captain Devonin; 04-19-2012 at 12:10 AM.
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Old 04-12-2012, 01:45 PM
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Page 3: New Tech, Gadgets & Gear
Homebrew Items & Gear


--- PokeCOM ---
The PokeCOM (Pokemon Computer) is the result of a joint project involving the Devon Corporation, Silph Co., and The Poketch Company. Their intention was to create a catch-all device for trainers that would combine the features of, and overall be better than all the devices before it such as the PokeNAV, PokeGear, and Poketch. Although they believe themselves successful, for the time being they only released the device to the public on Sunstar Island under the assumption that if it was a hit there, it would be in other regions and thus worth the cost of manufacturing, and transportation to other regions. If the device failed miserably, they wouldn't be out a lot of money. Thus far, the device is actually proving to be quite successful.

The device comes in three flavours: pocket, tablet, and trainer's companion. The difference between each is mostly one of convienance, or style, as they all retain the same processing power and ability to run all apps (applications) released for the platform. Each device comes with set of standardized apps, while more can be purchased and installed at a trainer's convienance. The pre-installed apps are the LeagueNET, PokeApps, Basic Voice/Video Chat, PokeDollar Tracker, and a digital Trainer Card.

The Think: Smartphone-sizedpocket version is small, convienant, and aptly-named since it can fit in most any pocket. The Think: Android Tablet/iPadtablet version is large enough that it can't comfortably fit in a pocket, so often needs its' own case (or needs to be stored in a backpack) but has a larger screen that would benefit certain types of trainers (especially artists). The Think: Wrist TabletTrainer's Companion is worn on the wrist, and has a display like the others, making it convienant and easy to access for trainers but overall more difficult to store when not worn; the trainer companion's screen is a bit bigger than the pocket version, but not nearly as large as the tablet version. These devices come in a variety of colours, as well as designs - one could get a sleek, modern trainer's companion, or a version that looks a bit large and clunky with a 'retro' feel.

--- PokeCOM Applications ---
Here is some detail on the above listed applications, more will be added as Read: Thought Of. discovered.

LeagueNET: All PokeCOMs, as they are designed for trainers and require a trainer ID to receive, come equipped with a LeagueNET program. This allows one to view information on other trainers (sortable by name or trainer ID), setup trainer battles and official league matches, and receive important news and updates from The Pokemon League.
PokeApps: The PokeApps app is designed so that devices can receive updates, news on new developments or applications, and provides a store with which to purchase applications. As the device is new, this store is generally empty.
Basic Voice/Video Chat: The device comes equipped with the ability to conduct voice or video chat with up to two people. Trainers are linked through their Trainer IDs rather than phone numbers, though sometimes a region ID is required if one is making long-distance 'calls.' The camera on the front (display-side) of the device is poor quality, but sufficient.
PokeDollar Tracker: It takes about a minute to load this app and sync it with your bank each time one wishes to use it. This displays your current PokeDollar balance in your bank, and allows you to make purchases without requiring you to carry around large sums of cash. One only needs to input the ShopID or TrainerID, select the amount, and issue transfer to send funds. One must input the TrainerID of another trainer to receive funds, though Pokemon League winnings are always deposited without fuss (as they have your TrainerID).
Digital Trainer Card: The Digital Trainer Card is essentially your trainer card, but in digital form. It is advised to carry the physical card at all times in the event of a damaged PokeCOM (or places that don't accept the digital version as 'official'). It lists one's name, record, trainer ID, signature pokemon (the one used most in battles), and other basic information.

Last edited by Captain Devonin; 04-19-2012 at 01:25 PM.
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Old 04-12-2012, 01:45 PM
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Page 4: Notable People
New Pokemon Personalities


--- Reeve Knight [Ashtuff Gym Leader] ---
Reeve Knight is the de-facto leader of the Pokemon Gym in Ashtuff town. It is widely known that he is a tad cocky, tends toward the dramatic over the straight-up victory, and has a strong hatred of grass types. His gym is currently not recognized by the Pokemon league but he is often campaigning for its' inclusion, and for this same reason it means his gym does not have an official badge. Generally, trainers who defeat him are instead rewarded with TMs, money, or on certain special occasions, Pokemon eggs which he has bred himself or found through his travels to other regions. He focuses and specializes in water, and ground types but has been known to change things up by tossing in rock, ice, steel, or fighting types every now and then - possibly one of the reasons behind the Pokemon League not recognizing his gym officially.
--- Officer Jenny & Koyu [Ashtuff Town] ---
Officer Jenny of Ashtuff Town is much like the Officer Jenny of many other towns: related, and likely impossible to tell apart unless you happened to have very keen senses. Ashtuff Jenny was first encountered by Matthew, Nicholas, Jessie, and Sarah, handcuffed on the side of the road next to her truck. After freeing her, the four assisted her in tracking down some bandits that not only took supplies and Pokemon from the Pokemon Center, but also kidnapped Jenny's friend and partner - Koyu, a large, and tough, Mightyena.
--- Adam Connors [Scoran Town] ---
Adam Connors is the de-facto owner of Scoran Town, having purchased the land the town sits upon. If that didn't show his deep pockets, his large home, often-spoiled daughter, and nice cars should. He's a large man, in both girth, and height, and musclar, with nice, thick black hair and a face that is pretty devoid of wrinkles. He doesn't seem to have much of an interest in Pokemon training, or, if he does, he doesn't show it especially since he doesn't ever seem to be carrying around any of the normal tools associated with a Pokemon Trainer.
--- Colette Connors & Lyra [Scoran Town] ---
Colette Connors is the daughter of Adam Connors, and was first encountered in Scoran town by Benjamin. She's a tad on the short side, with hazel eyes, and shoulder-length brown hair. She is usually wearing some form of designer clothing, usually something expensve, thanks to the deep pockets her father has. Colette is often shy when meeting new people, especially if she is interested in them, but she warms up to people quick enough. She is often accompanied by her Bulbasaur, Lyra, who doesn't seem to get along with many people, or Pokemon... not even Colette herself sometimes, it seems.

Last edited by Captain Devonin; 09-01-2012 at 04:22 PM.
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Old 04-12-2012, 01:46 PM
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Page 5: Notable Locations
New World Locations


--- Andite Town ---
Andite town is a small town on the coast on the eastern side of the island, just north of Rhyote, and just south of Ashtuff. People here often are able to see the boats as they travel past the island, or as they near to dock in Ashtuff, leaving Andite a fairly nice tourist spot for boat lovers (well, aside from the port in Ashtuff, that is). There's no school, nor anything of any real note in Andite, as the town is primarily dedicated to Pokemon research, research which is headed up by a man known as Morgan Alister, leaving most of the people living in the town as older teens, or adults, and often the only time children are here is when they are visiting their parents, or their parents brough them along while visiting friends.

Although both boys in the town today arrived through different means - one falling off a boat and nearly drowning, and one more or less knocking himself out - they wind up in the same town, in the same house, rescued by the same man. They aren't yet sure what day it is, leaving the possibility that they may have slept through the first day of the Sunstar Festival, nor are they sure the time... the only thing they know, or rather, would soon learn for sure, is that they were both alive, and well.

--- Ashtuff Town ---
A faint music fills the air as one enters the city, and even from a cursory glance around - the source becomes obvious; tall metal poles, outfitted with loudspeakers at the very top, are scattered around the various roads and intersections in Ashtuff. Anyone with even a passing knowledge of the city would be well aware of the reason, mostly due to the lore surrounding the city, and would also likely be aware of the second function they serve: for announcements.

Although many tall buildings, each several stories high, and mostly apartments, are littered all over the city - sure enough, the Tuff Puff building is the tallest. The offices themselves are about ten stories high, and then the radio tower, from which their flag (with the symbol of their station) hangs stands up even higher then that. Their symbol? Well, as their name implies, its' a Jigglypuff - puffed up, and looking as tough as the cute little Pokemon could. Scattered between these tall buildings are an array of shops, starting from around the center of the city and extending toward the docks. Some of the smaller shops are easily lost, squished between much larger buildings, but that just meant that there is a lot of hidden gems scattered around that people could stumble across to find that one, perfect souvenir. Unlike the more rural towns around them, with dirt roads, and small buildings; paved roadways and sidewalks are common in Ashtuff, making getting around much easier, and much less bumpy.

The stadium isn't tall, but it sure takes up a lot of space - a large, oval-shaped building in the north end of town. The fact that you can see the words "Ashtuff Stadium" written on it, no matter which direction - north, south, east, or west - you approach from, make missing it, as Kev said, difficult. What makes it more difficult is the large flatscreen TVs on each side, as well as the top and bottom of the stadium's exterior. Often, battles from either the inside of the stadium, or if there is one going on (and the feed can be snatched up), a battle from the elite four. A big sign, stating that for this week only, spectators may watch for free, is hung from a second banner on each side under the name of the stadium.

In the town square, there is a fountain, and it is large, and takes up most of the footspace in the open square; the rest of the space is taken up by the numerous booths - people selling festival tokens, signups for other events, and so on. Flags hang down from lines, and decorations are numerous around the square, more so than any other part of the city (not to say there isn't any elsewhere though, decorations are all over!)

Ashtuff is a large town, but it has only one school, and one contest hall, so locating either of them shouldn't be a problem. The school is pretty big, with three floors, a huge field, and its' own mini-battle setups. The contest hall is next to the stadium, a large circular domed-building, though it is barely half the size of the stadium.

--- Pahoe Town ---
Pahoe town is a small, little bit run-down place near the southern end of the island. Pahoe was actually the first of the four smaller towns created, thus for a time the largest, and as such, it has a number of old, and large buildings. At least, the ones still standing now are old, and large, as some years back a massive fire erupted which engulfed most of the town and burnt at least half of it to the ground over the course of a few days despite the best efforts of people, and Pokemon. Some buildings were rebuilt, but most people just... moved on, and abandoned it, allowing it to reach its' current state of being the smallest (population-wise) of the four towns, but with many, many buildings. Its' distance from Ashtuff didn't help either, at one point, there may even have been plans for Pahoe to be as big as Ashtuff to make up for it... the fire made sure those plans never came to fruition.

Most of the larger buildings, at least those still standing, are part of a block in the middle of the town. The smaller homes, including many ones which were rebuilt for the people whose large home burned down, dot the surrounding outer edges. In Ashtuff, there are many local legends beyond just the one for the Sunstar Festival, all focused on Pahoe. Some say the spirits of those who perished in the fire still linger, unable to find the path to the ghost world, while some say one can find all sorts of unusual Pokemon hiding in the abandoned buildings.

--- Rhyote Town ---
Rhyote town is a small town nestled upon the island's east coast, a few hours from Ashtuff. It has a fairly small population, at least compared to the large port town to the north, and is home to the Delero Pokemon Ranch, run and owned by the Rodgers family. It isn't uncommon for people of the village to assist the Rodgers family, the Rodgers' Pokemon and even the two dedicated ranch hands (named Ivan and Chuck) when they have the opportunity. When not working on the ranch, both men can often be found in the small school in the town as teachers, leaving their names known to many.

It is here two girls grew up - Jessie, and Sarah - though whether either happened to have known of the other has been left up to chance. They may have seen each other around, or may know each other's names - they may even be friends, but whatever the case is, they both are starting their days in different ways.

Today, the skies are a nice, crisp blue and the sun is shining. An occasional white, puffy cloud drifts by and the smell of the sea is always in the air this close to the coast. It is July 20th, a Friday, and the first day of the Sunstar Festival. It is around 9 in the morning, after all, an early Pidgey gets the worm.

--- Scoran Town ---
Scoran Town is a small town on the western edge of the island in the middle of the rainforest, sitting about equal distance between Ashtuff, and Pahoe, the latter of which is nearer to the southern end of the island. In reality, Scoran should probably have been called Connorstown, as the whole patch of land on which the town was constructed was owned by the Connors family. Of course, not many people wanted to buy a patch of land on a tropical island with not too much interesting about it, so the Connors had managed to get it pretty cheap, even still, they were richer than most folks.

The largest house, naturally belonging to the family, sits in the direct center of the town surrounded by a large garden. The Connors, having a huge affinity for grass types, often allow their Pokemon out to roam through the gardens and they are often joined by wild Pokemon who have happened along. The streets are set out in a circular pattern from the main attraction - the mansion - cobblestone affairs, with all the other houses falling in somewhere in this circular pattern. In reality, perhaps Gardentown is a good name too, as various types of flora have been planted and grow all over the town, both beside, on, and ontop of houses. Tall trees extend up above all the houses, leaving the entire village kept cool by a natural shade.

Last edited by Captain Devonin; 09-01-2012 at 04:09 PM.
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Old 04-12-2012, 01:46 PM
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Page 6: Important Things
For everything that doesn't fit elsewhere

Last edited by Captain Devonin; 04-13-2012 at 01:06 AM.
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Old 04-12-2012, 05:12 PM
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Page 7: Opening Details
If anyone needs a refresher


--- Opening Plot ---
The Sunstar Festival begins today in Ashtuff town!

The festival is a week-long celebration dedicated to the mountain of the same name (which is also where the island recieves its' name) that, in generations past, had erupted and covered the island in magma, causing much hardship for the people of the time. In the lore of the festival, it is believed that there was a Pokemon resting at the base of the volcano which grew lonely, and in an effort to escape and find someone to talk to, it accidentally set off the sleeping volcano. The resulting reaction lulled the Pokemon back into a dormant state, and there it remained... for a time. On the first year anniversary of the volcano erupting, the people held a twilight festival to remember those who had been lost; both human and Pokemon alike. That year, the volcano remained quiet, and it is believed the music from the festival helped the Pokemon inside the mountain get over its' loneliness and return to sleep, believing that the people outside were singing, and playing music for it. The next year, when the celebration had to be cancelled due to last-minute problems, the volcano erupted for a second time.

Everything that had been rebuilt was once again destroyed, and rumours began to spread about the reason behind it - explorers who had gone to the mountain to determine its' current state said they caught sight of a massive Pokemon sleeping at the base of the volcano, covered in lava. They had chosen not to waken it, and instead agreed that it was best kept secret. A secret all would have taken to their graves, had it not been for the Pokemon waking up on its' own and causing the volcano to erupt a second time as it once again tried to escape. It didn't take long for some people to jump to conclusions (rather, a conclusion): the music from the festival was the reason for the Pokemon not waking up for one whole year. It was decided that if people were to live on the island, a festival would have to be held every single year to keep the volcano from springing to life.

The mountain was known as Sunstar Mountain, and the festival, in honour of this, would be called the Sunstar Festival.

Ashtuff town rose up from the ashes of the second eruption, and quickly established itself as a port town hub for those seeking to explore the island... and as rumours of the Pokemon sleeping in the volcano spread, many came seeking to explore.

As time went on, the festival changed from being about honouring the dead, to keeping the Pokemon inside the mountain happy, to simply a week where everyone was allowed to forget about their worries, have fun, and relax. There are still some around today who believe if the festival is cancelled or interrupted, the volcano would erupt, but nobody has ever laid eyes on this supposed Pokemon dwelling in the mountain since the original researchers went there. Why argue over a week of fun and games, though?

Nowadays, Sunstar Island doesn't see many people visiting it for most of the year. The tropical island with a large mountain in the center just doesn't have much to offer, as things in Ashtuff can be found elsewhere, though it makes for a good vacation spot. People who tired of living in the city spread out amongst the island, setting up four smaller towns by the names of Scoran, Andite, Pahoe, and Rhyote. These towns remain relatively small, with Ashtuff being the only town most people who know of the island are even aware of.

Of course, each time te festival rolls around... that all changes as people from all over flock to enjoy the sights, sounds, and often, competitions on the island. These smaller towns often see a boom in people, due to either people happening across them, or learning about them in Ashtuff and setting out to explore them along with the rest of the island. Despite everything... there are still those around today who seek the legendary Pokemon in the volcano.

You wake up in one of these smaller towns, on the first day of the festival, and only you know the reason why you are there.

--- Setting Info ---
Sunstar Island is home to the Sunstar Mountains, the former recieving its' name from the latter due to it being the most prominent thing on the whole island. The island is warm and tropical, with the mountain/volcano in the center surrounded by jungle. It is warm almost year-round, and its' location is in a place roughly of equal distance to many of the known regions.

Ashtuff town is a large port town on the northern end of the island. It is here, each year, that the Sunstar Festival takes place. Ashtuff town has an array of facilities, from research labs, to breeding grounds, and more including its' very own gym. Unfortunately, the gym isn't affilated with the Pokemon league, but it is a good place for trainers to get their feet wet because they do follow the official rules (and are just waiting to be recognized by the league). During the festival, trainers, researchers, breeders, and even gym leaders come from all over to enjoy the celebration. This gives aspiring young people even more chances to meet important people in their desired fields, and gives trainers a chance to get their first, 'real' badge. Ships leave weekly (and arrive with roughly the same frequency) from many other regions of the world. If nothing else, Ashtuff town is a nice vacation spot. These arrivals and departures become almost daily in the days leading up to, during, and after the festival.

Scoran, Andite, Pahoe, and Rhyote towns are spread amongst the southern, eastern, and western sides of the mountain. As they are small, none have even their own marts or Pokemon centers, let alone labs or gyms. However, in each town, someone usually takes the role of caregiver for both Pokemon, and people, as rushing people to the hospital/Pokemon center is not always an option, especially when tropical storms roll around.
  • For the most part, we will be ignoring the plots of the games and show. This means that all the criminal organizations still exist, most legendary Pokemon still remain dormant, and the protagonists from various medias will be assumed to have simply gone on to have a normal adventure. That isn't to say they won't be popping up from time to time though (along with other known characters). However, things have advanced to the state things are in now in the games - both technology-wise, and knowledge-wise (so Pokemons from all the regions are available, it isn't limited to a single region/place). Essentially, the benefit is that everything is available, the drawbacks are you have no idea what I'm going to throw at you. :P
  • How you wound up in one of the small towns is up to you. You could have been born on the island (and thus living there/moved there), you could be visiting family or friends, or you could go even bigger. Perhaps you had come to the island for one reason or another but were attacked in the forest (wild pokemon/mugger/team x) and woke up in the town, or maybe you were on a ship sailing by the island and something happened that put you in the water (it sank, you fell overboard) only for you to be washed up on shore an rescued. I leave the reason you are here up to you, and open-ended.
  • For the prologue, everyone will be starting in one of the smaller towns on their own (or, depending on players, with at most 1 other person) to ease everyone into the general mechanics of the game. Ideally, everyone will meet up at the end of the prologue and things can progress from there.

Last edited by Captain Devonin; 04-13-2012 at 01:15 AM.
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Originally Posted by Captain Devonin View Post
Page 1: Trainer Information
PTTA Handbooks & Character Information


--- Pokemon: Tabletop Adventures 1.3 Links ---
Pokemon Tabletop Adventures is a free, d20-based roleplaying system for Pokemon. It is fairly easy to pick up and learn, so anyone can play. You can find links to all you'll need just below.

As a heads' up - we will be using the 1.3 version information found on the Wiki. Anything that hasn't been updated, as well as the Pokedex, will come from version 1.29. In essence, information found on the wiki takes priority over information found in the PHB and GM rulebook. I will ask you refrain from reading the GM rulebook though.

v1.3 Pokemon TTA Wiki: Click
Pokedex/1.29 Info (DL): Click
Pokedex/1.29 Info (HTML/TXT): Click

--- Character Creation Rules ---
Note: The charcter creation rules stated here are outdated; if you're joining, refer to the PM (or advertisement) for the presently correct ones.

Here are the character creation rules.

For information on where to begin statting your trainer, see: Creating Your Trainer.
Trainer Level: 1
Classes: If you meet the prerequisites, you may take your first level in a trainer class.
Starting Gear: Clothes, but you will gain a bunch of items (including some money) by the end of the Prologue.
Starter Pokemon
  • Stats: Keep in mind base relation (see: here.) If you need to check their base stats, search your Pokemon's name in the link listed beside abilities below.
  • Level: 5
  • Gender: Selected by Player.
  • Nature: Selected by Player. (For a list, see: here)
  • Ability: Selected by Player. You must select a basic ability, not a high ability. To figure out which abilities are basic/high, search your pokemon's name here.
  • Selection Limitation: No legendaries, or pseduo-legendaries (including prevolutions: dragonite, metagross, garchomp, tyranitar, salamence), no single stage Pokemon (Tauros), no fossil Pokemon (Kabuto), and no Pokemon that is generally somewhat rare (exception: region starters are allowed).

--- Trainer XP ---
On the 'Creating Your Trainer' page (see: here.) it says you essentially gain a level when appropriate... I've decided to go with a more standard "Trainer XP" route, as I like to provide XP for good roleplaying and I think doing this will be more beneficial (and a better way of tracking progress). If it turns out to be too bothersome, we can drop it and use the rules written there.

The way it works is simple. It takes 100 XP to level, for each level. Thus you need 100 XP to reach level 2, and once you do, you only need 100 XP to reach level 3, and so on. XP does carry over. Which means if you have 99 XP and gain +101, you go up 2 levels. If you have 50 XP and gain 100, you gain 1 level and have 50 XP toward your next.

The methods of gaining XP will generally be the same, but here are some examples:
  • Gain a Gym Badge (+100 XP)
  • Acquire a ribbon from a contest that you don't have yet (+100 XP).
  • Obtain a new Pokemon (+10 XP)
  • Identify a Pokemon with the Pokedex (marking it as 'seen') (+5 XP)
  • Roleplaying Bonus (+1-25 XP)
  • Winning a Battle (+1-20 XP)
  • And so on...
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