#1
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Flint gears chugging underground...
REMINDER: I will need full Editing rights to all of your character sheets. All Survival information will go in your Visible Notes Block, so leave this open for me. Active Variant Rules being used: Piecemeal Armor: Called Shots: Sanity Modified Homebrew rules based on Warhammer Fantasy and these rules: Vigor and Wounds, but far simpler Pathfinder Vices: You are not allowed to personally use this book, as it has a lot sexually inappropriate content within it, but I will be giving you your physical appearance stats etc. based on your preferences. I use this book due to the realistic qualities it dabbles in, but the rest of the source is overly inappropriate. I don't suggest you post anything inappropriate on the forum. Do not Violate the TOS please. This will be a lot of work for me, and I'm gonna be working pretty hard on everyone's characters. Don't worry. I have the time. Traits: Everyone must choose 3 Basic Traits This is still true. The system is not more compex but much more involved than the base game. You can and will die of thirst... dying of starvation is rarer, but if you are not eating regularly you will become malnutritioned which I will explain as it comes up. Alignments Requirements: DONE! People can't complain if its under the Hood. ![]() Survival: Your Water score is 1-4 Your Food score is 1-12
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DM for the Civilized Savagery Campaign! In Jurok the Drums beat for War! Last edited by jaerauq; May 21st, 2013 at 09:12 PM. |
#2
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Universal Weapons:
Simple Weapons: Dagger,Wooden Stake,Mere Club,Wooden Club, Stone headed Shortspear,Sling, Hunting Bow, Stone headed Spear. Universal Armor:None Light Armor:Haramaki (Clothing armor) Shields: None Religion: Animist Kulk: +2 Str/-1 Int Melee Weapon Proficiencies:Two-Handed Blunt Weapons, Spear, One handed and two-handed Axes. Materials:Leather + stone armor and tools Ranged Weapon Proficiencies:None but slings Free Feat:Throw Anything Shields Proficiencies:Light leather and stone bucklers Armor Proficiencies: Light Leather Armors, Heavy stone Armors. Stereotypical Alignment:CE Extra Skill:May be trained in any one Str based skill Religion: Jiss: +2 Dex/-1 Wisdom Melee Weapon Proficiencies:Saps, Staves,Long wooden spears, Steel-wood short-swords.. Materials:Wooden tools, Light Leather Armor, Ranged Weapon Proficiencies: Wooden needle guns/Dumbfire Rocket launchers. Shields Proficiencies: Light Shields Armor Proficiencies: Wooden Armor and Hide armor Stereotypical Alignment:NG Extra Skill:May be trained in any one Dex based skill Azii: +2 Con/-1 Cha Melee Weapon Proficiencies:Khopesh,Elven Curve Blade,Two Bladed Sword. Materials: Bronze Tools, No armor at all. Can use Haramaki Clothing. Ranged Weapon Proficiencies: Shortbow and Hand Crossbow Shields Proficiencies: Bronze Klars Armor Proficiencies:None Stereotypical Alignment:LE Extra Skill:May be trained in any one Con based skill Nytu:+2 Wis/-1 Con Melee Weapon Proficiencies:Iklwa Spear (special iron shortspear), Knobkerries, One handed bone-iron toothed Axe Materials: Leather and Bone (and some iron) weapons and tools Ranged Weapon Proficiencies: Longbow, War Boomerang (Woomera) Shields Proficiencies: Bone and wood Mask Tower Shields Armor Proficiencies: Bone Chainmail Stereotypical Alignment:CG Extra Skill:May be trained in any one Wis based skill Downside Skill: Crog:+2 Int/-1 Str Melee Weapon Proficiencies: Spears of all kinds, Macquahuitl, Quixotyl, Water Wyvern scale Rhoka Sword (Rare and Expensive). Light mace Materials: Obsidian tools, Water Wyvern Scale tools and armors Ranged Weapon Proficiencies:Atl-Atl, Javelins. Shields Proficiencies:Wooden Heavy Shields, Light Wooden Shields Armor Proficiencies: Stereotypical Alignment:NE Extra Skill:May be trained in any 2 Int based skills Evare:+2 Cha -1 Dex Melee Weapon Proficiencies:Polearms,Gladius,All Roman style melee Weapons. Materials:Rose Gold tools, Rose Gold medium armors Ranged Weapon Proficiencies:Crossbows + Repeating Crossbows Shields Proficiencies:Tower shields Armor Proficiencies: Stereotypical Alignment:TN Extra Skill:May be trained in any one Cha based skill Great Men Clans:+2Str +2Con -2Dex -2Cha -3 Intelligence Melee Weapon Proficiencies:Maces of all sorts, clubs, and spears. Materials:Wooden and bone tools, Hide Armor Ranged Weapon Proficiencies:None Shields Proficiencies:None Armor Proficiencies: Hide Armor Stereotypical Alignment:NA Extra Skill:Lose one Intelligence Based Skill. Extries: Needs the Communication Feat to Talk to Humans. 20 Point Buy Region Traits: The Asae Sand-Tribesman (desert): You were born and raised in rocky deserts. You are accustomed to high temperatures, and gain a +4 trait bonus on any saving throws made to resist the effects of being in hot conditions and a +1 trait bonus on all saving throws against fire effects. The Kulk (hills or mountains): You were born and raised in rugged badlands or hills, and you've become something of an expert at evading the predators, monsters, and worse that haunt the highlands. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in hilly or rocky areas. The Jiss Woodsmen (forest): The time you spent leaping between slippery logs as they whirled down the river to market taught you how to keep your footing. You gain a +1 trait bonus on Acrobatics checks and a +1 trait bonus to your CMB when attempting to resist trip attacks. The Crogmen (marsh or river): You learned to swim right after you learned to walk. As a youth, a gang of river pirates put you to work swimming in nighttime rivers and canals with a dagger in your teeth so you could sever the anchor ropes of merchant vessels. You gain a +1 trait bonus on damage dealt with a dagger and a +1 trait bonus on Swim checks. Swim is always a class skill for you. The Nytu Kingdoms (plains): You were born and raised among rolling plains or savannas. You spent much of your youth exploring these vast reaches and know many of the savanna's secrets. Pick one of the following skills:Handle Animal, Knowledge (nature), or Ride. You gain a +1 trait bonus on that skill, and it is always a class skill for you. Evaran Waif (urban): You grew up among the outcasts and outlaws of your society, learning to forage and survive in the urban environment of Evarix. Select one of the following skills: Disable Device,Escape Artist, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you. Nomad: (Wanderer): You grew up among the clans of the Greatfolk. Gain +2 to Survival skills and -3 to Linguistics. Linguistics is always an untrained skill for you, and Survival is always a trained skill for you. Also compiled to this are the effects of the Outlander Trait. Note you do not have to be a Greatfolk to have this trait, but you must have this trait if you decide to be a Greatman. HARDCORENESS: Many of the Pathfinder rules have been made... well... a bit more hardcore. Any damage you take causes you to bleed at constant rate. You will constantly need food and water, and many water sources will make you sick if not purified or boiled. Weapons are craftable using the environment around you, and even bones from the creatures you kill using an ingame item that will be in the starting zone. Get out of this Jungle alive, and you will be able to change classes.
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DM for the Civilized Savagery Campaign! In Jurok the Drums beat for War! Last edited by jaerauq; May 21st, 2013 at 09:13 PM. |
#3
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Why would you post this here?
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#4
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J mentioned a dice roller thread, I assumed it to be the mechanics page, unless he simply meant the game thread. My bad x.x
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“And, after all, what is a lie? 'Tis but the truth in a masquerade” - Lord Byron |
#5
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I'm going to assume this is where we roll...
Last edited by MasterMind007; May 25th, 2013 at 05:34 PM. |
#6
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I'm going to assume we roll in our private threads/the main thread.
I think this thread is supposed to be locked. |
#7
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No actually, you can roll here if you are rolling out in the open if you wish. But if you are trying to keep things secret post in your thread. Everything you do outside of the view of other people happens in your thread.
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DM for the Civilized Savagery Campaign! In Jurok the Drums beat for War! Last edited by jaerauq; May 26th, 2013 at 03:14 AM. |
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