#1
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The Tribe.
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DM for the Civilized Savagery Campaign! In Jurok the Drums beat for War! Last edited by jaerauq; May 21st, 2013 at 12:53 AM. |
#2
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http://www.rpgcrossing.com/profiler/view.php?id=40387
Name: Knute Age: 18 Clan: Kulk Specific Tribe: Skallagrim Starting Class: Warrior Level: 1 Future Class: Barbarian Race: Human Description: Standing at 6'6, the towering Knute is a mass of muscles and scar tissue- it is clear he has been stabbed, bitten, shot, and burned on quite a number of occasions. His dark brown matted hair falls almost to his waist- mostly so he can choke someone to death with it if he really needs to. His skin is a deep bronze, leathery from time spent in the sun. His disposition is anything but sunny, and while he likes to talk, it isn't always about subjects people want to hear. He reacts to affronts, bullying, and attempts at manipulation with violence, and has no belief in gods- men must do for themselves what they would have done. If gods exist, they are uncaring and unworthy, and he would like to hit them in the face with something heavy. He has little experience with magic, and it in fact scares him- though the idea of being able to do some of those things is cool, he has enough self awareness to want to stick with what he's good at. He does like to approach problems with a bit of a different angle, but not all of his ideas are good ones- most of them fall in the "just crazy enough to work" category. Skills(trained are underlined): Climb (Str) Craft Wood (Int) Handle Animal (Cha) Intimidate (Cha) Profession Warrior (Wis) Ride (Dex) Stealth (Dex) Survival (Wis) Swim (Str) Attributes: Str-16 (+3) Dex-14 (+2) Con-16 (+3) Int-12 (+1) Wis-11 (+0) Cha-7(-1) Traits: Hard to Kill(combat): When making a check to stabilize, the penalty is only half your negative hit point total. Iron Liver(Equipment): From constant imbibement of toxins, you gain a +2 trait bonus on fortitude saves against poison or drugs, and a +4 trait bonus on fortitude saves against alcohol Kulk(Region): You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in hilly or rocky areas. Feats: Throw Anything (You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.) Great Fortitude (+2 bonus to Fortitude) Toughness (+3 hp 1st level, +1 every level after 3rd) Endurance (You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. You may sleep in light or medium armor without becoming fatigued.) Backstory: Knute was born to the Skallagrim family in the Kulk clan of people- his family was well known for warrior prowess, but Knute was born a small child, and was not thought to be one who could defend himself well. He was scrawny, and so by the age of seven, his personality made up for it. One child took the now familiar taunting to a new level, and thought it would be a good idea to beat Knute because he could. Knute, in the middle of the beating, managed to throw sand in the other child's eyes, and get away to a nearby house where a stone axe rested, to cut wood. As the other child's eyes cleared, the last thing he saw was the axe of Knute Skallagrim falling towards his skull. Knute started a bit of a family war at that point, and quickly learned fighting and combat as he grew exponentially into a young man worthy of the family name. At around age 9 he began to grow in height and breadth, and by age 11 he was a formidable looking young man for his age. The clan war heated up at this time, though, and his parents were killed while he ran off into the jungle. Knute, not one to take this lying down, waited until nearly the entirety of the other family were inebriated or asleep after their drunken victory celebrations- after all, they thought the conflict was over. Knute managed to sneak into the village once more, and poison the two guards keeping watch. He then barred the doors to the longhall of his enemies, and piled brush around the outside while they slept. He lit the roof on fire with one torch, and then the straw and brush ringing the building with another, so it all went up in flames at almost the same time, roasting the enemy clan alive. At that point, Knute was alone- after all, his family had been wiped out, but avenged... and there really wasn't anyone left in the village that wanted him around, much less would care for him. So he moved to a different village of the Kulk, and offered his services as a warrior, learning and training, until he was known for eating things that should not be eaten simply to increase his stamina, and taking blows to do the same. He could drink more, fight longer, run harder, swim faster, and throw farther than most of his new tribe, and so was chosen by the tribe to represent them- after all, he was an outsider anyway, and what harm would it be to lose him? After all, he -is- an ugly bastard. Roleplay Example: Knute drained the last of his 8th tankard of ale, finally beginning to feel a bit the worse for wear. He glared at the man across from him at the table, who was beginning to sway in his seat- he had the bad sense to insult Knute's tribe, and even if he had been told to comport himself better in the city before they boarded the airship in the morning, he could not let this pass. So he had come up with a more creative solution- get the man drunk, and then beat him into a bloody pulp. Of course, all does not always go according to plan. Knute's deep blue eyes darted around the room before locking on the serving woman in the corner. "Miss! Another ale for the both of us, if you please." The woman nodded, and moved behind the bar- clearly used to this sort of activity in her establishment- and returned with two more tankards full of ale. Knute's vision solidified, and he fixed the man across from him with his gaze. "Are you able to continue, meekling?" He wasn't sure if that was even a word, but it had the desired effect as the man across from him grunted and began drinking his next ale. The serving woman had stayed to watch, and let out a small laugh as the man set his tankard back down upon the table, only 3/4 finished. The man rose, and glared at the serving woman, seizing her by her hip and a breast in his large hands. "You think it's funny?" He growled dangerously in his throat. Of course, he didn't see the woman, more than used to taking care of herself, drive a dirk right into his stomach, and step back as he grunted in pain. Seeing what had happened, Knute decided to intervene- it was best that any ill-doing not reflect badly upon this establishment, so he brought his tankard up in a massive blow to the staggering man's chin, shattering it across his face, and pulled the dirk out as he fell, hiding it away. He ripped the coins from the belt pouch off the fallen man, and poured every last one out upon the table, with a nod to their server. "It's on him. Have a good night." With that, Knute shouldered the bleeding, unconscious city man, and left the bar, dumping him in a gutter on the way back to his sleeping quarters near the airship. Last edited by jaerauq; May 22nd, 2013 at 04:35 AM. |
#3
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Last edited by MasterMind007; May 21st, 2013 at 12:52 PM. |
#4
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Last edited by Hanz; May 22nd, 2013 at 03:18 AM. |
#5
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Character Sheet
Name: Tak Taki Age: 23 Clan: Crog Specific Tribe:Taki Starting Class: Aristocrat Level: 1 Attributes: Str-10 (+0) Dex-16 (+3) Con-12 (+1) Int-14 (+2) Wis-10 (+0) Cha-14(+2) Future Class: Rogue Race:Human Description: Backstory: Son of the Taki Chieftain and heir to his bloody throne of obsidian and sacrifice, Tak became a killer at an early age, when aiding the river pirates of his tribe in ransacking merchant ships, he was nearly caught and killed. But Tak killed them instead, and relished sinking his blade in sacrifice to the blood gods his own father revered for ancient power beyond the reckoning of the Empire. Tak desired power too, his hunger superseding Lo Taki, the chieftain himself. His involvement no doubt has something to do with his impossible ambitions. Alignment: Neutral Evil Traits: Rich Parents (Lo Taki, Chieftain) Killer Dirty Fighter (Roranin Taki, childhood friend, sacrificed at coming of age ceremony) Crogmen Feats: Agile Maneuvers Combat Expertise Blinding Flash Roleplay Example: A blood moon hung crescent in the night sky like a bloody scythe as Tak stood almost alone at the sacrificial altar, his arms covered in tattoos and blood, with two virgin girls tore open and laying adjacent to one another against the altar's sides, with one more pleading soul planted firmly across the surface of the smooth obsidian slab. "Please…plea-" The last girl's pleading is cut short, Tak's dagger making the final incision. He held both hands up, cold eyes fixated on the red moon. "An omen!" How thankful he was for Father's absence. Lest the fortune of this tremendous moment be exposed, Tak's future, at least in his mind, was now a sure threat against both his father's rule and perhaps even the Empire itself. He begins to speak in a nonsensical tongue, addressed to the Blood God's and for their ears only, a language of quick-syllable sounds followed by grotesque action, burying the dagger over and over into the last sacrifice, spilling blood for the God's favor. He laughed. He cried. In the end Tak returned to the river, covered head to toe in crimson as dawn approached. The river reflected deep reds and oranges, so that even though he no longer was covered in blood, he was in a scarlet river. Thoughts of his old friend Roranin returned with the morning light. It was on a morning such as this when Tak sacrificed him to prove before father, tribe and the gods themselves his mettle and unwavering determination. And since then he spilt blood regularly for these gods who instilled a distinct pride deep within his soul. Everything had a price, and the cost must willingly be paid in full. Tak understood the nature of sacrifices and the power he held, staring down at the now clean dagger, chipped from frequent use, and holstered the blade, his stomach rumbling with peckish hunger. Another day had begun, and there were sacrifices to be made, costs to be paid in order to sustain his own life, the inescapable laws of nature in play.
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“And, after all, what is a lie? 'Tis but the truth in a masquerade” - Lord Byron Last edited by Surgate; May 22nd, 2013 at 07:26 PM. |
#6
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quod licet IOVI, non licet bovi Status (20/07/2020): Almost back to normal
Last edited by tilbert; May 23rd, 2013 at 03:14 PM. |
#7
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