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  #706  
Old Aug 3rd, 2020, 02:11 PM
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ah, I didn't think of that. Sometimes the weekend rolls through and the previous week seems like a life time ago.
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  #707  
Old Aug 11th, 2020, 04:02 PM
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All I can picture in my mind when I read the orc leader's name is Farva from Super Troopers. Car RAMROD!

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  #708  
Old Aug 11th, 2020, 04:18 PM
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I think you have Jubai in the wrong square, he wanted to move to A-24 behind the tree where you put Bradshaw.
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  #709  
Old Aug 11th, 2020, 04:28 PM
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I missed Jubai's movement. (he's usually so stationary...) I'll have to shift that ruckus over...tomorrow
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  #710  
Old Aug 11th, 2020, 04:43 PM
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Good catch, Super! Ty.

Lol, I usually do post up and go into artillery mode, but this time I was heeding Cadogan's advice.

Very cool battle scene, tom.
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  #711  
Old Aug 11th, 2020, 04:55 PM
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I usually try not to nitpick, but we need all of the advantage we can get while being swarmed with orcs LOL

RE: my own post, I decided to try and drop the leader quickly instead of targeting that nice group around Cadogan. Sorry Starflier. My hopes are you can last a turn and Jubai also can finish the boss off.
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  #712  
Old Aug 11th, 2020, 05:42 PM
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  #713  
Old Aug 13th, 2020, 10:26 AM
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Hey all! I'm going to be on vacation from tomorrow until August 24th with little to no posting.

Also, on the location of Jubai, my last post said AB24, which would put him just behind the tree and right next to Bradshaw. Let me know if that changes whether the orc would have reached him or not, Tom. That unfortunately is making me want to hold off posting because it will dictate if Jubai has disadv on his attack on Ramarod, and whether or not he'll use a turn disengaging. Gryff has no AoO from movement, so he'll support Jubai either way.

If the group is comfortable NPCing Jubai, he's going to do whatever it takes to kill Ramarod.
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Last edited by Smokefire12; Aug 13th, 2020 at 10:28 AM.
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  #714  
Old Aug 13th, 2020, 12:16 PM
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Your move actually put you closer to its starting point, so it could still get to you.
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  #715  
Old Sep 18th, 2020, 10:34 AM
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Hope to have an update for you guys by sometime Monday...if I can't get to it this afternoon.
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  #716  
Old Oct 30th, 2020, 06:37 PM
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To all Priestess games: Should be able to make updates to all games Monday morning, 11/2
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  #717  
Old Nov 23rd, 2020, 01:24 AM
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I think I know what I am choosing for my next spell (if we are alive to hit level 6).

Thunder StepThunder Step
3rd-level conjuration

Casting Time: 1 action
Range: 90 ft
Components: V
Duration: Instantaneous

You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away.

You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
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  #718  
Old Dec 2nd, 2020, 12:33 PM
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I'm going to put out a request for new applicants for your party. Hoping to add one before this fight has concluded. If you don't want to spoil the end of the battle, don't read the advertisement in the games seeking players thread.
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  #719  
Old Dec 2nd, 2020, 01:25 PM
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I had already forgotten about my post / spell-selection above, so thanks for the reply lol
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  #720  
Old Dec 11th, 2020, 07:13 PM
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Alrighty! I'm here...sorta...

Shall I roll initiative? or is it just my turn when I post up?

I haven't been in this game in a bit and I forget how Tom runs initiative/combat.
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