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Old Feb 6th, 2021, 08:12 AM
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Dawn of the Scarlet Sun

Game NameDawn of the Scarlet Sun
Game SystemPathfinder
ThemeMurder Mystery & Urban Adventure
FlavourA One-Shot Adventure that Could be More
Plot Summary

The SetupThe city of Magnimar is no stranger to crime - even to crimes as violent as murder. Brutal Sczarni turf wars occasionally spill blood across the typically peaceful streets, nearly forgotten hungry things skitter amid the foundations of ancient monuments, even the infamous Skinsaw Cult has been intermittently active in the coastal Varisian city. But the latest set of murders to strike Magnimar bears a different calling card than that of the murder cult - a new killer stalks the city streets in the early dawn hours!


There have been four bodies discovered to date - all worshipers of the goddess of healing and redemption, Sarenrae. The city guard desperately wants to catch the murderer, yet he is a cagey and elusive foe. In order to expedite the search, they have turned to you - known allies of Magnimar and strong heroes of the people - to aid them in stopping the culprit before he slays again.

Your primary point of contact with the Magnimarian city guard in this adventure is a woman named Kasadei. A meeting with her and a few more adventurers has been arranged at the barracks at noon. At the moment, all of you are complete strangers with each other, but Kasadei honestly believes that together, you will be able to solve this mystery and find the culprit.

Game DetailsSystem: Pathfinder 1st Edition
How Many Players to be Chosen: 6 players
Starting Gold: 10,500 gp
Elephant in the Room Feat Tax: Yes
Background Skills: Yes
Closing Date: February 20th
XP Progression: Fast

Character CreationName: Write the name of your character here.
Race: Any race with 15 Race Points or less
Class: Anything Paizo (Core/Base/Alternate/Hybrid/Unchained/Occult). Archetypes allowed. The character starts at Level 5.
Stat Generation: 25 point buy.
Traits: Choose 1 Trait. 2nd Trait is optional.
Drawback: Mandatory if 2nd Trait is taken.
Alignment: Only good or neutral are acceptable.
Deity: Optional. Mandatory if your chosen class is Cleric, Inquisitor, Warpriest or Paladin.
History: Write at least a paragraph of your character's history. Please describe how your character ends up in Magnimar and the circumstances as to why your character is tasked to catch the killer in the first place.
Personality: Write at least a paragraph of your character's personality.
Appearance: Provide both picture and written description of your character.

Additional NotesDawn of the Scarlet Sun is a Pathfinder Module that can be played as a one-shot adventure, though it can also be continued if there are enough interests. For the time being, this game is planned to become a one-shot, though it may change as the game goes.
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Last edited by Arjuna332; Feb 6th, 2021 at 12:40 PM.
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Old Feb 6th, 2021, 08:24 AM
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Applicants
PlayerCharacterRaceClassStatus
Seekr34Damon DowneDhampirRanger 1/U.Rogue 2/Shadowdancer 2Complete
BrianAgonar ThulpanHalf-OrcBrawler 5Complete
NovawurmsonShiyara NellmyrHalf-ElfMagus 5Complete
torwi1Ulric GreylynxHumanPaladin 5WIP
LeDragonChooky BluefeatherTenguRogue 5Complete
tilbertMiela TealeafHalflingMesmerist 5Complete
TafratinAlarinHalf-ElfCleric 3/Sorcerer 2Complete
GrouchyAlobert MonetroseHumanInvestigator 5WIP
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Last edited by Arjuna332; Feb 12th, 2021 at 11:20 AM.
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Old Feb 6th, 2021, 11:23 AM
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Posting interest, a faced paced mystery one shot sounds good to me!
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Old Feb 6th, 2021, 02:31 PM
Brian Brian is online now
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Interested. I always enjoy a good mystery.
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Old Feb 6th, 2021, 03:50 PM
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Name: Damon Downe
Race: Dhampir
Class: 1st level Ranger/2nd level Unchained Rogue/2nd level Shadowdancer
Traits: Trait#1: Couragous +2 vs Fear & Trait#2: Deathtouched: +2 vs mind-affecting effects
Drawback: Flaw: Light Sensitivity -1 in Bright sun or daylight spell on Attack, search & Spot rolls.
Alignment: NG
Deity: Chaldira Zuzaristan
History:
 


Personality: He carries himself well with confidence, gets along well with others, although he has trouble trusting them. Seems many are friendly for a price or have a hidden agenda. He does not get overly excited, staying calm through most situations. He tries to be a even-tempered man, if anyone cross him, he will be marked. At the same time though, once you have him for a friend, you got a friend for life. One thing he hides is his race, more often than not, bad things happens when others find out what race he is.

Appearance: He stands around 6 feet tall, slender with an athletic build. Dark eyes and long dark brown hair with matching goatee. He wears dark clothing and dark boots, with armor that seems like a chain shirt only it’s more finely crafted. He has a hood that he wears during bright and sunny days. He is armed with a bow at his back, a sword at his left hip, and a dagger sheathed at each thigh and rib.
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Leaning against the wall, watching the others rush by him, he grins. "Go ahead, go get that treasure that's laying there. Be more for me after you die."

Last edited by Seekr34; Feb 7th, 2021 at 09:22 PM.
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Old Feb 6th, 2021, 04:54 PM
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2 questions:
  1. What's your expected posting rate?
  2. Will you allow custom races built from the ARG rules if it comes to less than 15 RP?
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Old Feb 6th, 2021, 06:36 PM
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@rhaiber: Here's my answers:

1. I expect that we can at least post 2 to 3 times a week, possibly more during combat phase.
2. No custom race. Only official, Paizo-made are acceptable.
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Old Feb 7th, 2021, 12:20 AM
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Agonar Thulpan
Name: Agonar Thulpan
Race: Half-orc
Class: Brawler
Archetype: N/A
Traits: Criminally Connected
Drawback: N/A
Alignment: Neutral (with good tendencies)
Deity: Gorum
Character Sheet: Agonar Thulpan
HistoryAgonar Thulpan was born to an Orcish prostitute named Ungram working in the Underbridge district in Magnimar. He grew up the same way everyone did in the Shadow; hard. From an early age Agonar started taking jobs with the gangs of Magnimar, starting with simple tasks like acting as a lookout or creating small diversions like knocking over a fruit stand, or fighting with another urchin in order to draw attention away from the crime being committed. It is a testament to the hardships of the district that he was unsurprised to find his mother had been beaten to death by a client. Unsurprised or not, he was still devastated. Ungram had been the one source of warmth and solace in his hard, bitter life. It was soon after that he took up the worship of Gorum. He had to be strong in a world where no one else would be strong for you.

As he grew into his natural Half-Orc stature, he began acting more in the role of a guard or a knee-breaker. His skill with unarmed combat was widely known and feared in the Shadow, and no few gangs tried to bring him onboard as an official member. But Agonar retained his independence and to do so works more often as a bouncer for inns or working for individuals and takes organized criminally related work more seldom than he did in his youth. It is known he is a reliable figure in the district; if you have a problem and the coin, and Agonar agrees to the job and takes payment, he'll never break his oath.

 



PersonalityAgonar is confident and gruff. He is not hesitant in intimidating people or using his fists, but he is not a bully, he responds with force to people being threatening or to whom he has been hired to hurt, usually by someone who was previously harmed by that person. He is scrupulously neutral in politics that he has not been paid to intervene in. As a devoute follower of Gorum, he believes in the strength of his body, the strength of his given word, and gold. He tends to be direct in his words and deeds.

AppearanceAgonar is imposing at six and a half feet tall with green-tinged skin taunt over hard muscle. He keeps his head cleanly shaven and a neatly trimmed beard of black hair along his jawline. His eyes are dark brown, almost black. Twisting lines of tattoos stand out on his left chest and arm. He is most often found wearing serviceable light armor with a few close weapons sheathed at the belt, an arsenal that grows if he's officially working.

Last edited by Brian; Feb 7th, 2021 at 02:02 AM.
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Old Feb 7th, 2021, 10:48 AM
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Sounds very interesting. Will apply soon.
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Old Feb 7th, 2021, 11:03 AM
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Interested. WIP

Application below!

Name: Shiyara Nellmyr

Race: Half Elf

Class: Spelldancer Magus

Traits: Affable, Arcane Revitalization

Drawback: Oblivious

Alignment: NG

Deity: Yuelral

History: Shiyara has had an enviable life for a half elf. Born to a half elven mother and a human father in the well-off Silver Shore district of Magnimar, she had a peaceful upbringing and a well-rounded education. In addition to tutors she was sent to from time to time, her mother taught her dance and the arcane arts as one subject: Magic is form, and form is magic. A shrine to Yuelral stood prominently in her family's home, serving as a call to self-perfection and preservation of elven knowledge. Her father, a modestly successful merchant with flirtations into politics, was often absent in her younger years. Only once she was old enough to travel with him, did they truly bond over exotic foods, sweet talking guards, and fencing. Feeling frustrated and cooped up after her classical arcane education at the Stone of Seers, she has taken to minor mercenary and adventure work as a way to get more practical application of her skills while working at the Stone on a erratic basis.

Personality: Shiyara has the friendly, easy manner of someone who has no trouble making friends or trouble. She cares deeply about her training and the wellbeing of those around her, but sometimes fails to notice that others do not share her good intentions. She avoids too many attachments (besides her family), always wanting to be ready for the next big thing that comes her way. Though she enjoys planning as a mental exercise, she often chooses direct actions to accomplish a task, trusting her quick wit (and quick blade) to get her out of unpleasant situations.

Appearance: Shiyara on the whole favors her human heritage, lacking the sharp, angular features of her mother's side (though she did get her height - not far from six feet tall). Her father's Varisian ancestors gave Shiyara her dark hair, which she usually keeps tied and out of the way. Trinkets of uncut semiprecious stone mark her devotion to Yuelral. She keeps the poise of a dancer or noble, even when walking across a room or through a muddy street.


Last edited by Novawurmson; Feb 12th, 2021 at 11:00 AM. Reason: Added application!
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Old Feb 7th, 2021, 09:23 PM
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my app is done. Sorry for the history, I kinda got carried away.
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Leaning against the wall, watching the others rush by him, he grins. "Go ahead, go get that treasure that's laying there. Be more for me after you die."
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Old Feb 8th, 2021, 04:35 AM
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Name: Ulric Greylynx
Race: Human
Class: Paladin Level 5
Stat Generation: 16 10 13 11 7 16 (+2str human not added yet)
Traits: Magical Knack and Fates Favored
Drawback: Protective or Attached/Family ties. Was thinking he is attached or has family in the temple/church of Sarenrae
Alignment: LG or Good if you would allow that.
Deity: Sarenrae
History: WIP
Personality: WIP
Appearance: WIP
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Old Feb 10th, 2021, 12:02 PM
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Chooky Bluefeather, Swarm Stormtalons
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Chooky Bluefeather

Race: Tengu
Class: rogue 5th level
Traits: Trait#1: Resilient (+1 Fort) Trait#2: Armor expert (armor check penalty -1)
Drawback: Vain
Alignment: chaotic-neutral
Deity: open
Role: retriever of lost items and persons who (try to) disappear

History:
Chooky Bluefather's swarm, the Stormtalons, live in Magnimar's infamous district of Underbridge. Not as bad as the shadows, but close to it, Chooky has spent will be represented by ranks in knowledge localmost of her live on and under the streets of Magnimar. In her early youth, she discovered her talent to search and find both things and persons. Very soon, her talent was used by all kind of customers from worried parents to crime lords. For three years, Herthak Carth, aka a half-orc with disfigured, burnt faceFireface, one of the most ruthless crime lords, was her mentor, friend and best customer. Enraged and mourning by the death of his son in a fight with the city guards, Fireface commanded Chooky and other henchmen to revenge the death by killing the guards and the chief commander at that time, district councilor Lady Ritha Mooneye, her husband, Lord Simon Mooneye, and their three children. But instead of slaughtering the guards and the noble family, Chooky warned secretly her victims. The assassination attempt failed. Fireface was killed in a fight, his henchmen executed. Chooky's cooperation is still a dark and dangerous secret of her past, but at the same time, it offered her the first contacts to Magnimariam's upper class.
Over the years, Chooky became a successful contractor who was even hired secretly by the Magnimarian city guards to investigate and solve issues discreetly.
Yesterday, Chooky was informed by her contact of the city guards, a woman named Kasadi, that she shall come to a meeting in the barracks at noon, today. As always, Chooky is both nervous and curious if her betrayal came out. One day, there won't be a contract waiting for her but the explicit advice to quickly leave the city.

Appearance
Covered with black, iridescent feathers shimmering in dark blue at her back, Chooky is a bird which people remember. She has black eyes, a broad, gray skin and a dark blue beak which is decorated with a dozen tiny glued golden ornaments, each one different, each one showing a succeeded mission.
She hunches over most time which covers her size of a shade over 4 feet and hides her powerful talons, a messenger bag with many useful items and a very sharp longsword under a long coat of dark gray linen. She wears a light-gray, long linen shirt and brown woolen trousers which her lower talons free.

Personality
In Magnimar, life is not easy, especially as a tengu and even with a swarm as help and protection. So Chooky takes what she can get. Rules are for humans, birds are free. She often appears dismissive to strangers, but friends appreciate her trusting and honest nature. After the years under Fireface's bad influence - she did everything to be accepted by him - she fights against her greedy and selfish tengu nature, now, trying to show everyone that she is no desperate scavenger anymore but an honest citizen of the city. Unfortunately, abandoned or unattended items - especially shiny ones - still find their way easily into her deep pockets - a behavior for which she hates herself and tries to hide it from her friends. Her swarm - the only place where she does not need to pretend to be a moral person - respects and praises her for increasing her payments with all kinds of extra income, like selling items or secrets which she found by chance during her missions, but this is tearing Chooky's soul apart and relieving her at the same time. A inner conflict, she will probably never solve.
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Last edited by LeDragon; Feb 10th, 2021 at 12:03 PM.
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Old Feb 11th, 2021, 12:54 PM
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Dawn of the Scarlet Sun
Miela Tealeaf

The Heartiest Door of Magnimar - a halfling bouncer

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Name: Miela Tealeaf
Race: Halfling
Class: Mesmerist
Alignment: Neutra Good
Deity: Cayden Cailean
Traits: Well-informed or Helpful
Role: face, jack-of-all trades

Appearance:
For Miela face, time seems to have stood still since her childhood: With innocent doe eyes, red cheeks and a smile that plays around her lips, she welcomes the world. However, her quirky, slightly shaggy hairstyle and feminine body soon leave no doubt that she is a grown-up woman. The deprived first years of life have left their mark, so that Miela has not even grown to 3 feet for a short halfling. What she lacks in physical presence, she makes up for with a surprisingly strong voice and colorful clothing.

Personality:
Exposure to violence and deprivation through life as a halfling in Cheliax, and experiencing the unconditional love of her parents and the security of a community of equals at the same time, have created a rare blend of intrepidity, kindness, and sociability. Her teenage years in the streets and backyards of Magnimar taught he how far she could get with her strong will and a kind attitude, much farther than any bully could get. As she gained notoriety in Magnimar's halfling society in the years that followed, she became steadily more aware of the privilege of freedom. A good that she - sometimes overprotective - defends for everyone in her daily life.

Background:
Born in the small city of Senara in the heart of Cheliax's Whisperwood, Miela seemed doomed to a short and miserable life as slave. Mere luck, however, brought Miela and he parents to the attention of Naďma Bramblewood, a Bellflower tiller. Almost all her fifth year of life Miela's family spent on deserted streets, damp and rat-infested ship bulks and dirty hostels, until one autumn morning she, Miela, saw the Irespan, Magnimar's landmark, for the first time.
While her parents were building the new life for the family as waitress and shoeshine boy, little Miela was left to herself most of the days. So Miela spent most of her childhood on the streets of Magnimar at an early age. The banks of the Yondabakari, the parks and the alleys of were equally her playground. Only the underbrigde was a taboo. She spend time with peers that shared a comparable fate of too busy or too dead parents to take care.

By the age of twelve, Miela had become a real nuisance, especially when she roamed "the territory" with other neglected strays: a cake placed on the windowsill here to cool off, a carelessly stowed purse there, nothing was safe from the little pests. But one day she had chosen the wrong pie. This one was waiting for a member of the city guard: Kasadei. And Kasadei's hand was faster than Miela's. What followed was Miela's first and most lasting telling off, from Kasadei and her parents Thimbit and Lillia.

After the wake-up call from the young town guard, Lillia took her daughter to the Dented Kettle, a simple, but decent pub, where she worked as a waitress. Here the little girl took on all sorts of tasks until Prod Jubnuk, the innkeeper, noticed Miela's talent in dealing with guests, especially the drunk and aggressive ones, and employed her with no other task than this one.

The word of the kind female halfling bouncer quickly spread and job offers came in regularly. The owners of all types of establishments wanted to garner their business with such a rare sight, but until her mother found a new employment as nanny, she stayed at the Dented Kettle. Since then she hardly stayed longer than a couple of months with the same place and started no job without consulting Kasadei, who had set on the right path years ago with the telling off. So she and the now-so-young anymore Kasadei never lost contact.
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  #15  
Old Feb 12th, 2021, 12:42 AM
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Alarin

Name: Alarin
Race: Half-Elf
Class: Cleric3 Sorcerer2
Traits: Magical Knack
Alignment: CG
Deity: Ilúvatiar His sword and bow are said to never miss a target and slay those of evil intent instantly.
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Appearance:At 5' 6' he a little shorter that an elf, but taller then a human. A firm build with a more human looking face helps him get along better. He wears a Traveler's Outfit: This set of clothes consists of boots, a wool skirt or breeches, a sturdy belt, a shirt with a vest and an ample cloak with a hood. Most of the time the hood is pulled back a little so he can see to the side better.

Personality: Because of his up bringing, he asks few questions, he rather just likes to dig in and get the work done. Still a good tankard of mead and soft music will get him to sit for hours. A few coin is always in his purse, when it gets low he finds someone to heal, for a small fee. He is bouyed up by the joy of a love ones smile or tears after the healing.

History: The son of a eleven father and a human mother Alarin had a difficult childhood. His father loved music and his mother was a housekeeper. He spent most days with his father and evenings with his mother. At times he had to go to an uncles house, who introduced him to being a cleric. Helping other made him a lot of friends, he loved it.
As he matured and became a man he found he could also cast spells. It took years of practice, but his skills increased and so did the circle of friends. Desiring to do and learn more he moved to Magnimar. What a change from the small town he was from. Their seemed to be so many more people that needed the kind of help he could give. Not in one part of Magnimar, but all over it. He did well, and did not have to work hard. Many of his best customers were from ---- lets say places you don't want to know. Especially if you were in law enforcement. And he knew many of them to.
Siting in a pub with a tankard of mead, listening to the music, he received a request from Kasadei.
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