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Old Feb 15th, 2021, 03:09 AM
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Star Wars: Rise of Clan Kirruk

Game NameStar Wars: Rise of Clan Kirruk
Game SystemFFG Star Wars RPG
ThemeA posse of Mandalorian badasses bringing glory to the clan.
FlavourAction with a strong dose of fun.
Opening Crawl

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You are a Mandalorian. The galaxy is full of stories of the martial prowess of your kind, but they think you are a dying breed. You know better, no matter the odds stacked against you a true Mandalorian should never be counted out.

During the Mandalorian Civil War many clans dissolved or were lost, but many more scattered to the stars. From this chaos, one foundling created a new clan and vowed to make it great. Bel Ferin was a formidable warrior who made a name for himself as a mercenary. Over the years he gathered together more foundlings and adopted them into his new clan, Kirruk. He promised them power and glory if they stuck to the old ways.

Unfortunately he died before the clan as a whole had any notable victories or could establish themselves as part of any Mandalorian House, but his daughter, Jan, took on the burden of leadership. Jan didn't have the martial skills of her father, but she was good with money and sold many of the ships and weapons which Bel had hoarded as trophies. With the proceeds she bought a smallholding on Rannon where the clan could safely train and base their operations.

This was not a popular decision. The more hardcore clan members left, calling Jan Ferin "the new Satine".

That was a year ago, and the remaining clan members have established the homestead, becoming de facto rulers of a small village. The villagers provide food and goods to the clan in exchange for protection from bandits, a deal that almost everyone seems happy with. Now that they don't need to worry about starving, training has redoubled and Jan has begun sending small teams out into the galaxy to find glory and wealth.

Clan Kirruk may seem small, but great things come from unlikely places.
What can I expect from this game?Full GM Posts 2-3 times per week. I'll be available to resolve results of rolls in between these and players can incorporate that information into their own posts. Players can also RP together in between GM posts as much as they like (unless we're in a period of structured play such as combat).

The game will be structured as a series of missions, each lasting a few months in real-time. At the end of each mission I will award XP and the characters will decide what loot they will keep and what will be donated to the clan. As Mandalorians, the search for better armor and related toys will be a big drive in this game, especially since the team will start with only one measly gadget each.

I expect this to be a game with its fair share of combat, but social, technical, piloting and medical skills will all be useful at certain times. The team will have access to a clan ship so they can get to their various jobs, so anyone with a technical bent can tinker to their heart's content.

After all of the players have been picked we will have a Session 0 style OOC session where we thrash out how the chosen characters relate to each other. All characters will know each other and may have been working together for a while.
SettingThe game is set contemporary with the Mandalorian TV series (although I don't anticipate any crossover), in between Episodes VI and VII of the movies, approximately nine years after the Battle of Yavin. The clan are based in an out-of-the-way sector in the Outer Rim, but the missions could end up being anywhere.
About meI was introduced to TTRPGs late in life, starting with D&D5e about ten(?) years ago. I really enjoyed it, but I'd always been more of a Sci-Fi guy, and it was Star Wars which had been my gateway into that. If only somebody would make a Star Wars TTRPG, huh? Well, lo and behold, there are a bazillion of them on the market! I tried the latest one and fell in love with the system. The dice with their funny symbols took a bit of getting used to, but when you get the hang of it the possibilities they provide are incredible!

Anyway, I've been playing the game for a while now. I've GM'd a few games in PbP and have found that it's a great medium for characters and narrative, as long as you can keep it flowing. Luckily this system does that pretty well, allowing the player a lot of agency to interpret the result of their own rolls. I like to facilitate that as much as possible by being active in OOC in between game posts because long pauses are PbP cancer.

The kinds of characters I'm most drawn to are the flawed, imperfect, just-doing-their-darned-best-to-get-by types. The kind of folks you root for because they're just so unlikely to succeed, underdogs if you will.
Applications
Character Creation Information
NOTE: I have included a lot of information below about how the characters will be built mechanically, but for your application you don't need to go into that much depth; you don't need a character sheet, you don't need to scour twenty books looking for gear, I just need to know who your character is in a narrative sense. Unless you're like me and just can't stop yourself building out every iota of a character. If that's the case go for it and have fun!The details are there for information purposes only.
  • I will take up to six players.
  • Any species from I will consider species from other sources on a case-by-case basisany official book except Clones. Human (Mandalorian) is, of course, a good option. Species with body types dissimilar to humans will require custom armor, so they can't use what is found without modification.
  • No Force Sensitive Careers and/or Specializations. The clan does, however, need a wide range of skillsets to survive, so you can choose anything else.
  • Armor will be bought with starting credits and reflavored as Mando (beskar-lite or -free) equipment. The good stuff will be out in the galaxy just waiting for you.
  • 5 Starting Obligation
  • You're not just some sleemo who got their hands on a blaster, you have trained from childhood in the greatest martial tradition in the galaxy; this will be a starting with an additional 150XP, skills can be trained up to 3, and you have 9,000 credits to spend on starting gear.Knight Level game.
  • In addition, everyone gets a free Universal Specialization; either Death Watch Warrior (although let's just call it 'Mandalorian Warrior' because we aren't part of the Death Watch) or my homebrew Mandalorian Forgemaster.

Application FormatName:
Species:
Career:
Specialization:
Death Watch Mandalorian Warrior or Mandalorian ForgemasterUniversal Spec:
(and image if available)Physical Description:
Both the type of Obligation and how it would work narratively.Obligation:
Write a few paragraphs to explain where your character came from. If it's helpful you can think about the following; -How did you come to join the clan? -Were you born Mandalorian or are you a foundling? -Why did you decide to stick with Jan Ferin rather than head out on your own? -Do you have family in the clan?Backstory:
Write a short piece of narrative which shows your character in action. I want to get a feeling for who they are and how they prefer to interact with the galaxy.Roleplay Example:
Application Deadline: 15th March, Midday (GMT)
FAQsCan I take both Mandalorian specializations?
Of course, once you have picked your initial career and specialization, and your bonus Mandalorian specialization, you are free to spend your XP however you see fit. It would cost 30XP to purchase the spec since it would be your character's third, and it is a Universal spec.

Can I apply as a non-Mandalorian character?
Yes, you can. BUT, I will probably only choose a maximum of one non-Mando character to tag along, and you would need to provide a very good narrative reason for why they want to work with the clan (and why the clan allows them to do so). In this case you would forgo the free Universal Specialization.

Wait! You haven't even mentioned the gadgets yet! I want my jet pack/mini missile/wrist flamethrower/whatever!
Settle down, I've got you! After you have spent your 9,000 credits (which won't go far, maybe think about taking extra Obligation for more credits) you will get to choose ONE toy from a list I will provide in the game threads. Free armor! Yes! You heard that right! Free armor! So you can spend all those lovely credits on more deadlyexciting things! (limits apply, see game threads for details. Do not wear your armor in the bath.)
Applicants
PlayerCharacterSpeciesCareerSpecializationUniversal SpecApp Status
KaigenShiya QehlElominEngineerShipwrightForgemasterComplete
GirlplayPip'mandiTwi'lekCommanderSquadron LeaderWarriorComplete
EmbrodakNed KettMandalorianHired GunBodyguardWarriorComplete
kymrelAvert NogsPantoranHired GunMercenary SoldierWarriorComplete
DraiddenHondorReigatSoldierHeavyWarriorComplete
hafrogmanTaif BavhaMandalorianHired GunMarauderForgemasterIn progress
SaratekVizdar RallZabrakSmugglerPilotWarriorComplete
HelvorixKoen Nu'kreeZabrakBounty HunterGadgeteerForgemasterIn progress
MythrandilJim DunneMandalorian---In progress
-------
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Clan Kirruk is recruiting true Mandalorian warriors. Join now!

Last edited by Lazer; Yesterday at 04:05 PM.
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Old Feb 15th, 2021, 08:07 AM
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I'm very interested and will get an application up soon!
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Old Feb 15th, 2021, 10:24 AM
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I'm intrigued, though I'll have to think a bit about potential character concepts. As a point of clarification, is a "Mandalorian Character" one who has been raised in the culture from childhood? Can adults join the clan, and would they be "Non-Mandalorian Characters" since they weren't raised in its ways if so?
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Old Feb 15th, 2021, 10:31 AM
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The clan is open to adopting outsiders as long as they follow the rules and adopt the culture. Your character could have joined the clan in adulthood and is perhaps just starting the select Mandalorian training (perhaps you would choose to spend very little of your starting XP in the Mandalorian specialization that you choose to represent this, but that is up to you). Basically, if your character chooses to wear the armor and follow the traditions they can be considered Mandalorian. If they want to stay separate from that you can apply with a non-Mandalorian character, just let me know why they're with the clan.
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Clan Kirruk is recruiting true Mandalorian warriors. Join now!
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Old Feb 15th, 2021, 10:45 AM
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It looks good man. I wish you luck with it.

When I played any of the Star Wars games it was always to be a young jedi type but I may stalk this one a bit to watch what you do to them.
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Old Feb 15th, 2021, 11:06 AM
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Thanks!

You don't want to try your hand at a young Mando type, then? :-) No worries, stalk away.
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Old Feb 15th, 2021, 11:59 AM
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Is this using the SAGA edition rules or another? If another is there a link to an SRD or such. I love Star Wars and would like to apply, but need to figure out the rules first. Especially character creation.
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Old Feb 15th, 2021, 12:52 PM
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It's the Fantasy Flight Games version (I'll edit the ad to make that clear). You should be able to find everything you need to get started here, but I'm happy to answer any questions you might have.

Edit to add; remember that you don't have to create a full character sheet to apply for the game, so just browsing the various species, careers and specialisations to figure out what fits your character concept best should be enough for now.
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Clan Kirruk is recruiting true Mandalorian warriors. Join now!

Last edited by Lazer; Feb 15th, 2021 at 12:57 PM.
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Old Feb 15th, 2021, 01:04 PM
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Are Mandalorians by definition Human? I can work with that, but I'm just curious. Oh, and are Mandies also bounty hunters by definition?

At the moment, I'm thinking of applying. I prefer playing pilots or explorers. But we'll see where inspiration takes me. I'm not used to playing character with so much history (150 xp worth), so I'll have to think more about where the character came from.

Last edited by girlplay; Feb 15th, 2021 at 01:08 PM.
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Old Feb 15th, 2021, 01:09 PM
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No, any species could be Mandalorian but humans are by far the most common. Other species could either have been adopted into the clan, or maybe they are a descendant of someone who was adopted in the past. As long as they follow the code nobody will complain.

It might be hard to find character art for non-human mandos, but a description will suffice anyway.
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Old Feb 15th, 2021, 01:15 PM
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Oh, that's right. The armor. They can't take off their armor because they're weird and enjoy smelling badly. Uh... what about Droid characters?

Last edited by girlplay; Feb 15th, 2021 at 01:15 PM.
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Old Feb 15th, 2021, 01:41 PM
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These guys can take their armor off when they want to, the people who can’t do that belong to a particular extremist sect. They just have to have armor, train to fight, and follow a code.

Droid characters are fine. Like I said in the FAQ I’m happy to accept up to one non-mando character to tag along, just let me know why they want to do that if they’re not a true believer.
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Old Feb 15th, 2021, 01:42 PM
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Quote:
Originally Posted by girlplay View Post
Oh, that's right. The armor. They can't take off their armor because they're weird and enjoy smelling badly. Uh... what about Droid characters?
That is just one branch of the Mandos that go by that rule. Hopefully this one does not. Would be nice to sit around the dinner table and chat rather than have to go eat in private so no one sees you with your hat off.
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Old Feb 15th, 2021, 02:21 PM
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ApplicationName: Shiya Qehl
Species: Elomin
Career: Engineer
Specialization: Shipwright
Universal Spec: Mandalorian Forgemaster
Physical Description: Dark purple skin, four short crown horns (I'm tempted to just steal the forgemaster from The Mandalorian as a pic), average height, thickset build
Obligation: Family. Shiya's biological parents are farmers on Rannon, and while they supported her in training with the forgemaster, she is keenly aware that her decision has left them short-handed and led to difficulties maintaining the farm. Her worries about their welfare can distract her at inconvenient times, especially when she's off-planet, and she's often on the lookout for labor-saving devices and engineering solutions to make up for her absence.
Backstory: As mentioned above, Shiya's parents are farmers—they practice the Resol'nare and are combat trained, but they are no soldiers. Shiya was a bright, intelligent child, and her keen mind drew the attention of the clan's forgemaster, and Shiya became a full apprentice as soon as she was old enough, spending virtually every waking hour in the forgemaster's company. She has committed much of the clan's history and traditions to memory, and is knowledgeable about the construction of armor and armament.

Once Shiya was skilled enough to being independent work, her day-to-day practice shifted to maintaining the clan's spacecraft and heavy weaponry. She has a reputation for parsimony and reliability when it comes to repairs and modifications, often being capable of doing more with less compared to other technicians. Those same parsimonious tendencies, however, mean that she has a tendency to use any new project as an opportunity to experiment, and equipment she builds from scratch has a tendency to be idiosyncratic. This may be why the forgemaster is reluctant to allow her to work with beskar, despite Shiya's extensive study of the theories and techniques involved.

Roleplay Example: Standing next to the warrior, Shiya offered him the newly finished rifle with one hand. He accepted it with two, luckily, because it quickly became clear that the weapon was heavier and more ungainly than he had anticipated. Shiya jumped in with an explanation to save him the trouble of finding a way to comment on its weight that wouldn't open either of them up to insult. "I know the balance is odd," she said. "But you asked for 'stopping power,' and any additional force that goes out the barrel is also going to hit your shoulder. That's just physics. You should see the bruises I had after my early tests." Shiya put one hand on her shoulder and worked it around; she's still a little sore there when she thinks about it. "So I had to add additional stabilization to keep the added kick from interfering with the aim."

"Cuy ogir'olar," Shiya said, stepping back from the firing line and crossing her arms. "Go on. Try it out." A smile spread across her face as the warrior put bolts downrange, the targets shuddering audibly against their backstops as the blaster fire slammed into them. "I knew I had it down," she said softly to herself.
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Old Feb 15th, 2021, 04:14 PM
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Name: Pip'mandi

Species: Twi'lek
Gender: female

Career: Commander
Specialty: Squadron Leader
Universal specialty: Death Watch Warrior

Concept and background: Pip's parents originally lived on Mandalor and supported their cause. The entire family was captured by the Empire and taken as slaves when Pip was only 10. She served an imperial officer as his personal assistant until she was freed by rebel forces. She joined the rebellion and trained as a squadron leader, and fought in several battles. But when her first tour was over, she left the rebellion to seek out her Mandalorian heritage - to reconnect with the person she was supposed to be all along.

Motivation: Expertise - Pip wants to live by the Mandalorian code and because a paragon of its virtues and values.

Obligation: Obsession (10) - Pip is completely in love with a local celebrity named Ethe Drizlul (actor, dancer, singer, holonet personality).

 

Last edited by girlplay; Feb 17th, 2021 at 11:24 PM.
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