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  #16  
Old 05-02-2011, 11:52 PM
Ginnungagap Ginnungagap is offline
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Okay, here we go for stat rolls.

Dice Roll:
1d8+10 (7)+10 Total = 17

Dice Roll:
1d8+10 (4)+10 Total = 14

Dice Roll:
1d8+10 (4)+10 Total = 14

Dice Roll:
1d8+10 (8)+10 Total = 18

Dice Roll:
1d8+10 (3)+10 Total = 13

Dice Roll:
1d8+10 (2)+10 Total = 12

Dice Roll:
1d8+10 (7)+10 Total = 17

Dice Roll:
1d8+10 (4)+10 Total = 14


And as well, I'm rolling my hit die.
Dice Roll:
8d10 2, 9, 3, 3, 2, 6, 7, 1 Total = 33


Let's see if I can have enough luck to max my Int...
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  #17  
Old 05-02-2011, 11:53 PM
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Kekeke... xD I love being a half-elf! -Michelangelo voice.-
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  #18  
Old 05-02-2011, 11:55 PM
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Hm, lots of d10 HD going around, isn't there? Must be contagious.
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  #19  
Old 05-02-2011, 11:56 PM
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Okay, so I want some advice. I usually don't power game, but I know that it's sort of what you do in gestalt. It seemed like some of you were better than me at that. xD So here's my stats:

STR: 15
Dex: 17
Con: 16
Int: 17
Wis: 17
Cha: 17.

What do you think?
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  #20  
Old 05-02-2011, 11:59 PM
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Rogue/Bard, right? Hmm... Obviously, you want your highest stats to be DEX and CHA. I would then put another 17 into STR, and the last into CON. The 16 will go to WIS, and the 15 towards INT. I would make my racial bonus go towards CHA, as well as my +2 from the level bonuses. This will increase the save DC for your spells. Just don't go stomping on my territory as party diplomat, 'K? (That is, of course, assuming we'll even meet each other in our two different teams.) Of course, you probably can't beat my +22 anyway.

Last edited by Legomaster00156; 05-03-2011 at 12:01 AM.
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  #21  
Old 05-03-2011, 12:02 AM
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I can get behind all that, save for the 17 in strength? Reasoning?

How did you manage a +22 in diplomacy?
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Last edited by Ganguropocky; 05-03-2011 at 12:04 AM.
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  #22  
Old 05-03-2011, 12:07 AM
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1. The 17 in STR will hlp with your accuracy and attack power.

2. Let's see... I have a +7 CHA mod, I have 9 ranks in Diplomacy, I have Skill Focus: Diplomacy, and it is a class skill. Grand total: 22.
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  #23  
Old 05-03-2011, 12:11 AM
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A +17 in strength doesn't matter for accuracy if I use weapon finesse. Which I should, because Dex is a fantastic stat.

How did you get a +7 mod? Buh... I haven't done my skills yet, but I'll be leaning more heavily towards bluff than diplomacy. For the sake of using feint. And lying. xD
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Last edited by Ganguropocky; 05-03-2011 at 12:12 AM.
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  #24  
Old 05-03-2011, 12:14 AM
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Also, do you get both totals of skill points for your classes? Or do you pick the higher total?
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  #25  
Old 05-03-2011, 12:20 AM
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1. I rolled 17, and added my racial bonus and both level bonuses. I also have a Cape of Flash and Shadow (+2 CHA) and a Headband of Alluring Charisma +2.

2. You take the higher of the two classes.

And, before anyone asks why a Pally is wearing a headband, I imagine it as a thick, steel headband to provide ample protection to my soft, vulnerable cranial area.

Last edited by Legomaster00156; 05-03-2011 at 12:22 AM.
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  #26  
Old 05-03-2011, 12:21 AM
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I've seen some amazing rolls so far. That's good.
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  #27  
Old 05-03-2011, 12:22 AM
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Ah, okay! That's the difference. I haven't done my items yet!! I was just talking about raw totals. It seems as though we will have similar charisma stats. xD I intend to also take the Cape at least.

And thank you!

Yay rogues for being skilled cookies!
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  #28  
Old 05-03-2011, 12:46 AM
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I'm just making sure... skill points and ranks in a skill... that's 1/1, right?
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  #29  
Old 05-03-2011, 12:52 AM
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Dice Dice Roll:
1d8+10 (8)+10 Total = 18


Dice Dice Roll:
1d8+10 (5)+10 Total = 15


Dice Dice Roll:
1d8+10 (6)+10 Total = 16


Dice Dice Roll:
1d8+10 (6)+10 Total = 16


Dice Dice Roll:
1d8+10 (2)+10 Total = 12


Dice Dice Roll:
1d8+10 (7)+10 Total = 17


Dice Dice Roll:
1d8+10 (8)+10 Total = 18


Dice Dice Roll:
1d8+10 (4)+10 Total = 14


Dice Hitpoints:
8d8 7, 2, 4, 6, 4, 1, 7, 6 Total = 37
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  #30  
Old 05-03-2011, 02:00 AM
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well, let's see what we get...

Dice Roll:
d8+10 (3)+10 Total = 13
Dice Roll:
d8+10 (2)+10 Total = 12
Dice Roll:
d8+10 (6)+10 Total = 16
Dice Roll:
d8+10 (3)+10 Total = 13

Dice Roll:
d8+10 (6)+10 Total = 16
Dice Roll:
d8+10 (7)+10 Total = 17
Dice Roll:
d8+10 (3)+10 Total = 13
Dice Roll:
d8+10 (1)+10 Total = 11
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