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  #16  
Old Apr 7th, 2014, 11:45 PM
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In this instance, is there a way you'd like to handle things like readied actions? Many of Lykaia's abilities are restricted by range, and in some cases it's simply better to ready an action until an enemy gets closer than it is to use another ability or spell. Should I write it out as a readied action, roll anything relevant, etc. or otherwise assume it would come into play, even if not triggered?

Last edited by GeoAvanti; Apr 7th, 2014 at 11:48 PM.
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  #17  
Old Apr 7th, 2014, 11:54 PM
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I have some programming experience, and can handle if/then statements. To expedite things I'd like you to roll, even if the event may not yet come to pass, however, do not change your behaviour based on those rolls (by which I mean, "A one? Never mind, he wouldn't try that after all").

I would appreciate the same being done if you have a reasonable expectation of making an attack of opportunity. Just to make it easier for me to keep things flowing.
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  #18  
Old Apr 8th, 2014, 12:01 AM
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Good to know. In general, most of my spells have fairly decent range, so I don't anticipate having to use them readied... well, almost ever.

Hexes, though, are different, especially in situations like this and their limited range. But hey, all that random rolling for saves would happen anyway, so that's nice and easy!
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  #19  
Old Apr 8th, 2014, 12:11 AM
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The hexes work well there, because it's me rolling for most of them. You can change your mind because you haven't done any rolling yet.
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Old May 4th, 2014, 02:37 AM
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I've put up a loot distribution thread.

Strider's knowledge check is not useful in recognising the mountain, which is more stylised than representative.

You all seem agreed on leaving, but only one of you seems to have suggested a destination.
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  #21  
Old May 6th, 2014, 11:40 AM
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<crickets> Anybody else???

Last edited by Squeak; May 6th, 2014 at 11:40 AM.
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  #22  
Old May 6th, 2014, 01:03 PM
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The plan as I see laid out is to take the wagons (destroy what we leave behind) and return to base.

Strider is already mounted (and would ride his horse), will anyone else drive the wagons.

My vote would be take the valuables, destroy the mundane (including the wagons) and return to base with the valuables and intelligence.

Any other ideas or would we all agree to either of those plans.
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  #23  
Old May 8th, 2014, 04:19 AM
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To which base do you intend to return, actual base back in the Arulien capital or the undercover agent in Zarathian lands who was giving you the locations of the caravans?
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  #24  
Old May 8th, 2014, 07:02 AM
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Quote:
Originally Posted by TheMystic View Post
To which base do you intend to return, actual base back in the Arulien capital or the undercover agent in Zarathian lands who was giving you the locations of the caravans?
That is what I thought. (hence why I don't think we should bring the wagons but just destroy them; but majority rule)
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  #25  
Old May 8th, 2014, 08:07 AM
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I mis-understood the directions we were given. Sounds like we need to stay and finish what we started.

Do you have details on the anticipated caravan routes? Will they come this same way? When and how many are there?


In retrospect, keeping the others as hostages would have been a better idea...

Last edited by Squeak; May 8th, 2014 at 08:08 AM.
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  #26  
Old May 8th, 2014, 08:29 AM
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Well it seems that instruction is up in the air. When we departed Rustov, had Agent Erlan given us several caravan's and their routes or just this one and we are supposed to return for information on the next one. That answer will tell us where we are supposed to go next.
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