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My Characters
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"What frightens us about the carnival, I think, is not that it will come to town. Or that it will leave town, which it always does. What frightens us is the possibility that it will leave forever, and never come back, and take us with it when it goes." ~Charles Unwin, The Manual of Detection |
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"What frightens us about the carnival, I think, is not that it will come to town. Or that it will leave town, which it always does. What frightens us is the possibility that it will leave forever, and never come back, and take us with it when it goes." ~Charles Unwin, The Manual of Detection |
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"What frightens us about the carnival, I think, is not that it will come to town. Or that it will leave town, which it always does. What frightens us is the possibility that it will leave forever, and never come back, and take us with it when it goes." ~Charles Unwin, The Manual of Detection Last edited by Timeless Prophet; Mar 27th, 2010 at 05:11 PM. |
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"What frightens us about the carnival, I think, is not that it will come to town. Or that it will leave town, which it always does. What frightens us is the possibility that it will leave forever, and never come back, and take us with it when it goes." ~Charles Unwin, The Manual of Detection |
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"What frightens us about the carnival, I think, is not that it will come to town. Or that it will leave town, which it always does. What frightens us is the possibility that it will leave forever, and never come back, and take us with it when it goes." ~Charles Unwin, The Manual of Detection |
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Hope you enjoy!
------------------------------------ Kaiteira Ashenvale Race: Half-Elf Class:Enchanter 3 / Rogue 1 Alignment: Neutral Personality: Kaiteira is an outgoing and boisterous young half-elven maiden. She always makes sure that her opinion is known, and attempts to manipulate others into doing what she wants whether through her words or her magic. Additionally, she attempts to draw attention to herself and ensure that when she enters the room everyone knows it. This however is largely a face that Kaiteira puts on for the world. She is largely insecure about herself and constantly seeks validation from others in social situations. She uses her magic in order to control manipulate those who would challenge whatever she puts on public display. Her magic is merely a tool to cover her glaring insecurities, despite the immense amount of effort she put into her social training. Appearance: Kaiteira is a relative picture of beauty. She has sharp facial features and her ears end in the fine points of her elven parent. Her skin is slightly pale but she has a slight radiant glow about her (often a use of Prestidigitation she uses to enhance her appearance), and her long dark hair is kept clean and in elaborate braids that are held in place by fine silver clips. She wears deep purple robes that have a dark green trim. The staff she carries is carved in the druidish tradition of her mother, adorned with an elaborate menagerie of animals and various flora. A black leather belt hangs loosely on her slender hips and attached to that is a silver dagger. Background: Kaiteira was born into wealth and privilege. The daughter of a massively wealthy merchant and his odd coupling with a wandering druidess, Kaiteira was largely raised by her father. Her mother did not much care for city life nor caring for her daughter, so she quickly abandoned her responsibilities and returned to her pilgrimage. Kaitera’s father provided everything for his daughter but largely remained distant. The young girl was raised by a host of nannies, maids, and private tutors. This lasted until the girl was about eight when her father shipped her off to a local finishing school while he toured the globe on merchant voyage. At the Atwood Academy, the young half-elf learned the arts of the aristocratic intrigue quickly. Although she often felt uncomfortable in social situations, she learned that if you could often act tough and talk fast you could manage your ways through well enough. She honed her honeyed tongue and a few crafty trades before her father returned. Kaitiera was soon shipped to Eldwarren Eldritch Academy, a magic finishing school, to study the magical arts. Her father hoped that Kaitiera would learn how to craft magical items so she could head a new division of his business, however, the young girl studied metamagic and enchantments instead. Upon graduation, Kaiteria joined her father on another one of his epic merchant voyages. She served as a translator, a liaison, and public face for her father’s expedition. However, she was not left in charge of business transactions and her father made quite a few poor decisions that ended up costing voyage everything and the two were forced to return home. However, the financial troubles did not end there. Creditors of the expedition were now demanding a return on their funds. This tapped every resource of the Ashenvale family and Kaiteira’s father died later that year from an unknown sickness. Kaiteira was forced to sell the remainder of the family holdings and was largely left out on the street penniless. Now with only the few things she managed to keep with her, Kaiteira adventures in hopes of returning her family name to its former. Appeal: Kaiteira has a lot going on. A privileged and spoiled young girl on the surface she puts on a strong face. She ruthlessly seeks to establish power in every social situation to overcompensate for her obvious loss of power. However, she often feels that no matter how successful she is that is never quite enough to ensure that she getting all she can and that everyone respects her as much as they should. Her incredibly neurotic behavior (probably near paranoia) and her ambitious goals all fuel the young girl’s quest for power so one day she can truly stand above the rest.
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"What frightens us about the carnival, I think, is not that it will come to town. Or that it will leave town, which it always does. What frightens us is the possibility that it will leave forever, and never come back, and take us with it when it goes." ~Charles Unwin, The Manual of Detection Last edited by Timeless Prophet; May 12th, 2010 at 05:18 AM. |
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Name: Thalras Goltinmier
Race: Human Alignment: Lawful Good Diety: Lanthander (but claims Amunautor is his god) Build: Cloistered Cleric 5//Fighter 5 Background: Thalras has been recounting in detail the Rituals of Com'Lorret, the entrance rituals for certain elvish sects of the church of Lanthander. When he finishes he observes that no one in particular was listening to him in the first place. He decides maybe he should talk about something more pertinent so he comes rituals involving one odd drow sect that supposedly worshiped Lanthander hundred of years ago. When he gets about half through the ritual, he realizes that no one is listening again so he decided that perhaps he should listen in. Apparently, though Thalras finds it much less interesting, the topic of this evening's discussion was what the plans were going to be for resting. He pondered the topic for a moment before responding: "I would more than happily take the last shift. I require the rising sun in order to garner my magic from my lord. You see when..." The young priest goes into a long winded explanation of prayer rituals and divine magic. Eventually he clues in that perhaps once again his comrades have lost interest in his ramblings. "Perhaps one day I shall be sane." He comments to no one in particular. When Liana brings up rest, Thalras jumps up. "Yes that sounds lovely! I think I shall join you...errhmmm...well not join...errhmmm...you know in 'that' sense of the word...but erhhmmm in the erhhmmmm more....you know...that sense of the word."
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"What frightens us about the carnival, I think, is not that it will come to town. Or that it will leave town, which it always does. What frightens us is the possibility that it will leave forever, and never come back, and take us with it when it goes." ~Charles Unwin, The Manual of Detection Last edited by Timeless Prophet; May 12th, 2010 at 05:23 AM. |
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Character
Name: Tethost Gedreghost Race: Human with an Intermediate Air Elemental Bloodline Alignment: Chaotic Neutral Gender: Male Age: 19 Class(es): Nomad 1 Future Prestige Classes: Psion Uncarnate (Pg. 149XPH) Physical Description- Tethost stands roughly five feet and elven inches tall. He has a muscular wirey build that is more common among the elves than the human heritage he hails from. His hair is snow white and it always seems to be dancing in the wind. His skin, however, shows no signs of his heritage and is in fact quite normal by human standard. He weighs only 155 lbs and has fairly long arms, legs, and fingers. He is rarely ever seen without a fine silver circlet about his brow. Tethost's dress is a site to truly behold. He wears tattered leather bracers and two brass rings. It is rare to see Tethost in a shirt or having any short of chest covering what so ever. This allows his toned muscles to show and portrays the scars of his many 'accidents'. He wears a red long kilt with a deep green embroidery down the center that extends along the bottom edge. Mental Description-Tethost is a highly inquisitive young man. He desires to know everything he can about the people, plants, animals, rocks, and buildings that litter the landscape of Faerun. He at times is a tad naive but his recent experiences have begun to change and harden him to the ways of the world which at times can leave him very jaded about the people around him. In addition to his inquisitive side, Tethost enjoys nature, music and children. He appreciates nature as he grew up deep within the mountains and nature was often his only company. He loves the great music of bards and the tales they weave, especially of his native Dragon's Coast. He loves children for their natural sense of adventure and innocence. He finds that he gets along well with adventurers, drunkards, foreigners, and the outcasts of society. Tethost appreciates the stories adventurers and foreigners bring to his land, while the drunkards and that outcasts have an appreciation for never being too serious and are always willing to share their perspective no matter how jaded. History: The tale Karagos tells isn't entirely true. There is no palace, no mass slaughter, and no crazed horde of demon children plaguing the mountain of the Dragon's Coast. In fact, the mage lord was actually a powerful wizard Air elemental. It wandered for centuries lost and confused, until in discovered the beauty of the mountains of the Dragon's Coast. Within these mountains, it came across a small town being attacked by a young drake. The Air Elemental assumed a human form and slew the beast. As reward the village elder offered his daughter’s hand in marriage. The Air Elemental amazed at the girl’s beauty accepted and lived amongst the people for many years. However, eventually its wife and children all died while it lived out eternity. The creature chose instead to become a protector and watcher of the village it had grown so fond of. Its protection did come with a price though. Every time it saved the village (always in a human form) it would simply demand a maiden for one night. These ‘blessings’, as the djinn liked to refer to them, caused a great many of child to be born with unusual powers, however, when these pairings resulted in very odd qualities (off colored skin) the children would be killed. But many times healthy human looking children would be born. And that is the story of Tethost's beginning. 19 years ago, his small village of Kardenshal was being assaulted by a particularly cruel winter. The Air Elemental appeared and offered his services for the usual price. The village fearing destruction submitted and the young betrothed Anara Velghastin was chosen to receive the blessing of the Air Elemenal. After the Elemental had taken Anara's virginity, he rescued the town and left again. 9 months later Anara gave birth to a small young baby boy, naming him Tethost Gedreghost. However, Anara's husband could not bear the knowledge the child was not his and left the village one dark winter’s night and was never heard from again. In spring, village hunter’s discovered the young man’s body in a thawing ice path a few days travel from the village. The village elder, Tethost's grandfather, was infuriated at his son's death and banished both mother and son from the village. For weeks the pair wandered the mountains seeking another place to call home, yet they could not find one. One particularly cold night, Anara collapsed and would go no further. Tethost ran with all his might and the more he ran the farther his mind and body seemed to allow him to go. He discovered a small village, one known as Kespur, and was able to get aid to his mother. It was too late to completely save her though. Anara had lost both her sight and her ability to walk. Yet this experience seemed to bless the pair in a way. The mother had a keen insight into the minds and intentions of others after these events (effectively becoming a telepath) and her son could manifest amazing feats of speed and agility. Kespur welcomed these gifts as the boy served as an advance scout for hunting party, and the mother proved invaluable at determining which mountain travelers were truly trustworthy. The two's power continued to grow within the deep mountain pass. However, Tethost's gift came with a price. He saw much more the mountains then his comrades and desired to know everything about them and the lands beyond. He would often leave the village for weeks, exploring mountain crevices and deep gullies, examining plants and animals. On one such journey he discovered a strange hermit. The man seemed to possess similar powers to Tethost and his mother, but he was more powerful and he could even cause himself to become like a ghost. The man introduced himself simply as Ghast and explained to Tethost that a world lied beyond those mountains, and a vast one at that. But there was not only this world, but an entire multiverse to explore and the teachings Ghast could offer through the Path of the Golden Mind could take Tethost farther than he had ever gone before. Tethost sat memorized by what he heard for weeks. He eventually returned to Kespur and declared on his 18th birthday, and the day of his mother's election to post of village leader, that he would be leaving to explore the world around him. Although saddened to hear the news, the village and its elder wished Tethost good luck and offered him what they could from the treasures of the village. And so the travels of Tethost had begun. He spent years wandering the interior of the Dragon Coast, studying all the people, plants, animals, geology and geography of his native land. He eventually made his way to coastal port cities where he saw the ocean for the first time. And this is where he would come to spend the last year of his life. He spent time working all sorts of odd urban jobs, using his skills as a nomad to aid him and he would even spend time on fishing vessels. His greatest pleasure came, though, when he got a job as a deckhand on a trading vessel from Ormen. The sea and the travels alone provided vast amounts of valuable knowledge about Dragon Coast and sated Tethost's wanderlust for a while. He, now however, seeks more knowledge of the Golden Mind and wishes to explore every inch of the Dragon Coast from every angle possible. Motives: Most would describe Tethost as a free spirit. One to wonder the paths of this world and discover everything he can. And this may be true one day. Tethost is still in his youth and by no means has he discovered all of his nomad powers that may one day aid him in his travels. For now he is content to leave no rock unturned and no experience unfelt on the Dragon's Coast. He desires nothing more than to seek out and discover everything his home has to offer and the richness that is obviously contained within its borders. After all, only a year ago Tethost's world was no larger than the borders of the mountains that were his home. There are numerous possibilities and mysteries to be uncovered on the Dragon Coast, and Tethost plans to uncover them all.
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"What frightens us about the carnival, I think, is not that it will come to town. Or that it will leave town, which it always does. What frightens us is the possibility that it will leave forever, and never come back, and take us with it when it goes." ~Charles Unwin, The Manual of Detection |
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Name: Leila Hollowbrooke
Race: Human Class: That Girl (Bard using the Court Bard variant) Age: 13 Alignment: Neutral Description: Leila is a gangly adolescent girl of approximately thirteen years of age (or at least that is how old she is). She has pale skin and nearly platinum blonde hair. She braids the long golden locks into intricate patterns usually (if she can find some spare ones in the park) with some sort of flower. Her facial features are sharp and pointed giving the young girl a near elf-life appearance (minus the ears, naturally). Her thin lips rarely curl into a smile but are constantly on the move. Her eyes are a deep shade of emerald. She often wears a slightly tattered and dirty white frock that is probably one size too small for the young woman. When not wearing that dress, she is often seen in a pair of tan trousers with a red linen shirt that clearly was made for a young man. In this outfit, she often rolls the sleeves up and wears a white sash tightly around her waist. She is rarely seen without some sort of footwear; however, she loves a pair of simple brown flats the most. Notably, she also almost always cares a stuffed pig doll. Often she tucks the trinket into her sash or she carries it in the crook of her arm. The doll itself is a strange amalgamation of cloth patches. Originally a soft pink, the pig’s color has mostly faded and tears have been covered with an assortment of odd colored patches. Leila refers to the doll as Truffle, but many of the younger children that surround her call him Mr. Piggy. A long time ago, Leila removed the back stitching and inserted several sizable rocks into the doll. When need be, Leila wields the doll like a club. More than one disrespectful little brat has learned to respect Mr. Piggy. Personality: Leila is whoever Leila wants to be. She has learned from an early age that people can be manipulated, conned, cajoled, persuaded, or straight ridiculed into doing what you want them to do. One minute Leila can be a perfect little angel and the next she’ll be cheering the fire starters on. She is rarely the first one to jump into anything, but she follows closely on the heels of those who do so she can offer helpful advice or bully the reluctant into coming along. She is rarely truly invested in what is going on. When the winds of changes (or adults) seem to be blowing, Leila will abandon ship the minute things are no longer looking favorable for her. Leila’s team is always the winning time because she rarely sticks around long enough to lose. Despite her what may seem to be a callous heart, Leila has a soft spot for children, animals, and the downtrodden. People who get stabbed in the back by Leila often deserve it. They were probably troublemakers to begin with (ignoring the fact Leila may or may not have coaxed them along); however, she truly cannot tolerate a bully (after all, that is her shtick..or so she would have people think). She holds a passionate interest in the world of adults as well. Although much of the conversation may be beyond her comprehension for the moment, Leila holds onto everything she hears and even mimics some of it in conversation with her peers. The world of grown-ups is slowly starting to fall into place for young Leila. As it does, she is more eager to listen in and pick up more and more information. She often weaves the bits she picks up into the stories that she tells and has gained a bit of a reputation among the children as an excellent storyteller. History:Leila Hollowbrooke was born to a scullery maid, Emma, in a wealthy manor on the outskirts of Tillagiltchuck. No one ever came out and explicitly stated how Leila was conceived, but everyone in the house believed the lord of the manor, Emery Thistle, to be the father. Leila spent these early years in household that was less than receptive to her. The servants (besides her mother) treated her rather poorly and the noble’s family ignored her for the most part. She clung to her mother’s and watched as the world marched right along. Eventually, a nephew of Emery’s came to live with his aunt and uncle. Mikah was the young boys name, and Leila observed that he was able to get basically whatever he by throwing a tantrum or being a sweet angel at the right moment. Leila detested Mikah. He never received the ridicule nor disdain that she did and was by far a more obnoxious child than Leila could hope to be. He also had a nasty habit of terribly mistreating smaller children and the house cat. Leila, however, would not have to live with Mikah for long. Shortly after his arrival and somewhere around Leila’s seventh birthday, Emily died from fever. Leila was quickly sent out of the house and to a small village outside the manor. Leila becomes a little vague with details about her life during the next three years. She may offhandedly mention an incident with a fire-breathing chicken or a how a monstrous bathtub, but rarely will she reveal anything of particular substance. She does mention that she learned very clearly that people are much more willing to help a lost little girl than an orphan. She claims that she liberated Truffles from a particularly tyrannical noble child during this time as well. By the age of eleven, Leila had found her way to Tillagiltchuck. She spent a few months on the streets telling stories to people for the occasional copper. She eventually just walked into the Ringworm Orphanage for Ugly and Unwanted Children. She sat down and started telling her stories to the children and was generally very well received. It took the staff a day or two for the staff to notice they had a particularly popular new resident (at least with the young children). Although a little older than the average resident, Leila was allowed to stay for a year or so before she was once again turned out onto the street. She has been invited back by Headmaster Ignovart on numerous occasions to share her stories with the children. She gladly has accepted every invitation and other odd job she can, but Leila spends most of her days telling stories in taverns for coins.
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"What frightens us about the carnival, I think, is not that it will come to town. Or that it will leave town, which it always does. What frightens us is the possibility that it will leave forever, and never come back, and take us with it when it goes." ~Charles Unwin, The Manual of Detection |
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__________________
"What frightens us about the carnival, I think, is not that it will come to town. Or that it will leave town, which it always does. What frightens us is the possibility that it will leave forever, and never come back, and take us with it when it goes." ~Charles Unwin, The Manual of Detection |
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