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Old Jan 11th, 2021, 01:42 AM
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Pathfinder: Kingmaker

Game NamePathfinder: Kingmaker
Game SystemPathfinder
ThemeSmall Kingdom Needs Help
FlavourKingdom Building, Adventure, Advisors to the Queen
Plot SummaryApplications open until February 5th


Be it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule. The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect. In accordance for providing a stable nation to the south of central Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial. So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.


The Stolen Lands have had numerous countries try to settle them over the years. The Nation of Taldor was the first, followed by Brevoy and numerous other members of The River Kingdoms. The Most recent person to come along is Merina Istara who, at the request of Brevoy, came into the Stolen Lands and defeated the Bandit King. After that she named her kingdom Tazlford and set up a town called Fairhaven at the former Bandit King's outpost.

This is where you come in. You know Merina Istara in some way and have come to Fairhaven to aid her and help guide this fledgling Kingdom.



Who is Merina Istara?Merina Istara is an Elven Sorceress of some renown and capability. She has been living on Golarian for nearly 300 years and traveled to nearly every part of it. Her hair is pure white and she tends to speak softly. She is known to have performed numerous good deeds and yet she knows she is getting a bit old and wishes to leave a true lasting legacy in the world. She has decided that creating a good Kingdom in The River Kingdoms will ensure a better world.


Her personality is one of kindness and forgiveness. She has been known to forgive people who have tried to harm her and often tends a bit towards mercy on her foes. The only rare times she will act in true anger is for the utter worst of crimes.


Character Creation: As Always please do not roll dice in this thread
Name:
Age:
Class:
Role: (Possible Roles include, but are not limited to Treasurer, Diplomat, High Priest, Marshal, Warden, Spymaster, Treasurer, Councilor)
Description: Pictures are acceptable but I do expect words as well
Bio:
How do you know Merina Istara: You may include this in your bio


Questions and Answers
This adventure is for 4-5 PCs of 4th level

15 Point buy, 4,000 GP

One Trait and a Second with a disadvantage.

Hi everyone I'm trying again to DM a game. This follows the Pathfinder: Kingmaker modules starting at the second module. There will be changes from the Modules and from the PC game.

There will be three main RP areas.
1) The Kingdom and how it is run: Here you will be presented with various options by the queen and will decide what things your characters will do and what you'll have NPC's do The focus here will be more on advising the Queen on various Issues and Deciding which ones your characters will deal with and which ones NPC's will deal with. I'm not going to focus on building points, where the docks ought to be built, and that sort of thing. The issues that come up here will be ones that each character might be interested in solving and yet at the same time may need the entire party to handle or you can decide to send a team in to handle it. There will always be at least one more item than available NPC teams.

 

2) Main Area: Here will be where you and the other PC's go on the missions you have decided to take

3) Personal Thread: Here you may go on your own missions or do your assigned job


-Being part of the defeat of the Bandit King/Stag Lord: Yes with the caveat that Queen Istara is starting at 15th level so be reminded of how different it would be between a 4th level and 15th...

-Allowed materials: Anything from https://aonprd.com/

-Surrounding area is the River Kingdoms: https://pathfinder.fandom.com/wiki/River_Kingdoms

- Firearms: Golarian is in the "Early" stage of firearms development anything more advanced will require some good explanation

- Alignment: Whatever you like as long as you can get along with other party members and keep The Queen happy.

- Feat Tax: No

- There is currently little in the way of infrastructure.

- In the last couple years (2-3) the Queen toppled the bandits.

- People are beginning to settle new communities and are arriving to seek their fortunes.

- There is a whole lot of room for your character's ideas to be put in place whether it be establishing a religion, starting new trade routes, running one of the new towns, and more.


Application table
Player Character Race Class Governmental role(s) Status
Delpinator Nathanyellkelly Half-elf Ranger - WIP
Arjuna332 Durya Silverfan Half-orc Monk Warden Complete
Seekr34 Damon Downe Dhampir Rogue Spymaster Complete
Preacherwolf Ursus Etiam Elf Druid Doctor/Councilor/Worships ErastilHigh Priest Complete
Mrjoegangles Grym Banefinn Human Wizard Magister/Spymaster/Warden Complete
Noblestride Brundig Coincounter Dwarf Fighter/Inquisitor Treasurer/Spymaster Complete
Dbaque Calvin Ellison Aasimar Unchained Summoner Councilor/Diplomat/Warden Complete
Sirviantis Golarion Severineas Elf Arcanist Treasurer/Warden Complete
SelfAwareNPC 'Doc' Abner Halloway Halfling Cavalier Warden Complete
Classic Gamer Maximiliam Wonder Halfling Bard Diplomat Complete
Clawsome Barakas Urzog Half-Orc Inquisitor Diplomat/High Priest/Enforcer/Investigator Complete
Keweheri Molos Zoren Tiefling Rogue/Magus Warden, Spymaster, Treasurer, Councilor, Minister of antiquities, Master of adventure Complete
Taleteller50 Cookie Goblin Witch Chef Complete
FunnyValentine Solomon Sarentil Human Oracle Complete 
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Last edited by Ysolde; Feb 3rd, 2021 at 12:18 PM.
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Old Jan 11th, 2021, 03:33 AM
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Name: nathanyellkelly
Age: 25
Class: ranger
Role: warden
Description: Brown shoulder-length hair lays easily over a slender body. Semi-pointed ears poke out giving just a glimpse of his half-elf nature. His clothes are simple and patched with furs. He has a sash across his chest with a dagger and other survival gear.
Bio: I was born in the stolen lands. Life was hard but we learned to survive. mother and father worked the lands I did what I could though I was sent out young to help the traders carry gear. I learned to hunt by watching and working. I honed my skill and was trained with my dagger to kill quick and clean. clean skin is worth much more than a slashed one. I came back after training and my parents were gone leaving only a letter to find merina Istra and she would see to me having work and the opportunity for a better life. I looked into her and learned of a new kingdom forming. Being a warden seemed to work given his current skills though the possibility to gain wealth and perhaps learn more of his parents relationship to merina could be explored.
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Old Jan 11th, 2021, 05:02 AM
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On what level our character would be?
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Old Jan 11th, 2021, 06:42 AM
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I'm interested, though at what level do our characters start with?
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Old Jan 11th, 2021, 07:11 AM
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Durya Silverfang
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Name: Durya Silverfang

Age: 27

Class: Monk of Four Winds ArchetypeMonk 4

Race: Human-Raised alternate racial trait, gaining human racial trait, replacing orc ferocity and weapon familiarity.Half-Orc

Alignment: Lawful Neutral

Role: Warden

Description: Standing at 5'11" and grey-skinned, Durya is a female half-orc with a rather stern and humorless disposition. Being a monk, she sees no need to wear any protective attire, even resorting to wear a rather revealing leotard that allows greater mobility and doesn't restrict her movements. Despite being a half-orc, she seems to have more human features, making her seem more like an elf with strange skin condition and tusks. Moreover, her training as a monk seems to have extinguished any trace of her more brutish attributes from her orcish heritage.

Bio: Durya never knew her birth parents as she was found by a pair of wandering monks, shrouded in worn blanket and crying. Despite her orcish features, the monks were willing to take her in and brought her back to the monastery, where she was taken care of by the monks there. Named Durya, she grew up alongside other children in the monastery, and she began wondering about why she was different compared to the other children. Once she learned of her heritage, she was wracked with guilt, knowing that she would never be able to fit in.

Despite learning of her heritage, her life went on. She started to live a monastic life, training herself to one among the monks in the monastery. She sought to achieve enlightenment, but she felt like she hadn't achieved much in her life and as she grew older, she had decided to leave the monastery so that she could learn more about herself and help herself to grow. During her journey, she encountered an elven sorceress named Merina Istara, and after receiving some help from her in a near-death occurrence, Durya swore to follow Merina and assist her in any way she could in order to repay her.

She also learned of Merina Istara's mission at the Stolen Lands, and still indebted to her, Durya assisted her in any way she could, and once Merina managed to establish a kingdom of her own, she also swore to serve the new queen in her own way. While she might have no experience in administration, Durya's skill and knowledge could be useful in making sure that the new kingdom could thrive.
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Last edited by Arjuna332; Jan 21st, 2021 at 11:03 PM.
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Old Jan 11th, 2021, 01:10 PM
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Hey, Ysolde.

The PCs would have had no involvement with helping defeat the Bandit King/Stag Lord? All show up afterward to Fairhaven offering their services?

For places that the PCs might have been, what are some of the other surrounding potentates at this time (other than Brevoy and Restov to the north)?

Echoing the question about starting level. Also, usual questions about classes/races/sources?
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Old Jan 11th, 2021, 02:29 PM
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Quote:
Originally Posted by Xildur View Post
On what level our character would be?
4th level sorry about that.
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Old Jan 11th, 2021, 02:38 PM
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Quote:
Originally Posted by dbaque View Post
The PCs would have had no involvement with helping defeat the Bandit King/Stag Lord? All show up afterward to Fairhaven offering their services?

For places that the PCs might have been, what are some of the other surrounding potentates at this time (other than Brevoy and Restov to the north)?

Echoing the question about starting level. Also, usual questions about classes/races/sources?
Being part of the defeat of the Bandit King/Stag Lord: Yes with the caveat that Queen Istara is starting at 15th level so be reminded of how different it would be between a 4th level and 15th...

Allowed materials: Anything from https://aonprd.com/
Surrounding area is the River Kingdoms: https://pathfinder.fandom.com/wiki/River_Kingdoms
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Old Jan 11th, 2021, 03:34 PM
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I'm quite interested in this. I've got an idea, admittedly a rather silly one, but I just want ask for clarity. I know you've said you'll accept anything on Archives of Nethys, but does that include firearms and crafting rules? and will you accept someone of LE alignment?
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Old Jan 11th, 2021, 04:25 PM
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Quote:
Originally Posted by Preacherwolf View Post
I'm quite interested in this. I've got an idea, admittedly a rather silly one, but I just want ask for clarity. I know you've said you'll accept anything on Archives of Nethys, but does that include firearms and crafting rules? and will you accept someone of LE alignment?
Golarion is in the "Early" phase of Firearms Development so anything more advanced would need some explanation. As for alignments I'll be honest and say I generally dislike using them so be what you want as long as it works with the rest of the party and you can keep yourself employed by The Queen.
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Old Jan 11th, 2021, 04:40 PM
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Quote:
Originally Posted by Ysolde View Post
Golarion is in the "Early" phase of Firearms Development so anything more advanced would need some explanation. As for alignments I'll be honest and say I generally dislike using them so be what you want as long as it works with the rest of the party and you can keep yourself employed by The Queen.
Excellent, I really hadn't planned on using more than early pistols anyway and I only ask about alignment because the archetype I'm thinking of using demands I be LE. I'll post a proper application later on today we I get the chance
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Old Jan 11th, 2021, 05:01 PM
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Name: Damon Downe
Age: 115
Race: Dhampir
Class: 4th level Rogue (unchained)
Role: Spymaster
Description: He stands at six feet even, jet black hair, just past his shoulders in length. At times, he’ll have it in a ponytail. Dark eyes and a goatee. Dressed in all black, Black chain shirt or rather a high quality chain shirt, a black shirt & vest and matching black pants designed for simplicity and mobility. Knee high boots. A dagger sheathed at each thigh and rib. A bow at his back and a sword at his side.
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Personality: He carries himself well with confidence, gets along well with others, although he has trouble trusting them. Seems many are friendly for a price or have a hidden agenda. He does not get overly excited, staying calm through most situations. He tries to be a even-tempered man, if anyone cross him, he will be marked. At the same time though, once you have him for a friend, you got a friend for life. One thing he hides is his race, more often than not, bad things happens when others find out what race he is.

Bio:
 


How do you know Merina Istara: Now he was in a bind, most of the time, when he reveals himself, no matter what good things he did or is, he either gets shunned, run out of town, or worse, they try to kill him on the spot, especially a few paladins who seem to go crazy of the undead. While she patiently waited, Damon took a deep breath, rose from the chair and stood against the wall like a caged animal, frighten and ready to fight. The way he stood, the queen became concerned but had her guards to stand down. Damon then told her what he was and a bit about his life.
The Queen and the guard’s eyes lit up and looked each other. To his surprise, she just nodded and told him to sit and offered him some wine she had on the table. Turns out, she not only heard of his kind but met his kind as well. They talked for awhile and then she had an idea. Some of her people may not accept him, but she knew who would. She wrote a letter and gave it to him. She told him if you want to be somewhere to be respected and have a place to call home, he was to meet Merina Istara and told him about her and what she was doing.
Well, Damon excepted, he thought why not? The Queen would send word to Merina of his coming, so he set out north to Narmarches in the River Kingdoms. When he arrived, she was fighting the Bandit King and he helped out the best he could. The Kingdom Tatzlford was then formed after the war. Then helped set a town up they named Fairhaven. Merina and Damon talked, Merina trusted him and had the favor of Queen Telandia as well. She also liked that he wouldn’t age so quickly. Damon agreed to stay and help however he could.
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Leaning against the wall, watching the others rush by him, he grins. "Go ahead, go get that treasure that's laying there. Be more for me after you die."

Last edited by Seekr34; Jan 14th, 2021 at 08:06 PM.
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Old Jan 11th, 2021, 05:31 PM
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Always wanted to play this campaign beyond the first few scenes, grabbing a spot for my application.

EDIT: have to withdraw my application for now. Good luck to everyone!

Last edited by SinnerBeta; Jan 16th, 2021 at 07:25 PM.
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Old Jan 11th, 2021, 06:18 PM
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Ursus Etiam
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Name: Ursus Etiam
Age: 145
Race: Elf
Class: With the Restorer archetypeDruid
Role: Doctor/Councilor/High Priest of Erastil

Description: Ursus strikes an opposing figure for such a mild mannered person. Pitch black eyes with no expression, long dark hair and an equally long beard that's some how well kept all sitting atop a six foot solid frame of muscle and little waste. You could easily mistake Ursus as a barbarian or tribal warrior, but they are soft spoken with good manners and only carries a quarterstaff to assist in walking and not for attack.

Bio: Ursus was raised by bears, that alone really sets the tone for his childhood. He wasn't raised by actual bears of course, but druids who spent most of their time wild shaped as bears. It made for an interesting childhood as you saw your mother both as a human female, but also as a just as easily recognizable female bear. It was Ursus' parent who first instilled his duty to nature, to Erastil and to his fellow people. His parents were healers and past down the healing art to him.

Ursus' family schooled him in the ways of druids and healers that had been past on throughout the generations of the druids living in the Verduran Forest. Teaching him of how to heal the wounds of others and of animals while also training him in the arts herbology and druidic magic. The druids of Verduran Forest have a lot of autonomy and his parent made sure that Ursus' was instilled with a sense of duty so as not to abuse his position. For his part, Ursus took to all of this like a pig to mud. He reveled in his studies and sought to learn all he could about the forest and the beasts within and he become a devout follower of Erastil believing wholeheartedly in his teachings.

Unfortunately Ursus became a little too devout and solitary. He became concerned with his part of the forest and only his part of the forest, believing that anything outside of it was a waste time that could otherwise be spent serving Eratil and honing his craft. For almost a full century he spent in virtual isolation, barely interacting with any non-animal life apart from his parents. He spent his time mostly talking to animals and seeing to his patch of forest and oblivious to anything beyond it, even other parts of the forest. Its why the hydra took him by surprise as much as it did.

Having ignored the warnings and pleas from others, Ursus was utterly unprepared to face such a beast. But his lack of knowledge did not dull his confidence at all, he believed the beast could be calmed just like any other he set out to face it. But his skills had only grown so far, and in his solitary learning he had barely scratch the surface. His attempted ending in dismal failure and only served to provoke the beast. Ursus tried to fight it but once again, his skills were sorely lacking. The beast managed to pin him but just before the killing blow several burst of flame erupted upon it. His parents and an elven sorceress he had never seen before had arrived and began to fight the enraged Hydra, their skills being an equal match for it. Wounded and bleeding profusely, Ursus called out to not kill the beast and surprisingly the Elf drove it away just as Ursus passed out from his wounds.

He awoke in his parents care who explained the elf was Merina Istara, an old friend and collegue of theirs. She was chasing the hydra in order to put a stop to its rampage and had called upon them to assit, given their knowledge of the area and being powerful druids in their own right. While they were kind, there was a distinct edge to their words. A sense of scolding and admonishment. They were disappointed in their son for the way he acted and his presumption of power and skill he had yet to even loosely grasp. Ursus wanted to argue that he had things under control and knew exactly what he was doing but the words died in his throat. His parents were right, he knew nothing about the world, the extent of its threat and wildlife.

While Ursus recovered, he made plans. It was time for him to leave his forest and travel the world and actually learn about it. He packed lightly and left without barely a word to his parents, only a note explaining his motives and reasons. He couldn't face them with the shame he had inside himself. He started to travel the continent, slowly, methodically, stopping here and there for a month or two learning about each creature and the people there. He started to realise just how little he actually knew about the world. Along his travels he heard that Merina Istara victory over the Bandit King in the Stolen Lands and her fledgling kingdom. He immeditely started to make his way there, still stopping along the way where he could find new creatures and people. Eventually finding his way to the new kingdom, ready to help Istara and repay her for the kindness and service she paid him all those years ago

How do you know Merina Istara: She saved Ursus' life. A hydra had wondered into his homelands and Ursus tried to calm the beast and send it on its way. It ended horribly for him but Merina intervened and drove away the beast, without killing it.

Last edited by Preacherwolf; Jan 21st, 2021 at 03:40 PM. Reason: complete change in submission
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Old Jan 11th, 2021, 07:16 PM
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Grym Banefinn
Class: Wizard of the Transmution (Shapechange) School.
Race: Human
Age: 28
Role(s): Magister, Spymaster, Warden (Str/Int based and transmutation makes him excellent at disguises)
Alignment: Neutral Good
Physical Description: A large mass of corded rippling muscles formed into a shape not dissimilar from that of a human male, though proportionally too large, Grym is physical perfection from head to toe. Even the scars that decorate his face and body do little to mar and only serve to better highlight his good looks and tight physique. Finishing his look is his carefully maintained and styled hair, and expensively tailored outfits. Grym believes that a man must always look and act his best if he is to achieve the pinnacle of greatness that all long for.
Personality: Bold, Brazen, Brash, and a Bastard above all else Grym is a hotheaded man who never backs down from a fight, and will usually start one if nothing exciting is going on. Beyond his flaws though Grym is upfront and brutally honest to those around him, and as steadfast a friend as you could hope for in these troubled times. While his work keeps him close to places known for vice: Alcohol and women being popular pastimes at the bars he is employed at as a bouncer, and all manner of illegal goods and services being offered at the underground fighting pits, Grym himself doesn’t pay much mind to such things. More concerned as he is with training and perfecting his magical and martial arts.
Bio:
 

How do you know Merina Istara: When first banished and struggling to find his way a chance encounter with the sorceress is what set Grym on his path of physical and mental perfection. The kind words and earnest advice from what he thought was just a simple stranger remains tethered to his soul, strengthening his heart even now. When Grym learned of Merina Istara’s mission upon his arrival in the Stolen Lands he rushed to be of service without hesitation. For a chance to repay a kindness and make his mark was not something the mage was willing to squander.

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Last edited by Mrjoegangles; Jan 11th, 2021 at 07:22 PM.
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