PF-1e Sic semper tyrannis - RPG Crossing
RPG Crossing Home Forums Create An Account! Site Rules & Help

RPG Crossing
twitter facebook mastodon bluesky

Notices

Reply
 
Thread Tools
  #1  
Old Oct 1st, 2024, 09:01 AM
Anarchy's Avatar
Anarchy Anarchy is offline
Cthulhu's BFF
 
Tools
User Statistics
Last Visit: Oct 6th, 2024
RPXP: 2320
Anarchy Anarchy Anarchy Anarchy Anarchy Anarchy Anarchy Anarchy Anarchy Anarchy Anarchy
Posts: 1,093
Sic semper tyrannis

Game Name
SIC SEMPER TYRANNIS
Game SystemPathfinder 1e
Campaign SettingForgotten Realms
Flavour & ThemeAmalgamating roll and roleplay within an eclectic melange of light, cool, serious, light-hearted, gritty, comedic, and possibly the rather rare gibbering horror that slithers forth from the bowels of the Abyss.
Taken

Welcome to Toril, an ancient world festooned with the ruins of fallen empires, fantastic creatures, hidden treasures, and mysterious magics. Orbiting around this world is one moon named Selūne, and a cluster of asteroids, known as the Tears of Selūne. Toril occupies the central “trunk” of the Material Plane, the tree-like structure of the cosmology branching out to 26 Outer Planes where dozens of gods are found. Some of these gods are paragons of infinite goodness and others, like the dark goddess Lolth, are only appeased by sycophantic worship by their adherents and blood sacrifices.

The westernmost portion of Toril’s central supercontinent is Faerūn, a diverse landscape inhabited by numerous races and cultures, and dangers aplenty, such as giants, goblins, bandits, dragons, ogres, and demons. Settlements, such as Waterdeep, Baldur's Gate, and Ten Towns, are places where both churches and thieves guilds prosper, places of both wealth and poverty, corruption and goodness, opportunities and pitfalls, weal and woe.

'neath the surface is another world, the claustrophobic Underdark, where subterranean creatures have adapted to the eternal darkness, making their homes amongst magma, stone, and twisting tunnels. Only the bravest or most foolhardy would wend their way about where pitiless monsters such as Illithids, Duergar, and the wicked Drow dwell. Most that step foot into the Underdark are never heard from again.

Adventure awaits for those who seek it, and it is from these meagre beginnings that you begin your ascension to bardic immortality.

The year is 1351 Dalereckoning, "The Year of the Crown".

This is your story.

Game Information
  • Posting: This game will be fast paced. Please only apply to this game if you can commit to 5 substantive in-character posts per weekdaily in-character posts Monday through Friday. If something comes up that affects your ability to post, then please courteously drop a quick OOC post to help keep the game moving at a pace.
  • Rule of Cool: An awesome scene, festooned with silly antics and swashbuckling acrobatics, is far more interesting for our collaborative little fun fest than just throwing dice at one other. Rules tend to bend for those that act to move the story forward whilst stopping at the edge of what has been established within the scene, and rewards are accrued much faster for those that really put in the time and energy.
  • Theatre of Mind: The scene will be described, rather than using hexagonal maps. Do your best to act based on your understanding of the scene, explaining your intention, and I'll try my best to work with you.
  • Group Initiative: I roll initiative in private for both sides and "tag" everyone to let them know we are now in combat rounds, e.g. "[Tag PCs, Round 1]" leaving you free to post at any point as is normal for your daily post. I resolve your actions in my next post and post evil's actions, tag the PCs for round 2, and the merry-go-round spins anew. tl;dr Write your daily in-character post as normal in the ~24 hour time period between my posts, even in combat.
  • Group: Seeking those players that wish to work within and contribute to the group, and stick together as a team.
  • Progression: Consistent engaged and engaging roleplay on your behalf will progress all of you at a rapid rate level-wise. Experience will be earned for every in-game post and awarded weekly. Bonus experience and a Hero Point will provided for those that post every day across the week.
  • Decision: Application Deadline is TBD taking ~4 applicants.

Character Generation
  • SRD: Our sole reference for this game will be the Archives of Nethys SRD found here: Link
  • Level: 1
  • Races: Any of the Core Races (Dwarf, Elf, Gnome, Half-Elf, Halfling, Half-Orc, Human). Feel free to tailor your character with Subraces (no Drow blood in your lineage), Alternate Racial Traits and Favoured Class Options
  • Classes: Any of the Classes available, minus classes that are more modern like gunslinger, as firearms do not exist in this world, and using the Unchained versions only.
  • Ability Score Array: 17, 15, 13, 12, 10, 10.
  • Hit Points: Maximum for all levels.
  • Skills: Background Skills are available to all characters.
  • Starting Wealth: Maximum for your class.
  • Traits: Player Characters are allowed 2 non-Campaign specific Traits, and may take a Drawback to earn a 3rd trait.
  • Hero Points: Hero points are active, you start with 1.
  • Deities: Find the closest deity from the Forgotten Realms' pantheon, but use the Domains, favourite weapon, et cetera from your chosen Pathfinder deity. If you need assistance please reach out.

Applications
  • Name:
  • Race:
  • Class:
  • Alignment: Any, these concepts are a device to flesh out the character and not man-forged manacles that dictate all behaviour (Paladin applicants, please take note). You're making a character that can get along with the rest of the group and have reasons to adventure with the others.
  • Age: Those that wish to start their character middle aged or venerable may do so for roleplaying purposes without bonuses for advanced age.
  • Physical Description:
  • Picture: Find a picture for your character that looks like a portrait or photograph that would be found on the cover of a FR novel, and post of a reasonable size.
  • Disposition/Personality:
  • Background: Backgrounds are to be kept skirt-length; short enough to be eye-catching but long enough to cover the important stuff.
  • Character Sheet Link:


Please post in this thread to let me know when your character is ready for review. I will be fielding questions and checking over applications on weekends.

Last edited by Anarchy; Yesterday at 11:42 PM.
Reply With Quote
  #2  
Old Oct 1st, 2024, 12:28 PM
MrD's Avatar
MrD MrD is online now
Give it up perp!
 
Tools
User Statistics
Last Visit: Oct 6th, 2024
RPXP: 13687
MrD MrD MrD MrD MrD MrD MrD MrD MrD MrD MrD
Posts: 5,276
Name: Granite Block

Race: Half Orc

Class: Barbarian

Alignment: CN.

Age: 30

Physical Description: Standing at 6' 8'' Granite is an imposing figure. A life of gladiatorial combat has left him heavily muscled and crisscrossed with scars. His skin is a mottled green and shimmers with flecks of mica and feldspar which became irrevocably embedded in the surface of his skin due to some wayward magic at his birth. This abnormality is where he gets his name from and also the reason his mother sold him to a slaver whilst still a babe in arms.

Disposition/Personality: Granite would say - "There is no problem that can't be overcome by first killing the problem." Not the most intelligent having never received any formal education he is however a tactically astute warrior. Sold to a gladiatorial circus as a babe he's spent most of his life in and around the fighting arenas, learning his trade from the best of the best. He is fiercely loyal to those who fight alongside him. He is respectful of all those who would stand and fight against him. He despises cowardice. He distrusts those who would use words as weapons - wizards, sorcerers, politicians, academics etc. Civilization is built on words and as such he struggles - since leaving the Circus - to exist amongst civilized people - too many words oft times make things too complicated. Complicated frustrates him and too much frustration can make him blow his top. Those who know him well know when to stop talking and give him some space.

Background: A piece of wayward magic from an aging shaman at his name-giving ceremony left Granite's skin resembling the piece of rock from which he got his name. His green-hued skin shimmers with the flecks of mica and feldspar embedded within it. The accident, while totally the doing of the aging shaman, was seen as less than auspicious for the family involved. While the baby remained, the family was deemed 'tainted'. Granite’s mother took it upon herself to secretly sell the infant to a caravan of slavers, later telling the clan he was taken in the night by the gods who'd cursed him. The slavers subsequently sold the child to Valdheim’s traveling gladiatorial circus.

Twenty or so years later, Granite had grown into a formidable warrior, fighting and remaining undefeated in over seven hundred contests. During this time, he began the habit of collecting the small stones, which he wears in a leather pouch around his neck. Whenever a worthy opponent died by his hand or a fellow warrior died at his side, he would choose a stone from where they fell and then add it to his pouch of souls, lest he forget those worthy of the fight.

Finally, one day, Valdheim came to him and, as was tradition after so many successful fights, gave Granite his freedom. Given the gift of a sword and a purse full of coin, he was left at a crossroads where he watched the circus caravan, his life for over twenty years, move away into the sunset. Free for the first time, he struggled with the social nuances of the civilized world and stumbled from one place to another, often using his strength and fighting prowess to gain employment—as a protector, then as a mercenary, as a thief, and as an assassin. He finally fell in with a pirate crew operating on the Sea of Swords under the command of the infamous female pirate Reda Stormrage. An outcast half-orc herself, Reda and Granite enjoyed a bountiful and bloody relationship that lasted several years until, betrayed by a member of her crew in a raid on the Temple of Selūne, Reda died at Granite's side while fighting to escape. Granite took the bloodstone she wore around her neck and added it to his pouch of souls.

 

__________________
"Time Zone GMT+0"

Last edited by MrD; Oct 2nd, 2024 at 05:04 AM.
Reply With Quote
  #3  
Old Oct 1st, 2024, 01:51 PM
triedtherest's Avatar
triedtherest triedtherest is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Oct 6th, 2024
RPXP: 7912
triedtherest triedtherest triedtherest triedtherest triedtherest triedtherest triedtherest triedtherest triedtherest triedtherest triedtherest
Posts: 5,254
Would you be open to Saint Dionysus being a stand-in for Cayden Cailean?

Obviously he would be Lawful (or Neutral) as opposed to Chaotic Good.

Last edited by triedtherest; Oct 1st, 2024 at 01:56 PM.
Reply With Quote
  #4  
Old Oct 1st, 2024, 04:36 PM
triedtherest's Avatar
triedtherest triedtherest is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Oct 6th, 2024
RPXP: 7912
triedtherest triedtherest triedtherest triedtherest triedtherest triedtherest triedtherest triedtherest triedtherest triedtherest triedtherest
Posts: 5,254
Father Bertram Bellows
left-aligned image

Name: Father Bertram Bellows

Race: Human

Class: Cleric of Saint Dionysus

Alignment: Neutral Good

Age: 47

Physical Description: An overweight, and wrinkled human in his later-middle years of life, with a partially shaved head (Tonsure), red-faced (from years of drinking), clad in well-worn holy vestments. Usually smiling, as little can shake his optimistic attitude. He always tries to help those in need, no matter what the personal cost may be to himself. He drinks FAR too often, and at every opportunity.

Disposition/Personality: He is a merry and sociable Friar, fond of good drink and good company, not easily angered. Knows that not all problems in the world can be settled by everyone working out their differences over a drink, but that won't stop him from trying! Is a sociable fellow, because drinking on your own is no fun.....well, less fun anyway! More of a follower than a leader, as he knows that a good leader cannot be everyone's friend, which is what he wants to be. He is always on hand to give any obvious Leaders any help or advice they need, as well as by getting them to relax in the only way he knows how!

Background:
Born to a tavern-owning ex-soldier in central Cold Lands. He was the middle sibling of five, two older brothers, and two younger sisters. From a young age, Bertram wanted nothing more than to craft and serve the most delectable beverages in existence. The family tradition was that the first son would serve in the military first then inherit the majority of the family estate, the second son (If there was one) would join the Church of Ilmater once they had come of Age, and if a third son was born (which did not happen very often) then he would...have to find his own way in the world. There were no traditions about daughters.

Bertram would have been fine with the arrangement, he had a plan to set up a small brewery/distillery and sell high class Ale and Spirits to the better class of Inns and Taverns, maybe even going on to own his own tavern one day, then something terrible happened! Bertram's oldest brother returned home from the military earlier than expected...he was dead!

Mourning can bring a family together, not so with Bertram's. At the Wake, their Father announced that the Second Born would now spend a single term of military service and then come home to learn the family business, while Borkin would become an Initiate and dedicate himself to the tenets of Lord Ilmater (which would involve a lot of abstinence and prayer!)

Would. He. Hell!

With Malicious Compliance firmly in mind, Bertram set off to join the Order of Saint Dionysus, at the time a relatively unknown and minor religious order of Ilmater that followed the teachings of Saint Dionysus, sometimes called "The Drunk God" and whose followers frequently followed their Patrons example. This is not to say that the Order's Clergy were not also proactive in distributing their teachings to the people, which often included not just the healing and spiritual support normally expected of goodly clerics but to brewing and distribution of alcohol to those who required. Bertram has been one of the Order's best Draymen for the past couple of decades, delivering the Order's Ale and Wine all over Faerun, a job that he enjoys to this day....


 

Last edited by triedtherest; Today at 10:09 AM.
Reply With Quote
  #5  
Old Oct 1st, 2024, 06:15 PM
Admin Dirk's Avatar
Admin Dirk Admin Dirk is offline
Methuselah of DnD
 
Tools
User Statistics
Last Visit: Oct 6th, 2024
RPXP: 92051
Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk
Posts: 62,748
Interest removed. Thanks for offering a pf game though. Need more gms to do this.
Reply With Quote
  #6  
Old Oct 1st, 2024, 10:31 PM
Howling Winds of Howling Winds of is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Oct 4th, 2024
RPXP: 3088
Howling Winds of Howling Winds of Howling Winds of Howling Winds of Howling Winds of Howling Winds of Howling Winds of Howling Winds of Howling Winds of Howling Winds of Howling Winds of
Posts: 1,889
Interest Place holder

Application - WIPName:
Race:
Class:
Alignment: Any, these concepts are a device to flesh out the character and not man-forged manacles that dictate all behaviour (Paladin applicants, please take note). You're making a character that can get along with the rest of the group and have reasons to adventure with the others.
Age: Those that wish to start their character middle aged or venerable may do so for roleplaying purposes without bonuses for advanced age.
Physical Description:
Picture: Find a picture for your character that looks like a portrait or photograph that would be found on the cover of a FR novel, and post of a reasonable size.
Disposition/Personality:
Background: Backgrounds are to be kept skirt-length; short enough to be eye-catching but long enough to cover the important stuff.
Character Sheet Link:
Reply With Quote
  #7  
Old Oct 2nd, 2024, 09:37 AM
Remorazz's Avatar
Remorazz Remorazz is offline
Community Supporter
 
Tools
User Statistics
Last Visit: Oct 5th, 2024
RPXP: 596
Remorazz Remorazz Remorazz Remorazz Remorazz Remorazz
Posts: 651
How married are we to the 5 posts per week?

It's not the writing, it's reading daily the whole party's posts that feels a lot...
__________________
Away on a trip until 7/10/24

Will read posts but probably not answer until Monday
Reply With Quote
  #8  
Old Oct 2nd, 2024, 12:48 PM
Admin Dirk's Avatar
Admin Dirk Admin Dirk is offline
Methuselah of DnD
 
Tools
User Statistics
Last Visit: Oct 6th, 2024
RPXP: 92051
Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk
Posts: 62,748
Question: You say that the Nethys link is the only source for SRD/information.

So that means, no archetypes for any classes?
__________________
"Go Chiefs." --- Raylorne
Aside from RPG, I collect used postage Stamps, Some Coins (quarters), and 1/6th Scale military Figures. Let's talk!
Reply With Quote
  #9  
Old Oct 3rd, 2024, 10:52 AM
Hound's Avatar
Hound Hound is offline
The Canadian Master Jedi
 
Tools
User Statistics
Last Visit: Oct 6th, 2024
RPXP: 17355
Hound Hound Hound Hound Hound Hound Hound Hound Hound Hound Hound
Posts: 5,786
I'm preparing an application at the moment. I want to play a sorcerer who was raised as a merchant and discovered his talent and is trying to combine his skills to make a big profit.

Unfortunately, I'm really struggling with my skill points. I really want Appraise and Handle animal to represent growing up around animals that drive wagons, and knowing how to estimate the value of items for trade.

So I wanted to ask if you were open to the idea of background skills rule? Where to get an extra 2 skill points

 
__________________
"Transform and roll out!"
Reply With Quote
  #10  
Old Oct 3rd, 2024, 12:43 PM
Hound's Avatar
Hound Hound is offline
The Canadian Master Jedi
 
Tools
User Statistics
Last Visit: Oct 6th, 2024
RPXP: 17355
Hound Hound Hound Hound Hound Hound Hound Hound Hound Hound Hound
Posts: 5,786
Marcus Goldflek
right-aligned image

Name: Marcus Goldflek
Race: Human
Class: Sorcerer - Arcane Bloodline
Alignment: True Neutral
Age: 20

Physical Description:
Marcus, physically speaking, is average in most regards. He stands at the common height of 5'11, weighting approximately 175 lbs. He is on the lean skinny side, but has a slight stomach from general lack of hard exercise and easy access to good food for most of his life. His thick, well maintained hair is a dark brown, kept relatively short and well maintained along side a meticulously groomed goatee. While wizards study their books, Marcus grooms.

Marcus has steel blue eyes that sparkle in the light(his best feature as far as the ladies are concerned), and his complexation is on the tanned side due to travel, but lacks the heavy sun damage of an outdoor laborer.

While he has no piercings or tattoos, he has a few minors scars here and there. Most of them are so minor that the average person would never notice them, but to Marcus they stand out like a sore thumb. There is one over his left eyebrow from the time his cousin hit him with a stick when they were playing as boys. There is another on the back of his head, hidden by his hair, where he once fell and struck his head as a child while playing a game of tag, and his hands possess several small scars from playing around with animals as a kid.

Disposition/Personality:
Marcus has just 1 very simple rule: You don't mess with him or his friends, and he won't mess with you.

Marcus can be your best friend or your worst enemy and it will entirely rely on how you treat him first. If he has no reason to think otherwise, he will begin every interaction polite and friendly, as any merchant should.

His personal motivation is the same as most people: Earn wealth, fame, and power. He will do plenty of things to obtain these things, but at the end of the day, he wants to be famous, not infamous, so he does have to be careful with the paths he chooses and the perceptions of others.

Background:
Marcus grew up as the eldest son of a well off merchant family. Not so well off that buying a nobility was possible, but well enough that Marcus never went to bed cold or hungry. His entire life, he trained under his father, Tiberius, learning the tricks and tools of the trade. His mother, Helena, primarily focused on taking care of the home, a full time job considering they had at least 2 dozen workers for the estate. Hosting big dinners for important clients was common, yet Helena made each dinner feel special.

When Marcus was coming of age, he began to discover he had a rare, raw talent for arcane magic. His father offered to send Marcus to a wizarding school, but the young man knew that even for their well off family, such a tuition would be extraordinary, verging on the obscene.

Marcus saw it as little more than a waste of money, and instead promised his father to devote any time not spent working on the business to honing his craft. After all, as impressive as magic was, magic alone did not earn money or put food on the table.

This did open up new opportunities for him, however. Being able to use magic made him more keenly aware of adventurers, particularly those who used magic. Whenever one came to the shop, he would quiz them for tips, tricks, hints and any tidbit or kernel of information that might even remotely be helpful.

At some point, Marcus caught the treasure hunter's bug and was soon obsessed with the idea of one day finding an ancient relic or artifact that would, in one fell swoop, make more money in a single day then his father could earn in a 100 life times.

Character Sheet Link: Click Here

Animal Friends: Marcus has three animal friends. Poe the raven, his familiar and best friend, along with Peaches, a well-trained guard god with a light peach colour to her fur, and Bosco an equally well-trained hunting dog.

Family: Mother, Father, 1 little brother, 2 little sisters.
Attached Thumbnails
Click image for larger version

Name:	8-S0D360fL3DjgTlA.png
Views:	55
Size:	359.3 KB
ID:	104550  
__________________
"Transform and roll out!"

Last edited by Hound; Yesterday at 03:01 PM.
Reply With Quote
  #11  
Old Yesterday, 10:44 PM
Anarchy's Avatar
Anarchy Anarchy is offline
Cthulhu's BFF
 
Tools
User Statistics
Last Visit: Oct 6th, 2024
RPXP: 2320
Anarchy Anarchy Anarchy Anarchy Anarchy Anarchy Anarchy Anarchy Anarchy Anarchy Anarchy
Posts: 1,093
All: Doing once overs of sheet to give general feedback and answer questions posed. If your character is totally done then please post that here and I'll give it a final once over when we get a bit closer to decision time.

Quote:
Originally Posted by MrD View Post
Name: Granite Block
Love that picture, and the tie in to mineral embedding to Granite's name. Really a big fan of your turn of phrase as well. My once over of your sheet looked good. Big fan of the tension that Granite's feelings towards cowardly and those who talk in circles, measured by being fiercely loyal, seems like a strong mix for interesting roleplay opportunities.

Very strong application.

Quote:
Originally Posted by triedtherest View Post
Father Bertram Bellows
Name: Father Bertram Bellows
Your writing is ever engaging, and I know you can maintain a maniacal posting rate. I really like the gentle optimism this character would bring to the group, and must admit I snorted with the "Malicious Compliance" line. Intrigued to learn a bit more about the Hallowed Chalice.

Great app overall.

Quote:
Originally Posted by triedtherest View Post
Would you be open to Saint Dionysus being a stand-in for Cayden Cailean?

Obviously he would be Lawful (or Neutral) as opposed to Chaotic Good.
Love it, make it so, every group can benefit from one who delves into more bacchanalian pursuits.

Quote:
Originally Posted by Howling Winds of View Post
Interest Place holder
I very much appreciate the interest.

Quote:
Originally Posted by Remorazz View Post
How married are we to the 5 posts per week?
Alas, I am married to it, and probably a good time to mention that my posts tend to be on the wordy side as I make an effort to address everything the players engage with and paint the heck out of the scene in an attempt to facilitate immersion.

Quote:
Originally Posted by Admin Dirk View Post
Question: You say that the Nethys link is the only source for SRD/information.

So that means, no archetypes for any classes?
It does, yes. This will be a simpler game, sans Archetypes.

Quote:
Originally Posted by Hound View Post
So I wanted to ask if you were open to the idea of background skills rule? Where to get an extra 2 skill points
Definitely, Background Skills are live for this game (as listed on the Archives of Nethys link you provided), and I have updated the original post to reflect that.

Quote:
Originally Posted by Hound View Post
Marcus Goldflek
Name: Marcus Goldflek
Intense pic, I like it, and I absolutely love the titter-worthy "While wizards study their books, Marcus grooms" line. Dig your writing, I feel like I've known Marcus for years.

Strong app~

Last edited by Anarchy; Yesterday at 11:58 PM.
Reply With Quote
  #12  
Old Today, 10:07 AM
triedtherest's Avatar
triedtherest triedtherest is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Oct 6th, 2024
RPXP: 7912
triedtherest triedtherest triedtherest triedtherest triedtherest triedtherest triedtherest triedtherest triedtherest triedtherest triedtherest
Posts: 5,254
The Hallowed Chalice was originally from Adventurers Armory. It is essentially a Holy Symbol in the form of a drinking cup (very appropriate for a Cleric devoted to alcohol) and a Cleric of that Faith can spend a Channel to turn the liquid inside it into a Potion that heals an amount equal to the Channeling used to power it. The contents turn back into their normal state after 24 hours or if it is spilled (his is lidded to prevent the Heresy known as "A spilt drink!")

Thank you for the compliments to both my character and my writing skills. I like to make an effort so your compliments are appreciated.

Father Bertram's Application is complete. I added in his background skills and adjusted his equipment as I had accidentally overspent with the Authoritative Vestments, so I ditched those and gave him a cart and a pair of mules.

He can make every skill check Untrained and with +2 to the roll, due to his Improvisation Feat, which from a Roleplay aspect is representing his age, experience, and his history of travelling, though it was always from a position of safety (hence why he is still low level). Gamewise, this also means he can not only have a chance of making any Skill Check, but also to Aid Another on other Characters checks (with a +3 bonus instead of +2 due to a Trait).

Last edited by triedtherest; Today at 10:08 AM.
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 02:45 PM.
Skin by Birched, making use of original art by paiute.(© 2009-2012)


RPG Crossing, Copyright ©2003 - 2024, RPG Crossing Inc; powered by vBulletin, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd. Template-Modifications by TMB