#1
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Using sounds in your games
Last edited by TheDude4000; Oct 28th, 2022 at 11:18 AM. |
#2
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SFX are fantastic in live-play if handled correctly. They become mostly muted in pbp due to what you mentioned.
If I have to stop reading to open a hyperlink and click play just to hear a three-second >BZzzzZZT!< of someone receiving an electro-shock then it doesn't add much to my reading experience. This also opens the door for the reader to be subjected to ads that might be longer than the clip itself and cause a negative experience (pending on the platform, of course). I've taken to doing what I have in this post and just posting the sound as if from a comic. Doesn't add much but its fun (for me) to do here and there when words are just not coming to me to properly describe the sounds.
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#3
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Very good points. I agree with you. I've had a GM put a link for mood music in at the beginning of a post, but that can be started and played while you're reading. For sound effects, I don't see any way you can do it unobtrusively mid post. Thank you for your thoughts!
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#4
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I think what you did ("BZzzzZZT!") should work wonders. That's exactly how I handled sound-effects in my PBP games.
As a GM, I try to describe every scene with two of the senses (usually sight & sound or sight & smell). In a PBP game, this type of sound effect not only satisfies that requirement, but drives it home. Smell is a lot harder to demonstrate, so words have to suffice. |
#5
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This is a great discussion! I saw this and immediately knew I had to read. I agree that having to open a hyperlink or hit play generally takes me out of the immersion. Doing a text effect, like in a comic, is a good compromise.
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"Before we take on this boss fight, I just want to say: as far as suicide pacts go, this is one of the weirdest. God speed, gentlemen." |
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