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  #16  
Old Sep 11th, 2024, 08:07 PM
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Name: Conlos Zohroxath
Race: Riverkin (Triton)
Class: Rogue (Phantom)
Background: Haunted (Ghosts of Saltmarsh)

Much like his kin and neighbours, Conlos' life was spent on the water, either the sea or in the rivers.
Deeply intertwined were their lives with the waves.
Although the last few years Conlos had spent more time in the rivers than the sea.
The sea made him apprehensive, having been the only survivor of a Kraken attack upon some 8 years before.
Had he been at sea hundreds of times, without incident prior to that day, yes.
And had each of the few voyages since, also been uneventful.
Also yes, but that day had changed him, the frightful moments submerged, fighting the grasp of its tentacles, surrounded by the limp and lifeless bodies of his shipmates.

Conlos was humorous, however sometimes too morbid for common folk. He was calm and still, and generally friendly.
But he'd earned a reputation for being... quirky, often responding to things unseen, and talking of the dead that are still with him.
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Last edited by Kweheri; Sep 11th, 2024 at 11:02 PM.
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  #17  
Old Sep 13th, 2024, 02:38 AM
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Quote:
Originally Posted by rpgveteran View Post
The character ideas are fine so far, but I'd like African tribal names for them, since we are going to adventure in a tropical jungle.
Most jungles are found in Central America, northern South America, western Africa, and Southeast Asia, with the Amazon being the largest. Are you specifically setting the adventure in an African-based environment, or do you just want jungle-themed names?
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  #18  
Old Sep 14th, 2024, 05:00 AM
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@allstarr
Seeing the slowness of the application process (no question because of my slow response), I'm going to push the date to the 22nd.

@TheRatQueen
In my head I had the African theme all along, but forgot to communicate this earlier. The setting's theme is African tropical jungles.
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  #19  
Old Sep 14th, 2024, 11:43 AM
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App
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Name: Jigis Roundstone
Class: Warlock (Celestial)
Race: Riverkin (Triton)
Feats: Magic Initiate (Druid), War Caster
Ability Scores: Str 14, Dex 14, Con 10, Int 8, Wis 14, Cha 16
Background: Sailor

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Last edited by Kshnik; Sep 14th, 2024 at 11:45 AM.
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  #20  
Old Sep 14th, 2024, 02:58 PM
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interesting concept.. would you allow to be a "Merfolk" / Merfolk ? perhaps they are members of the waveborn?

if so, id like to add:


Coralia Shallowtide

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Full Name: Coralia Shallowtide (aka: Cora)
Gender:Female
Race: Merfolk
Occupation (Class): Druid - Circle of the Moon

Physical Description: Cora looks to be in her early 20's with long black hair that flows down her back all the way to her buttocks. Her face is soft and skin pure if not a bit pale looking. Cora's light blue eyes show strong will and determination and seem to radiate nature's beauty from the way they sparkle in the light.

Cora stands at an average stature of about six foot. Cora's beauty not only stands out from her hair and eyes, but also her lithe hourglass figure that ends in a beautiful tail. Her body tone is nice and firm as she shows some signs of muscle but the muscle tones are mostly hidden by her soft skins beauty. Overall, one could estimate her weighing around one hundred and fifty pounds without gear.

To accent her natural looks, Cora wears her mother's necklace with a beautiful white almost transparent shirt that is light and designed for swimming.

Personality: Despite her love and natural affinity of magic. Cora is one curious fish some would say as she enjoys traveling to land. To her there is a whole new world out there that she can reach simply by swimming to it and exiting the waters. She always feels at home in the water, but something else calls to her for adventure. It is this calling that drives her to constantly explore the land and visit cities. One of Cara's Motto's is, "Nature and magic can serve as a key to everything. Life is to be relished and impossible dreams are to be pursued for the sheer wonder of the possibility of their completion. The moon is the symbol of the circle of life, waning and waxing disappearing to reappear in the great cycle."

Background: The sea is full of life and death, but so are things on land. Feeling the call from her Family Heirloom, a single pearl mounted onto a leather neck strap and worn as a necklacenecklace, Cora found herself traveling towards the land as she yearns to explore all the area's where her kind do not travel usually and for good reason, it's hard to move on land when you have a tail. However, she intends to for fill this desire by using the powers that nature provides her as she works to mastering her druid abilities of changing shape.


Last edited by kaylara; Sep 14th, 2024 at 03:34 PM.
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  #21  
Old Sep 14th, 2024, 03:37 PM
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Application
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Name: Llwandel Quenyatia
Gender: Female
Race: Lakefolk (Sea Elf)
Class: Paladin
Background : Sailor
Personality Traits: My friends know they can rely on me, no matter what. I enjoy sailing into new ports and making new friends over a flagon of ale.
Ideal: Respect. The thing that keeps a ship together is respect for the sea.
Bond: I'm loyal to Mother Ocean first, everything else second.
Flaw: Once someone questions my courage, I never back down no matter how dangerous the situation.

Description: A tall, willowy elf woman who has long blue-black hair, sea-green skin, and eyes of light emerald. Her motions are fluid and graceful; even on land she moves as though she were beneath the waves. She wears light clothing and armor that won't drag her down if she's in the water and jewelry made of coral and shells, including the holy symbol around her neck. Two rapiers are strapped to her back, with a dagger tucked in her boot and a throwing net hanging from her belt.

Personality: Many paladins who revere Mother Ocean take on certain aspects of Her personality; Llwandel tends to represent the eddies and whirlpools that form in the rocks and crags, swirling and entrancing until they have ahold of you. This is seen in both her personality and her combat style. Her demeanor is light and quick, pleasant and enchanting, but with a cunning that few ever see until they're trapped by it. Likewise, when she fights, she focuses on toying with her opponent, drawing them in and bringing them ever closer, just before she drags them down.

Despite her skill, she does not enjoy killing. She does, however, understand the necessity at times. A dangerous beast that cannot be drawn away must be killed, and Llwandel honors the creature's spirit afterward, apologizing for the violence and asking forgiveness. Sometimes the threat is more intelligent, but cannot be reasoned with. In these cases, Llwandel takes matters more seriously, knowing that the threat is not due to an animal's nature, but rather a conscious choice by an intelligent being. Instead of asking forgiveness, she in turn forgives the offender's spirit and prays for it's guidance to the afterlife.

History: Born among the Lake Folk over a century ago, Llwandel enjoyed a mostly peaceful childhood, learning of all things and creatures on land and water. As a young girl, she listened to tales from her father, a seasoned and respected ship's captain, about far away lands and people. She also heard stories from her mother, a cleric of Mother Ocean, and learned to love and respect the spirit of the water and all things that lived within. As she grew up, she longed to see other parts of the world, to sail the rivers that fed into the great ocean and meet the people that called these places their home. She trained as a sailor under her father, spending decades growing her skill aboard ship and in the water.

Around her fiftieth summer, she was called to service by Mother Ocean, chosen as a paladin to defend her. She trained in the ways of faith, and learned to fight on land and in the water. She is now one of the defenders of her clan, accompanying sailors as part of the crew and as a marine fighter. It is a proud and honorable position, one she is grateful for; though sometimes she wonders if there is something more to life and her purpose.
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Last edited by The Rat Queen; Sep 15th, 2024 at 06:49 PM.
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  #22  
Old Sep 15th, 2024, 06:12 AM
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@kaylara
She looks cool and her background is a nice justification for exploring the Flowing Plains. You already mentioned her ability to travel the land, which is a default for the Plane Shift races, since they have legs, and are more like tritons than actual merfolk.

The game is going to take place extensively on both land and under water (hint: all the allowed races are amphibious), so she'll need a way to stay and move on land extensively. If she can, she's fine for the game.

New option: The Plane Shift merfolk races are variations on the triton, called seakin instead of riverkin.

Last edited by rpgveteran; Sep 15th, 2024 at 06:34 AM.
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  #23  
Old Sep 15th, 2024, 07:45 AM
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@rpgveteran - sounds good, yea the merfolk can still move on land, just a bit slow. Being a druid will help with wild shape at lv2.. meanwhile things like mounts/horses etc can be used if need better speed.. even 1st lv spell or wand of longstrider would let her move 20, so it wont be to bad


Last edited by kaylara; Sep 16th, 2024 at 01:43 PM.
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  #24  
Old Sep 15th, 2024, 02:36 PM
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@rpgveteran - I think Llwandel is ready for review, when you get the chance.
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  #25  
Old Sep 15th, 2024, 02:42 PM
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Hm. A paladin who actually fits into this setting. Not something I expected, and you did a great job.

I'm gonna make a count on the applications and their status, I can see it's the norm here.

Last edited by rpgveteran; Sep 15th, 2024 at 02:43 PM.
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  #26  
Old Sep 18th, 2024, 02:51 PM
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Since we already have our game folder, and four playable characters, what should I expect about your concepts, @delpinator, @allstarr, and @Kshnik?

Do you think you'll complete your PC by Sunday?
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  #27  
Old Sep 18th, 2024, 03:46 PM
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Yeah i can get mine the skeleton is there just need to fill it up.
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  #28  
Old Sep 19th, 2024, 12:48 AM
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Application
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Name:Perno
Gender: Male
Race: Triton
Class: Cleric (Shaman of the Sun
Background : Sage


Description: Perno is a highly optimistic individual. And why not? For in the glory of the sun’s light, all can be achieved. It heals all, is ever present, is all seeing and is delightfully warm. Why, even in times of darkness it lends its power to the moon and shines down on us. Praise the sun!
The only thing as important than the sun? Well that would be people! Every villager he considers his brothers and sisters. Everyone worthy of endless love and admiration. Everyone worth fighting the shadows of the world for.


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Last edited by Azure Nokori; Sep 19th, 2024 at 04:14 AM.
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  #29  
Old Sep 19th, 2024, 04:32 AM
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For races are we using the Mordenkainen version or the original?
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  #30  
Old Sep 19th, 2024, 10:02 AM
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Character Sheet

Quote:
Originally Posted by rpgveteran View Post
Since we already have our game folder, and four playable characters, what should I expect about your concepts, @delpinator, @allstarr, and @Kshnik?

Do you think you'll complete your PC by Sunday?
Here's mine. I saved the file as "Richie," but created it for Jason...which I realized after I filled out all the info...


I've only listed the prepared spell list, as opposed to the entire cleric spell list, for simplicity. A Water Gensai also has the "spell/trait" to create water. Included info regarding Eyes of the Night; 300 ft DV, which can be shared with 3 allies (based on +3 WIS). Can also give to self/1 ally Adv on ini, which lasts until the roll, and then, I can reuse.

Standard Array, with racial bonuses: +2 and +1 to two different ability scores, and +1 for Res (Con).

You mentioned about either a modified Raven Queen, or something like that...I did include Selūne, so let me know about that. If there's anything else, let me know.



Jason.

Last edited by allstarr; Sep 19th, 2024 at 10:05 AM. Reason: include image
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