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  #16  
Old Sep 12th, 2024, 10:03 AM
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Jyseari
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Name: Jyseari

Race: Reborn - Elven Drow

Class: Rogue - Inquisitor

Gender: Female

Age: 124 (Assumed)

Background: Investigator
Personality Traits: 1) I am always calm, no matter the situation. I never raise my voice or let my emotions control me. 2) I can stare down a Hellhound without flinching.
Bond: Someone I loved died because of a mistake I made. That will never happen again.
Ideal: I will do whatever it takes to bring the criminal or evil doer of the case I am working to justice.
Flaw: I can't resist someone who is humorous and can tell a good joke.
Appearance: Jyseari is thin and short, but her overall look is proportional, so her rapier looks more like a longsword in her hand when she draws it out. Standing just over five feet tall, weighing just over eighty pounds, and wearing light armor, her long white hair and steel grey eyes add to her brooding look mysterious look. Closer inspection reveals a dagger openly sheathed on her boot, another on her belt beside a sheathed shortsword, and a Handcrossbow at the ready; hinting there's more to her than a dark and brooding pretty face.

Personality: Jyseari seems to always be paying attention to what is going on around her. It has been said of her that she doesn't miss much. One can always tell if she's interested in something because she'll ask a lot of questions about the topic or issue at hand. Usually having a serious look, and rarely flinching, her face lights up when someone is openly telling a joke or intentionally trying to be humorous.

Backstory: Jyseari's current life path started not more than a few years back when she woke up in an abandoned laboratory next to some other tables with numerous desiccated body parts atop them. Some shelves had several clockwork designed organs covered in dust.
The lab was in an overgrown complex next to a small village. Leaving the place, she befriended a half-elf herbalist in the village, sharing her situation and the odd memories she had of a past life that didn't make sense. One of her memories is of standing in the sun on the edge of a small bluff about to dive into the water below. Given she doesn't like being in the sun, or direct sunlight that is an inherit feature of being a Drow, and she doesn't like water over her head, she hates this memory. Yeari, the half-elf herbalist shared that the villagers think she is a witch after she cured a group of children that had come down with a life-threatening illness. They though she used dark magic, but she just used her knowledge of local floral and herbs to know the children ate something out in the wild and combatted that with other herbs or plants.
Soon after, her friend was murdered, someone ransacking her home and writing 'Witch' on the walls in her blood. Driven to find her killer, she assumed it was someone who feared and hated her. Solving the crime, she found it to be a local expelled member of the closest city's thieves guild who thought Yeari used a magic device or spell to cure the children's illness and wanted to steal it to get back in good graces with his guild. After catching the murderer in the city and bringing him to justice, the leader of the local guild pressed her to join - to which she declined. To this day, the leader of the guild presses her to join and voices concern she learned things about the guild she should not know.
Gaining a reputation for solving crimes and mysteries, she enjoys being her own boss and tends to follow the tales of recent mysteries or misdeeds spoken about openly to solve them.
She recently learned that the one who killed her friend the herbalist escaped prison, killing a guard in the process. Though she has no leads, she's patient and always looking, hoping that her next murderer she's looking for is one in the same.
She can be a Bard's biggest fan or worst groupie as she just won't leave them alone - always wanting to hear the next joke. Whenever she comes across them, she enjoys a good show, especially one with comedy involved. One of her favorite joke's is one she heard by a bystander when someone asked if Drow were all as short as she was. The quip said something about "nothing grows good in the shade", and she found it incredibly funny - whether it was or not. It probably helps that she has no memory of growing up or even being underground like a typical Drow would.
  • 1) Tell me what your characters greatest achievement is. She is well known in a certain area of farming in a large Vale for leading a team to investigate the cause of a drought which seemed unnatural since it was still raining off and on. End result was a Cult to a Deity of Drought had taken hold and was intent on spreading in an underground aquafer they had damned up. Returning things to normal, a feast was held in her honor as well as the others in her adventuring group.
  • 2) Tell me what your character’s greatest fear is. She can't recall a memory as to why, but she has a fear of being buried alive or drowning - the latter of which is why she doesn't like bodies of water over her head.
  • 3) Tell me something in your characters past that they are particularly proud of. She helped clear a lighthouse of recent residents that included a Hag and a tribe of Goblins along with their Barghest leader who were tricking ships at night into crashing into the reef by moving the fire atop it down the cliff a bit and then killing the crews that survived and selling the loot and treasure. Though she didn't save anyone directly in the adventure, she knows she saved countless lives of sailors and passersby that would have been slain by those in the lighthouse has they not been discovered and stopped.
  • 4) Tell me something in your characters past that they are ashamed of. She's ashamed she didn't see her friend's murderer all the way to jail from the court and local lockup due to him escaping on the way to Prison. It's the least she could have done. She is so ashamed of this that she has an almost OCD mentality at making sure things are fully completed and seen through to their completion now.

RP SampleRP Sample: It was dark when she approached the camp, the way she preferred it. Lowered hand crossbow in her right hand grip, she seemed a little taken aback when the woman addressed her. How'd she know I was moving close?, she wondered as she moved into the light from the campfire and smiled, disarming the crossbow and tucking it away beside her pack.

She paused and her smile disappeared as she looked at the others sitting at the fire, her slow head turn giving away she was either sizing them all up or looking for someone. The looks she was getting in return told her that she needed to clear up what her intense gaze was all about, so she smiled and moved to the fire.
Before she could get there and greet everyone the old woman spoke again, her words somehow both comforting and ominous at the same time.
As she moved off to her wagon, Jyseari dropped her pack next to another who sat around the fire and gave an informal greeting.
"Well that was interesting. Smoke and mirrors, huh? All that stuff about dreams means I won't sleep tonight.
She wondered what any of these other travelers would think if they knew that she actually never slept, so there was a little deception mixed with truth in her words.

There was a pause as she settled in, removing some gear and checking her boots for dust and rocks before she spoke again. I'm Jyseari. Detective or troubleshooter of sorts, not to be confused with a Bounty Hunter or Assassin. Don't suppose anyone has seen a pair of Goblins passing through here within the last day? Twins? Male and Female? One has an eye patch, the other a sprig of red dyed hair over both ears? No? They're wanted for questioning under suspicion of murder if you must know. No one? Just as well. So, where's everyone hail from?"
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Last edited by Drachenspirit; Sep 16th, 2024 at 04:03 PM.
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  #17  
Old Sep 12th, 2024, 10:15 AM
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Last edited by Oghain; Sep 15th, 2024 at 09:26 AM.
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  #18  
Old Sep 12th, 2024, 01:47 PM
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@Vaynol
I'm creating a character using VRGtR, and on page 22 I see Dark Gifts. The book indicates that characters may select a Dark Gift, but I want to make sure this is applicable/appropriate prior to just taking one. So can you weigh in here as to whether we can take one? Or should we just throw that section of the book out and pretend it doesn't exist?
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  #19  
Old Sep 12th, 2024, 02:38 PM
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Quote:
Originally Posted by krossingkhory View Post
@Vaynol
I'm creating a character using VRGtR, and on page 22 I see Dark Gifts. The book indicates that characters may select a Dark Gift, but I want to make sure this is applicable/appropriate prior to just taking one. So can you weigh in here as to whether we can take one? Or should we just throw that section of the book out and pretend it doesn't exist?
Good question. As far as the application period goes I would rather we keep Dark Gifts out of play for now. However, once I make final picks I will open it up to the chosen group whether or not we bring Dark Gifts in as a character option. Should the majority be in favour of it then yes I will allow them to be selected then.
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  #20  
Old Sep 12th, 2024, 03:04 PM
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Will be posting an application
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  #21  
Old Sep 12th, 2024, 04:31 PM
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Name: Kharos Il’Tharyn
Race: High Elf
Class: Artificer (Armorer) 4
Background: Noble
Alignment: Chaotic Good
Personality Traits: 1. No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses. 2. If you do me an injury, I will crush you, ruin your name, and salt your fields.
Ideal: Family - Blood runs thicker than water. (Any)
Bond: Nothing is more important than the other members of my family.
Flaw: I too often hear veiled insults and threats in every word addressed to me, and I'm quick to anger.
Age: 102
Appearance: Kharos has the light hair and fair complexion of his race, but his looks are slightly diminished by the anger apparent in his every gesture. His green eyes practically spark with suppressed rage. He does not mean to subject the world to his anger, for it is mostly directed at himself, but he cannot always help it. He is almost never without his armor, a suit of scale that he has enhanced to aid in his search.
Personality: Recent events have turned Kharos somewhat suspicious and cynical. He trusted once, failed to see the signs of growing madness, and suffered a great loss as a result. He is determined not to do so again. Anger is never far below the surface. He is quiet and reserved, carefully analyzing every word he hears for any double meanings. Answers when dragged out of him are clipped and very blunt. He is generally lost to his own issues and has trouble appreciating that others might be suffering or in need as well. However, when made to notice them, his better nature will shine through. One thing he shares with many of his kind is a deep love for children – though the sight of twins may cause him to sink into a bout of self-recrimination and melancholy.

History: Kharos was born just seconds before his sister, Kharis, in something of a miracle twin birth. Elven longevity meant that elvish children were few and generally far between, with only a handful of twin births recorded each century. The pregnancy was difficult, and their mother never fully recovered passing on before their thirtieth year. Their father, scion of a noble house, tried to do his best by them but was too heartsick. The twins were a painful reminder of what he had lost. He provided all the instructors, nursemaids, and servants they could want for, but he found it too hard to see them so spent much of his time away on diplomatic missions.

Kharos and Kharis did not lack for love, however, as the twins were the delight of their community. They were bright, beautiful and extremely gifted. Their minds were analytical, leading them towards blending their elven magic with the arts. Kharos took to metallurgy and smithing, learning to make wonderous weapons and armor while his sister followed her heart into the healing sciences blending them with a study of alchemy.

About the time Kharos and his sister were coming into their own, their father took on a half-elven ward as a favor to a childhood friend. This ward, Tovar Stormborne, had a fiery temperament that the long-lived elves found disconcerting at first though they came to care for him despite it for while given to wild mood swings and fits of anger when frustrated, he also cared deeply and gave of himself freely. He too was a gifted smith and was fascinated by the twins’ respective arcane studies.

He was even more fascinated by Kharis’s beauty. He soon became quite obsessed with her. On the day of their maturity, the marking of their 100th year, Tovar sought out Kharis in her laboratory to proclaim his love. She attempted to turn him down gently – for while fond of the half-elf she did not see him that way, but rather as a little brother. She also knew that as the child of the Il’Tharyn line she was destined for a noble match of her father’s choosing.

Tavor did not take the rejection well, storming around the lab and dashing random vials against the walls. As a healer, normally there would have been little danger in such wanton destruction of her lab, however she had been working with some volatile chemicals of late in an attempt to help her brother refine a new alloy. The result was an explosion that scarred Tavor severely, and left Kharis barely clinging to life.

The incident would bring out Tavor’s darker nature. He insisted it had been a tragic accident – that the alloy she had been working on for Kharos had simply been too dangerous leaving Kharos to blame himself. At the time Kharos could only think of saving his sister and could not spare the time to investigate any further – nor did he have any reason to distrust his father’s ward.

The damage to Kharis was beyond even elven healing, and she was slipping away before his eyes. The damage to her body was simply too great. Multiple organs were ruptured, and her limbs were badly burned. Knowing he could do little in the time he had remaining, Kharos chose to preserve his sister’s essence in a crystal matrix and place her body in a magically induced stasis. It would be dead and yet not dead, frozen at the point of death and protected from decay.

Working with other healers and artisans, they completed the matrix and transferred Kharis’s essence. Kharos then began the work of rebuilding her body organ by organ, limb by limb, utilizing his artificer arts. Her new body was nearing completion when a recovering Tavor killed a healer, stole the matrix and fled – thinking to build her a body of his own making and restore her, keeping her to himself for he had passed well beyond mere obsession. He would own her, body and soul, or no one would.

Learning of the murder and theft, Kharos quickly deduced what must have truly happened. He still blamed himself, though, only now for not seeing how dangerous Tavor had become – for not noticing his obsession earlier. Creating a temporary bag of holding, Kharos stored he sister’s nearly repaired body along with his tools and gathering his armor immediately set out after Tavor. He would pursue the crazed man halfway across the continent only to lose him in a sudden mist.

Greatest Achievement: Kharos once believed that his armor would be his master work, and he never stopped trying to improve it. However, now he sees his sister’s new form as his life’s work. It is his unfinished masterpiece, for only the purest metals and most delicate carvings could ever do her form justice.
Greatest Fear: Strangely his greatest fear is that Tavor will die before he catches him, because while he can’t stand the thought of her in Tavor’s hands he knows that the half-elf won’t break up the crystal matrix. Should it fall into another’s hands it is bound to be broken up and sold due to the value of its respective parts.
Most Proud Of: Kharos was once extremely proud of obtaining his artificer rank and title, a singular achievement for one yet so young by elven standards. But this matters little to him now, his focus is purely on restoring his sister – all his former glories just serve to highlight the mistakes that landed her in harm’s way.
Most Ashamed Of: Failing to see Tavor’s madness, and allowing his sister to come to harm because of it. This is something that Kharos will always be blaming himself for, even should he manage to restore her for as well and lovingly crafted as her new limbs and organs might be – they will never replace that which she will have lost.

RP Sample: Kharos came upon the cemetery late in the day, the light already failing. It was not an auspicious time to be searching for disturbed graves but there was little he could do about it. If the innkeeper had been right then he was no more than a day behind Tavor, possibly less if he stopped here to explore his newfound fascination with the recently deceased. Kharos suspect the half elf was attempting to create his sister a new body in much the same way he had, only working in flesh rather than gold and mithril. So far Tavor’s efforts had seemed comical at best, the attempts of a frenzied amateur or child, but he was clearly learning. Should the fiend succeed, he might well trap Kharis in a form of his choosing.

Reigning in, Kharos scanned the graveyard for evidence of recent digging. Faintly, the breeze carried to him the sound of shoveling. It seemed to be coming from deep within, hidden among the shadows of the stone markers and mausoleums. His heart skipped a beat. After all this time, could he really be this close? Putting spurs to his horse’s flanks, he sped between the grave rows. Perhaps stealth would have served him better, but with success so close at hand he could not bear to wait.

Rounding a particularly ornate mausoleum, Kharos came upon the digger – only to find a bent old man reburying remains. He was too late, again. At the sound of his hooves, the man stopped digging and looked up at Kharos. He seemed to give him a once over before dismissing the elven lord and going back to his digging.

Rage flared in Kharos but he fought it down. He recognized that his frustration was leading him to conclusions that were perhaps unwarranted. This caretaker’s attitude spoke more of apathy then arrogance, and it would not do to take his anger out on him.

”Your pardon, but might you tell me how recently that grave was disturbed and might I examine the corpse before you cover it completely? I seek a fiend bent on resuscitating the dead and might learn much by what was done here.”

The caretaker paused, rubbing his chin. ”Reckon it happened last night, near as I can tell. Can’t rightly let you be messing with her, though, not without the family’s say so. Just wouldn’t be right.”

The anger boiled below the surface, threatening to again rise to the fore. The man no doubt thought him some sort of voyeur or necrophyte himself. But he needed to see the corpse, needed to know how far along Tavor had come. He thought to examine it by force, if necessary, when it dawned on him that the old man probably didn’t give two coppers what he did – just so he got two coppers for himself out of the deal.

Swinging down from his horse, Kharos dug in his purse and extracted a gold. ”Perhaps you could see that some small portion of this makes its way to the family, along with my condolences?”

The man’s eyes widened just so slightly at the site of gold, and he nodded. ”That’s most kind of you, lord, and I be doing that this minute just so as I don’t forget.” Biting down on the coin, the man turned and shambled off – quickly disappearing into the growing shadows.

Opening his bag, Kharos pulled out a small metal puzzle box. He immediately started tapping and twisting, pushing and pulling on the sides of the box, slowly unfolding it into a tiny clockwork drake. ”I have need of your light, old friend.” With a final adjustment The drake started emitting a soft glow. With the drake on his shoulder, Kharos hopped down into the grave and brushed the soil back from the crudely repaired coffin. It would likely not be a pleasant site, but he had to see how close Tavor was to his goal. He had to know how much time he had left.


Last edited by Ghrimm; Sep 16th, 2024 at 11:56 AM.
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  #22  
Old Sep 13th, 2024, 01:42 AM
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So, the characters are necessarily from a plane of existence that is not Ravenlof, correct? Do the characters need to come from a same world/plane?
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Old Sep 13th, 2024, 03:27 PM
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Name: Alton
Race: Reborn
Class: Ranger (GloomStalker) 3 / Cleric (Death) 1
Gender: Male
Age: Somewhere between 30 and 50
Background: Haunted One


Description No one living knows his race as he constantly wears a mask or is in a disguise; today it is a wooden one with pointy ears. He is average height for a humanoid, wide shoulders, muscular frame, his saunter exudes an air of agility. Raven black hair falls past his shoulders in the back. Weapons hang from every part of his body. Full packs of various sizes and shapes adorned his torso. A shield rests off the back of his left shoulder. His voice is low and gnarled. His skin, the few places that can be seen, is pitted and rough. The scent of vinegar mixed with garlic radiates outward keeping most folks away.


Personality He lives for the hunt. His favorite? Undead! Once on the trail he does not give up. First, if possible, he will study his prey’s capabilities and weaknesses. He will figure out a way to make his prey fear him. After which he will determine the best tactics and then attack. Once the battle with his targeted prey has started he will not flee. He has died once. He can die again. He is not afraid of it. He is more afraid of the evil that is within him. Something that should never get out. Alton, who he is going by today, changes his name often as many times as he changes his mask. He is constantly turning his head and talking to someone or multiple someones. The problem is… there is never anyone there.


Backstory He wandered for a while when he first woke. He was found by a group of hunters. Taken in. Saved. The hunters worked the huge forest moving from one small hamlet to another all far from the larger civilizations. He trained with this group who were always hunting those things that threatened the tiny villages. Mainly the undead.
He was taught all manner of weapons; for close combat and far. He learned the art of the ambush. He learned to hide even from those with the dark sight. He was taught how to disguise himself as his presence was disturbing. The disguise gave him freedom. A change of name. A change of the Individual. A new path in this life. A rebirth. During all this training as he searched for the reason for his death and the others, along with what causes the creation of the undead he hunted, a divine presence made itself known. An offer. A deal was accepted. New tools to help with while on the hunt. The one good thing about this life was there was always a new hunt.


Roleplay He awoke amongst a multitude of bodies. Residue magical energy continues to pulse through his body and those around him. He clawed his way over the bodies and up the deep slope. He looked back down in the pit. Outside of the fading energy none of the others seemed to move. Who was he? He looked down at the dead. Who were they? I was dead? He stood up and realized he was naked. He saw a huge scar in his chest. His hand went to his chest. He felt something within wanting to get out. Need to keep it from getting out! He then began to make his way towards the falling sun. Where am I?

He wakes up. Gasping. His body was sweaty. His scar is still there. In a growl That dang dream again. Almost every night he dreams of his birth. His first day. A reminder?

He turns his head to the right What should we do today? He nods his head to the silence. Good Idea!. He checks around the empty room and with no better ideas from the others he gets up and begins to gather his things. The first thing he does is put on his new wooden mask. He holds it up and shows it to the room. Who should we become?. He looks around the room for multiple breaths and finally he nods his head. Alton. A good name.


Greatest achievement: Always the last hunt. The last kill.
Greatest Fear: Finding out who he was in his previous life.
Proud of: His last hunt he saved the life of a child from a shadow.
Ashamed of: He failed to save the life of the child's sibling from another shadow.
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Last edited by Kshnik; Sep 21st, 2024 at 09:21 PM.
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  #24  
Old Sep 13th, 2024, 05:16 PM
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It seems difficult to me to create a list of our top picks for whom to adventure with when the roster of available adventurers is still growing. Can we get some idea of when it will be closed?
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Old Sep 13th, 2024, 05:23 PM
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I believe my Application is complete.
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Old Sep 13th, 2024, 06:34 PM
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Certainty of death. Low chance of success. What am I waiting for?

Space reserved for an application!
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Old Sep 14th, 2024, 03:40 AM
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Name: Skarn Blackwater
Race: Human
Gender: Male
Age: 42
Alignment: ??

Appearance: 6'4 - tall and although muscular he is not ripped. He has the beginnings of middle age spread around his belly, although not too much. He has long, lank grey hair and a grisled, weather worn face which hides his once handsome features. He wears old and battered chain armour, rusting in places, and his tabard is frayed, torn and also dirty, the crest on his midriff is barely visible

Class: Fighter (back to basics!)

Background: soldier

Personality traits: Gruff, short with people and generally considered rude and without manners. Although he has a big heart, it is hidden deep within the regret and trauma he has suffered. Emotions have been worn down through being on the run and evading capture, as well as mercenary life. He is very matter of fact, and may be viewed by others as cruel and heartless, yet he really has a desire to do the right thing but struggles to express himself.

Ideal: Freedom. Tyrants must not be allowed to oppress the people.

Bond: To protect the weak and/innocent

Flaws: Due to what he did all those years ago, Skarn has a weakness where he has to prove he is not a coward, nor show cowardice no matter how fearful he really is. This makes him very Angry, almost like a coping mechanism. Skarn also has turned to drink in order to try and block out his memories.

Backstory: Skarn was born and raised in a happy family in a village called Ryeford, a family of farers; His father Jeffrey Blackwater, his mother Isobelle and sister Seraphina. He spent his childhood mainly learning the ways of agriculture, helping his mother and father grow crops and breed cattle. Tilling the fields made him grow into a strong and tough individual, yet as he became older, he realised that the farming life was not for him. He wanted to see the world and earn more coin than the field offered, mainly so that he aging parents could retire early and enjoy what life they had left. Ultimately, Skarn found his vocation was with the military, and a very competent infantryman at that. Good with a sword and shield, he often was a frontline fighter, or stood in front of an armies Archers to protect them both from incoming Cavalry charges and hand to hand combat. However, fifteen years ago, the army Skarn was rostered to, had been sent orders to liberate a mining town called Humboldt, over-run by orc hordes and goblins for it was resource rich in iron and gold. It was upon reaching Humboldt the true nature of the forces intentions became clear, for it was not about "liberation" at all, but rather the powers that be wanted the resource-rich town for there own control in order to finance other operations. There were no Orcs or Goblins, just townsfolk, and the order was given to slaughter them all and claim the town in the name of Lord Rauser-Karloff. Skarn, a man of moral duty, could not do such a thing and at the earliest opportunity, slipped away in the night, leaving the Army and forever being labelled as a "deserter". A bounty was placed on his head, as he knew it would, and he fled back to his family. He thought he would be safe back at Ryeford, but the bitter, megalomaniac Lord Rauser-Karloff wanted to make an example of Skarn, and also keep him from revealing his true intentions. The bounty was raised and many sought the opportunity to cash in with Skarns head on a pike.

His family, shocked at what had happened, decided it would be better to flee to a far away land and begin afresh, for there were always fields to farm and food was always needed. That was how they found themselves in G'Henna, and life seemed to have settled. That was before the madness had taken High Priest Yagno Petrovna and the land descended into chaos. When the land became cast into darkness, Skarns parents both passed away in the same year, leaving himself and Seraphina to tend to the farm against increasingly poorer odds as the lands became corrupt and died. The farm ended up producing little product and became of little value, so Skarn began to seek mercenary work, overing his sword arm to fight for money, just enough to keep rental payments and to buy food. Upon returning from an expedition, his heart was broken when he had discovered Seraphina had been taken as an "offering" t the Devourer...

 




1) Tell me what your characters greatest achievement is: Slaying the Hill Giant, Lamb'oola
2) Tell me what your character’s greatest fear is:The bounty placed upon him will eventually be realised. He is already too late to find Seraphina.
3) Tell me something in your characters past that they are particularly proud of: Moving to and helping his parents to set up a successful farm in G'Henna, before the darkness.
4) Tell me something in your characters past that they are ashamed of: On one expedition, Skarn and his group were forced to eat fallen members of their group in order to stay alive. He does not speak of this.
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Last edited by Drifter One; Sep 20th, 2024 at 05:20 AM.
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  #28  
Old Sep 14th, 2024, 05:26 AM
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Mitsubachi Mitsubachi is online now
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Sorry maybe not this time.

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  #29  
Old Sep 14th, 2024, 07:40 AM
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Character Concept: The Fallen Healer

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Name: Emberlyn "Ashfinger" Kaeldra
Race: Fallen Aasimar
Class: Pyromancer
 

Gender: Female
Age: 33

Appearance:
Emberlyn stands as a figure marked by tragedy and flame. Her once-radiant Aasimar features are marred by the blackened scars of fire. While the burns cover her body, her left hand is completely charred and lifeless, giving rise to the name, "Ashfinger." Her skin is pale with ash-grey undertones, as though the very fire she wielded scorched her soul. Her hair, once white with a celestial glow, has become dark black, singed red at the ends. Her eyes still faintly shimmer with the remnants of her divine origin, flickering like still burning flames. Her light is cold, dimmed by the trauma of her past. She wears the scorched remnants of her priestess robes, their once-sacred symbols of healing now faded and blackened. Her staff, more a walking aid than a weapon, bears similar scorch marks—its wood burnt, twisted by the same fire that claimed her village.

Personality:
Emberlyn is haunted by the flames that both saved and damned her. Though she once embodied the nurturing warmth of a healer, she now carries the furious, uncontrollable energy of the fire that destroyed everything she loved. Guilt is her constant companion, and she hides her pain behind a mask of grim determination. Emberlyn has become pragmatic to a fault—she knows that some must suffer for the many to survive, and she no longer flinches at making those sacrifices. Her faith in the gods was burned away long ago, but she still clings to a flicker of hope that her final act will be one of redemption. Quiet and reserved, she often keeps others at a distance, fearing that the fire within her might consume them as it did her village.

Backstory:
Once a devout cleric of a god of healing, Emberlyn dedicated her life to aiding the sick and impoverished in a small, struggling village. For years, she was a beacon of hope, using her divine magic to heal and bless the crops, of her meager town, but when the famine struck, her powers began to falter. The sickness spread faster than she could cure it, and the land withered as if cursed.

In desperation, Emberlyn sought a way to save her people, venturing into forbidden rites and calling upon powers far beyond her control. She reached out to an ancient fire entity—a primordial being of destruction, one that promised to burn away the sickness. And it did. The flames consumed the illness, but they did not stop there. Her entire village was incinerated in the process, reduced to nothing but ash.

Now, Emberlyn carries the burden of that terrible mistake. Her soul is bound to the raging fire, and its power courses through her. She has learned to wield the flames, but they burn her as much as they burn her enemies. Despite the destruction she caused, Emberlyn hopes to harness the fire's destructive force to destroy the Devourer, believing that if she can annihilate this ancient evil, perhaps there is still some chance for her redemption.

Bond:
Emberlyn feels an unbreakable responsibility to atone for the destruction of her village. Her bond with fire is both a curse and a tool, and she believes it is her fate to use this power for one last purpose: to destroy the Devourer before it consumes the world.

Ideal:
Atonement through destruction. Emberlyn believes that the only way to cleanse the world of its suffering is through fire—an end to all things in order to begin anew. She hopes to become the weapon that finally brings peace, even if it means her own annihilation.

Flaw:
Emberlyn struggles to control the fire within her. It is a part of her, wild and furious, and sometimes she fears she might lose herself to it completely. She also carries immense guilt, and her need to atone makes her reckless, willing to sacrifice herself and others if it means achieving her goal.

Greatest Achievement:
In her youth, Emberlyn once healed an entire village struck by plague, channeling divine light that saved countless lives. It was the height of her faith, and it earned her the admiration of many. To this day, it is the one memory that still gives her hope, though it is tinged with bitterness.

Greatest Fear:
Losing control of the fire inside her and repeating the tragedy of her village on a much larger scale. Emberlyn fears that one day the flames will overtake her entirely, and she will become the very thing she fights against—an unchecked force of destruction. Additionally, she fears she is beyond redemption, that some part of her wanted and caused the devastation.

Pride:
She takes pride in her ability to wield the fire that destroyed her. While it is a constant reminder of her greatest failure, it is also her greatest weapon, and she knows that it might be the only thing capable of destroying the Devourer.

Shame:
Her greatest shame is the death of her village, an entire community she was sworn to protect. The charred remains of her hand are a constant reminder of the lives lost due to her desperate pact.

 


 


 
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Last edited by Osellic; Sep 20th, 2024 at 08:08 PM.
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  #30  
Old Sep 14th, 2024, 10:59 AM
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Are you using any of the 2024 Players Handbook or is it strictly 2014 version?

Edit: Will there be any additional gold or magic items since these are 4th level characters?
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