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  #1  
Old Sep 15th, 2024, 06:07 PM
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Dungeon Breakers


Game NameDungeon Breakers
Game SystemDnD 5e
Themefantasy monsters invade our modern world
Flavourfun, adventure, power fantasy
Plot SummaryApril 10th 2025, an unexplained phenomenon was identified in downtown Chicago Illinois united states. It was described as a stationary blue fog that emitted light approximately twenty feet in diameter. The surrounding area was immediately evacuated and cordoned off. After numerous methods of measurements were implemented, it was discovered that the phenomenon was emitting energy which was slowly increasing. It was also found that any object that entered the phenomenon disappeared. Drones were sent into the phenomenon, but all signals were lost, and the drones failed to return.

At the same time the phenomenon appeared, numerous people within a fifty-mile radius developed superhuman abilities. Some developed incredible strength or speed. Others performed feats that could only be described as magical. These individuals were identified and transported to a quarantine facility where they were subjected to every test imaginable.

Exactly seven days after the phenomenon appeared, it suddenly turned red, and dozens of alien creatures emerged which attacked every human in the area. Conventional weapons had minimal effect, and although the invaders used primitive weapons such as spears and blow guns, their superior speed and durability allowed them to overwhelm the soldiers stationed in the area. They then began to spread out and attack civilians.

Desperate to contain the situation, the president ordered the superhuman individuals dubbed the heroes to be armed and sent in to fight the monsters. Two hours after deployment, every creature that emerged from the phenomenon was slain. Fifty-four soldiers, two hundred and eighty-three civilians, and six of the superhumans were lost. The phenomenon persisted.

Acting against orders, the surviving heroes entered into the phenomenon and disappeared. Three hours later, the phenomenon turned green, and shortly after the heroes emerged. They reported that they emerged into a strange cave that they described as a dungeon where they fought more of the creatures. Once they had all been slain, the heroes were able to return.

The heroes were celebrated, and the internet was flooded with discussions over the event. It was believed to be an isolated incident…until another phenomenon appeared in New York city. again, a number of individuals in the vicinity developed superhuman powers, but this time all the heroes were sent into the phenomenon within two days of it appearing. Five hours later, the phenomenon turned from blue to green, and the heroes emerged. A month later, three more phenomena, now called dungeons, appeared. One in China, one in America, and one in Palestine. It became clear that this was going to continue.

It’s been ten years since the first event, and the world’s understanding of the dungeon has advanced considerably. They appear every month in high-population areas. A number of heroes, now called dungeon breakers, awaken and are sent into them into them. If they don’t break the dungeon within seven days, the dungeon opens completely, and its denizens invade the earth, killing everyone they can.

As is human nature, an entire industry arose around dungeons and the materials retrieved from them. While conventional weapons are ineffective against monsters, weapons made from an object found inside monster corpses called magic cores work very well, and many of them even have magical properties. Dungeon breakers soon formed guilds and began charging the government for their services. Now they are seen as larger than life celebrities. Most people dream about awakening and making their fortune, but it is dangerous work. dungeon breakers grow in power the more they fight, but dungeons have also grown in power. A dungeon’s strength can be measured by the amount of energy the gate gives off. Most dungeon breakers die before clearing ten dungeons, and those that don’t die, retire.

You have just awakened as a dungeon breaker in Chicago. The DBA, dungeon breaker association, has equipped you with what it can and given you basic training in your new abilities. Tomorrow, you go into the dungeon. You have been told it’s a weak one, but weak does not mean safe. Will you find fame and fortune, or an early grave? Only time will tell.


Welcome to Dungeon Breakers. I am looking for 6-8 brave souls who are willing to protect the world and get rich doing it. As a newly awakened dungeon breaker, you are 1st level. The only race available is human. Sources, anything official. The format of this game will be you enter a dungeon where you fight monsters and kill the boss. You cannot leave the dungeon until everything is dead. After coming out of the dungeon, you will have a month of down time where you can do various activities. This splits the game up into combat and roleplay. Don’t think you’re safe outside the dungeon. As a breaker, it is a guarantee that you will get dragged into politics as you grow in level and prestige, and not everyone is your friend.

downtime activitesDowntime activities include but are not limited to:
Conditioning: make a con check, dc 12. If you succeed, increase max hp by 1 permanently

Training: pick a skill that you are not proficient in and make a check with it, dc 12. If you succeed, you gain proficiency in that skill permanently.

Earn money: choose a skill and make a check. Multiply the result by 10. The result is how much gold you earn.

Craft item: you can craft one item for half its cost. No check needed

Earn experience: choose a skill and make a check add 50. The result is how much experience you earn.

Learn a spell: this applies for wizards. Make an intelligence check, dc 12. If you succeed, you can choose to learn one spell of a level you can cast for free.


things to understandIn terms of buying and selling equipment, 1 copper = 1 dollar. 1 silver= 10 dollars, 1 gold = 100 dollars, 1 platinum = 1,000 dollars.

In terms of stats. A regular healthy human man has a strength score of 8. A power-lifter has a strength score of 10.

Technology does not work in dungeons.

You can take two short rests in a dungeon. They take ten minutes

Slain monsters have mana cores inside them that are worth gold

During downtime you will have living expenses which range from spartan 1,000 or 100 gold dollars to luxurious 100,000 dollars or 100 platinum

The strongest dungeon breaker in the world is level 10

Dungeons don’t just have monster but traps and puzzles as well.


house rulesNecromancers: creating undead is not seen as evil…as long as they’re monsters. Also, if you fail to recast control over your undead, they simply crumble to dust. Same thing if they die.

Rangers: you can make an animal handling check to tame one beast monster. The dc will be the creatures cr plus ten. You can only have one of these at a time.

Berserkers: when you frenzy, you only get one level of exhaustion no matter how many times you do it.

Warlocks: rather than a patron who you made a deal with and makes demands of you, you hear a voice in your head you can talk to who guides you.

Casters: you do not need a component pouch, focus, holy symbol, or book to cast spells. You do still need verbal and somatic components as well as components that have a cost.

Artificers: your abilities are magical, not technological. You infuse magic into items.

Archers: any arrow that hits a monster can be recovered. Arrows that miss are broken. This includes magic arrows.

Druids: you can use wild shape to take the form of any magical beast you have encountered that are not sentient.

Everyone: if you make a melee attack against a target that an ally is in melee with you are flanking and have advantage. Rogues, this means you can use sneak attack.

Everyone: every time you enter a dungeon, you get an inspiration token if you don’t already have one.





What to expectTheater of the Mind
I will post every five days, or after everyone has posted, whichever happens first.
Level up through experience
Challenging combat
A variety of homebrew monsters
If your character dies, you will be able to roll up a replacement of the same level
Critical hits do max damage on dice and add modifier, then roll damage die again and add modifier. Crits should hurt.
Fumbles make you fall prone.
Attacks against prone creatures have advantage.
If we have dropouts, I will try to get a replacement during the down time.



character creationDo not roll in this thread
For stats, roll 2d6 and add six.
for skills, choose whichever five you like
for starting gear. you have 100 gold to spend how you see fit


applicationName:
Class:
Personality traits 2:
Ideal:
Bond:
Flaw:
biography: tell me who your character is. What did they do for a living before awakening? Do they have a family? Friends?

deadline 9/30

PlayerCharacterclass
delpinator dirk desodafighter
kaylara Karumi RinhaCleric - (Grave)
Ericg1s Eric GlassSorcerer (Wild Magic)
FoggyKnight Thomas LancasterRogue
silveroak Manuel BurnetteArtificer
purplerook Stanislav "Stan" Antonovych Ivashchenkofighter
ManicMonky Victor AberWarlock
daikaiju Amani HobbsWizard
KshnikJoe SmithArtificer
SchismKicia "Kiki" SableRogue (Soulknife Subclass)
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Last edited by Togot; Sep 25th, 2024 at 01:09 AM.
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  #2  
Old Sep 15th, 2024, 06:13 PM
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2014 or 2024 rules?
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Old Sep 15th, 2024, 07:03 PM
delpinator delpinator is online now
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name dirk desoda
racehuman( variant)
class fighter
Background gladiator
traits
I love a good insult.
I strive for perfection.
ideals
I do it for the likes.
bonds
I idolize the heroes of old. Achilles the mighty, archemedies, the great artificer, the Amazonian hunters etc.
flaws
My sharp tongue often lands me in trouble.

Born in Detroit dirk grew up a school athlete. He was a wrestler until taking mma in college. His togue often got him in trouble from street fights to fights in the ring. He looked up to the heroes of old. He imagined himself as one of the heroes of the modern age. He would make his name greater than any of theirs. Dirk desoda would become a name scribed into history ten thousand years into the future.

Last edited by delpinator; Sep 16th, 2024 at 01:01 AM.
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Old Sep 15th, 2024, 09:44 PM
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What backgrounds are available for modern characters and if not in the regular books where can we find what they provide?
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Old Sep 15th, 2024, 10:16 PM
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Azathool, 2014 rules

silveroak, rather than backgrounds, everyone can simply choose five class skills total regardless of class and get 100 gold to buy gear with
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Old Sep 15th, 2024, 11:56 PM
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Application
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Name: Karumi Rinha
Class: Cleric - (Deity: Wee JasGrave)
Personality trait 1: My favor, once lost, is lost forever.
Personality trait 2: I expect danger around every corner.
Ideal: Honor. I don't steal from others in the trade.
Bond: My ill-gotten gains go to support my family.
Flaw: I am suspicious of strangers and expect the worst of them.

Description: Karumi is in her early twenties. She usually wears a set of beautiful dark clothing that is tailored for her petite figure with Religion: Wee Jassymbol of a flaming skull embroidered upon it.

Personality: Despite her looks, Karumi rubs off as a very mature young girl. Though she often at times plays on her youthful looks and uses it to act like a seductress when she is in the mood or beneficial to her situation. She enjoys helping her friends and healing people who are worthy of her skills. However, she can turn her skills the opposite way and with her skills she becomes a deadly adversary.

Biography: Karumi is the daughter of the the leader of the YakuzaMochizuki and a skilled kunoichi. At the early age of 14, her family was traveling in Chicago conducting "business" when the event happened and she was exposed to the light, unlocking her divine powers and was both a blessing and cursed by some because of it.

However, despite her youthful looks, and the not only as a child, but also the daughter of leader of the Yakuzacriticism she faced only caused her to focus and become better than those around her. Quickly she became one of the top students practicing her Working on becoming a Monk at lv2ninjutsu skills and discovering the basics of the clans Monk: Way of Shadowkekkei genkai arts. Being the daughter of the Yakuza gave her exposure to usually morally challenging things, resulting with her not becoming skittish about blood, gore or even unethical and amoral conduction as they see some things as means to a greater end.
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Old Sep 16th, 2024, 07:47 AM
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Name: Eric Glass
Class: Sorcerer (Wild Magic)
Race: Human (feat variant)
Personality trait: A bit over-eager and over-confident.
Personality trait: Curious and energetic.
Ideal: Protect the community.
Bond: Trusts his mentor.
Flaw: Ignores the risk of wild surges.
Appearance: Tall and thin, with pale eyes, hair, and skin. Rather angular features.
Personality: He is full of energy and enthusiasm and overjoyed to have awakened.
Biography/Backstory: He was born a few years before the dungeons opened and has only vague and dim memories of the world before them. He grew up with ten years of adventure stories about dungeon breakers. They are the greatest of heroes, both because of what they CAN do and because of what they DO. He tried various unproven methods to awaken, but none of them worked. Only after he stopped using these strange rituals did he awaken. His life outside the dungeon has been dull, going through school and participating in the Boy Scouts community service project. Once he awakened, life became much more exciting. He was assigned a magical mentor, who taught him partially how to control his powers, and how to use several basic spells. Inside the dungeon he can use various utility magic or summon magical acid. He completed magical training with only a single magical accident of minimal importance. He has not yet realized how dangerous his wild magic can be. His mentor taught him the most important principle: that magic is better for utility than direct attack. If you want to kill a monster, the most effective way to do so is with a weapon forged from magic cores. If you want to locate an invisible magic sensor, hover above a river of lava, or move an idol off a pedestal without getting close, magic becomes a much more applicable solution.
Combat Style: Mainly uses a cantrip attack; carries a dagger but only uses it to parry.
Desires: Wants to find magic cores to sell.
Other notes: I don't have access to ONE D&D. May I use the old PHB instead?

Last edited by Ericg1s; Sep 19th, 2024 at 08:39 PM.
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Old Sep 16th, 2024, 11:31 AM
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Thomas
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Name: Thomas Lancaster
Class: Rogue

Personality Traits:
I can stare down without flinching.
I’m haunted by memories of war.

Ideal: I’m going to prove I am worthy of a better life.
Bond: Those who fight beside me are worth dying for.
Flaw: I never fully trust any person of authority.

Biography:

Thomas grew up in the Chicago foster care system after he was abandoned as a baby. Shuttled from house to house, Thomas was a troubled kid and often in minor trouble with the law. After a discussion with the school counselor, Thomas joined the JROTC offered at his school and enlisted into the Army the day after high school graduation. After serving twenty years, Thomas decided to leave for civilian life while he still could. He currently works as a construction foreman for a local company. Thomas has a wide network of ex-army buddies scattered around the country that he meets up with once or twice a year, but has made some local friends through his construction coworkers. He is currently dipping his toes into the dating scene but has not started seeing anyone seriously. Thomas reconnected with one of his "good" foster moms, Anna, who has stopped fostering, and her adopted foster-fail Hank, a twenty-nine year old fireman that lives at home.

A few months ago, Thomas did a 23-And-Me and discovered he had a brother living in Idaho, with a wife and two kids. Robert is a mechanic, and was adopted as a baby, bypassing the foster care system Thomas went through. He reported that their parents were deceased from a drug overdose and gave Thomas medical history and information, the two are starting to build a relationship over the phone and email, after Thomas flew out to meet them last summer.

Taken by surprise when he developed powers, Thomas had assumed he was too old to be awakened. He is still adjusting from the idea of seeing Dungeon Breakers in the news to becoming one himself and having fame and fortune thrust upon him. He hasn't told anyone yet, aside from his supervisor at work.
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Last edited by FoggyKnight; Sep 16th, 2024 at 11:56 AM.
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Old Sep 16th, 2024, 11:33 AM
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regarding "technology does not work in dungeons", if I have a butane lighter, does the flint not spark, does the butane not burn? What if I bring a tank of propane and throw it into a fire? I'm trying to understand how we can come from the modern world with no elements of modernity about us, or if some non-weapons technology might be allowed. MRE, web gear, modern day hiking boots?
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Old Sep 16th, 2024, 03:20 PM
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by technology i mean electronics
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Old Sep 16th, 2024, 04:28 PM
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So are guns allowed?
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Old Sep 16th, 2024, 04:40 PM
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The game advert says conventional weaponry has minimal effect. I bet having ten years of dungeon cores magically melted down and remade into things makes melee weapons or D&D ranged weapons much better than guns.
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Old Sep 16th, 2024, 05:18 PM
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Yeah you might be right but there is the guns from dnd. Forged bullets could be made from the same material to make Swords.
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Old Sep 16th, 2024, 05:59 PM
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Primitive fire arms are allowed
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Old Sep 16th, 2024, 06:47 PM
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*pulls out the Holy "Hand Grenade of Antioch"* then counts to 5 no 4, yes 3 after 1 and 2 ... wait.. noooo
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