Artemis Mora - Completed
Name: Artemis Mora
Role: Solo
Ethnicity: Mixed (European–Japanese)
Personality:
Artemis Mora is a sharp, adaptable, and pragmatic mercenary, fiercely loyal to those she trusts. She navigates life with a blend of cold calculation and dry humor, often using her wit to cope with the harsh realities of her world. While she’s careful about who she lets in, Artemis is far from a lone wolf. She’s developed a flirtatious, playful side, using charm and witty banter to bond with others and relieve the stress of her dangerous life. Though her relationships are often casual, they help her maintain a connection to those around her without opening up too much emotionally.
Artemis knows that survival often depends on teamwork. She respects strength and skill in others and values loyalty earned through action. Beneath her mysterious and sometimes detached exterior, she’s a reliable and protective ally to those who prove themselves. Her tough exterior softens in the presence of people she respects, revealing a witty, confident presence who thrives on camaraderie and keeps things interesting with her flirtatious quips.
Appearance:
Artemis Mora strikes an unforgettable figure with her slender, lithe, athletic frame optimized for agility and endurance. Standing at 5’7", she moves with a fluid, silent grace, her presence exuding strength and readiness. Her sharp, angular features, prominent cheekbones, and strong jawline give her a commanding appearance, softened slightly by her flawless, pale skin. The most arresting feature is her intense, bright red eyes, giving her a piercing, otherworldly stare. Her crimson red hair, cut in a stylish, slightly tousled bob, frames her angular face perfectly, adding to her cool, rebellious vibe. Her arms and legs are toned, her fingers nimble. Artemis favors practical, military-style clothing with a street warrior’s flair, mixing dark, tactical outfits with neon elements and a subtle, provocative, alluring edge to her attire—strategic cuts and exposed sections of skin that both distract and entice, whether it’s a glimpse of her midriff through a cropped combat jacket or thigh-high slits in her form-fitting tactical pants.
Backstory:
Early Life: Artemis Mora was born into a family with a deep military tradition. Her father, a decorated USMC special forces sniper, was killed in action during a classified mission when she was very young. Her mother, a brilliant but emotionally distant technical engineer, struggled to maintain a stable home life, cycling through a series of unstable relationships. Disillusioned and rebellious, Artemis found herself spending more time on the streets of Night City, learning the art of survival. From an early age, she mastered the skills of thievery, gang infiltration, and street combat, shaping her into a hardened survivor.
Military Career with Lazarus Corporation: Desperate for a way out of her chaotic life and seeking a sense of purpose, Artemis joined the Lazarus Corporation as a corporate soldier. Her natural talent with a sniper rifle soon earned her a reputation as a lethal sharpshooter. Over the years, she participated in numerous high-stakes missions, becoming one of Lazarus’ proven operatives. Ambitious and eager to prove herself, she volunteered for several unsanctioned black operations, knowing these covert missions would earn her greater influence and freedom, leading to a career with the elite unit.
Hunting Neon Dreamers: One of these black ops missions took a dark turn. Artemis was tasked with hunting down a group of so-called "Neon Dreamers"—a subversive movement rumored to be spreading among those equipped with chrome implants. Her orders were simple: eliminate the targets and retrieve data regarding their illegal use of third-party tech. As the units she belong to tracked them down, Artemis uncovered a conspiracy that ran deeper than she ever imagined. She began noticing the strange patterns in the Dreamers' behavior, particularly the dreams they all claimed to share, accompanied by faint whispers. Intrigued, she dug deeper, breaking protocol to examine their tech, connecting the whispers to something more sinister beneath the surface.
Unbeknownst to her, the corpos had been monitoring her every move. When her curiosity led her to uncover classified information about the Sixth Force and the Corpos' use of chrome for surveillance and control, her superiors turned on her. Artemis became a liability. Soon, the whispers from the Dreamers—voices she once dismissed—warned her of incoming assassins. With only moments to spare, she evaded the Lazarus wet team sent to silence her.
Capture and Escape: On the run, Artemis was eventually captured by rebel forces in South Africa, where she spent two grueling years in captivity, tortured and interrogated for information she no longer possessed, eventually enslaved. To the Corpos, she was presumed dead—out of their reach. But the whispers never stopped. The voices continued to haunt her, giving her glimpses of hidden knowledge and strategies for survival. These whispers weren’t just her burden anymore; they became her guiding force, helping her stay one step ahead of her captors. When the opportunity arose, she managed a daring escape.
Return to Night City: By the time she returned to Night City, armed with a new identity, Artemis discovered that her mother had been brutally tortured and murdered by corpo agents looking to get to her. Her old life was gone, destroyed by the same system she had once served. Now, Artemis was a ghost in the city, surviving on her skills and driven by revenge. She had no one left to fight for—except herself and the Neon Dreamers who had saved her life through the whispers.
Freelance Career: As a freelance assassin and infiltrator, Artemis used her extensive military training and street-hardened instincts to carry out high-risk jobs. Now operating under the radar, she worked for anyone willing to pay for her services, though always wary of the corporate eyes that might still be on her. The whispers from her chrome implants grew stronger with every passing day, pushing her to move constantly, leading her to safe zones, helping her avoid corpo hunters. In return, Artemis carried out their silent requests, killing and stealing for them as payment for her continued survival.
Though she resented the control they had over her, she had little choice but to obey. She eventually had to move and reached the Graveyard. The Nomads who ran the Graveyard gave her temporary refuge, but nothing came for free. The cypher that once promised safety no longer worked and the dreams stopped making sense...
Friends: (subject to GM approval, and meant really as a general feel adding up top the above to enhance Artemis as a character)
After a month in the Graveyard, Artemis has started to find her footing, though trust doesn’t come easily. Her sharp wit and flirtatious nature have helped her make some connections—she’s built a rapport with "Sparks," the mechanic who keeps her chrome in working order, and shares the occasional drink with Diaz, a smuggler with plenty of stories. While she keeps people at arm's length emotionally, these bonds keep her from feeling completely isolated. In a place where everyone’s looking out for themselves, loyalty is earned over time, and Artemis is willing to give it—when the right people prove themselves.
Still, not everyone’s convinced she belongs. "Breaker", a Nomad leader, sees her charm as a cover for something darker and hasn’t been shy about his suspicions. He’s a problem she knows could escalate, but she’s used to having enemies. Outside the Graveyard, the corpos that once tried to erase her are still hunting, and Artemis knows that anyone with the right intel or bounty could become an enemy overnight. She stays on edge, always aware of the risks, but her time among the Nomads has taught her the value of keeping a few allies close, even in a world full of danger.
Life as a Nomad has been tough but liberating. There’s freedom in the lack of structure, and while she’s still adjusting to their rough-and-tumble way of living, she respects their resourcefulness. Artemis finds release in banter, flirtation, and the occasional fleeting relationship, though she avoids deeper emotional ties. With her mother gone, killed by the Corpos trying to reach her, there’s no one left to miss or mourn. She’s learned to live in the moment, relying on her skills and wit to survive, with no attachments to hold her back.
Last edited by A7ice; Sep 25th, 2024 at 03:49 PM .