#91
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I'm liking what I'm seeing of Todi too. He definitely seems to have his priorities straight. Last edited by Aisede; Oct 1st, 2024 at 05:04 PM. |
#92
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Man, I am going to have some serious homework picking a party. Worst part of being a DM is having to make cuts when the time comes.
On a completely different note In the Game Folder, under Game Rules, for fun and for the first time ever, I am posting a list of my Pet Peeves. Hopefully, you will get as much enjoyment out of reading them as I had writing them. If something there strikes too close to home, and you feel offended.... I'm sorry.
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#93
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I read your post and It didn't bother a bit to me. In fact, I find reasonable most of the thing you want us to avoid. I confess, I like to use TT for different languages but you gave a nice option to it so who cares about TT, NO MORE TTs!XDD. By teh way, you are doing a great job as a GM if you ask me. Last edited by jr1v3; Oct 1st, 2024 at 07:38 PM. |
#94
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Yeah, I second that. You seem to have your head on straight, Bhelobro. I know I couldn't GM anything, of any magnitude. WAY too much stress.
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#95
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Uhm.. I hate to bust your bubble, but GMimg is easy. You literally just make it up as to go along!
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#96
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I've tried it more than once (multiple times by now, come to think of it), and I, personally, find it to be a very stressful undertaking. I'm not very good at creating narratives independently, and struggle to handle players making decisions I haven't accounted for.
Last edited by Aisede; Oct 1st, 2024 at 07:52 PM. |
#97
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NOOOOOOO, please, noooooo. don't make me DM. The make it up as you go along sound so dangerous when you suggest it to me. My wild imagination would make me kill the PCs. LMAO Last edited by jr1v3; Oct 1st, 2024 at 08:05 PM. |
#98
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If I'm killing PC's, I'd much rather do it as a villain, or some supportive character for the DM. Arin12 doesn't seem to think that's a good idea, though.
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#99
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I was wondering if playing a villain like megamind would be interesting. A person that thinks is a villain but in fact end up doing good deeds because he's so bad in being evil. Like he really put all his effort and fail miserably and still consider himself the best villain of the world!XDD
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#100
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Name: Emberlyn "Ashfinger" Kaeldra Race: Fallen Aasimar Class: Pyromancer Gender: Female Age: 33 Appearance: Emberlyn stands as a figure marked by tragedy and flame. Her once-radiant Aasimar features are marred by the blackened scars of fire. While the burns cover her body, her left hand is completely charred and lifeless, giving rise to the name, "Ashfinger." Her skin is pale with ash-grey undertones, as though the very fire she wielded scorched her soul. Her hair, once white with a celestial glow, has become dark black, singed red at the ends. Her eyes still faintly shimmer with the remnants of her divine origin, flickering like still burning flames. Her light is cold, dimmed by the trauma of her past. She wears the scorched remnants of her priestess robes, their once-sacred symbols of healing now faded and blackened. Her staff, more a walking aid than a weapon, bears similar scorch marks—its wood burnt, twisted by the same fire that claimed her village. Personality: Emberlyn is haunted by the flames that both saved and damned her. Though she once embodied the nurturing warmth of a healer, she now carries the furious, uncontrollable energy of the fire that destroyed everything she loved. Guilt is her constant companion, and she hides her pain behind a mask of grim determination. Emberlyn has become pragmatic to a fault—she knows that some must suffer for the many to survive, and she no longer flinches at making those sacrifices. Her faith in the gods was burned away long ago, but she still clings to a flicker of hope that her final act will be one of redemption. Quiet and reserved, she often keeps others at a distance, fearing that the fire within her might consume them as it did her village. Backstory: Once a devout cleric of a god of healing, Emberlyn dedicated her life to aiding the sick and impoverished in a small, struggling village. For years, she was a beacon of hope, using her divine magic to heal and bless the crops, of her meager town, but when the famine struck, her powers began to falter. The sickness spread faster than she could cure it, and the land withered as if cursed. In desperation, Emberlyn sought a way to save her people, venturing into forbidden rites and calling upon powers far beyond her control. She reached out to an ancient fire entity—a primordial being of destruction, one that promised to burn away the sickness. And it did. The flames consumed the illness, but they did not stop there. Her entire village was incinerated in the process, reduced to nothing but ash. Now, Emberlyn carries the burden of that terrible mistake. Her soul is bound to the raging fire, and its power courses through her. She has learned to wield the flames, but they burn her as much as they burn her enemies. Despite the destruction she caused, she still seeks to do good, and control the power within her. Since the tragedy she has found a new home in Willowrest and joined the Opal Guard. She hopes with their guidance she may still have some chance at redemption. Ideal: Emberlyn feels an unbreakable responsibility to atone for the destruction of her village. Flaw: Emberlyn struggles to control the fire within her. It is a part of her, wild and furious, and sometimes she fears she might lose herself to it completely. She also carries immense guilt, and her need to atone makes her reckless, willing to sacrifice herself and others if it means achieving her goal. Greatest Achievement: In her youth, Emberlyn once healed an entire village struck by plague, channeling divine light that saved countless lives. It was the height of her faith, and it earned her the admiration of many. To this day, it is the one memory that still gives her hope, though it is tinged with bitterness. Greatest Fear: Losing control of the fire inside her and repeating the tragedy of her village on a much larger scale. Emberlyn fears that one day the flames will overtake her entirely, and she will become the very thing she fights against—an unchecked force of destruction. Additionally, she fears she is beyond redemption, that some part of her wanted and caused the devastation. Shame: Her greatest shame is the death of her village, an entire community she was sworn to protect. The charred remains of her hand are a constant reminder of the lives lost due to her desperate pact.
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Natural 1's: 3 Natural 20's: 4 |
#101
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Also I tend to edit dice posts (not the rolls the posts) because If I know I need to roll a 15 to hit, I will roll that first to see if I even need to bother going in with the damage and other ability rolls like sneak attacks, smites or whatever... why roll the extra clickity clacks if the sword doesn't even hit in the first place? So then I'll edit the damage into the same post to try and keep everything together (and not make 2 or 3 posts for a single round of combat...) either way I'll try not to annoy you too much with my idiosyncrasies if I manage to make selection
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We will break away Together... I'll be the Shadow, You'll be the Light. Nothing ever lasts Forever... We will go softly into the Night. |
#102
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#103
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I do that too. Also, I realized that the rolls dice have a norm here of producing low results with consistency and that is pretty unnatural. Something wrong with the php programming perhaps? SHould I do the preview thing as well? I don't know I feel like a little guilty if I do that.. It's like cheating! LOL
Last edited by jr1v3; Oct 2nd, 2024 at 08:30 AM. |
#104
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#105
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We will break away Together... I'll be the Shadow, You'll be the Light. Nothing ever lasts Forever... We will go softly into the Night. |
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