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  #1  
Old Nov 8th, 2024, 07:48 PM
Begon Ugo's Avatar
Begon Ugo Begon Ugo is offline
Feeding my addiction...
 
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Heroes of the Multiverse

Please place character information here:
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  #2  
Old Nov 8th, 2024, 11:07 PM
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Overlord of Imagination
 
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Sjogrenard Bearson
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Last edited by Bluejack; Nov 10th, 2024 at 01:25 PM.
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  #3  
Old Nov 9th, 2024, 05:08 AM
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Disaster Master Disaster Master is offline
Natural 20 ;)
 
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Rimona

Rimona
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Name:
Lady Rimona, Daughter of Elric Thalavor, Duke of the Emerald March (Character Sheet)

Class:
Wizard (Enchantress)

Background:
Noble

Species:
Human

Alignment:
Lawful Evil

Faith:
Asmodeus

Personality Traits:
I let people underestimate me, revealing my full competency only to those close to me.
I don't like to get my hands dirty, and I won't be caught dead in unsuitable accommodations.

Ideal:
Power. If I can attain more power, no one will tell me what to do.

Bond:
I've been searching my whole life for the answer to a certain question.

Flaw:
I know the ends always justify the means and am quick to make sacrifices to attain my goals.

Appearance:
The way she, dressed in a long, dark red evening gown, sipped a glass of sparkling wine and watched the whirling couples on the dance floor, few would have suspected that she was one of the most experienced enchantresses in the realms. Rimona liked it when people underestimated her and saw in her only the young, beautiful noblewoman who lived for the moment and enjoyed the courtly life and the attention of young, handsome aristocrats and knights. In fact, she was pretty ambitious and had grand goals that sometimes demanded sacrifices. It was good if no one ever associated her with these casualties.

She played with the fingers of her long earrings made of the finest gold as the band prepared to change to the next piece. It was as sure as night following day that she would be asked to dance. But Rimona still had an appointment with Lord Neverember tonight, so she slipped away inconspicuously.

When she was finally alone with the most powerful man in Neverwinter, Rimona dropped the mask as an inexperienced noblewoman. For one thing, Neverember was not a man who was easily deceived, and for another, she was here for a particular reason. As far as she had been informed, there were growing problems with undead in Neverwinter, and there had also been talk of kidnapped nobles recently. Her liege, Queen Raedra Obarskyr of Cormyr, had sent her to the Sword Coast to support Lord Neverember in this matter. It was a politically clever move. Cormyr, the Land of the Purple Dragon, could always use allies, and by sending a high-ranking noblewoman and placing her in Lord Neverember's service, Queen Raedra sent a strong political signal that Neverwinter could hardly ignore.

History:
Rimona grew up as the adopted daughter of Duke Elric Thalavor and Duchess Mirana Valcaryn-Thalavor of the Emerald March in Cormyr. Her adoptive parents, who had been given her when she was just a baby by a mysterious figure who had claimed to be an angel, and who had no biological children, had given her everything she needed. Rimona already showed great talent at a young age. As intelligent as she was attractive, she attended courses at the famous Suzail School of Magic at an early age and was invariably top of the class. As a member of the high aristocracy of Cormyr, she was allowed to live at the royal court. The whole world was literally open to the young, beautiful girl. With her abilities, her education, the warmth of her parents and her upbringing, she would have been predestined to become one of the great heroes of good in Cormyr.

But she was born with a different disposition in her genes. Perhaps her upbringing could have shut off this dark disposition had she not been visited one day when she was 16 years old and studying at the mage academy by an agent of hell. The disguised devil revealed to her that she was, in fact, the rightful princess of the royal house of Barca and that her role was not to be a noble subject at Queen Raedra's court but that she was born to rule and reign as a queen herself. He didn't say anything about where this legendary kingdom of Barca was or how she could get on the throne. Finding that out was Rimona's task.

Over the next few years, she devoted a large part of her resources to this, feeling few scruples and not even shying away from getting involved more deeply than was considered reputable with old longing lecturers if only it opened doors to hidden or forbidden libraries for her to find out about Barca. At the end of that time, however, she only knew for sure that Barca was not in Faerûn, maybe not even on Toril. Now 22 years old, Rimona was at the peak of her youthfulness. The vain wizard knew that if her search continued at this rate, she would be old and ugly before she would ascend to the throne she rightfully deserved.

She could not allow that to happen. A human lifetime was simply too short for someone of her talents and aspirations. And so she made a momentous decision. This time, she prayed of her own free will to Asmodeus, whose agents had visited her six years earlier. And the Lord of the Nine Hells answered her prayer. He gave her eternal youth. From now on, she would no longer age. Rimona was shocked when her prayer was answered, only then realising what she had done. She was wise enough to recognise the consequences of her prayer. From that day on, her soul belonged to the Prince of Evil. If she died as a result of an accident or an act of violence, she would end up in the damnation of hell.

Over the next few years, a plan developed in the mind of the young, seductive woman. She would have to find a way to become magically immortal. If she achieved that, she would no longer need Asmodeus. She had read about liches and lichdom in forbidden books. They were immortal, but their bodies were decaying and were ugly. That was not Rimona's goal. She wanted true, youthful immortality. She was searching for the legendary potion of immortality. More and more, the search for this potion began to overshadow her actual search for her kingdom of Barca. Rimona could only guess how many before her had failed in the search for biological immortality. But the point was that she had all the time in the world thanks to the pact with Asmodeus.

And so Rimona spent the next six years, at the end of which she still looked the same as she did at 22, in the service of the royal court of Cormyr, in the department responsible for the royal security and the security of the empire. Rimona did not like serving because she was born to be queen, but the service allowed her to pursue her studies and her quest for more knowledge, power, and, ultimately, immortality without arousing suspicion. There was no rush for payback day, but it would come, and then she would conquer Cormyr and annex it as a province of Barca.

Role-Playing Notes:
The purpose of Rimona's backstory is to define the character and her motivation, but otherwise, it should remain in the background and not overshadow the actual story of Vecna. Even though her alignment is lawful evil and she ultimately fights only for herself, she can be a reliable and valuable member of an adventure group. The aspect of lawfulness is the important one in her alignment. Just because she doesn't share the morals of the majority of the population doesn't mean that evil is an end in itself for her. She is smart enough to know that she needs supporters to achieve her goals and what behaviour she needs to exhibit to acquire and keep them. When it comes to an existential threat to her goals, she doesn't care about the morals of her opponents. Good and evil are mere concepts that the weak have introduced to keep the strong in check. By contrast, order and chaos are fundamental concepts for her. Chaos is diametrically opposed to her, and she would always stand up for order, even if it meant placing herself at the top in the long term.

Stat Block
Lady Rimona

Medium Human, Lawful Evil
AC 11 Initiative +5
HP 52 (10d6+10)
Speed 30 ft.
Str 8 (-1) Dex 12 (+1) Con 13 (+1) Int 20 (+5) Wis 10 (+0) Cha 16 (+3)
Skills Arcana +9, Deception +7, History +9, Insight +4, Investigation +9, Perception +4, Persuasion +11
Senses Passive Perception +14, Passive Investigation +19, Passive Insight +14
Language Common, Draconic, Elvish, Infernal
Wizard (School of Enchantment) 10
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Playing: Maja human mystic Rimona human enchantress Nelia tiefling bard
Taken the Oath of Sangus.

Last edited by Disaster Master; Nov 19th, 2024 at 02:45 AM.
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  #4  
Old Nov 18th, 2024, 08:28 PM
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morgantha morgantha is offline
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Salome
I Died for Beauty
I died for beauty--but was scarce
Adjusted in the tomb
When One who died for Truth, was lain
In an adjoining Room--

He questioned softly "Why I failed"?
"For Beauty," I replied--
"And I--for Truth--Themself are One--
We Brethren, are," He said--

And so, as Kinsmen met a Night--
We talked between the Rooms--
Until Moss had reached our lips--
And covered up--our names--
EMILY DICKINSON

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Lady Salome Mara
Character Sheet
College of Lore Bard | Courtier | Chaotic Good

Faith
Leira, Goddess of Illusion

Traits
Ideal | In a hard world, the bravest thing you can be is soft.
Bond | I lost something important and now I owe the person who gave it to me.
Bond | I aim to repair my family's reputation, even at the cost of my own.
Flaw | I let my guard down easily and thus leave myself open to betrayal.
Personality | Naive, flighty, idealistic, prone to being emotional, loyal, impatient

Appearance
With dark curls and thoughtful amber eyes, Salome is pretty enough to be of interest but not so pretty as to intimidate. From her mother's elven ancestors, she inherited a youthful looseness of limb and a propensity for soft, flowing fabrics. From her father, the ability to sit solemnly and listen with complete attention, and to fade into the background of a scene.

History
By all accounts, Lady Salome is the least interesting member of the Mara family. Her father is a minor nobleman who disappeared from court for years and returned with an elvish wife and an apparently insatiable hunger for money and political power and soon earned himself a reputation as a shrewd but often cruel businessman. Members of the nobility often puzzle over his choice for wife: an outsider with no aspirations for power of her own, a woman who claimed clairvoyance and was often seen doing readings in the gardens of various society people. Her children, twin boys and two girls, were similarly eccentric.

First the twins, Marco and Silas, an inventor and a revolutionary. One spends his days insisting on building various contraptions, trying to prove that magic is hardly necessary, while the other is often in the Waterdeep slums, organizing food and supplies for the lowliest residents of the city. Then Salome, who appears by her father's side at important events, smiling exactly when required, playing the harp beautifully upon request, and generally staying out of the way while the important people talked. Finally, the youngest, Phaedra, who left for her mother's elven homeland with six highly trained dogs and hadn't been seen since.

Perhaps the whispered assumptions are true, that Lady Salome most takes after her father. After years of hosting theatrical seances and buying dinner for all of Waterdeep's poor, the Maras were flat broke. Salome had a fierce love for her misfit siblings and her flighty mother, and she wanted money to fund their idealistic dreams. So, at one such ball, or feast, or joust, or some such, Lady Salome cooked up a plan with the Lord Neverember. Salome would adopt the persona of a courtesan, Lady Columbine, and use a mirror that could implant the memory of a perfect night into the mind of a mark. Salome could use the mirror and keep any gold she made, and in return she would share any secrets she learned.

Unfortunately for Salome, her poet's heart left her vulnerable to becoming a mark herself. She began to fall in love with a Lady who was her regular. Hoping that someday they could be more, Salome confessed her deception and showed her the mirror. For a short time, Salome believed they would be together... until she awoke and realized that the Lady had fled with the mirror.
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Last edited by morgantha; Nov 22nd, 2024 at 06:57 PM.
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  #5  
Old Nov 20th, 2024, 05:30 AM
Berith Berith is offline
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Petrichor - the Girl Who Came Back
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Name: Petrichor
Race: Custom lineageFey abductee
Class: Arcane TricksterRogue 10

Description: The Fey world delights in human children, so Petrichor wasn't allowed to grow much during the years of her captivity. She's still about the size of a seven year old girl, but uncounted years in that magic realm have changed her in myriad other ways. The bird feathers growing around her eyes are only the most visible changes wrought by her captivity, and the quick, darting eyes they frame have seen much more than any child should. Petrichor's skin is mostly pale like alabaster, but has patches that are rough and ruddy. Lithe and fit, her movements are quick and sharp, but also furtive - almost as if she fears getting caught in whatever she's doing, no matter how mundane.

Personality: Whimsical and a bit bird-like. Petrichor is very bright, but has a child's inattention and lack of focus. Her cleverness is one of her main assets, but also can be a major weakness. She's used to being able to use her smarts and quickness to get out of problems, and can definitely struggle when patience and attention to detail are the keys to success.

Background: Feylost
  • Trait: Like a nomad, I can't settle down in one place for very long
  • Trait: When I have a new idea, I get wildly excited about it until I come up with another, better idea
  • Ideal: Mystery. "A secret lost is a tragedy; a secret found is a gift."
  • Bond: I made a promise to a Fey princess to help a mortal lord in exchange for my freedom. Breaking this promise would have dire consequences.
  • Flaw: I'm always operating under a tight timeline, and I'm obsessed with keeping everything on schedule
  • Flaw: I delight in revealing truths that others would prefer hidden, either out of a sense of Fey justice or simple mischief, regardless of the consequences.

History: She was a human girl once, but doesn't remember much about that. She had a name, a family, and a village, but they're all long forgotten. The fairies took her, just like Granny said they would. Granny wasn't Petrichor's real Granny, she didn't have one of her own, but she was really old, like 60, and everyone in the village called her Granny. She probably had a real name once, too, but if Petrichor ever knew it, she'd forgotten it long ago. "The fairies will snatch you up!" Granny had cackled when she said that, and smoke from her ever-present pipe poured from her mouth and nose when she laughed. To the little girl who'd become Petrichor, her face looked like the gates of Hell. Petrichor remembered those things very vividly. "Snatch you right up if you go in those woods." Granny scared Petrichor, but she wasn't scared of the woods. They were so pretty, full of tall trees and colorful flowers. And there were no such things as fairies, fairies were just stories for little kids. Petrichor was seven, she wasn't a little kid, and she didn't believe in fairies anymore. She just loved the flowers in the woods, that's all. And foxes. She really loved foxes.

Now Petrichor knows that the fairies are real. The Feywild, the Witchlight Carnival...all of it. Their world is dark and joyous and beautiful and sad. The Feywild is a place of flourishing decay, where there are no rules and the rules are all iron-clad. It's the most horribly glorious beautiful wretched place there ever was, and Petrichor gave everything she had to finally win a chance to leave. Now she'll give it all to find her way back in.
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Last edited by Berith; Nov 21st, 2024 at 01:55 PM.
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