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  #451  
Old Nov 9th, 2023, 10:48 AM
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CHARACTER
CLASS
RACE
PLAYER
APPLICATION COMPLETED
Ardana Paladin of Helm, Oath of Devotion Tiefling tordon Yes
Brother Aster Cleric 3 (Life) / Druid 2 (Stars) Custom Lineage (Wood Elf/Human) Azathool Yes
Kerri Amblecrown War Cleric Human (Chondathan) Geldar Yes
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  #452  
Old Nov 10th, 2023, 10:20 AM
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Quote:
Originally Posted by Cardassian View Post
Are apps still opened? I had a sleep apnea test Wed and had to get my thumb stitched last night (not all men are handy repairmen, but I had a choice between a rusty handsaw or a chainsaw. It wasn't my fault that the sink pipe and rusty saw attacked me).
Ugh, and ouch!
Yes, you made the cut to be considered. Just finish your app and then I'll review all four and make a decision on which will join the game.
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  #453  
Old Nov 10th, 2023, 06:59 PM
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For the record, I strongly considered tossing something in but my best idea used a race that wasn't in one of the approved books. lol

 
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  #454  
Old Nov 13th, 2023, 11:02 AM
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Thank you for your patience, and to all who put up applications. I've slept on it many times, and put probably way too much thought into it, but I've made a decision.
The player/character joining the game will be:

CHARACTER CLASS RACE PLAYER
Brother Aster Cleric 3 (Life) / Druid 2 (Stars) Custom Lineage (Wood Elf/Human) Azathool

@Azathool, please head over to the link below, add your character app to the appropriate thread and say hello to everyone in the OOC chat and we'll go from there.

Again, thanks to everyone who put in an application and made my choice difficult. Stay creative and good luck in your future and current games!
- D
https://www.rpgcrossing.com/forumdisplay.php?f=18512
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Last edited by Drachenspirit; Nov 13th, 2023 at 11:02 AM.
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  #455  
Old Apr 15th, 2024, 05:55 PM
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Game NameDragon Storm Rising
Game SystemDnD 5e
ThemeForgotten Realms
FlavourMelee and Mystery - Dungeon Crawls and Dragon Cult Thralls
Plot SummaryYou are thrust into an unfolding epic story that quite literally began after a Dragon and its allies attacked a town. You are on the trail of the Cult to see where they take their spoils and who is running it.

You come into this adventure, "Tyranny of Dragons" towards the end of the 6th in a series of adventures in the greater Campaign of Tyranny of Dragons. It takes place against the backdrop of The Cult of the Dragon seeking out and collecting the five dragon masks, and of Severin’s efforts to assemble a treasure hoard worthy of Tiamat. This search for treasure has seen the cult unleash raids across the North of Faerűn, devastating the communities of the Sword Coast and drawing the attention of you, the adventurer.


The HookThe remaining series of adventures will bring your character from level 6, to 8 and greater.

It is set in the Forgotten Realms on Faerűn’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast, where widely spaced cities are arranged like beads on a string. A combination of roads and wagon tracks loosely connect the cities that stretch from Luskan in the north to Calimport in the south, passing through Neverwinter, Waterdeep, Baldur’s Gate, and other great ports along the way.

Your adventure will now continue (begin) north of Waterdeep at a Castle long abandoned and now used by the Cult that sits in the Mere of the Dead. You'll have traveled to the Carnath Roadhouse, a compound that served as a hostelry on the Trade Road between Waterdeep and Neverwinter in the days when trade flourished. It fell into disuse when trade stopped, but now that the road is being rebuilt, the roadhouse has been repaired and put to use as a supply depot and wagon park. It is here that you believe you will finally get one step closer to finding out the "end game" of The Cult of the Dragon. The current group just fought and then befriended some Lizardfolk after going through a secret door in a storage room inside the Roadhouse that lead to a clearing after traversing a tunnel. We'll figure out how to get you in the game from here and join up with the others.
Here is a link to the game Forum so you can "catch up" to where the others are now and give some much needed background info.




Game Mechanics
How many Players are you looking for?
2 characters

What is the characters' starting level?
Level 6 (Players are about to level up to 6 in game)

What Races are allowed?
Any in the Approved Books.

How much gold or other starting funds will the characters begin with?
500gp plus 1d10x 25gp, normal starting equipment. 1 Uncommon Magic Item, or 2 Common Magic Items.

Are there any particular character “things that you want... or do not want?
No evil or true neutral alignments.

Is a character background/History required? Are you looking for anything in particular?
Yes. Character must be from Faerun. Options for backgrounds are below.
 


Are your Players restricted to particular rule books and supplements?
Yes. These are the books that are allowed.
-Player’s Handbook
-Sword Coast Adventurer's Guide
-Xanathar's Guide to Everything
-Tasha's Cauldron
The Application - Character Submission:

No "Lone Wolf" Mentality Characters please

Character Name:
Race:
Class:
Description:
Personality:
Background:
  • Trait 1:
    Trait 2:
    Ideal:
    Bond:
    Flaw:

Character History: Limit to Forgotten Realms please

Character Sheet: Create a sheet and post a link to it in your App. Reminder - no rolling in this thread. MAKE ALL ROLLS HERE.

Game Posting Requirements:
Once per week. Faster if player posting rate dictates this.
DM reserves the right to "ghost" a character if 7 days have passed without a player posting since last DM "update" post.
As for content, at least a decent paragraph in a post would be appreciated. Yes, sometimes combat can’t be too meaty, but it can be “descriptive!” But c’mon folks, we’re writing a story, and adventure together. Let’s have fun out there!

Character Generation Method
-27 Point Buy.
Instead of doing the 27 point buy, you can go for broke and use the 4d6kh3 method rerolling any "kept" 1s. In the event your rolls are less than the 27 point buy, you may give up your allotted magic item(s) and take the 27 point buy.
Additional Equipment: 1 Uncommon magic item, or two Common magic items. Your choice.

HP is Max at 1st Level.

About me the DM
I have been on the site for several years, taking a hiatus at one point, and even a break once when the RL Dragon tried to take me offline. My style is collaborative, with DM and players alike policing the rules. I'll have the final ruling just so the crazies (other than me) aren't running the asylum. Overall, this is meant to be a good time and good distraction from RL, so I hope you find it the same way.

Lastly
No Die Rolling in this thread according to Site Rules. MAKE ALL ROLLS HERE.

Application Deadline
4/23/24 10 pm CST, or as soon as there are at least 3-4 solid applicants, then I'll close and review and make a decision.

Current Character listLIST OF ACTIVE PLAYERS
Class Character Race Background Player
Barbarian Zealot 4/ Rogue 1 Ehren Strongheart Halfling Outlander Alemar
Monk (Way of the Sun Soul) Brother Hamen Human Healer (reskinned Hermit ) Grouchy
Life Cleric 3/Druid Stars 2 Brother Aster Half-elf Acolyte Azathool

LIST OF NEW APPLICATIONS
CHARACTER
CLASS
RACE
PLAYER
APPLICATION COMPLETED
Boja Rogue Scout 3 / Sorcerer Draconic Bloodline 3 Human (variant) Tordon Complete
Jeck Verruckt Wizard Evocation Mountain Dwarf penbeast0 Complete
Lily Kilnwood Ranger Swarmkeeper Ghostwise Halfling Azure Nokori Complete
Derek Draven Wizard Necromancer Human (Variant) Togot Complete
Rowena Black Artificer (Artillerist) Human (Variant) Red Leper Complete
Zagrum Grubuz Fighter Rune Knight Half-Orc leftyyy88 Complete
Brunner Fighter Battlemaster Human (Variant) Rockerboy Complete
Sir Alden Ballard Sorcerer (Draconic Bloodline Human (Variant) Xand Need to make character sheet public
Zaur Osmanek Genie Warlock Human (Variant) Berith WIP
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Last edited by Drachenspirit; Apr 18th, 2024 at 03:31 PM.
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  #456  
Old Apr 15th, 2024, 05:56 PM
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Side note, two of the current players - Alemar & Grouchy - have been in this game for 3 years. Azathool came in about 6 months ago. None of the original players are still in it from when it started at level one. But, the current trio are having fun and want to keep going, thus this new advert. Not looking for any kind of particular class or anything, just a well rounded character that will fit in with the group and its desire to put down this cult.
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  #457  
Old Apr 15th, 2024, 06:06 PM
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Boja
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I'd like to use my "Boja" character I ran in a discord campaign to L5 - I'll regen the character of course here with all the same decisions I made in that previous campaign, Rogue 3 (Scout), and Sorcerer 3 (Draconic heritage). I'll fill out more of the application later today.

Character Name: Boja Cragmont
Race: Human (Variant)
Class: Rogue 3 (Scout)/Sorcerer 3 (Draconic Bloodline)
Description: A human woman, in her early twenties, a little above average height, with a slim athletic build, long black hair pulled back, green eyes, tan skin with streaks of golden scales. She is equipped for travel, carrying a rapier and a short bow.
Personality:
Background: Spy
Trait 1:I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
Trait 2:I always have a plan for what to do when things go wrong.
Ideal:Honor. I don’t steal from others in the trade. (Lawful)
Redemption. There’s a spark of good in everyone. (Good)
Bond: I am a Harper.
Flaw: I sometimes get myself in TOO deep, overcomplicating my plans and risking failure.


Character History: Boja comes from a long family of Harpers; her father is a merchant who runs a safe house, and her mother is a sorcerer who occasionally goes away on missions. Her childhood was primarily spent in Neverwinter, seeing individual Harpers come and go as their missions see them pass through the capitol. She had a childhood dream to become one of them, but she did not have the physical strength to be a warrior, or the magical skill to contribute in that way. What sorcerous origin gave her mother the power seemed to have passed her by.

So when she joined up, she left the city to seek her own way, acting as a spy and a scout for the Harpers as they seek to thwart evil plots throughout the North of the Sword Coast. She is seldom seen in her natural state - she is most often in disguise as she seeks to infiltrate or investigate whatever her latest target is. And then came the ultimate assignment; to infiltrate, spy on, and ultimately betray the Cult of the Dragon. However during a ceremony in the Cult of the Dragon, she was exposed to the spirit of a dragon, which finally awoke the Gold Dragon ancestry (inherited from her mother) that had been latent for so long. She uses her Disguise abilities to redden the visible scales on her face, to remain undercover portraying herself as a Red Draconic Sorcerer instead.

She is the sort of spy that makes long-term plans, recruits allies, and assembles teams to fulfill her objectives. She uses the best of her abilities to continue to keep the Harpers informed of the plans for the Cult of the Dragon; she remains under cover for the time being, however dangerous this is.

Character Sheet: https://www.rpgcrossing.com/profiler/view.php?id=94170


OOCStill need to roll HP, add gold and equipment, can do this if/when acceptance happens.
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Playing: Boja (Rise of Tiamut), Glepa (Dragon of Icespire Peak), Jihanna (Westmarch/The Door), Magnum (Reluctant Heroes). (See profile for links)

Last edited by tordon; Apr 15th, 2024 at 09:50 PM.
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  #458  
Old Apr 15th, 2024, 07:36 PM
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Let's go blow some stuff up!
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picture by Wilson Melo


Name: Jeck Verruckt
Race: Mountain Dwarf
Class: Wizard, Evocation
Alignment: Chaotic Neutral
Background -- custom guild scion (PHB)

 



 



 



 



 




Last edited by penbeast0; Apr 17th, 2024 at 04:30 PM.
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  #459  
Old Apr 15th, 2024, 08:42 PM
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Yes! I have just the character in mind. She was created for a Hoard of The Dragon Queen game that didn’t last long but I’d love to see her story played out. App incoming!
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  #460  
Old Apr 15th, 2024, 09:59 PM
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Application
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Name: Lily Kilnwood (Sheet)
Race: Ghostwise Halfling
Class: Ranger
Background: Fisher + Leosin Erlanthar, a wandering monk, once saved your life. He’s sent urgent word for you to meet him in a small town called Greenest. Looks like it’s time to pay off that debt.Leosin
Allingment: Lawful Good

Ideal: Good things happen to good people. So be quiet, cooperative and keep your head down.
Bond: Family is more important than anything.
Flaw: I'll never be the first one charging in. I jump at the shadows around my house.

Appearance: To say Lily was scruffy would be an understatement to the degree of calling a kraken just a big squid. Her hair went this way and that, and occasional got bunched to the side in a sporadic pony tail or pinned with a twig.
Fashion was a concept for the people in the cities. Her clothes were a mishmash of faded color patches and repaired seams. Not dirty, no. Just old and worn. Cos if it ain't broken, it's fine, and if it IS broke, fix it!
As halflings go she was normal height, but as pixie's go she was a comparable giant! Or so she likes to remind herself when in the presence of humans and so on.

Personality: I’m just a simple girl from a simple place. The aspirations of others are way above my head, and I often feel like I'm drowning in the deep-end.

This adventure is going to be a coming-of-age rite of passage for Lily. I’m hoping it will take her from a naive little farm girl, to a more hardened young adult, it without souring her or talking away her childish wonder and positivity .

History: For all her life, Lily lived with her Grandfather and older sister on Dew Spring ranch. Parents, some people had them, but the world was a merciless place, so many didn't.
Life on the farm wasn't easy, but Lily would count herself lucky to have two people she loved dearly. Her grandpa, a kind and loving man, never said a bad word about anyone and did everything he could for the people of the village at any expense. Rose, on the other hand was as head strong as ram in a silvered helm. Not selfish, but she definitely knew how to get what she wanted, and at anyone else's expense. Both were strong in the ways of Druidic magic, something that Lily lacked. All she could muster was the make moths gather and dance around her. It was a quiet existence, quiet and safe.

Then the dragons came.
First to go were the crops. Torched to a cinder and the ground razed so nothing would ever grow again. Then was grandpa. Racked with coughing fits and skin turned gray, they say the dragon’s smoke filled his lungs until he could breathe no more. Lily and Rose, did what they could to shift the last of the stock, but when Rose left for Greenest to trade, she never came back.

She had heard that her sister had been spotted with cultists. Whether she was with them by choice or not remained unknown. But what Lily did know was she would stop at nothing to find her sister. She had nothing else.
She tracked the cultists across fields and mountains, through tunnels and caves. Always one step behind, but always on the trail. She fought off wild beasts and slept rough in the underbelly of cities Now, at the gates of Carnath Roadhouse the young halfling girl is shaping up to be something else entirely different.

 
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Last edited by Azure Nokori; Apr 17th, 2024 at 11:23 PM.
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  #461  
Old Apr 15th, 2024, 10:32 PM
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WIP:
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Character Name: Rowena Black
Race: Human (Variant)
Class: Artificer 6 (Artillerist)

Description: Rowena is an attractive young woman with a voluptuous, athletic frame. It seems to be a natural beauty as she tends to dote over her inventions, schematics and crazy ideas more than she dotes over her looks. She only cares about her hairstyle at all, making sure her white shock of hair covers the left side of her face and left ear but kept short enough so as not to fall too far in her face as it will irritate her while she is working over a new device. If anyone catches a glance at her when an explosion blows her hair away from her face, they would see the burn scars that cover her cheek and left ear, the remains of a horrible injury from her younger years. Her sharp and unwavering greenish eyes seem to look right through a person as if seeing their innerworkings and how they tick. The clothes that she fancies are light leathers, a low-cut bodice over a white long-sleeve button down shirt that is usually unbuttoned down to where the bodice buttons and the sleeves are always rolled up. Rowena wears a red necktie, some strange fashion from a land far away, a token from her father, as well as the brown, wide-brimmed hat that she wears. Fingerless gloves protect her slender yet strong hands. She wears snug trousers and half-calf, leather boots that lace up the front.

Personality: Rowena is a determined individual and doesn't like to take no for an answer. She is friendly to those she cares about and tends to look after them especially if it means blowing something up to protect them. She is brave to a fault and when she is overthinking a way around a problem, she usually comes up with a very intelligent solution, even if it's a little crazy.

Background: I stood alone against a terrible monster.Folk Hero
Trait 1:
-I judge people by their actions, not their words
Trait 2:
-When I set my mind to something, I follow through, no matter what gets in my way.
Ideal:
-People. I'm committed to the people I care about, not to ideals.
Bond:
-The dragons destroyed everything I hold dear. They killed my family and destroyed my home. Now, with nothing but what I carry on my back and a horrid scar of the near fatal wounds I sustained in the attack, I seek revenge.
Flaw:
-I always overthink a solution to any problem...usually resorting to explosives.

Character History: Rowena is the daughter of Harlowe Black, a famous inventor that was conscripted into the employ of the Lords of Waterdeep. He made many machines of war until his daughter was born and that is when he turned over a new leaf, tired of making things that killed and instead moved out to a no-name village to raise his family.

Harlowe instilled in his daughter a love for all things magical and mechanical, teaching her the value of creating wonderous things that could help people and guided her away from anything that he might have invented in his earlier years, Inventions meant to help people, not hurt them. She had inherited her father's steady hands and eye for detail and made many things that made their life and the lives of the villagers so much easier.

Their village was a sight to behold with it's mechanical marvels that rivaled the Harpels' own magical prowess. It was all ended though when a horrible monster, a dragon descended upon the village and destroyed every building and nearly every villager with fire from it's mouth. A terrible red dragon that Rowena stood against all by herself. She found the usefulness and necessity for the inventions that caused harm despite her father's cautionary tales.

Now, she seeks to find the dragon who destroyed everything she knew and loved and bring it down, prepared to use those forbidden schematics her father had hidden away from her in her youth, weighing that even if it wouldn't be what he would have wanted, avenging her family outweighs what would have been his wishes.

Character Sheet: https://www.rpgcrossing.com/profiler/view.php?id=94178

Last edited by Red Leper; Apr 16th, 2024 at 10:10 PM.
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  #462  
Old Apr 16th, 2024, 01:53 AM
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Name: Derek Draven
Race: Variant human
Class: wizard
Subclass: necromancer
Background: hermit
Alignment: lawful Good
Personality: I wish to make the world a better place
i am loyal to my friends
Flaw: I get hyper-focused on my goals, blinding me to other things
Ideal: the guilty should be punished
Bond: I treat my friends like family, and I will let no insult or injury fall upon them

Description: Derek is a small, young man standing 5’2 and weighing 120 pounds. He wears a black robe gifted to him by his master. He has a raven familiar that often rests on his left shoulder. His eyes are a deep blue. His hair is short, straight, and as black as his raven’s feathers. He wears his mother’s necklace as a memento. His arcane focus is a blue jewel on his belt that gives off a faint glow.

Personality: Derek has a strong sense of justice due to the wrongs that were done to him and his people. He believes that wicked people must be punished, and the innocent must be protected. He is quick to latch on to those who offer him friendship and is fiercely loyal. He understands people’s misgivings regarding undead, but he holds himself to strict rules regarding them. He will never raise an innocent person as an undead without their permission. Instead, he wishes to raise the wicked as a punishment so that they can atone for their crimes in life by serving good in death. Despite his tragic childhood, Derek is friendly and optimistic


Backstory

The beginning of Derek’s story is far too common. A simple farm boy in some small hamlet hidden away in the forest of Lurkwood frightened by stories of dragons, no real ambition other than getting a wife one day. The first twelve years of his life were utterly unextraordinary. They had the occasional beast show up, but everyone would rally together to drive it off, and if it kept coming back, they’d send a request for adventurers.

He remembers the first time he saw adventurers. They were a rough looking bunch. Not the knights in shining armor he had built up in his mind, but they got the job done. It was also the first time he’d seen magic. One of them was a sorcerer. She made light out of nothing, shot flames into the air from her palm and could lift things without touching them. He was mesmerized.

He asked her if she could teach him magic, but she explained that a sorcerer simply does magic. It wasn’t something she could teach, but if he really wanted to learn, he’d have to find a wizard and become his apprentice. He remembers being so disappointed. He didn’t know where any wizard was, and he couldn’t just leave home. His family needed him for tending the fields. His life, it seemed, was destined for mediocrity.

Then they came, and his quiet little world came to a tragic, violent end.

It wasn’t demons from hell or an orc horde that destroyed his home. It was human raiders, A raiding band that was sweeping through the area, pillaging anything they found, and his village was their first stop. The men in the village grabbed what weapons they could to defend the women and children. They didn’t even slow the barbarians down.

Derek stood frozen as he watched the slaughter happening all around him as if he were somehow apart from it, as if it were not real. He saw hill giants rip off the roofs of houses and snatch up the people inside. He saw tamed wolves as big as a pony rip people apart. Then Derek saw him. He sat upon a black horse. Smoke billowed from the beast’s nostrils. Red eyes glowed like hot coals. The man himself was tall, wore black armor, and wielded a halberd. Derek could not see his face for he wore a bone mask with six eyes and two horns like a devil. A black cloak floated behind him like a bat’s wings.

Then the dragon came. A red-bellied beast bigger than a barn. It breathed fire that swallowed up his friends and neighbors like a red and yellow wave. The heat stung his skin. Derek just sat there in awe struck horror, watching the carnage.

Then the beast turned its eyes to the boy, and Derek felt true fear for the first time. Derek turned to run away, desperate to get home and tell his mother Miria to flee. He didn’t make it far before someone slammed into him. Derek fell to the ground and closed his eyes tight, expecting a killing blow, but none came. Instead, a heavy, warm body fell on him, limp and lifeless. Derek cracked open one eye to see the village head, Paradoll, eyes open, but lifeless, mouth agape with blood dripping out of it. It was then a terrified, desperate thought occurred to Derek.

He closed his eyes and lay still.

The screaming didn’t stop for hours. Every footstep Derek heard come near made him hold his breath in terror, convinced that they had seen through his deception. He did not sleep all night. The next morning, He heard them leave, but the fear did not leave him enough to dare open his eyes for many hours after they left. Once he was convinced that they were truly gone, Derek finally got up.

Derek looked around at the burned, ruined remains of his village. He only allowed himself the distraction for a moment before he rushed home, hoping desperately that his parents had somehow survived like he had. Hope can be so cruel sometimes. Derek found his parent’s bodies burned, along with his house. All his animals killed or taken. All but crumbs stolen. He fell to his knees and wept.

Not knowing what to do, Derek gathered all the food and items he thought he could sell that he could carry and headed to a neighboring village of Camlford. When he arrived, he thought that he'd someone gotten turned around for the sight that greeted him was identical to the one he had left. Burned homes, slaughtered villagers, naught but crumbs left behind.

He slept in a bed of a house that still had a room with a roof and a door that night, wondering if the raiders had killed everyone in the world? What would he find at the next village? Weren’t there any survivors like him? So many questions, and no answers.

The next village was the same, and the next, and the next. His heart sank with each new discovery. Hope no longer drove him, only the tedious, monotonous trudge forward for no other reason than he had no where else to go, and didn’t know what else to do.

While scavenging for food and water in the last village, Derek finally found a survivor, or so he thought. A man in black robes was walking down the street, inspecting the grizzly scene. Without thinking Derek called out to him and approached. Then he saw the man's companion come out of one of the ruined houses. It was a lumbering hulk covered in spikes. It dragged a dead barbarian that one of the villagers had managed to kill over to the robed man and lifted it up for him to get a closer look.

The man nodded, and the hulking thing impaled the corpse on its spikes, attaching him to its body. Then the man looked at Derek.

Derek was too tired to run. Too tired and too weak from hunger and thirst and despair. He just stood there expecting to die. The man casually walked up to him, close enough that Derek could see his scruffy grey beard and bone-white hair. He asked if Derek was alright.

Derek only shook hishead.

He nodded his understanding and told Derek to follow him. Not really having any better options and fearing what would happen to him if he upset the old man, Derek did so. He led Derek to a wagon filled with the bodies of the raiders hitched to a skeletal horse. Derek didn’t register that the horse was able to move until it turned its head to look at him.

The man laughed at Derek’s horrified expression and assured the boy he was safe. He said his name was Janfadar Alanis, and that he would not harm Derek. He took Derek to a large tower in the middle of a field where skeletons were plowing. Derek began to suspect that he had died, and this was the afterlife, but when Derek asked if that was the case, the Janfadar laughed again. He invited the boy in and explained that he was a wizard who specialized in necromancy.

Derek instantly recalled the sorceress he had met a few years prior, and he saw a potential future. He begged Janfadar to make him his apprentice, to teach him. Derek told him what had happened to his village, his family, told Janfadar he had nowhere to go and that he would do anything he asked of the boy.

Janfadar just stared at him in stunned silence, and then he laughed again. He said that Derek’s reaction was not what he’d expected after telling the boy he was a necromancer. And thus, Derek’s apprenticeship began.

Of course, Derek had heard stories of necromancers and how they were all evil, and he had to admit seeing Janfada’s corpse collector which he called Caster made the boy afraid, but Janfadar himself was a very warm and friendly individual. He was a patient teacher, had a good sense of humor, and praised the boy whenever he got a spell right. Derek spent five years under his tutelage, doing tasks, even delving into tombs.

Janfadar taught Derek the rules of being a good necromancer. Never raise those who are innocent and good without their permission, always reserve enough magical strength to reassert control over your undead, never use your undead against the innocent, don't bring your undead into towns, have a plan to destroy or contain your undead in the event of your death.

When Derek learned that Janfadar lived out in the middle of nowhere because he was shunned by society for being a necromancer, Derek was upset. The boy knew him to be a kind, good-humored man who had healed the boys mind and heart enough for Derek to smile and laugh again, yet he was treated like a criminal. It was then that Derek knew what he wanted to do with his life. He would become a hero to show the world that necromancers could be good.

To do this he would need to grow stronger. He dedicated himself to his studies, learned enough spells to defend himself, and finally, Derek was ready to head out on his own, and implement his plan.

RP Sample

 
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Last edited by Togot; Apr 16th, 2024 at 02:44 PM.
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  #463  
Old Apr 16th, 2024, 09:55 AM
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Azure Nokori Azure Nokori is offline
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Is it ok to just take the average HP instead of rolling?
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Old Apr 16th, 2024, 11:16 AM
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Quote:
Originally Posted by Azure Nokori View Post
Is it ok to just take the average HP instead of rolling?
It is.
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Old Apr 16th, 2024, 01:44 PM
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Application list thus far...

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Boja Rogue Scout 3 / Sorcerer Draconic Bloodline 3 Human (variant) Tordon Complete
Jack Verruckt Wizard Abjuration Mountain Dwarf penbeast0 Need Character Sheet
Derek Draven Wizard Necromancer Human (Variant) Togot Complete
?? Artificer (Artillerist) ?? Red Leper WIP

@Tordon - what did you take for your character for moving to level 4; feat or ability score increase?
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