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  #46  
Old 03-05-2019, 08:42 PM
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KhelkoriKhelkori glared at Brigitte and Lydia while adjusting his load. There was clearly embarrassment in his eyes, but he was trying not to let it show. He wordlessly turned back to the path and prayed they'd let it drop before he lost his temper.
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  #47  
Old 03-06-2019, 08:48 PM
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Brigitte Ogou

 


Glancing over at Lydia, Brigitte starts to bite down on her lower lip. She then looks back at Khelkori and starts to smile. She so wanted to say something else but instead she falls in behind Khelkori and starts humming a song, her springy steps are practically bouncing her up and down as she walks.

Last edited by voodoozombie; 03-14-2019 at 08:16 PM.
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  #48  
Old 03-14-2019, 03:42 AM
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With the Taka-Onna having left, you push on after the cat.

The light around you begins to dim - and the trees begin to turn a darker green. The ground under your feet begins to soften. Toadstools and mushrooms begin to appear - and there's a pervasive, sickly smell of mulch.

Soon, it is clear you are walking through a swamp. The trees are still dense around you, but their wood is darker and damper. The ground is littered with patches of red and green fungus. Mushrooms and branches stick haphazardly out of the water and curtains of moss hang from low branches above.

You notice there are scattered trails about - but your feline guide doesn't approach any of them. Even when the cat has to wade through water - with obvious distaste - it studiously avoids the paths you see around you - at least for several hours of travel.

Time is different here, but you'd guess if you set out from the Cat-Lord's manor in the morning it'd now be sometime in the afternoon. This is when the cat finally takes a trail and walks right past a gruesome sight.

There's a body in the middle of the path. Its foot is snagged in a nasty snare trap. Part of the torso appears drenched in an acrid, black mud. There are obvious claw and bite marks all over the corpse. Its difficult to identify what this creature once was - they are tall enough to be a human or elf but their face has become utterly consumed by fungal growths.

It also appears the body was looted. The tattered remains of a coin purse, and empty scabbard and a shredded, empty backpack are scattered around.
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  #49  
Old 03-14-2019, 07:24 AM
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The Cat Lord
right-aligned image
The transition from woodland to marsh was a welcome one for Winds Whisper. This was more to his liking. He stood taller and straighter as they progressed through territory more familiar to the foul druid.

The sight of the destroyed humanoid brought a cluck to the kenku's tongue and in the voice of one of the Taka-Onna, he said, "Beware of lurking mushroom clumps. Beneath are teeth and claws to spill your blood"

He then switched to the Cat Lord's voice and said, "It would seem Khelkori's lady friends' assessment of the dangers of this land are accurate."


Stat BlockWinds Whisper
HP: 10/10 | AC: 14 | Speed: 30 ft. | PP: 15 | Initiative: +3
STR: 10 (0) | DEX: 16 (+3) | CON: 14 (+2) | INT: 10 (0) | WIS: 16 (+3) | CHR: 8 (-1)
Skills: Medicine +5, Perception +5, Religion +2, Sleight of Hand +5, Stealth +5, Survival +5
Weapons: +5 to hit, 1d6+3, P, 80/320Shortbow, +2 to hit, 1d6 (1d8), BQuarterstaff
Languages: Common, Auran, Sylvan, Druidic
Spell Slots: 2/2
Cantrips: Transmutation cantrip
Casting Time1 bonus action
RangeTouch
ComponentsV, S, M (mistletoe, shamrock, club or quarterstaff)
Duration1 minute

You use your bonus action to touch a club or quarterstaff. For the duration thereafter, you can use your spellcasting ability modifier instead of Strength for the weapon, and its damage die becomes a d8. It also becomes a magical weapon if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
Shillelagh, Conjuration cantrip
Casting Time1 action
RangeSelf
ComponentsV, S
Duration10 minutes

You use your action to conjure a small flame in your hand that harms neither you nor your equipment. It sheds 10 feet of bright light and an additional 10 feet of dim light. The spell ends if you use an action to dismiss the flame or cast this spell again.

As part of your action on the turn that you cast this spell, or on a later turn, you can throw the fire at a creature you can see within 30 feet of you. Make a ranged spell attack. On hit, the target takes 1d8 fire damage, and the spell ends.
Produce Flame
1st-Level Spells: 1st-level conjuration
Casting Time 1 action
Range 120 feet
Components V S
Duration Conc. Up to 1 hour

A 20-foot-radius sphere of fog appears within range of you until a wind of at least 10 miles per hour blows it away, or until the spell ends. The fog is centered on a point you choose, spreading around corners and heavily obscuring the area it fills.

At Higher Levels: The radius of the fog cloud increases by 20 feet for each spell level you cast this spell above the first.
Fog Cloud, 1st-level evocation
Casting Time 1 bonus action
Range 60 feet
Components V
Duration Instantaneous

A creature you can see regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels: The healing increases by 1d4 for each slot level above 1st.
Healing Word, 1st-level evocation
Casting Time 1 action
Range Touch
Components V S
Duration Instantaneous

A creature you touch regains hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels: The healing increases by 1d8 for each slot level above 1st.
Cure Wounds, 1st-level conjuration
Casting Time 1 action
Range 60 feet
Components S M (Water/ice)
Duration Instantaneous

Make a ranged spell attack. On hit, the target takes 1d10 piercing damage. Hit or miss, the knife explodes. The target and each creature within 5 feet must pass a Dexterity save or take 2d6 cold damage.

At Higher Levels: The cold damage increases by 1d6 for each slot level above first.
Ice Knife

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  #50  
Old 03-14-2019, 09:02 AM
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Lydia
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The deepening green of the forest around them delights Lydia's senses, but becomes less exciting once they begin to slog through squishy soil. She does find some enjoyment in the deep earthy smells, which reminds her of some of the northern lowlands of Faerun. 'Twas a beautiful land. Perhaps I should have heeded father's lessons about wanton greed.. There be truth in those fables.

She listened to the druid's assessment and nodded in agreement. Drawing her rapier, she prodded at earth and swished through the waterlogged path to ensure no hidden mushrooms disturbed their footfalls.



 
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  #51  
Old 03-14-2019, 04:25 PM
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KhelkoriKhelkori shouldered his load in silence as they walked through the fen. The terrain was unusual to him, but not discomforting. All signs of his earlier tension had dissipated as he glanced around casually keeping an eye out for dangers.


 
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  #52  
Old 03-14-2019, 08:24 PM
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Brigitte Ogou

 


The dark and slightly creepy swamp dampened Brigitte's mood quite a bit. The sight of what was left of the body didn't help matters any. Until Winds Whisper's voice imitations brought a smile back on her face. Looking over at the body an eye brow goes up.

"Well....I would also say that it could have been the work of the Snatchers that fly on invisible wings and steal stuff. It looks like the body is missing all of it's personal possessions."

She points at the snare trap. "Be careful of traps too."

Grasping her quarter staff and infusing it with the power of nature, she gets ready to use to pock around the mud for any traps that might be buried under it. She also focuses on one her defenses.

Last edited by voodoozombie; 03-14-2019 at 08:31 PM.
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