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  #16  
Old Jan 27th, 2016, 10:00 PM
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TheLittlestTeapot TheLittlestTeapot is offline
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Quote:
Originally Posted by sageheart View Post
Interesting indeed. What would post rate be?
It's in OP. But, around one a day for the GM and once every few days for players. It will likely be more, but this is the standard I'm going with. I have full time work, full time school, and full time toddlers.

Last edited by TheLittlestTeapot; Jan 27th, 2016 at 10:01 PM.
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  #17  
Old Jan 27th, 2016, 10:24 PM
SolarBear SolarBear is offline
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Quote:
Originally Posted by Tefmon View Post
Just a quick thing, to actually use an item as a weapon it needs at least one of the 'Melee', 'Ranged', or 'Thrown' item traits, which none of your starting items seem to have. You might want to remove 'Flashy' from your Skull whip and replace it with one of those. You also get to start with "enough similar, miscellaneous items to occupy 1 inventory slot."

Other than that, it looks like you did everything right.
Awwww. Oh well, thanks for the heads-up... there goes the talk of the town.
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  #18  
Old Jan 27th, 2016, 10:32 PM
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ObscureReference ObscureReference is offline
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Hello! u/AgustB here from Reddit. I'm working on my character sheet tonight when the kiddos are in bed. Hopefully I can post it later on.
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  #19  
Old Jan 27th, 2016, 11:16 PM
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ObscureReference ObscureReference is offline
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emet son of Esdras

Here's my sheet

I wasn't sure if I'd be allowed to take 'camouflage' on his body, but he's a stone golem so I figured his body is kind of like armour and he'd actually be camouflaged in an area where the rocks are similar to himself.

Here's the character description:

ehmet (pronounced 'ay-met' & lowercase 'e' on purpose) is a stone golem carved from basalt by Esdras son of Gershom about 430 years ago. Esdras died of old age when ehmet was only 80 and since then ehmet has been free to roam and explore wherever he likes.

He's incredibly strong, however, the words that power him give him a gentle spirit. Because of this he will usually try to incapacitate someone who's trying to fight him than outright kill them. He never instigates conflict unless it is to protect an innocent from an unjust act.
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  #20  
Old Jan 27th, 2016, 11:27 PM
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TheLittlestTeapot TheLittlestTeapot is offline
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Originally Posted by ObscureReference View Post
Here's my sheet

I wasn't sure if I'd be allowed to take 'camouflage' on his body, but he's a stone golem so I figured his body is kind of like armour and he'd actually be camouflaged in an area where the rocks are similar to himself.

Here's the character description:

ehmet (pronounced 'ay-met' & lowercase 'e' on purpose) is a stone golem carved from basalt by Esdras son of Gershom about 430 years ago. Esdras died of old age when ehmet was only 80 and since then ehmet has been free to roam and explore wherever he likes.

He's incredibly strong, however, the words that power him give him a gentle spirit. Because of this he will usually try to incapacitate someone who's trying to fight him than outright kill them. He never instigates conflict unless it is to protect an innocent from an unjust act.
Interesting. A few things though: The wording for Inoculated should be...
Quote:
Gain the defense "Inoculated []" Mark it when you suffer a Bad Tale related to chemicals. Also you are immune to poison, disease, and related conditions.
They way you have it worded makes him seem impervious to nearly everything. Also, you should add a row to your defenses labeled inoculated.

Additionally, You can add item traits to your body, but they wouldn't count against your Treasure, they should instead count against your total XP as an additional "Body" category, similar to the Combat, Exploration, and Interaction categories. It would have the same cost increases as those categories as well.
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  #21  
Old Jan 27th, 2016, 11:42 PM
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ObscureReference ObscureReference is offline
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Quote:
Originally Posted by TheLittlestTeapot View Post
Interesting. A few things though: The wording for Inoculated should be... They way you have it worded makes him seem impervious to nearly everything. Also, you should add a row to your defenses labeled inoculated.

Additionally, You can add item traits to your body, but they wouldn't count against your Treasure, they should instead count against your total XP as an additional "Body" category, similar to the Combat, Exploration, and Interaction categories. It would have the same cost increases as those categories as well.
So the way I have it set up I'd have to nix one of my traits to take "Melee" on my fists or simply choose another item to spend my one treasure on?
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  #22  
Old Jan 28th, 2016, 12:01 AM
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TheLittlestTeapot TheLittlestTeapot is offline
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Originally Posted by ObscureReference View Post
So the way I have it set up I'd have to nix one of my traits to take "Melee" on my fists or simply choose another item to spend my one treasure on?
If you want to add "Melee", yes, you would need to that. A better option however would be to take the "Tooth and Nail" trait instead which lets you add 5 item traits to your body. You could lower your mind stat by one to do this.

Remember, you can always increase stats later, or add new traits as well.

Also, don't forget to add "Pacifist" to your defenses as well. And I would recommend moving Pacifist and Inoculated to one of the "grey" defense cells, that way we can mark their boxes separately from your normal CN boxes.

Last edited by TheLittlestTeapot; Jan 28th, 2016 at 12:03 AM.
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  #23  
Old Jan 28th, 2016, 01:22 PM
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Shneez Shneez is offline
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Yo, yo. Shnolzi from the thread on that-website-with-the-upboats here. On a scale from 1 to Bayonetta just how grounded to insane should my character be? I always have a million ideas so I need to settle one first. :2
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  #24  
Old Jan 28th, 2016, 01:24 PM
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Shneez Shneez is offline
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Originally Posted by Shneez View Post
Yo, yo. Shnolzi from the thread on that-website-with-the-upboats here. On a scale from 1 to Bayonetta just how grounded to insane should my character be? I always have a million ideas so I need to settle on one first. :2
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