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  #631  
Old May 2nd, 2014, 09:13 PM
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I imagine that now that they have a reason to, the Gremlin mages prepared communication spells. Wizards are weird like that.

If all else fails, Kon's gremlin would know Goblin and Common, and could interpret(or choose to misinterpret, for the giggles).
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A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #632  
Old May 3rd, 2014, 02:49 AM
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What about Kateryn, then? Does she understand them, or has she just been chilling with the natives?
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  #633  
Old May 3rd, 2014, 02:51 AM
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She's intelligent, she can know goblin! It's retroactive, because time is made to be shenaniganed.
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A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #634  
Old May 3rd, 2014, 03:32 AM
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I had a spare language slot, actually I had two of them since I apparently never got them. As such I am going to slip in Goblin and... Dragon. Just because.
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  #635  
Old May 3rd, 2014, 04:33 AM
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Since the 'kill them' order has likely expired by now, Kalis is going to be quite friendly!

... Once we are far enough away from the children for them to be safe if you turn out to be a baddie.
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  #636  
Old May 3rd, 2014, 05:07 AM
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I'll never earn back your trust, will I?
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  #637  
Old May 4th, 2014, 12:44 AM
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Muggins, just a note that you get +12 to your acrobatics on any Acrobatics check made to jump due to your speed.

This means that you can make a standing jump on to a piece of string hung in a spot 20ft away and your own height high during an earthquake without bothering to roll the dice.
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Last edited by Moridain; May 4th, 2014 at 12:46 AM.
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  #638  
Old May 4th, 2014, 02:00 AM
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Quote:
Originally Posted by Moridain View Post
Muggins, just a note that you get +12 to your acrobatics on any Acrobatics check made to jump due to your speed.

This means that you can make a standing jump on to a piece of string hung in a spot 20ft away and your own height high during an earthquake without bothering to roll the dice.
Quote:
Faster Base Movement: Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed above 30 feet. Creatures with a base land speed below 30 feet receive a –4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed below 30 feet. No jump can allow you to exceed your maximum movement for the round.
Well I'll be. Kateryn has a +44 Acrobatics modifier, increasing to +56 when jumping. Fancy.

Should we wait for our other Gremlinfriends before proceeding onwards, Moridain? Alternatively, maybe we should build up a respectable rapport of threats and violence before they get here.

Last edited by Muggins; May 4th, 2014 at 02:02 AM.
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  #639  
Old May 4th, 2014, 03:06 AM
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May as well stay here and RP for now, no real rush. That gives Frag more freedom to plot the new characters in how he likes without us muddling with it.

You will note I haven't mentioned any others who could be joining us, in case someone else decides they want to be a Gremlin or had arrived the previous day or something.

And yeah, that jump... Also, since I am unsure if there is still a 'jump height cap' in this game, I think you can take 10 and jump 14ft in the air.
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  #640  
Old May 4th, 2014, 03:27 AM
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Sorry for the lateness of getting my gremfriend up. Fraggle's helped me make one of his Deckmasters, we will have to make many bad Yu-Gi-Oh jokes. But besides finally getting the properness of the character post in the order there's a spare 8,900 gold to spare. Suggestions to remedy that? And extra language, have to pick something even if it's "Understanding peanut butter in the mouth"?
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  #641  
Old May 4th, 2014, 04:43 AM
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Quote:
Originally Posted by Moridain View Post
May as well stay here and RP for now, no real rush. That gives Frag more freedom to plot the new characters in how he likes without us muddling with it.

You will note I haven't mentioned any others who could be joining us, in case someone else decides they want to be a Gremlin or had arrived the previous day or something.
Noted. The jibber-jabber shall recommence once I find the time.

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Originally Posted by Moridain View Post
And yeah, that jump... Also, since I am unsure if there is still a 'jump height cap' in this game, I think you can take 10 and jump 14ft in the air.
To the contrary, my dear chum!
Quote:
Originally Posted by Pooka Racial Feat
Rebound: Vertical DCs are +1/1, same as horizontal. You can Take 10 on all Acrobatics checks, regardless of stress or injury.
Kateryn can jump in any direction she damn well pleases.

Quote:
Originally Posted by Konton View Post
Sorry for the lateness of getting my gremfriend up. Fraggle's helped me make one of his Deckmasters, we will have to make many bad Yu-Gi-Oh jokes. But besides finally getting the properness of the character post in the order there's a spare 8,900 gold to spare. Suggestions to remedy that? And extra language, have to pick something even if it's "Understanding peanut butter in the mouth"?
Have you picked up the customary Deck of Illusions?
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  #642  
Old May 4th, 2014, 10:06 AM
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Allow me to make the obvious fixing point: there's 89,000 gold left Kon. You have all the moneys.

Also, I think the rule for buying items in the Wrong Slot is 1.5x cost? That's what it was in dnd3.5, though I don't see it on the pathfinder SRD. Anyway, use that with a Cloak of Resistance +5 to get something like Bracers of Resistance +5, to fix your will save. 36k * 1.5 = 48,000, leaving you with 41,000 to buy wands and toys.

And I recalled that +INT items give you skill points in Pathfinder if you have them equipped for 24 hours. So you have +45 Skill Points to throw about. Become a master chef!
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.

Last edited by Fragmaster01; May 4th, 2014 at 10:08 AM.
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  #643  
Old May 4th, 2014, 08:52 PM
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Hmm... Detect Evil. This could complicate things.

You guys pick his alignment:

He genuinely likes people, especially children and the underdog. He helps where he can, to the extend that a lot of his former cash used to go to orphanages and helping out the needy.

However he is brutally competitive, wanting to face anyone who appears to be a challenge to him in deadly combat. As you have seen his combat style is brutal and he pulls no punches. This extended to him actually working within a monstrous dungeon in the past, entirely to face and kill those who tried to break in. Not because he liked the goal of the dungeon but just cos it was an all you can fightfest!

He is also seriously pragmatic about how he fights when he has a goal in mind, unapologetically using any edge he can find and never dwelling on it later.

If I had to squeeze him into an alignment I would have to go with TN perhaps leaning Chaotic and Evil. But I leave that up to you guys.

Does Detect Evil ping?
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  #644  
Old May 4th, 2014, 10:36 PM
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Detect Evil? Gosh, I guess that means I have to pick an alignment!

True Neutral sounds good, though I'm not too sure whether slaughtering your last party would've altered that at all.
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  #645  
Old May 4th, 2014, 10:57 PM
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He didn't slaughter his last party, he decided that he needed to protect his new Best Friends. And though it was sad, they wanted to hurt his New Friends and so had to die.

I mean he even said goodbye right?
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