#1
|
||||
|
||||
Alternate Critical Rule [Pathfinder]
Example Longsword Attack with 12 strength (Default Rules) 2d8+2 slashing damage Example Same Attack with Alternate Rules 1d8+10 slashing damage |
#2
|
|||||
|
|||||
One of the alternate methods I have seen is that a crit is automatically max damage.
-me
__________________
Just started a new job. Working on getting my time straight. |
#3
|
||||
|
||||
Well, one method I've considered, if you're not afraid to get into some basic location damage, is to set up a table of body locations and apply a -2 circumstance penalty to enemy actions (or something similar) based on the location. It's not more damage, but it does make the critical strictly better than a normal attack and it kind of fits the flavor, as someone's not going to be fighting at full capacity after a heavy war hammer hit to the ribs.
|
#4
|
|||||
|
|||||
I also have some crit and fumble charts that I use, but they can cause some power balance issues but I think they are fun. I have mine filled out to require 2 d100 rolls and can do from regular crit damage to insta-kill.
I use a modified one against the PCs to avoid insta-killing them - that bit isn't fun for anyone. -me
__________________
Just started a new job. Working on getting my time straight. |
#5
|
|||||
|
|||||
I wrote out a critical hit deck that we use in Pathfinder. 21 cards, and each one has a simple description on it "regular critical", or "critical at +1 multiplier" or "artery blow, critical +1 multiplier plus 2d6 bleed". You get one for a crit, choice of one from two on a natural 20, and an additional draw if they roll a natural 20 on their critical confirmation roll.
Each card has slightly different effects for melee, ranged, and magical saving throw - three sets of seven, with seven cards having 'regular' critical effects of one kind, improved critical effects of a second, and amazing critical effects of a third. And my friends added a 22nd card that is stellar in all three varieties. And, on a player's birthday, I always give them a draw from the deck at the start of the session that they can save and play instead of rolling a dice.
__________________
Great Player || Great DM || Great Guy || Published Author|| Straight Path Games || Ronar's Twitter || (He/Him)
|
#6
|
|||||
|
|||||
I have found this chart to be both fun, realistic, and very entertaining!
Crit and fumble chart
__________________
|
#7
|
|||||
|
|||||
Quote:
|
#8
|
|||||
|
|||||
I created one that takes a few extra rolls, but takes character size into account.
The table goes from -30 to 130 on percentiles, but each size increase is -15. The crits are then arranged with the lower numbers be lower on the body (feet, legs) and the higher numbers further up (head). Ex: halfling crits a human then rolls 48, the final number is 33. -me
__________________
Just started a new job. Working on getting my time straight. |
#9
|
|||||
|
|||||
Yes, because halflings taking a Small Weapon damage roll penalty in the first place clearly hasn't nerfed them enough. We need them to be totally worthless so nobody ever plays them.
|
#10
|
|||||
|
|||||
It isn't in place to nerf things, but to adjust the location to make it more realistic-ish.
Small size creatures can easily reach the chest of critters up to Large and Huge, but chopping off a leg and causing them to bleed out or puncturing a lung is worse than taking out an eye in most cases. Also, ranged weapons don't take the penalty to adjust location. -me
__________________
Just started a new job. Working on getting my time straight. |
#11
|
|||||
|
|||||
Oh, I see the point now. You know, even severing the Achilles tendon can be worse than taking an eye now that I think of it. Without that thing, a mob could end up kneeling or even prone.
Last edited by Sagira; Aug 31st, 2019 at 07:20 AM. |
#12
|
||||
|
||||
I feel like severing a tendon shouldn't happen unless the character is at 0 hitpoints and useless in the fight anyway. Even if an enemy isn't technically 'dead', changing them so severely in such a way should be a big deal.
But that's just me. |
Thread Tools | |
|
|