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  #136  
Old Nov 17th, 2022, 12:22 PM
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I have added a small detail concerning Spheres of Might characters:

I have made the following change to Martial Traditions and Spheres of Might in general. Add the following line to the text of Martial Traditions:

Quote:
Originally Posted by Martial Tradition
A practitioner modifier is an ability modifier that the practitioner uses to determine the saving throws for their talents. A practitioner's Martial Tradition determines which ability score will serve as their practitioner modifier.
In the same way that USoP changed Casting Ability Modifiers from being determined by class to Casting Tradition, Practitioners will now determine their PM based on Martial tradition, superseding the one listed in the class entries for Spheres of Might or Champions. Class abilities keyed to specific ability scores remain unchanged, however, unless they referenced the practitioner modifier.
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  #137  
Old Nov 17th, 2022, 01:24 PM
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Is there a list for those somewhere, I'm not seeing anything by the text for the Martial Traditions themselves?
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  #138  
Old Nov 17th, 2022, 01:33 PM
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I also assume this also overrides the clause in gestalt about having two sphere classes and opposing ability score choices?

Same as above as well.
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  #139  
Old Nov 17th, 2022, 03:04 PM
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Quote:
Originally Posted by triedtherest View Post
Is there a list for those somewhere, I'm not seeing anything by the text for the Martial Traditions themselves?
I don't understand what you mean. A list of Martial traditions?

http://spheresofpower.wikidot.com/martial-traditions.

Quote:
Originally Posted by mightymconeshot
I also assume this also overrides the clause in gestalt about having two sphere classes and opposing ability score choices?
Well sort of. You can chooae the same ability for both traditions, and probably should. This change in rule works for pure Sphere of Might characters in that their Martial Tradition decides their PAM, not their class.
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  #140  
Old Nov 17th, 2022, 04:16 PM
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I think what he is saying is those traditions don't say Dex. or Str. and so on. He was asking if you had a list for that.
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  #141  
Old Nov 17th, 2022, 04:26 PM
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I think what he is saying is those traditions don't say Dex. or Str. and so on. He was asking if you had a list for that.
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  #142  
Old Nov 17th, 2022, 05:24 PM
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No list. Choose your own PAM.
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  #143  
Old Nov 18th, 2022, 12:56 PM
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After consideration, I've decided to withdraw my app. The character's just not coming together for me. Good luck to the rest of you!
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Last edited by Exhibit A; Nov 18th, 2022 at 12:56 PM.
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  #144  
Old Nov 18th, 2022, 04:24 PM
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Quote:
Originally Posted by LeoByron View Post
I have added a small detail concerning Spheres of Might characters:

I have made the following change to Martial Traditions and Spheres of Might in general. Add the following line to the text of Martial Traditions:



In the same way that USoP changed Casting Ability Modifiers from being determined by class to Casting Tradition, Practitioners will now determine their PM based on Martial tradition, superseding the one listed in the class entries for Spheres of Might or Champions. Class abilities keyed to specific ability scores remain unchanged, however, unless they referenced the practitioner modifier.
This allowance did actually help me a lot. Thank you. Leo. Sheet done. App only lacking RP sample. Been letting that ferment in the ol' coconut.
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Last edited by JonnyGulliver; Nov 18th, 2022 at 04:25 PM.
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  #145  
Old Nov 18th, 2022, 05:13 PM
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oh boy, I have just seen this ad an read the whole thread.
So I still have a couple of day to put up an app, but before that here goes a question:

-are martial contracts in use?
-are martial techniques available?
-is city of 7 seraphs material available?
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  #146  
Old Nov 18th, 2022, 05:55 PM
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Lol.

Wow. I consider myself fairly adept at Spheres, and I have no idea what any of this means,

Please post links if... whatever these are, are allowed. Curious.
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Last edited by JonnyGulliver; Nov 18th, 2022 at 05:55 PM.
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  #147  
Old Nov 18th, 2022, 06:45 PM
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Quote:
Originally Posted by JonnyGulliver View Post
Lol.

Wow. I consider myself fairly adept at Spheres, and I have no idea what any of this means,

Please post links if... whatever these are, are allowed. Curious.
-Martial contract is an optional rule, where you spend wealth to get a mentor and some abilities:
http://spheresofpower.wikidot.com/us...of-might#toc25

-Martial technique is another optional rule with a "make your own maneuver" system by combining sphere effects. It is neat to get more uses out of Martial focus or to create a more free-form magic with spheres. You will need a feat to create techniques, but with a kind GM you might be able to learn one from an NPC.
http://spheresofpower.wikidot.com/techniques

-City of 7 Seraphs is a campaign setting with lots of option, but beware of the cheese, there are a lot of broken choices available here.
http://spheresofpower.wikidot.com/city-of-7-seraphs

Last edited by droobles; Nov 18th, 2022 at 06:46 PM.
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  #148  
Old Nov 18th, 2022, 07:34 PM
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Do you.

make the best damn ap you can
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Last edited by JonnyGulliver; Nov 18th, 2022 at 07:49 PM.
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  #149  
Old Nov 18th, 2022, 07:40 PM
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Quote:
Originally Posted by droobles View Post
oh boy, I have just seen this ad an read the whole thread.
So I still have a couple of day to put up an app, but before that here goes a question:

-are martial contracts in use?
-are martial techniques available?
-is city of 7 seraphs material available?
That is a no on all 3. Not familiar with the first two and too familiar with the third.
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  #150  
Old Nov 19th, 2022, 01:18 AM
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Rp sample complete which makes my app complete. let me know what you think.
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