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  #16  
Old Jun 26th, 2024, 10:48 PM
Renjikuchiki1 Renjikuchiki1 is offline
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The complexity of trying to figure out these rules is quickly erasing my enthusiasm.
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  #17  
Old Jun 26th, 2024, 11:03 PM
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Character Sheet
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HERO'S NAME Shibing Shiyan ba-san-er-er (Soldier Experiment 8322)
Hero's Identity: Dragon's Fury
Origin: Induced Mutant
Identity: Secret
Nationality: Chinese
Power Suite: Physical Combat Suite

Description While Shibing is melancholy personality, he genuinely attempts to adapt and assimilate into his new world. Being raised from six to twenty in a military facility led to a more direct speaker as he goes directly to the point of a conversation without idle chit-chat. He does however have a level of tact due to describing issues within the Chinese Communist Party system and its 'saving face' Mianzi culture. He also has a dry sense of humor (developed among government officials and soldiers). He views himself to be a hero, so he will act to protect and serve the people, however there are still racist tendencies left over from the Chinese upbringing, he will protect Asians first though he will attempt to rescue everyone. ((This is an attempt to play the transition from an oppressive government into assimilation to an open and free society))

Civillian



Hero

right-aligned image


Disposition

Background

Shibing Shiyan Ba-San-Er-Er (Soldier Experiment 8522), doesn't exist prior to his conscription into the People's Liberation Army. Prior to his life beginning, he lived in a tiny province of farmers in the flood planes of Qua-Hong, after several trips to visit Hangchou. The PLA research development program selected 3000 Chinese children to undergo a highly classified program to create super soldiers intent on overthrowing the western powers in Asia. Shibing Shiyan translated in English means 'Soldier Experiment', the project exposed the soldiers to experimental chemicals and inhumane scientific studies on the resilience of the human body. They injected hormonal and steroid cocktails to discover if certain mixtures produced more efficient soldiers.

The Chinese government erased the identities and any records of life prior to the project, the reeducation required five years to completely alter their memories and allowed the government to deny military experiments taking place on children. The soldier development stage of the project began when the subjects were between the ages of 17 and 19, expecting the project to produce results before the ten-year mark. Over time parents who lost their children to the program, escaped and sought asylum in western governments. The refugees reported a dark Communist program which placed children in danger while also indoctrinating them with extreme beliefs.

Six years ago, the United States and Britain attempted to infiltrate the Chinese research structures, hoping to determine the scope of the programs, but lost three elite special operations teams. Eventually the two governments petitioned supers to perform the mission. The overall operation required 100 supers to enter the compound, only 30 returned. The survivors were successful in capturing the documents to the program, destroy the remaining 249 subjects, and according to the United States government 'Rescue a political prisoner'.

The United States government began deconstructing the effects of the Communist agenda, doctors determined that 'Soldier Experiment' was too dangerous to return to society, but after exposing the subject to painting and singing as alternatives to violence. They spent two years teaching him English while also testing blood and DNA to study. The federal government has released 'Soldier Experiment' to ((PCs sponsor)) and closed the investigation.

Upon his retrieval and extraction by the special operations team Olympus, the U.S. Chief of Staff assigned Shibing Shiyan with the Department of Defense because of the danger Shibing presented, however the mutant was taken away from the military after Congress discovered that the military was attempting to mimic the program. Shibing now is under the control of FODP (Federal Oddity Detention Program). until a more permanent arrangement can be made. FODP discovered that the Chinese government perpetuated stress and anger by denying the subjects release valves to relieve them of pent-up emotions. They introduced painting and singing to Shibing as a training method that reroutes the energy into a more effective maneuver. Shibing has spent months painting portraits, writing journals, and singing in the echo room.

Military special operations instructors were assigned to conduct an intense reeducation program and training regimen to develop the overall individual. Counselors spent endless hours engaging in conversations to develop an individual's opinions and social interactions with limited success. The program continued to expose him to the arts that didn't include explosives and encouraged his expressive skills in painting and cooking.

Shibang was near completing his training with DOD when the FODP command stopped funding and supporting his transition into the American lifestyle. The depth of mind control the Chinese government had on this person was too strong to ever break from it and become a functioning member of society. However, when the military arrived to detain Shibang the soldier had disappeared. Now the local group in ((Game Location)) has received a new member "Dragon’s Fury" is a martial arts warrior that uses a war fan.

Primary Abilities (126)[LIST]
Primary Abilities (80) + Res 8= 88
  • Fighting: Ex 17
  • Agility: Ex 16
  • Strength: Ex 17
  • Endurance: Ex 17
  • Reason: TY (5)
  • Intuition: TY (5)
  • Psyche: TY (5)

Secondary Abilities (8)
  • Health: 66 (F+A+S+E)
  • Karma: 15 (R+I+P)
  • Resources: Gd (8)
  • Popularity: 0

Powers (Total Cost 142 +Talents 60 + Contacts 10= 212)
  • Elemental Conversion: 8 (GD).
    Ultimate Powers Pg 61 (20 Gain + 16 Rank=36)
  • Weather Control: 10 Gain power. 26 (RM), [36]
    Ultimate Powers Pg 57. (10 Gain + 16 Rank=36)
  • Elemental Creation: 10 Gain Power. 16 (EX) [26]
    Ultimate Powers Pg 64 (10 Gain + 16 Rank=26)
  • Martial Supremacy F2 Ultimate Powers pg 29 10 Gain Power. 16 (EX) [26]
    The hero gains +1CS Fighting when engaged in unarmed combat. (10 Gain + 16 Rank=26)
  • Hyper-Speed P5: 10 Gain Power 8 (Gd) [18]
    Ultimate Powers Pg 81 (10 Gain + 8 Rank=18)

Limitation (if/as applicable)

Pts (60)
Talents
  • Artist (Painting) (5)
  • Artist (Cooking) (5)
  • Linguistics (Korean) (5)
  • Linguistics (English) (5)
  • Martial Arts B (Street Fighting) (10)
  • Oriental Weapons (Bo Staff) (10)
  • Military (5)
  • Piloting Military Vehicle Specialist (5):
    (Includes tanks, jeeps and other off-road warcraft)

Contacts (10 pts)
[*] DOD Colonel/Counselor Beth Stram (Chinese Linguist, Psychiatrist, Super (Red Velvet))
[*] Investigative Journalist Shou Xia-Lian (Journalist for the national magazine 'Hero Watch')

Equipment
Body Armor
Bo Staff


Abilities + Resources (88 pts) + Powers, Talents, Contacts (212)= 300 pts
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Last edited by Cardassian; Jul 8th, 2024 at 07:23 AM.
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  #18  
Old Jun 27th, 2024, 06:26 AM
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Quote:
Originally Posted by Renjikuchiki1 View Post
The complexity of trying to figure out these rules is quickly erasing my enthusiasm.
Before you make anything, you need an idea of what you want.

Do you want to be a Shaman that can change into animals and control Animals?

Do you want a person that can travel through power lines and shock villains like a tazer?

Do you want to have the ability to convert a certain form of energy into different things?

Would you prefer being that uppity business person with several contacts and wealth?
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Last edited by Cardassian; Jun 27th, 2024 at 07:41 AM.
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  #19  
Old Jun 27th, 2024, 10:22 AM
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Quote:
Originally Posted by Renjikuchiki1 View Post
The complexity of trying to figure out these rules is quickly erasing my enthusiasm.
It's actually not complex in practice, they just suck at explaining it well. I linked a video series in a prior post that goes in depth with it, but here's some stuff that caused me hangups:

Ability scores - the number largely just determines the tier of the ability, which is the more important part. You never roll for damage, it's a set value based on the number score of str or the power you are using.

So, if I have 5 Strength, which is "typical" rating, if I punch someone I do 5 damage. I would roll a d100 and then consult the chart on page 100 of the book to determine hit/miss and the intensity. The chart in the back of the book is what everything is based around and kind of needs to be the first thing you see, but they stuck it way in the back and didn't explain it.

After that it's all about Column Shifts aka CS. Column Shifts are any situational modifier that boosts or hinders the result on the chart. So if I have a +1 CS, it means I am treating my "Typical" strength as "Good" on the chart.

A lot of the modifiers and what you can/cannot do with your powers is also a discussion between the players and GM. Usually it involves saying "I want to use my power to do X non typical thing" and the judge saying "alright but you've never done this stunt with your powers, it's going to be a -2 CS until you train with it." This is how the game handles things like Magneto having only magnetic powers but being able to use them for things like flight.

Further more, you can skin your powers however you want to. If you take the power for fire control, for example, you can write up how it works how ever you want. Maybe it's a Mutant with fire powers naturally, maybe it's a Hi Tech hero with a special flamethrower in his suit. A lot of that part is taking creative liberties with the game and tweaking things to fit your.own narrative.

To be honest, I generated my.character by rolling on all the charts in chapter 1, nerfing a few things to fit within the 300 point buy. That was a lot easier to me than trying to figure out how to build an effective or efficient character.

Hope some of that helps.
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  #20  
Old Jun 27th, 2024, 04:22 PM
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I think those are the two effective ways to do character generation without getting bogged down. You either come up with a concept:

"I want a hero that can control electricity and uses that to shoot metal like a rail gun" Then you look at the powers, ability, and talents to build backwards from that. So you figure out what powers would allow you to control electricity. Then you figure out how ranged combat works so you can pick talents and abilities that let you effectively shoot things.

The other way is to just roll it using the system like RedMoney did and just lower things to fit the point buy.

I wanted to play a healer character, so I worked backwards from there. I looked at the powers and picked what looked like they would let me heal, then I picked my stats to let me effectively use those powers. Then I filled in the talents and the rest to fit the concept of the character. Once you have an idea of who the character is, it becomes easier to look through and say "That makes sense for who my character is.".

The real trick is keeping the costs in check because there are so many cool things to buy, and only so many starting points.
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  #21  
Old Jun 27th, 2024, 04:46 PM
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Open heart surgery went well, but it may take me a minute to produce a character.


Character Sheet
HERO'S NAME: Pressure
Hero's Identity: Ian Black
Origin: Altered Human
Identity: Secret
Nationality: American

Description
Civillian
Ian is of Asian descent. He has dark hair and brown eyes. As often as possible, he wears casual clothes. More often than he would like, Ian wears business suits tailored in the style of most young executives.
left-aligned image



Hero
Pressure wears a smooth, sleek black tactical outfit (minus the guns). In addition to looking like it provides extra protection, it also gives off a slightly intimidating vibe that can be helpful.
right-aligned image


Disposition Ian is very easy going with his friends and people in general. In the business world he can tend to be a bit driven to get the results he wants. As Pressure, he is tenacious.

Background
Revenge. Revenge against evil corporations.That is what drives Ian Black aka Pressure. Ian was living the high life as the second in command of his dad’s investment firm until he was kidnapped. Global Oil, Eventcorp, it had to be one of those types trying to get the secret to his father’s fractal algorithm. When it was apparent that he could not give them what they wanted they tried to experiment on Ian. This lasted hours, days, weeks. Ian didn’t know as it all fell together. Eventually his father’s security team managed to rescue him. Since then Ian has promised to strike back against such criminals from the business offices to the streets.

Primary Abilities
  • Fighting: EX (24)
  • Agility: EX (24)
  • Strength: EX (24)
  • Endurance: EX (24)
  • Reason: RM (30)
  • Intuition: EX (24)
  • Psyche: EX (24)

Secondary Abilities
  • Health: 96 (F+A+S+E)
  • Karma: 78 (R+I+P)
  • Resources: EX [40]
  • Popularity: 0

Powers (Name, Rank, Score, Cost)
Air Control AM (46) [56 pts] {Advanced Players Book page 74}


Limitation (if/as applicable)
Talents
Wrestling [10]
Martial Arts B [10]
Business/Finance [10]
Contacts
Banking Industry [0]
Equipment

Game Strategy - Global Oil, Eventcorp, Bane Industries, Megamax. They have all paid to put high powered criminals out there for their own agendas. Ian wants to use the boardroom to take down the bad guys as much as his powers. While his teammates are likely busy growing more powerful, Ian is likely trying to get richer. Bruce Wayne’s foes always seem to come back, Can Ian Black take the bad guys off the board for good?
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Last edited by Classic Gamer; Jul 9th, 2024 at 12:17 PM.
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  #22  
Old Jun 27th, 2024, 04:58 PM
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Congrats, good luck with recovery.
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  #23  
Old Jun 27th, 2024, 05:11 PM
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Thank you very much.
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  #24  
Old Jun 27th, 2024, 05:21 PM
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Originally Posted by Classic Gamer View Post
Open heart surgery went well, but it may take me a minute to produce a character.
I'm so glad to hear that your surgery went well my friend.
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  #25  
Old Jun 28th, 2024, 08:30 PM
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Quote:
Originally Posted by Malkavianmilkball View Post
I think those are the two effective ways to do character generation without getting bogged down. You either come up with a concept:

"I want a hero that can control electricity and uses that to shoot metal like a rail gun" Then you look at the powers, ability, and talents to build backwards from that. So you figure out what powers would allow you to control electricity. Then you figure out how ranged combat works so you can pick talents and abilities that let you effectively shoot things.

The other way is to just roll it using the system like RedMoney did and just lower things to fit the point buy.

I wanted to play a healer character, so I worked backwards from there. I looked at the powers and picked what looked like they would let me heal, then I picked my stats to let me effectively use those powers. Then I filled in the talents and the rest to fit the concept of the character. Once you have an idea of who the character is, it becomes easier to look through and say "That makes sense for who my character is.".

The real trick is keeping the costs in check because there are so many cool things to buy, and only so many starting points.
Coming up with a character concept first, then try to find powers that fit the concept and figure out where the Abilities make the most sense. I sometimes find that rolling up the abilities and powere randomly can make it hard to put things together into a coherent concept.

I love me some Marvel RPG, but unfortunately I cannot commit commit to daily posting the way my job/family commitments are currenty. If you ever put a regular slower paced game together gimme a buzz, GM!
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  #26  
Old Jun 29th, 2024, 01:22 AM
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Bringing it up once more

Last edited by Cardassian; Jun 29th, 2024 at 02:58 AM.
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  #27  
Old Jun 29th, 2024, 07:28 AM
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Quote:
Originally Posted by RedMoney View Post
I'm ready for a checkup, I think.
Julian looks great, I'm a fan of the Steampunk aesthetic, and the depth offered by the connection/tension with the father. Strong app.

Quote:
Originally Posted by Mitsubachi View Post
Thanks Anarchy. I believe I am done, but will confess this is my first try at this system so the character sheet build may not stand up to intense scrutiny. If I made any mistakes, or if you wish to give any feedback, please let me know.

Be gentle.
Really digging the graphics design of your "Krystal" banner. Great background, loads for me to work with. You're a very strong writer Misubachi, application looks great.

Not sure if it would be too recent for what you are envisioning, with us starting in later April 1984, but you are more than welcome to have competed just last month in the February Winter Olympics held in Sarajevo.

Quote:
Originally Posted by Cardassian View Post
Took a while, but I believe I'm set.
Big fan of that image of Dragon's Fury in armour. Very engaging background that is really playing with my creative juices and potential hooks to play with. I like this character.

Quote:
Originally Posted by Malkavianmilkball View Post
So my question is, does that mean you can only health one hero per day up to power rank Health? Or does it mean you can heal multiple heroes, but only up to the power rank? So at rank 20, 20 hp split among multiple targets. Or does it mean you can heal multiple targets, but each target can only be healed 20 points per day if at rank 20?
You can heal as many people as you want per day, though only once for each individual person within a 24 hour period, up to your power rank (e.g. wandering through a hospital's burn ward laying on hands providing Excellent 20 healing to dozens of people in one visit), as long as you keep making your Endurance Feats, or have the Karma/Endurance ranks to offset missed rolls.

Quote:
Originally Posted by Renjikuchiki1 View Post
The complexity of trying to figure out these rules is quickly erasing my enthusiasm.
Lots of great suggestions and support offered by the others, including the great video resource shared by RedMoney. My suggestion would be reskinning one of the Found at the end of the Judge's Handbookcanon NPCs with your own flair, and adjusting the power, up or down, so it falls into the 300 CP range.

Reach out if there's any way that we can help you to get better acclimatised to the system. If it helps allay any fears, my goal is a whimsical giggle whilst wearing capes, rather than a fastidious reading of the rules, akin to a tax audit with dice strewn about.

Quote:
Originally Posted by RedMoney View Post
Further more, you can skin your powers however you want to. If you take the power for fire control, for example, you can write up how it works how ever you want. Maybe it's a Mutant with fire powers naturally, maybe it's a Hi Tech hero with a special flamethrower in his suit. A lot of that part is taking creative liberties with the game and tweaking things to fit your.own narrative.
I really like how you put this. Feel free to get creative to really up the cool factor of your character, so if you want your fireballs to come out looking like roaring tigers, springboard off of a parked car to kick someone in the noodle, shoot your ice beams out of your nostrils, or turn that dodge into a double backflip, then fill thine booties.

Not only is such play/creativity accepted, it's encouraged, and rewarded~

Quote:
Originally Posted by Lazer View Post
Looks like fun! Unfortunately I couldn’t commit to daily posting these days so I can’t apply, but I’m certain all who do will have a blast!
Quote:
Originally Posted by btccg View Post
I love me some Marvel RPG, but unfortunately I cannot commit commit to daily posting the way my job/family commitments are currenty. If you ever put a regular slower paced game together gimme a buzz, GM!
I appreciate your kind words Lazer and btccg. Please reach out if you find yourself with more time.

Quote:
Originally Posted by Classic Gamer View Post
Open heart surgery went well, but it may take me a minute to produce a character.
Great guns, I'm so glad your surgery went well.


For the love of mustard, I am a big fan of this positive, collaborative, and creative energy folks. Keep it up, as such juice amps me up for the game to come~

Please reach out if you have any questions (outside of world specifics, I'm still working in the background to finalise my evil plots...more information available when a place for the game is generated), or you are ready for a review. On July 9th I'll reach out to see who is done and ready for a final review, with my most dubious math skills, of your characters to check point totals and mark you as Complete on the chart thing found in the first post.

Last edited by Anarchy; Jul 2nd, 2024 at 10:52 PM.
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  #28  
Old Jun 29th, 2024, 09:11 AM
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Quote:
Really digging the graphics design of your "Krystal" banner. Great background, loads for me to work with. You're a very strong writer Misubachi, application looks great.

Not sure if it would be too recent for what you are envisioning, with us starting in later April, 1984, but you are more than welcome to have competed just last month in the February Winter Olympics held in Sarajevo.
Thanks for the kind words Anarchy!

I also like the attention to real life details.

Sarajevo gives me two problems, narratively; firstly I want the plane to go north for the Northern Lights effect AND to crash in an icy place for the powers theme. Secondly, I need it to fly west (and over USA ideally) for the chance at defection. This is before 1989, when the Iron Curtain came down. I’ve done flights between UK-Japan so many times now I get familiar with the routes, and that won’t happen from Sarajevo.

However, Lake Placid USA hosted the Winter Olympics in 1980. So let’s say she won gold there at 15 (seems likely when I look up other winners), then she crashes in Alaska. She turns 16 while at the ranch, then defects in 1981. This gives her two years at high school in Chicago until she is 18 (1983). This gives her time to learn English and get used to US culture. Then she goes to university in your host city at 19-turning-20 in 1984.

Fits like a jigsaw!
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  #29  
Old Jun 29th, 2024, 09:44 AM
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Quote:
Originally Posted by Mitsubachi View Post
Thanks for the kind words Anarchy!

I also like the attention to real life details.

Sarajevo gives me two problems, narratively; firstly I want the plane to go north for the Northern Lights effect AND to crash in an icy place for the powers theme. Secondly, I need it to fly west (and over USA ideally) for the chance at defection. This is before 1989, when the Iron Curtain came down. Iíve done flights between UK-Japan so many times now I get familiar with the routes, and that wonít happen from Sarajevo.

However, Lake Placid USA hosted the Winter Olympics in 1980. So letís say she won gold there at 15 (seems likely when I look up other winners), then she crashes in Alaska. She turns 16 while at the ranch, then defects in 1981. This gives her two years at high school in Chicago until she is 18 (1983). This gives her time to learn English and get used to US culture. Then she goes to university in your host city at 19-turning-20 in 1984.

Fits like a jigsaw!
It doesn't have to be the Olympics. Most athletes that participate in the Olympic games also compete in international competitions and World Championships. Example is the U.S. Women's Soccer team, when not competing in the Olympics, they are competing for the National Championship and the World Cup. So, Krystal could have history with the 1980 Olympic games and then later head to Alaska for World Championships, 1984 qualifications, Nationals, etc.
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  #30  
Old Jun 29th, 2024, 05:57 PM
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Character Sheet
right-aligned image
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HERO'S NAME: Alysa Raine
Hero's Identity: Anima
Origin: Altered Human
Identity: Secret
Nationality: English

Description
Civilian
Attractive blonde with blue eyes, tall (1.8m) woman in her mid-twenties. She prefers to dress in an 'urban contemporary' style with a black leather jacket thrown on.
Hero
Alysa's physical appearance doesn't change when she becomes Anima. Her costume is a white robe fit with a silver bodice, with a silver cloak worn over the outfit.

Disposition: Alysa is friendly and positive, though she does possess a certain degree of arrogance, having been born into a comfortably wealthy family, good-looking and intelligent. Add to that attending a prestigious university and now learning magic...there are times where Alysa can be a bit stubborn and entitled.

Background
While Alysa was attending Cambridge University to study molecular biology, she earned the interest of a specialized "study group" and began an intensive, but definitively unendorsed, study and experimentation of molecular modification. Ostensibly, the goal was to study the effects of curing diseases and regenerating lost limbs at a molecular level. However, the secret agenda was to find and unlock the particular genetic sequence allowing a human to access and control surroundings via molecular connection - what many people refer to as "magic".

Obtaining and utilizing an ancient text containing secrets of biochemical genetics and molecular microbiology, Alysa was working on translating and absorbing the information when she forgot the first rule of ancient texts: never read them out loud! In doing so, she succeeded in finding the secret to unlock the magic gene within her, inadvertently 'skipping' the line of her study group and incurring no small degree of annoyance from the higher-ups within that organization.

Primary Abilities [150 pts.]
  • Fighting: Ex (16)
  • Agility: Ex (16)
  • Strength: Ty (5)
  • Endurance: Ty (5)
  • Reason: In (36)
  • Intuition: Re (26)
  • Psyche: Am (46)

Secondary Abilities [16 pts.]
  • Health: 42 (F+A+S+E)
  • Karma: 108 (R+I+P)
  • Resources: Gd (8)
  • Popularity:

Powers [70 pts.]
Personal Spells: Mental Probe (30 - Re), Telepathy (30 - Re), Flight (30 - Re)
Universal Spells: Force Field Generation (40 - In), Energy Generation (40 - In)
Dimensional Spells: Probability Manipulation* (50 - Am)

Limitation (if/as applicable)
Personal Spells - 2x/day [Re - 30]
Universal Spells - Power requires vocal component [In - 40]
Dimensional Spells - 1x/week [Am - 50]

Talents [40 pts.]
Mystical Origin
Biology
Chemistry
Genetics
Physics
Occult Lore
Languages - Latin, French, Italian

Contacts [20 pts.]
Chemistry
Biology
Physics
Occult Lore

Equipment
__________________
Oh, after all the folderol and hauling over coals stops, what did I learn?

Last edited by The Rat Queen; Jul 7th, 2024 at 12:11 PM.
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