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Old Jul 1st, 2024, 12:38 AM
Drinkslotsa Drinkslotsa is online now
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Iskwe Evermoon

Specifications
Race:
High Elf
Class:
Bladesinger Wizard III
Alignment:
Neutral Good
Background:
Urban Bounty Hunter
  • Score: 7
  • Modifier: -2
  • Athletics: -2
Strength
  • Score: 20
  • Modifier: +5
  • Acrobatics: +5
  • Sleight of Hand: +5
  • Stealth: +7
Dexterity
  • Score: 12
  • Modifier: +1
Constitution
  • Score: 18
  • Modifier: +4
  • Arcana: +6
  • History: +4
  • Investigation: +4
  • Nature: +4
  • Religion: +4
Intelligence
  • Score: 11
  • Modifier: 0
  • Animal Handling: 0
  • Insight: +2
  • Medicine: 0
  • Perception: +2
  • Survival: 0
Wisdom
  • Score: 8
  • Modifier: -1
  • Deception: -1
  • Intimidation: -1
  • Performance: +1
  • Persuasion: +1
Charisma

Details
Appearance
  • Athletic: Iskwe moves quickly and effectively, and her build clearly displays this penchant for agility. Lean and whipcord tough, she is lithe and sinewy, with a flexibility and athleticism that belies her small frame. Though she is not a physical powerhouse by any stretch of the imagination, she trains relentlessly to maintain near superhuman dexterity.
  • Messy: Being raised by Dwarves, Iskwe is very familiar with dirt under the nails and dust covered clothes and hair, and cherishes a nearness to the earth that her found family instilled in her. Though it may not be common among the elves to be unkempt, she considers it a point of pride to show her scars and the proof of her training.
  • Fiery: Perhaps due to the uniqueness of her appearance within the deep caverns of the Dwarven mountain kingdom, Iskwe leaned into the red motif of her shockingly bright red hair and enjoys wearing clothing of similar hues. Alongside that, in a more metaphorical sense, she commands attention like a house on fire, with dramatic gesturing when she speaks, and a bullish presence that is not afraid of just transforming the atmosphere in the room to whatever she desires it to be.
  • Undisciplined: Though she is incredibly skilled with the blade and artistic in her movements, Iskwe carries herself with confidence but little discipline. Her weapons are often in hand, used as pointers or as tools to perform tasks they have no place being involved in. Boisterous and confident her acrobatic prowess will always carry her through, she forgoes technique and styles in favor of flash and flair.
  • Pragmatic: Iskwe understands her strengths and weaknesses, and in this, her lack of armor is a pragmatic move. Knowing her speed is the one thing keeping her alive in combat, she forgoes any sort of protection and bares herself to the world unarmored and unrestrained. Though her vivid red pants are part of her general asthetic, she simply wears bandages on her torso for minimal decency, and even then it is more for others than her own comfort.
Personality
  • Foul-Mouthed: Her lifestyle has never put her in a position where she has needed to mince her words, and coming from a family of salt of the earth soldiers and tinkerers, table manners have never been a topic of conversation in her family. Never afraid to speak her mind no matter the consequences, she boldly gets herself in trouble more often than not.
  • Hot-Headed: Though she is not irrational, she finds it difficult to see injustice done before her without acting or speaking out, and will often act before speaking, trusting wholly in her intuition more than anything else. If presented with information that otherwise disproves her initial feeling, she is thankfully smart enough and humble enough to admit her wrongs.
  • Passionate: The found family of Iskwe taught her a lot of things that she carries with her to this day, but a passion for life and love is the teaching she clings to most. Embracing the idea of doing something with enthusiasm and energy is something people notice about her very quickly. This tendency, along with her hot-headedness carries her forward with confidence and chaos.
  • Stingy: Not everything she learned from her life with the Dwarves is viewed favorably by outsiders, and her penuriousness is certainly one of them. One would expect a friendly, outgoing woman such as herself to be free with her money, but she is meticulous with her finances and counts every single coin without fail. Never one to offer, but always one to take, her family had always described her as the first 'long'un' to suffer from Dragon Sickness.
  • Friendly: Outgoing and open, she is easy to converse with, though she carries with her the brash Dwarven sense of humor and the low class mouth that comes from being raised in a family of soldiers and tradesfolk. Not everyone she interacts with appreciates her humor, but most agree that she is friendly enough as long as sensitive topics are not broached. Typically these are: Calling her an elf, telling her they don't enjoy the color red, any slander towards Dwarves, asking for money or for her to buy something.


History
The fires of the library burned deep into the night, only breaking with the rains of the dawn. The bodies of the scholars littering the stone steps leading up to the ancient tree inside of which the library had been carved into, all the way into the roots that dug deep into the earth. The library had been home to everyone under the sun who had passion for academia, from the Aaracokra that nested high in the air among the branches, their village an interconnected series of bridges and homes that spanned nearly the entire treetop, all the way down to the Dwarven caverns far below the roots that lead into the library itself. The life of the tree was sustained by all the inhabitants, who in return for the safekeeping of their generations of knowledge, used their magics to strengthen their home. The Evermoon family was comprised of Ailaya, Fero and their newborn Iskwe, who had been named after a close Aaracokra friend of theirs. The three of them lived peacefully in the roots of the tree where Fero worked closely with the Dwarves on studying ancient magical runes and artifacts. If it had not been for the closeness of the Elf patriarch and the Dwarves he worked with, Iskwe may have suffered the same fate as her parents the night the tree was attacked.

The Dwarves did what they could to help people evacuate, but the root systems were not meant for so many people, and the fires burned faster than many could escape, but as her parents said their goodbyes, Iskwe was passed along the chain of people until the Dwarves leading the evacuation brought her down into their tunnels where she was whisked away in the escape. Before she knew anything, her world had already been taken from her. The Dwarf who had cradled the crying baby in his arms was a low-level tinkerer who had helped build small devices required of the scholars to perform simple tasks for their studies, though he was poor and with 3 children already, he did not hesitate to bring the High-Elf child into his home. Gathering his own family, they escaped the violence and travelled for days until they reached a nearby Dwarven kingdom where the rest of his family resided. It was here that Iskwe would grow up surrounded by loving parents, grandparents, aunts, uncles, brothers, sisters, cousins of the first, second, third, and fourth variety, with dozens of other members of the family that were not blood, but were considered so anyway, just like herself. It is because of this of this unconditional love she was showered with, she had no problems growing up as an Elf within the mountain.

Calling herself a Dwarf was never a question, though she had been told countless times by the age of ten that she was in fact an Elf (and that was not a problem, since people had gotten used to her presence, and she did not possesses the characteristic haughtiness of the damned long ears), she refused every time it was brought up, even fighting other youths over it. Even at a young age it was obvious to her family that she was too smart for her own good, having inherited her parents considerable intelligence, and would commonly put it to bad use. Though it was not necessarily applauded, her mischievous nature and penchant for causing trouble helped her fit in among her boisterous family, who would often use her small frame and agility to help them complete tasks that would otherwise be difficult for Dwarven builds. Though she was taller than most of them, even as a child, she could fit into places no Dwarf could ever hope of reaching.

It soon became apparent that the extensive longevity of the Elves had her maturing more slowly than her cousins and as they grew up and found families of their own, which only increased the size of their number, she found herself feeling alone for the first time in the near century that she had been here. By now, her adoptive father Storvorum had passed, and her mother was dying, and though she tried to hide it from the rest, the loss of ones beard was never a sign of health in a Dwarf. Her brothers and sisters had moved out long ago, and she was only now nearing an age she could consider an adult, and for the first time in her life, returning to the surface was something she actually wanted to do. Her parents had always told her about her real parents, never hiding the sad story from her, and even ensured that her given name had stayed with her, and now that she was becoming of age, ready to live her own life, she was becoming very curious to discover if she had even more family waiting for her outside. Shortly after her mothers funeral, she gathered her small amount of possessions and promised the rest of her family that she would be back soon, but she needed time to discover the other side of herself, the identity she had been pushing away for as long as she could remember.

It was perhaps due to the acceptance of her Elven bloodline that she unlocked the ability to perform the blade song. While she had always been moderately skilled with swords during training as a child (A point of soreness that hammers and axes were often too heavy, so she had shamefully requested a set of rapiers that she would be capable of using. The weapons were a source of endless ridicule by other Dwarves who would consider them toys until she showed them how dangerous they could be), the self-reflection and acceptance of her Elven heritage allowed her to hear the music of battle. Fighting became dancing, and the melody became the lifeline of her adventure. Though she still introduced herself as a Dwarf to other adventurers and merchants she would meet on her travels, she displayed a great interest in Elven culture and history, often bothering anyone who even remotely looked elvish for information.

Eventually she ran into a travelling troupe of Dwarven mummers who invited her to travel with them as soon as they discovered she could speak Dwarven and possessed an incredible knowledge of their culture. Though she had almost started a fight with all of them when the she called the leader beardless for introducing himself with 'Ho, Elf!'. It was while she was travelling with the actors that she became friends with their Human bodyguard, who she became fast friends with. Eventually she was invited into the mercenary association the her new friend was part of, and she finally began to make a little money of her own. Saying goodbye to her Dwarven friends, she set off to forge her own future as a mercenary, and to discover what happened to her family.

RP SampleIskwe sits cross-legged atop the crates stacked upon the cart, rocking gently side to side as she and the merchandise are slowly pulled along by the two old donkeys. She's facing backwards, idly watching the mountains in the distance slowly fall beyond the horizon as she chews on a long piece of wheat she had picked up from one of the farm fields they had passed on the dirt road on the way out of the town. This job did not seem super interesting, but it served the dual purpose of making her pockets a little heavier and getting her to the next town. The portly merchant who had hired her spoke with a strange rising inflection, whose sentences all seemed to end like a question, but seemed above board and quite entertaining. He had been speaking since they had left the town, but she had tuned him out for the most part, at least until she hears her name and turns her head around to face the front of the cart, looking at he back of his balding head.

"Hm? Sorry, I wasn't listening, what did you say?"

He laughs in his odd manner, with his lips pressed together and each sound seeming to come from his nose, before looking back to face her, his too small mustache dancing on his thick red lips.

"I said 'Since it doesn't seem like you'll need to protect me from anything, how about you fight off my boredom?'"

Iskwe spun around on top of her crate and looked at him as he turned back to facing the road laughing to himself again, and she smiled at his unusual sense of humor.

"Do you wanna hear about the first time I thought I saw a dragon? I nearly pissed myself"

Again his strange laugh, which she took as a sign that it was acceptable.

"Alright, picture this, it's the darkest part of the night, I'm on watch. It's so dark and quiet I thought I might have died. We're at the base of the mountains, geared up and ready to begin the crossing. I don't really like heights so I volunteered to watch during the night so I could sleep during the day instead of worrying about looking over the edge of any roads up there"

She recalls the queasiness at the thought of the mountain passes they had been looking to take the caravan over.

"Not too far away from the camp, I see a light in the darkness, and like I said, I was already kinda worried I'd gone and kicked it, so I was a little hesitant to walk towards the light y'know? Anyway, I get my swords and I start creeping towards it"

She punctuates it by unsheathing one of the two rapiers at her side, pointing it forward over his head, to which he places a pudgy hand over his mouth.

"My my, be careful where you point that thing"

"Ah, sorry, anyway, I'm creepin' towards this light, and its getting brighter as I go. I'm pretty sneaky, so I wasn't worried about being seen, but I was getting a little nervous as I was closing in. At this point, I can hear some sort of strange grunting, like something big breathing heavy. As I get even closer, it gets louder, and I can hear chewing now... I hide behind a rock and the shadows being thrown by the fire are writhing, and all I can think is that I'm crazy for even thinking about going up against a dragon"

She pauses and looks down at her heavy-set employer, and sees he's smiling and listening.

"With both swords ready, I slowly peak over the rock and I scream "WHAT THE &%$*!?", turns out it was just two of the other mercs taking a little time for themselves. If it were me I'da been a little more subtle about it, how the hell does anyone make noise like a dragon eating fresh meat? "

Finally he rewards her with an actual laugh, though it is no less strange than his previous chuckles.

"Oh ho ho ho, scarier than an actual dragon I suppose. Any other stories?"

Iskwe grins and sits back down on the crate, ready to launch into another animated story.


Dice Rolls
Dice Roll:
2d6+6 (1, 4)+6 Total = 11

Dice Roll:
2d6+6 (1, 5)+6 Total = 12

Dice Roll:
2d6+6 (5, 6)+6 Total = 17

Dice Roll:
2d6+6 (1, 1)+6 Total = 8


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Last edited by Drinkslotsa; Jul 7th, 2024 at 02:07 AM.
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  #17  
Old Jul 1st, 2024, 01:22 AM
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Originally Posted by Aisede View Post
Um, how do I "formally" apply?
See the two posts between yours and this one.

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Originally Posted by Alemar View Post
You didnt mention stats generation, but I'll leave that for if I'm picked or not to start creating a charactersheet
For the record, it's an 18, a 7, and four stats generated with 2d6+6. I mention it because choosing how to emphasize your extremely good and extremely bad stats might be of interest in your backgrounds, but yeah, hold off on rolling until the applications are chosen. Not looking for full character sheets just yet.
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  #18  
Old Jul 1st, 2024, 02:33 AM
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Chaos Havik Chaos Havik is online now
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Name: Wrthu Rasshnak
Race: Half-Orc
Class: Fighter (Rune Knight)
Alignment: Lawful Neutral
History: Growing up a Half-Orc can be hard on one in society. Wrthu like most others of his kind learned to hit back just as heard. Wasn't too long into his years as a young man before he found himself signing up with a mercenary band to make actual coin with his skills for fighting. Taking well to his new life he quickly grew skilled in many forms of weapons. But good things, even bloody ones, don't tend to last forever. After a monster hunting job went south, Wrthu was left a small handful even able to stumble out alive. His next memory is waken up being taken care of in a small town that was looked over by a band of Giants for a price of supplies of course. Over his time recovering Wrthu learned not only to Smith as a form of getting by till his wounds closed, but also found that he had an affinity for the various runes used by the giants as well.

Going back to the life of a mercenary., He seeks to be part of something a bit smaller than his old band hard been, and to his luck he could make some good coin escorting caravan's about. A few jobs in he was offered by a merchant a good deal of coin to take him to the festival in North Peyxe.

RP Sample: "Do I look like I tell funny stories?" The half-orc groaned out as he was asked by his current employer about funny stories he had about past jobs in escorting caravans. The merchant had been rather insistent, and there was naught to do anyways. He gave a deep sigh and then rubbed his mutton-chop beard for a moment. Fine, got one, less funny in the normal way though." He shall state."So I join up with the caravan, passing though a small town. Well get a whelp of a lad. I'd say likely just turned of age. Has a bow, and an arming sword. And I'm thinking if we find ourselves in any trouble at all, I'm going to have to end up burying this kid. But, it's a relatively safe job, one town to another, and can maybe get himself something better with the coin he can make. And the third man taking up is guy, bald, one dead eye and scar the works, carries a large battle axe.

...So, we're about half way there, and now of all times a clan of goblins wanted to get ballsy and want to try ambushing the road. Worse, they got large spiders with them they are using likely as some form of shock troops, or well similar role to one. I'm out there breaking a goblin's neck, bald guy downs a spider. And the Lad is just loosing it, guess al those heroes stories didn't get him ready for the real thing." He said with a bit of a chuckle and shakes his head. "Not the funny part though. No when the guy calms down enough to remember how to use his bow, he looses and arrow that whizzes right but and I guess grazed the bald guy on the back side, guy just.. glares at him and the Lad then says. 'Well I got the Spider' and so..."Wrthu stops to chuckle. ,he's just chasing the poor whelp around the wagon like.. two laps before the employer told him to get back to work or he wasn't getting paid." He says shaking his head. "Got to the next town safe and sound, and that's where I found and picked up your contract, so here we are now." He states finishing up his story.

Last edited by Chaos Havik; Jul 9th, 2024 at 12:39 AM.
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  #19  
Old Jul 1st, 2024, 02:49 AM
Aisede Aisede is offline
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Name: Abigail West
Race: Human
Age: 13
Class: Cleric (Peace Domain)

Deity: Schyzem

Background: "Medium"

Alignment: True Neutral

RP Sample: Abigail stared blankly at the man for several seconds, her expression inscrutable. After a moment, that expression becomes a frown, and she raises a hand to her chin.

"Something funny?" She asked, brows furrowed in thought. Firelight reflected off her eyes as she gazed into the pyre, a small frown on her lips. It's some time before she responds, and when she does, there's a distant quality to her voice. "I don't know if I have any funny stories to share, mister, but I can tell you about how I fixed up a man's horse!" She perked up, her smile the sun peeking through gray clouds. "So this... Er... Elf? He was passing through my woods one day, and hired me as a guide. I don't think he fully trusted in my capabilities before we were attacked by some giant spiders." She huffed out a laugh at this, shaking her head. "So the spiders ambush us. They manage to sting him and his horse, but I'm able to blind them with some Light and, with a little magic, we're able to escape."

Abigail's expression turned pained as she recounted the next part, aiming her eyes up into the starless black. "The– the horse... Trips. It was disoriented from the poison, and I guess it just didn't see the root... The elf thought he'd have to put it down, but I actually have a good amount of experience tending to wildlife!" She beamed at the man, reclining her hands on the back of the log. "It takes longer than expected, but eventually I, the elf, and his horse all make it safely through the woods. I even teach him my technique for dealing with fractures. I could teach you, too?"


DescriptionAbigail West is a young and inquisitive girl, roughly thirteen years of age, dressed in a simple (if worn) tunic, with generous flounces stuffed around the bottom. She prefers to go barefoot as a simple matter of comfort, and allows her blonde hair to grow out. When encountered with a puzzle- or when in need of mental stimulation of any sort -Abigail will be searching for clues, studying people and objects, or engaging in conversation. She's typically of the optimistic disposition, but a confrontation with death has tempered her expectations. Despite this, she still seeks out the best outcome she can for everyone involved.


PersonalityKind, inquisitive, stern (at times), calm. She'll greet you excitedly if she hasn't seen you in awhile, but she also isn't afraid to put her foot down if she perceives problematic behavior.

Traits: I spend my days around both life and death, sickness and health. I am a steward, attending to Schyzem's subjects with all due diligence, regardless of race or creed.

Ideals: We are all bound to Schyzem. To feel pain is to be alive, and to perceive the thoughts and feelings of others is to be a corporeal being. To express empathy. It is wrong to rob such a gift from others.

Bonds: It was only in the passing of my beloved parents that my eyes were opened to the nature of mortality, the fragility of our bodies, and just how precious life is. I owe everything to my parents, and the gift of love and wisdom they imparted upon me.

Flaws: At times I can be stubborn, and refuse to back down even when I really should. This can get me in trouble, as well as the people around me.


Player BioExcluding tabletop, I've been roleplaying off on since around 2016, when I was introduced to the My Little Pony fandom. That's what got me into reading and, after discovering a fanfic site, what got me into writing. From there I branched out, explored literature from other sources, and was eventually roped into the roleplaying game after firing a friend out of a cannon in the comments section of Kkat's Fallout: Equestria XD

To put it simply: things started off with a bang, and the momentum has carried me this far. Now I'm exploring tabletop more seriously.

Last edited by Aisede; Jul 6th, 2024 at 01:07 AM.
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Old Jul 1st, 2024, 02:56 AM
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Character name: Shast Carstein
Race: Variant human
Class: wizard diviner
Background: noble
Alignment: neutral good
Personality traits (2): I take great pains to always look my best
Despite my noble birth, I do not place myself above other folk.
Ideal: Independence. I must prove that I can handle myself without the coddling of my family.
Bond: I am in love with a woman who my family disapprove of
Flaw: When put under pressure, I make rash decisions that get me in trouble

Backstory: Born to the noble Carstein family as the third son, Shast was the spare of a spare. As such he had little to look forward to other than serving one of his elder brothers Liguel and Miguel or being forced to marry some noble girl he had never met. To make maters worse, he was a runt in a family of knights. Far too scrawny to swing a sword, he because a source of great disappointment from his father which he reminded Shast of at every opportunity. Rather than train his body, Shast found he was far more acclimated to studying books, and soon learned he had a talent for magic. This only made him more of a pariah in his family as mages were seen as cowards.

Despite his good looks, Shast’s bookish nature made him few friends. His only real companion was an ironic one as she was the exact opposite of the noble wizard. Shuro was a female half-orc barbarian who had been captured from an orc tribe that had been raiding caravans. Rather than being put to death, she was sold as a slave to Shast’s family. Despite her primitive ways and short and violent temper, Shast took a liking to her, finding her exotic. Although she was cold to him at first, loneliness soon softened Shuro’s defenses, and the two outcasts found comfort in each other’s company. Shast taught her how to read and Shuro would share stories of her adventures. Before Shast realized it, he had fallen in love.

Shast was with Shuro at the stables, keeping her company as she tended the horses when his brothers approached him. His two older siblings began teasing him as they often did, but they had been drinking and started getting physical. Shuro tried to intervene, but the two men turned their ire towards her, reminding her she was a slave, and if she laid a hand on them, it would be cut off. They began taunting her, daring her to react. Then Miguel groped her, Shuro went into a rage. She grabbed him by the throat, lifted him off the ground, and broke his neck. Shast was shocked and horrified at what had happened, but he knew there was only one way to save Shuro from execution. Before Liguel could call for help, Shast shot him in the face with a firebolt spell, killing him. Now it was Shuro’s turn to be shocked. Shast ordered her to move the bodies together and he burned them both to a crisp with burning hands spell to cover up Shuro’s crime. He swore to her that he would return for her one day, and the two parted ways.

Shast left a brief letter explaining that he had killed his brothers out of spite, and that he would never return. He fled the estate and became a vagabond, offering his magical talents for coin. It wasn’t long before wanted posters with his face began to prop up all over town, forcing him to run yet again. He made his way to Neverwinter where he became an adventurer. It wasn’t an ideal life, but it was better than the gallows. He survived for three years, this way and now finds himself in the town of Peyxe It seems a boy wants to hire him as a guard, and Shast sees no reason to decline.

RP Sample:

“What’s the most useless spell I know?”
Shast asked, repeating his employer's question. “Oh that’s easy, Slumaray, the sleep spell. I’ve used it four times, and gotten disastrous results.” The young man took a swig from his wine skin.

“The first time was on my very first job as an adventurer. My crew and I were questioning a stable hand regarding a death we were investigating when a group of goblins who were apparently looking to buy a horse, spooked one of them. well their boss, who was a sorcerer, took offense to that and he burned the poor beast. This caused quite the commotion so my friends and I tried to stop them. their boss accused us of being assassins and told his men to kill us. Now there were six of them, seven if you include there boss, and only four of us, on top of that we were a good distance away and they all had crossbows. so I get the clever idea to knock them out. I cast sleep, and bam, three of them drop just like that.”

Shast smiled ruefully and shook his head. “I felt so proud of myself…at least until the boss came over, kicked all three of them awake, told all his men to ‘kill the mage,’ and six goblins turned me into a pincushion.”

Shast took another swig to ease the painful memory. “Next thing I know, I’m waking up in terrible pain as our cleric healed my life-threatening wounds, and the fights over. They ended my employment soon after.”

Shast threw another log on the fire. “Second time I used the spell; I had spotted a group of bandits who had set up an ambush on the side of the road. They had a bunch of logs set to roll down the hill and two men standing next to it. my new team and I discuss what to do and I convince them I can put the two men to sleep so they can’t trigger the trap. Well, I cast the spell and put them to sleep. So far so good. But their boss sees what happened, runs over and kicks them both awake, and triggers the trap. What I can’t figure out to this day is how he knew I cast the spell, because he looked right at me, and said, ‘Kill the caster,’ and four bandits fired crossbows at me. One hit me in the shoulder, but I’d gotten better at finding cover by this point. Again, my team terminated my employment shortly thereafter.”

Shast sighed. “Third time, we were attacked by three ogres, a woman and two men, and their pet giant toad. I tried casting sleep on the toad, but it didn’t work at all, but the woman said, 'Kill the magi,’ and one of her sons came and tried to crush me with his club. Thankfully my friends managed to kill him before he smashed me, but again I found myself unemployed.”

Shast’s mood begins to sour as he reminisces about his foul luck. “And the last time, I was a guard in a convoy, much like I am now. A large group of bandits attacked us, and I spotted a winged kobold in a tree pointing a wand at the wagons. Now I know that magic can be devastating so I cast sleep on the little bugger, and it works! He falls asleep and falls out of the tree. Trouble is when he hits the ground, he wakes up. wand still in hand, he flew back up and spat fire out of his wand, destroying three of the wagons. I managed to kill him before he did any more damage, but if I’d used a strong attack spell right off the bat, I might have been able to save my patron a lot of money.”

Shast chuckled at the worried look on the merchant's face. “Not to worry; I don’t use that spell anymore. I’ve learned my lesson. Now I set things on fire.”
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Last edited by Togot; Jul 1st, 2024 at 02:56 AM.
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  #21  
Old Jul 1st, 2024, 09:10 AM
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Alemar Alemar is offline
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Holy Crap Drinkslotsa.... that's one impressive template

I think I'm happy with my RP section so that marks Kallion as done (for now)
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Last edited by Alemar; Jul 1st, 2024 at 10:16 AM.
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  #22  
Old Jul 1st, 2024, 12:50 PM
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Originally Posted by Aisede View Post
Idk how to insert an image, and the advanced options don't appear to be working...
Fun fact about RPGX, the easiest way to learn how to do the cool stuff here is to "steal" the code from others who have done it. For example, if you go back up to the top post where my ad is and hit Quote for the reply, what will pop up in the text box is all the code I used when I made the ad, including the image tags I used to put in the skeleton picture.
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  #23  
Old Jul 1st, 2024, 01:14 PM
Aisede Aisede is offline
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Yeah, but Idk how to get the image tag for my own image, and the image won't upload. I got it to work exactly once in my game with Bananabadger, and never really figured anything out past that.

EDIT: nevermind, it appears I had posted an image of her in the art section. It was my second attempt at drawing her, with color this time, but I'm still not too satisfied. I'm unused to drawing humans

Last edited by Aisede; Jul 1st, 2024 at 01:19 PM.
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  #24  
Old Jul 1st, 2024, 05:53 PM
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Filrar Zausek
Biographical Information
Filrar Zausek
Race: Drow Elf
Age: 127
Class: Warlock (Hexblade) 1/Sorcerer (Clockwork Soul) 2
Stat spread:
Str:
Dex:
Con:
Int:
Wis:
Cha:
Feats:


Description
'Quote'

Description


Personality
'Quote'

Personality


Background
'Quote'

Background


RP Sample
'Quote'

RP Sample


Party Role:TBD

Player BioI have played DnD from 3.5 through to today as well as Pathfinder in the first edition but not the 2nd. I have been around the roleplaying games for a large portion of my life and DM in my real life groups so playing as a player online is what I would like to focus on.

Last edited by Zealot; Jul 6th, 2024 at 07:53 AM.
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Old Jul 1st, 2024, 08:12 PM
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Azathool Azathool is offline
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Kraw - Complete
Name: Kraw
Gender: Male
Race: Kenku
Class: Ranger (Hunter) L3
Alignment: Neutral

Personality Traits: I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting. / I begin or end my day with small traditional rituals that are unfamiliar to those around me.
Ideals: Inquisitive. Everything is new, but I have a thirst to learn.
Bonds: So long as I have this token from my homeland, I can face any adversity in this strange land.
Flaws: I am a bauble kleptomaniac.

Background: Tracker Custom based off Far Traveler,*
Starting Equipment: For your consideration and approvalSelected an Uncommon Item: Natures Mantle

Description, Background and Personality
 

Roleplay
right-aligned image
Image created with DALL-E 3
Kraw sat on the top of the carriage for most of the journey, a small black lump indistinguishable from the other bags, boxes and crates tied up there.

Head held high, sniffing the wind, anything that came near was usually already known about simply by its smell, and if not known, an expertly fired arrow sent it fleeing.

The merchants' caravan had become used to the small crow-humanoid during the journey. His uncanny knack for copying their voices made them laugh at the expense of whomever he was copying.

Each night, they had taken turns making the meal; that night, it was Kraw's turn. As they sat to eat, the Merchant, a kindly man, asked if Kraw had ever had something funny happen to him;
"Yes yes, many funny things happen to Kraw.

He always finds it funny when people don't like his worm stew and the noises they make when he eats their regurgitated worms.

Very funny.

You like Kraw's cooking?"


OOC
Example D&DB build for Kraw.

Why Kraw? My first ever character was a Ranger… 1979 as AD&D came out. He got to L7 (took a few years).
Kraw is my first 5E Ranger primary class, and one of the 5.5 classes that are being modified, so I am very interested in seeing how the class/sub-class plays out with the new rules. Beastmaster was considered, but the "low to the ground" sniffer/tracker with Kenku appealed to me.
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@DM for Pirates of the Carry Bean, a D&D 5E Spelljammer fantasy.
Characters: [ Leatherface ] [ Valthrum ] [ Mellori ] [ Aster ] [ Spyder ] [ Eric/Unit-13 ] [ Kraw ] [ Hieronymous ]

Last edited by Azathool; Jul 3rd, 2024 at 06:08 PM.
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  #26  
Old Jul 1st, 2024, 09:54 PM
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kenneth kenneth is offline
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Quote:
Originally Posted by Alemar View Post
Alright, I've been going back and forth between a couple of character ideas in my head all day, and I think it's time to just go ahead and bite the bullet on this one. Without further ado...
application
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Name: Kallion Nightwind
Race: Half Elf
Class: Fighter (Eldritch Knight)

Background: Noble

Alignment: Lawful Good

RP Sample: Kallion sat with his book propped open on the table of the tavern, though he was not reading the pages. The general din of the patrons was more than enough to keep his focus from the words on the page, but more than that, even possessing such an item as a book in public marked him as an outsider. One whom would likely not appreciate their closer attention once the evening wore on and those present had imbibed past their limits. Still, it was important to be present and witness the celebrations of Peyxe, or so His Father had said... As one of the higher caste, Kallion would perhaps one day be responsible for controlling this steading. To understand it's peoples and participate in every part of it's culture was important to his growth and governance. Though many of his peers did not see the need to mingle with those below their stations. Instead choosing to remain high above in their safe towers, to look down over their domains with iron-handed impartiality. But how could you be fair, impartial, if your only exposure was through the peephole? How could Justice and Prosperity prevail when those in charge stayed at perpetual distance?

His Father, 'The Lord of Nightwind Keep' often did things in his own way... After all, Kallion was himself a half-breed. His father choosing the love of a good woman, an Elf at that, over the rigid expectations of pre-arrangement and the slew of human slave/mistresses that usually accompanied it. Forgoing of any real lifelong connection to any one person, place, or thing, for his happiness that such an arrangement would entail. Even as disobedient as his Father had been towards his own parents, Lord Nightwind had found it quite important that his son be taught a wide range of subjects and be exposed to as much as possible. After all, as Heir, Kallion was to be a reflection on not only the Lord, but the entire Familial line as well. And even though Kallion had younger siblings coming behind him, if he failed in his duties as first born, the expense and expectations of his wasted potential would mar his Dynasty for years to come.

And so here he was, sitting with his book in a dimly lit Tavern. Watching the revelry from the outside looking in, observing, learning. When the Tavernkeeper's son had been selected, Kallion had felt it necessary to congratulate the Lad in person. Offering any help that the boy may need in the trials ahead... After all, what better way to make yourself known to the locals, and to learn their rituals, than to participate fully in the Adventure?

Starting Equipment :
Hey Alemar! Want a gnomish slave?

I'm thinking a sneaky shooty gnome who is the Lefou to someone's Gaston. Maybe not as evil as Gaston, but hey, your the boss! I just work here.
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Old Jul 1st, 2024, 10:11 PM
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Originally Posted by kenneth View Post
Hey Alemar! Want a gnomish slave?

I'm thinking a sneaky shooty gnome who is the Lefou to someone's Gaston. Maybe not as evil as Gaston, but hey, your the boss! I just work here.
Technically, I didn't put gnomes on the approved racial list, because their status as an enslaved people is going to make it a very challenging, nontraditional experience for you. But as long as you're sure that you understand what you're getting into, I'll let you put the app forth if you want. But I do want to be clear on two things:

1) Your chances will be the same as anyone else's.
2) Another PC has to be willing to accept you as their property; if none of the accepted PCs are willing/able to do that, then I won't be able to let you through.
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Old Jul 1st, 2024, 10:36 PM
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kenneth kenneth is offline
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Quote:
Originally Posted by arin12 View Post
Technically, I didn't put gnomes on the approved racial list, because their status as an enslaved people is going to make it a very challenging, nontraditional experience for you. But as long as you're sure that you understand what you're getting into, I'll let you put the app forth if you want. But I do want to be clear on two things:

1) Your chances will be the same as anyone else's.
2) Another PC has to be willing to accept you as their property; if none of the accepted PCs are willing/able to do that, then I won't be able to let you through.
1) Absolutely and 2) Understood.

I saw the thing about gnomes being slaves and it just stuck with me. I've wanted to explore the master-servant dynamic for a while now, which I only very rarely see between players in games. Seems everybody has to be equal or perhaps, everybody needs to see themselves as the main character. Yet, a leader, a superior, almost always emerges, even if everyone is loath to call them that.

Anyway, I'm eager enough to see that dynamic played out that I'm willing to play the servant. Hopefully not an abused servant, but, well, slave...
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  #29  
Old Jul 1st, 2024, 11:04 PM
Aisede Aisede is offline
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Originally Posted by arin12 View Post
Fun fact about RPGX, the easiest way to learn how to do the cool stuff here is to "steal" the code from others who have done it. For example, if you go back up to the top post where my ad is and hit Quote for the reply, what will pop up in the text box is all the code I used when I made the ad, including the image tags I used to put in the skeleton picture.
Good advice. Behold the fruits of my labors!
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Old Jul 1st, 2024, 11:20 PM
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Originally Posted by kenneth View Post
1) Absolutely and 2) Understood.

I saw the thing about gnomes being slaves and it just stuck with me. I've wanted to explore the master-servant dynamic for a while now, which I only very rarely see between players in games. Seems everybody has to be equal or perhaps, everybody needs to see themselves as the main character. Yet, a leader, a superior, almost always emerges, even if everyone is loath to call them that.

Anyway, I'm eager enough to see that dynamic played out that I'm willing to play the servant. Hopefully not an abused servant, but, well, slave...
Fair enough. Oh, also, remember you'll have a Suppression Collar implanted on your neck that will prevent the use of magic. So you'll either need to play a non-magic class or be prepared to be seriously nerfed until/unless someone deals with the collar.

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Originally Posted by Aisede View Post
Good advice. Behold the fruits of my labors!
Looking good.
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