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  #16  
Old Jun 24th, 2022, 11:32 PM
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I'm rather proud of this character sheet I put together for Forbidden Lands.

Forbidden Lands Stat Block
Stahl Hearthson
Adult Quard AslenianHuman Rider

Willpower Points: -
Reputation:

Armour: -
Conditions: -
Injuries: -

Pride: I can find anything in the wilderness, whether it be place or person or beast.
Dark Secret: I killed my half-brother over a trivial disagreement, and am convinced his spirit haunts me.




STRENGTH: ✦✦✦
Might: - | Endurance: ✦ | Melee: - | Crafting: -

AGILITY: ✦✦✦✦✦
Stealth: - | Slight of Hand: - | Move: - | Marksmanship: ✦✦

WITS: ✦✦✦✦
Scouting: ✦ | Lore: - | Survival: ✦✦✦ | Insight: -

EMPATHY: ✦✦
Manipulation: - | Performance: - | Healing: - | Animal Handling: ✦✦✦



TALENTS
Humans are new to the Forbidden Lands and are seen as intruders by the other kin. But no other kin can adapt to new situations and living conditions the way the humans can. If you spend a Willpower Point when you are about to roll for a skill, you can roll for any skill of your choice to achieve the same result. You must be able to motivate how you use the chosen skill. The GM has final say, but should give you some leeway.Adaptive
Your horse (or another riding animal) is your closest friend and companion, and will help you if you are in trouble.Path of the Companion: If you spend a Willpower Point when you are Broken (see page 107), your horse will stay by your side and defend you. The horse will attack any opponents that attempt to attack or move you.Rank 1
You are trained in the art of fighting from the back of a mount. All of the effects below require you to be in an OPEN zone.Horseback Fighter: You can fire a short bow or sling from a mount.Rank 1
You are a master at finding the right path through woods and over mountains in the wilderness.Pathfinder: Your SURVIVAL roll is modified by +1 when you LEAD THE WAY.Rank 1

ENCUMBRANCE: ▲▲▲▲▲▲
COINS: 0G 0S 9C
Food (d8 / ▲) | Water (d8 / ▲) | Arrows (d10 / ▲) | Torches (d6 / ▲)
Short spear (Bonus: ✦ / Damage: ⚔ / 1H, Pointed / ▲)
Short bow (Bonus: ✦✦ / Damage: ⚔ / 2H / ◭)
Snares (+1 to Hunting / ◭)
Knapsack
Waterskin
 


The code is below.

 
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  #17  
Old Jul 23rd, 2022, 09:40 AM
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A Fate stat block much like the site standard, with some tiny tweaks and including a Venture City power suite. Assumes Fate Condensed.

StatsName: Attaf
Fate Points (Refresh): 3 (3)

High Concept: A vagrant who calls the public parks home
Trouble: Lonely and paranoid
Aspect 1: There were always voices, but now I talk back
Aspect 2: 'Family' in the Central Heritage Park
Aspect 3: Aching for a normal life

Skills:
Great (+4): {Will}
Good (+3): {Rapport},{Notice}
Fair (+2): {Stealth},{Empathy},{Athletics}
Average (+1): {Fight},{Burglary},{Investigate},{Deceive}

Stunts:
Knows the back streets: Gain +2 to Stealth when seeking to move through the city or escape a zone using the urban environment in your favour.



Physical Stress: [] [] []
Mental Stress: [] [] [] [] [] []

Consequences:
(2, Mild) []
(4, Moderate) []
(6, Severe) []



Power Suite Description: Able to construct mental networks and hive minds with himself as the regulator, meaning he can subject swarms of animals and people to his power of suggestion.
Drawback: Loses himself in other minds

Special Effects: Attack everyone in a zone.Area Attack, You add an aspect to the target, which you can invoke once for free.Inflict Condition

Power: Animal Control
Basic Animal Control: Choose one favored type of animal. You may communicate with favored animals of this type as if they were human NPCs, although their understanding of the world is limited. In addition, you gain a +2 bonus to Rapport when asking an animal of that type to do something for you.

Zoological Polyglot: You may speak to any animal as if it were a human NPC. However, your bonus to Rapport only applies to your favored type of animal.
Power: Influence
Basic Influence: You can use Rapport to attack, defended against with Will. If you succeed against a nameless NPC, you may give them a task, which they will then attempt to fulfill. Against a named NPC or a PC, they may follow your order or take mental stress from the attack, their choice.

Overwhelming Voice: If you would inflict mental stress on someone using your power, you may instead inflict a mild consequence, if your target does not already have one.

Familiar Presence: Your power makes you seem vaguely familiar to everyone. As a result, as long as you don’t interact with them directly, security guards and other official personnel will assume that you have the right to be wherever you are, and won’t demand ID. If you draw attention to yourself, or are forced to speak to personnel—for instance, because they are guarding a door you are trying to go through—the effect will wear off.
Collateral Damage Effect: You can attempt to control someone else’s body entirely. They can still take actions in a conflict as normal, but on your turn you may either take an action yourself or have your target take an action. You cannot make someone attack themself or cause themself purposeful harm—for instance, by leaping off a rooftop when they can’t fly—but you can have them target their allies and move into disadvantageous positions. Collateral damage tends to stem from the imperfect control you have over their body, or the psychological damage you cause to the both of you.


 
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Last edited by HotsuSama; Jul 23rd, 2022 at 09:44 AM.
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  #18  
Old Aug 18th, 2022, 05:31 PM
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I use this for 5e. It gives the DM info like HP, AC, and my basic saves, but also has a hidden link to my character sheet incase I need to look up something like a skill modifier without having to list every applicable skill.

Sparrow De'Larth|Drow Sea Dog|Level 3
HP:26/26 AC:16 HD Spent: 0

<Saves>
0Str: +5Dex: +2Con: +2Int: +1Wis: +2Cha:

<Gear>
Rapier: +5AR d8+3
Shortbow: +5AR d6+3

Level
Slots
Spells
Sorcery Points
2/2
No Metamagic until Sor 3
Drow
1/day
Pg. 239Faerie Fire
0
Pg. 230Dancing Lights , Pg. 242Firebolt , Pg. 259Message , Pg. 259Mending , Pg. 267Prestidigitation
1
3/3
Pg. 253Fog Cloud , XGE. 157Ice Knife , Pg. 275Shield

[URL="https://www.rpgcrossing.com/profiler/view.php?id=91252"]Sparrow De'Larth[/URL][u]|Drow Sea Dog|Level 3[/u]
[B]HP:[/B]26/26 [B]AC:[/B]16 [B]HD Spent:[/B] 0

[B]<Saves>[/B]
[TT="Str:"]0[/TT] [TT="Dex:"]+5[/TT] [TT="Con:"]+2[/TT] [TT="Int:"]+2[/TT] [TT="Wis:"]+1[/TT] [TT="Cha:"]+2[/TT]

[B]<Gear>[/B]
Rapier: +5AR d8+3
Shortbow: +5AR d6+3

[table][center][b]Level[/center][/b]|[b]Slots[/b]|[center][b]Spells[/center][/b]

[center][b]Sorcery Points[/center][/b]|[center][b]2/2[/center][/b]| [center]No Metamagic until Sor 3[/center]

[b][center]Drow[/b][/center]|[center][b]1/day[/b][/center]|[TT="Faerie Fire"]Pg. 239[/TT]
[center] [b]0[/b][/center]|[center][size=3][b]∞[/b][/size][/center]|[TT="Dancing Lights"]Pg. 230[/TT] , [TT="Firebolt"]Pg. 242[/TT] , [TT="Message"]Pg. 259[/TT] , [TT="Mending"]Pg. 259[/TT] , [TT="Prestidigitation"]Pg. 267[/TT]
[b][center]1[/b][/center]|[center][b]3/3[/b][/center]|[TT="Fog Cloud"]Pg. 253[/TT] , [TT="Ice Knife"]XGE. 157[/TT] , [TT="Shield"]Pg. 275[/TT]
[/table]
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  #19  
Old Sep 20th, 2022, 09:30 AM
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JustSomeGuy JustSomeGuy is offline
Don't Mind Me
 
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It's fun, but not very compact. Definitely best behind a spoiler button.
 

 

Last edited by JustSomeGuy; Sep 20th, 2022 at 09:38 AM.
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  #20  
Old Dec 2nd, 2022, 03:25 AM
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writelite writelite is offline
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13th Age

The Mushroom Kingdom



 

 

Last edited by writelite; Dec 4th, 2022 at 04:55 AM. Reason: added Temporary HP, and Ongoing Damage
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  #21  
Old Dec 8th, 2022, 05:14 PM
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RasterFarian RasterFarian is offline
Community Supporter
 
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Hi, new here and working my way though Tower of the Mage with Admin Dirk. Great fun. I have been exploring the tables/stat block creations. I thought this one might be worth posting as it's a little different... The idea was to create one that presented compact, but had a lot of information and was also easy to read the bb markup so you can find numbers to change.
Cheers!


Khӯün
Consumables
Hit Points123
Channel Energy52
Lightening Bolt 61
Throw Weapon 60
Spells See Spells for detailed consumption(*)30
Short Sheet
Attribute
STR 18+4
DEX 16+3
CON 18+4
INT 12+1
WIS 17+3
CHA 12+1
Attributes
Defense
HP/T 120
AC/T 2013
FLFT 17--
CMD 1721
FORT +4+2
REFL +3--
WILL +3+2
Defense
Combat
INITV +7
MELEE +4
RANGE +3
TOUCH +3
CMB +4
Combat
SkillMod
Appraise+3
Diplomacy+5
Heal+7
Sense Motive+7
Spellcraft+5
Skills
Abilities & Feats
RACIAL TRAITS
Unencumbered 20ft base speed
Darkvision 60ft
Defense: +4 Dodge to AC vs giant subtype
Greed: +2 Appraise: non magical w/ metal & gems
Hatred: +1 Attack vs Goblins & Orcs
Hardy +2 vs poison, spells, spell-like ability
Stability+4 CMD vs bull rush or trip on ground
Stonecunning: +2 perception: unusual stonework
Weapons: battleaxes, picks, warhammers, Dwarven
.
FEATS
Improved Initiative: +4 to initiative)
Abilities & Feats
Spells & Powers
SPELLLevelSlot
Detect Magic 0NA
Detect Poison 0NA
Guidance 0NA
Resistance 0NA
.  
Divine Favor 11
Protection Evil 11
Identify 11
.  
POWER x/dayused
Channel Energy 52
Fire Bolt 61
Throw Weapon 60
Spells & Powers
EquipmentEquipment

[Left][Table=head;css=left;width=200;]{colsp=1}[SIZE="4"]Khӯün [/SIZE]

[URL="https://www.rpgcrossing.com/profiler/view.php?id=92013"][IMG]https://i.postimg.cc/HxcxJVrj/khy-04-200x97.jpg[/IMG][/URL]

[Table=head;width=200]{colsp=3}Consumables
[B][SIZE="1"]Hit Points[/SIZE][/B]|12|[COLOR="Red"]3[/COLOR]
[B][SIZE="1"]Channel Energy[/SIZE][/B]|5|[COLOR="Red"]2[/COLOR]
[B][SIZE="1"]Lightening Bolt [/SIZE][/B]|6|[COLOR="Red"]1[/COLOR]
[B][SIZE="1"]Throw Weapon[/SIZE][/B] |6|[COLOR="Red"]0[/COLOR]
[B][SIZE="1"]Spells [TT="(*)"]See Spells for detailed consumption[/TT][/SIZE][/B]|3|[COLOR="Red"]0[/COLOR]
[/Table]

[Table=head;width=200]{colsp=1}Short Sheet

[TT="Attributes"][Table=head;width=128]{colsp=3}Attribute
[B]STR[/B] |18|+4
[B]DEX[/B] |16|+3
[B]CON[/B] |18|+4
[B]INT[/B] |12|+1
[B]WIS[/B] |17|+3
[B]CHA[/B] |12|+1
[/Table][/TT]

[TT="Defense"][Table=head;width=128]{colsp=3}Defense
[B]HP/T[/B] |12|[COLOR="Green"]0[/COLOR]
[B]AC/T[/B] |20|13
[B]FLFT[/B] |17|--
[B]CMD[/B] |17|21
[B]FORT[/B] |+4|+2
[B]REFL[/B] |+3|--
[B]WILL[/B] |+3|+2
[/Table][/TT]

[TT="Combat"][Table=head;width=128]{colsp=2}Combat
[B]INITV[/B] |+7
[B]MELEE[/B] |+4
[B]RANGE[/B] |+3
[B]TOUCH[/B] |+3
[B]CMB[/B] |+4
[/Table][/TT]


[TT="Skills"][TABLE=head]Skill|Mod
Appraise|+3
Diplomacy|+5
Heal|+7
Sense Motive|+7
Spellcraft|+5[/TABLE][/TT]

[TT="Abilities & Feats"][TABLE=head]{colsp=1}Abilities & Feats
RACIAL TRAITS
Unencumbered 20ft base speed
Darkvision 60ft
Defense: +4 Dodge to AC vs giant subtype
Greed: +2 Appraise: non magical w/ metal & gems
Hatred: +1 Attack vs Goblins & Orcs
Hardy +2 vs poison, spells, spell-like ability
Stability+4 CMD vs bull rush or trip on ground
Stonecunning: +2 perception: unusual stonework
Weapons: battleaxes, picks, warhammers, Dwarven
.
FEATS
Improved Initiative: +4 to initiative)
[/TABLE][/TT]

[TT="Spells & Powers"][TABLE=head;width=256]{colsp=3}Spells & Powers
SPELL|Level|Slot
Detect Magic |0|NA
Detect Poison |0|NA
Guidance |0|NA
Resistance |0|NA
.
Divine Favor |1|1
Protection Evil |1|1
Identify |1|1
.
POWER |x/day|used
Channel Energy |5|[COLOR="Red"]2[/COLOR]
Fire Bolt |6|[COLOR="Red"]1[/COLOR]
Throw Weapon |6|[COLOR="Red"]0[/COLOR]
[/TABLE][/TT]

[TT="Equipment"]Equipment[/TT]
[/Table]
[/Table][/Left]
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  #22  
Old Jan 4th, 2023, 10:43 PM
charredwinter charredwinter is offline
Old Dragon
 
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Oh of course! Putting tables within tool tips. Smort, smort.

This is the first stat block I've made so far. Took a bit of finesse-ing to get it close to what I imagined it should look. Any advice would be helpful, like I used the "{colsp}" function but I'm not entirely sure what it does except that it worked in the place I kept it but didn't work in other places I'd hoped it would.
Monster of the Week
Powered by the Apocalypse
Garnet She/HerThe MonstrousXP
Ratings
Charm+2
Cool0
Sharp-1
Tough-1
Weird+3
You must subsist on living humans—it might take the form of blood, brains, or spiritual essence but it must be from people. You need to act under pressure to resist feeding whenever a perfect opportunity presents itselfFeed
Natural Atk: 1 Harm, Intimate, Ignore ArmorLife Drain
Gear: 3 Harm, Close, MessyShotgun
When you spend a point of Luck, your monster side gains power: your Curse may become stronger, or another Breed disadvantage may manifest.Luck:
Harm:
Moves
When you gaze into a normal human’s eyes and exert your will over them, roll +Charm. On a 10+, hold 3. On a 7-9, hold 1. You may spend your hold to give them an order. Regular people will follow your order, whatever it is. Hunters can choose whether they do it or not. If they do, they mark experienceMental Dominion
When you tell a normal person the truth in order to protect them from danger, roll +Charm. On a 10+ they’ll do what you say they should, no questions asked. On a 7-9 they do it, but the Keeper chooses one from: • They ask you a hard question first. • They stall and dither a while. • They have a “better” idea. On a miss, they’re going to think you’re crazy and maybe dangerous tooTrust Me

 

Last edited by charredwinter; Jan 4th, 2023 at 10:44 PM.
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  #23  
Old Jan 5th, 2023, 05:08 PM
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writelite writelite is offline
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- Pathfinder 1e

 

 

Last edited by writelite; Jan 13th, 2023 at 12:49 AM. Reason: only changes to character data
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