#46
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Dice Roll:
Damage: Dice Roll:
Scorpion Chain Attacks: Dice Roll:
Dice Roll:
Bite Attack: Dice Roll:
Wing Attacks: Dice Roll:
Dice Roll:
Scorpion Chain Damage: Dice Roll:
Dice Roll:
Bite Damage: Dice Roll:
Wing Damage: Dice Roll:
Dice Roll:
The above damage assumes that the "zombie gnomes" are indeed undead and thus immune to sneak attacks. If not... It also does not factor in DR. Though some of Vintereth's attacks (being magic and slashing) should bypass it. |
#47
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always add SA damage as a separate roll if youthink you have any reason to actually use it. that will speed things up considerably. In this instance, I don't see wy you would get sneak attack.. yer not flanking with any alies, and they are quite aware of you... no feints have been initiated.
since you didn't specify, this round... I'll assume the attacks are evenly divided amongst both, and the bite going to the one on the right. seems logical enough to me. in the future, be certain to specify yourself so as to streamline gameplay and avoid potentially unwanted judgements.
__________________
Current game: 3.5 Trailblazer E6 Acquired Gestalt Eberron Spelljammer Planescape Mayhem I'm also looking for some folks for a Darksun E6 skype game... I paint sometimes too. My most recent work is on the cover of Explosive Runes #18. Last edited by Fil kearney; Jun 9th, 2007 at 10:43 AM. |
#49
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are you referring to this line in your response, here?
"... then full attack the two others closer to Vintereth at Power Attack +/-5. Preferentially attacking the right one. The map is unchanged." This is a great example in my previous post here. without defining which of the five attacks go to the one on the left or the one on the right, I am required to guess which attacks go to which. by defining that technical detail here in the dice thread, you canhave much more flavorul in game text, while letting the cold technical details and statistics be reresented here. If folks wee to pull open my drop down on my name, and click on "brease", down at the bottom of the character sheet are the notes section. I have cut and pasted full attack actions, and "sensor array" skill checks that all I hav to do is cut and paste into the dice thread and get back to typing. You all may want to do somethi similar. I would also appreciate actually USING that character sheet... everyone has a bit of a different format on the wiki.. I can figure things out in the end, but the char sheet would be nice to create consistency, and to make it much easier to view yer characters for myself and all the audience members we have here at ddog that stroll through, wondering what exactly these charactes can do. I'll throw an extra 2k xp for anyone that puts their char on the char sheet here online, and provide a 1k bonus each level you update that sheet, the "comparing the builds" on the wiki, and update yer faction .. no partial credit... 1k for all three areas. That pays for most of yer crafting costs.. so git on it.
__________________
Current game: 3.5 Trailblazer E6 Acquired Gestalt Eberron Spelljammer Planescape Mayhem I'm also looking for some folks for a Darksun E6 skype game... I paint sometimes too. My most recent work is on the cover of Explosive Runes #18. |
#50
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"Preferentially" implied that Vintereth would be attacking the right one until it fell before attempting to attack the left one. I'll make things more clear in the future.
Five Fortitude saves: (The last one is against DC 20; the rest are against DC 15 in the order that they were required.) Dice Roll:
Dice Roll:
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#52
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Touch Attack:
Dice Roll:
Damage: Dice Roll:
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#53
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I can't find the stats for the ethereal reaver in Sul's page, so I'll just have to wing the stats from Complete Psionic. An ethereal reaver as presented there is a +2 longsword, which means Aurok's attack bonus with it is +29, +2 for charging, +2 again from Sul's generous Warshaping, +1 for Expansion size bonus to Strength, -1 for being huge, maybe +1 from attacking from a high place.
Aurok power attacks for 10, and invokes Knockback to drive the invisible malefactor straight down into the floor of the wharf. Dice Roll:
Damage from the attack itself is: 1d8 base, 20 PA damage (multiplied to 40 by Leap Attack), + 27 from Strength, +2 from enhancement bonuses, multiplied by 2 for Battle Jump. Dice Roll:
The opposed Strength check for Knockback bull rush is 1d20 + 12 BAB + 18 Strength + 4 Improved Bull Rush + 8 size +20 PA bonus. Dice Roll:
If it connects, Aurok deals an additional 4d6 + 2x Str mod to the guy as well as proning him. Dice Roll:
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#54
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Bluff checks to instill a suggestion and to pass on innuendo (warforged and everyone else relevant, respectively):
Dice Roll:
Dice Roll:
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#55
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Will Save:
Dice Roll:
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#57
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Touch attack for catching Deagan.
Dice Roll:
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#59
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Cure moderate wounds
Dice Roll:
Planar Bubble Dice Roll:
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#60
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