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  #76  
Old Aug 26th, 2007, 05:21 PM
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Will Save vs. Silence for Singe
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+8: (8) + 8 Total = 16
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  #77  
Old Aug 26th, 2007, 05:26 PM
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Chance for Psychic Enervation
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d100: 50+2(52)
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  #78  
Old Aug 29th, 2007, 03:47 PM
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Ranged Touch for Bolt of Fire
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+17: (6) + 17 Total = 23

Damage for Bolt of Fire
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
5d6+1: (6, 2, 5, 3, 1) + 1 Total = 18

Psychic Enervation Check
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d100: 60+3(63)
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  #79  
Old Aug 31st, 2007, 02:55 AM
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Attack roll
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+22: (2) + 22 Total = 24
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  #80  
Old Aug 31st, 2007, 08:07 AM
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unless hier has a ghost touch or force effect I am not aware of, 50% miss chance for attack
otherwise I'd say attackig the weapon is a disarm... a standard --4 with a +2 bonus for charging... so hit would hae been 22 for the record.

miss chance:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d100: 10+7(17)
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  #81  
Old Aug 31st, 2007, 08:08 AM
Silent Wayfarer Silent Wayfarer is offline
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Attack roll:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+29: (2) + 29 Total = 31


Bonuses: 10 BAB +17 STR +2 charging +1 enhancement -1 size

Damage roll:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+65: (3, 1) + 65 Total = 69


Bonuses: +25 (Strength bonus) + 20 (2H power attack) + 20 (LA damage bonus)

Multiplied by x4 (vaulting property + valorous property + Battle Jump)

Miss %age chance in case it is needed:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d100: 90+6(96)

Last edited by Silent Wayfarer; Aug 31st, 2007 at 08:10 AM.
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  #82  
Old Aug 31st, 2007, 10:56 AM
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Religion check to identify the kind of incoporeal critter

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+8: (5) + 8 Total = 13
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  #83  
Old Aug 31st, 2007, 02:27 PM
Surreal Surreal is offline
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Attack of opportunity on the scout
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+15: (1) + 15 Total = 16

my pathetic damage
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d8+1: (6) + 1 Total = 7
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  #84  
Old Sep 2nd, 2007, 02:51 PM
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Dragoon
 
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Bark's Spell Failure Chance: 35%. 1-35 = failure, 36-100 = success

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d100: 60+6(66)
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  #85  
Old Sep 4th, 2007, 04:08 AM
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Readied combat rhythm attack
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+7: (16) + 7 Total = 23


Attack roll
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+30: (13) + 30 Total = 43


Concentration check
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+42: (5) + 42 Total = 47


Iaijutsu check
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+39: (17) + 39 Total = 56
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  #86  
Old Sep 4th, 2007, 04:21 AM
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HeadofVecna HeadofVecna is offline
Scion of Chaos
 
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Damage roll (result is doubled by Ruby Nightmare Blade)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10+9d6+14: (3) + 9d6+14 Total = 12

damage bonus is -3 str +3 Enchantment +5 Collision +8 for 2 channel the storm AoO's +1 Kensai
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  #87  
Old Sep 4th, 2007, 04:25 AM
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HeadofVecna HeadofVecna is offline
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Looks like the damage roll didn't work right. I'll separate it out.
Sword + damage bonus
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10+14: (8) + 14 Total = 22

Iaijutsu
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
9d6: 6, 1, 2, 2, 4, 3, 1, 3, 5Total = 27
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  #88  
Old Sep 4th, 2007, 11:00 AM
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MittenNinja MittenNinja is offline
Snowballs & Silent Death
 
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Power Surge yet again
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d100: 10+5(15)
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  #89  
Old Sep 6th, 2007, 01:43 PM
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Dragoon
 
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To Hit with Hellfire Blast (is a TOUCH ATTACK):
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+9: (1) + 9 Total = 10


Hellfire Blast damage:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
14d6: 2, 2, 3, 5, 2, 2, 4, 6, 1, 4, 5, 6, 6, 6Total = 54


If Celestine is within 30 feet of the target (I don't know whether its flying or not, if it is he may be), then add +1 to hit and +1 to damage.
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  #90  
Old Sep 6th, 2007, 03:10 PM
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MittenNinja MittenNinja is offline
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Attack Rolls - Ranged Touch Attacks
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+15: (3) + 15 Total = 18

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+15: (10) + 15 Total = 25

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+15: (8) + 15 Total = 23

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+15: (11) + 15 Total = 26

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (19) + 10 Total = 29

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (4) + 10 Total = 14

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (6) + 10 Total = 16

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+10: (20) + 10 Total = 30

Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+5: (5) + 5 Total = 10

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