#76
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[Raven's Rock] - DM | [Clockwork Imperium] - Singe
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#77
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[Raven's Rock] - DM | [Clockwork Imperium] - Singe
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#78
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[Raven's Rock] - DM | [Clockwork Imperium] - Singe
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#79
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Attack roll
Dice Roll:
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#80
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unless hier has a ghost touch or force effect I am not aware of, 50% miss chance for attack
otherwise I'd say attackig the weapon is a disarm... a standard --4 with a +2 bonus for charging... so hit would hae been 22 for the record. miss chance: Dice Roll:
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Current game: 3.5 Trailblazer E6 Acquired Gestalt Eberron Spelljammer Planescape Mayhem I'm also looking for some folks for a Darksun E6 skype game... I paint sometimes too. My most recent work is on the cover of Explosive Runes #18. |
#81
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Attack roll:
Dice Roll:
Bonuses: 10 BAB +17 STR +2 charging +1 enhancement -1 size Damage roll: Dice Roll:
Bonuses: +25 (Strength bonus) + 20 (2H power attack) + 20 (LA damage bonus) Multiplied by x4 (vaulting property + valorous property + Battle Jump) Miss %age chance in case it is needed: Dice Roll:
Last edited by Silent Wayfarer; Aug 31st, 2007 at 08:10 AM. |
#82
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Religion check to identify the kind of incoporeal critter
Dice Roll:
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#83
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Attack of opportunity on the scout
Dice Roll:
my pathetic damage Dice Roll:
__________________
The late, sedate, and not so great. ~ Surreal formatting: speech in bold and darkslateblue, thoughts in italics and darkslateblue, telepathy in bold italics and indigo - character 1: Sul |
#84
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Bark's Spell Failure Chance: 35%. 1-35 = failure, 36-100 = success
Dice Roll:
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#85
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Readied combat rhythm attack
Dice Roll:
Attack roll Dice Roll:
Concentration check Dice Roll:
Iaijutsu check Dice Roll:
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#86
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Damage roll (result is doubled by Ruby Nightmare Blade)
Dice Roll:
damage bonus is -3 str +3 Enchantment +5 Collision +8 for 2 channel the storm AoO's +1 Kensai |
#87
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Looks like the damage roll didn't work right. I'll separate it out.
Sword + damage bonus Dice Roll:
Iaijutsu Dice Roll:
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#88
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[Raven's Rock] - DM | [Clockwork Imperium] - Singe
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#89
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To Hit with Hellfire Blast (is a TOUCH ATTACK):
Dice Roll:
Hellfire Blast damage: Dice Roll:
If Celestine is within 30 feet of the target (I don't know whether its flying or not, if it is he may be), then add +1 to hit and +1 to damage. |
#90
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[Raven's Rock] - DM | [Clockwork Imperium] - Singe
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