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  #16  
Old 12-30-2018, 04:58 PM
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Also wanted to ask, because this is gonna be open world, are we going to have background skills?
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  #17  
Old 12-30-2018, 06:34 PM
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We wont hit level seven for a long while. Background skills will be fine
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  #18  
Old 12-31-2018, 01:13 PM
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This game caught my eye and I'm already working on an application. Just two questions. Do we need a finished character sheet for our completed application? The second, can we make one anyway?
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Old 12-31-2018, 02:09 PM
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Quote:
Originally Posted by danab View Post
This game caught my eye and I'm already working on an application. Just two questions. Do we need a finished character sheet for our completed application? The second, can we make one anyway?
Dont need one, no. However you are more than welcome to make one.
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Old 12-31-2018, 02:36 PM
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Thanks.
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  #21  
Old 12-31-2018, 05:13 PM
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Alright! I think my application is done. Let me know if there's anything I should add/edit!
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  #22  
Old 01-01-2019, 01:58 AM
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CompleteName: Khagra
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Race: Half-Orc
Class: Unchained Barbarian
Alignment: Chaotic Good

Appearance: The feeling of being in the presence of a wild thing assaults you as if it were something physical. It's akin to meeting a big cat, a tiger for instance, on a game trail. You have no idea when that savagery would be turned on you. The cat analogy is strengthened by the leonine cast of his face. Perhaps the missing tusks help in that regard. The olive green skin, the hair, the scars, and the flat nose. He's clearly a half-orc. He's staring back at you.

Those baleful red eyes. Nearly seven feet of muscle coming your way. There's no hesitation in him, he could do anything... This one, with his seasoned weapons and armor, and... A Guard uniform. But how could the Guard let someone like him in? Why? He passes on to his duties and out of you life.

Personality: Khagra wanders through life much like a spectator. Reserved, unfeeling, implacable. It's not surprising considering the things he's seen, done, or have been done to him during his time with the Fell Pit. It was easier to close himself off than to let in others and the pain their lives can bring to his. It also protects them from him.

It's no secret to Khagra that something unwelcome and new twists and gnaws at his gut. His rage freezes his blood and boils the air. His family, his friends, everyone can feel it when they're around him. He's a powder keg. When his control slips, whether he chooses to or not, he becomes a howling monster that is terrible to behold as he tears the world apart.

So why doesn't he leave and find solace somewhere he can be truly alone? The answer, is that he loves his family too much. He wants to give them the sort of life he was denied, to see them cast off the horror of the past few years. They deserve a happy life and he does his best to give it to them.

Background: Among the orc tribes of the Sword Mountains strength, its acquisition, and the willingness to use it were the only things that mattered. This could be said of any of the orc tribes, but in particular of the Fell Pit Tribe. They were willing to go to any length to gain more in the service of the nameless master at the bottom of their namesake. Cruelty grew rampant in the wake of this obsession and it was in this environment that Khagra grew up.

Ever a quiet and thoughtful child, he was a poor fit for life in the camp. Still, he managed to survive, doing as he was told, well into his tenage years. He had to, what other life was there? The only respite came when he had time to be alone with his wandering thoughts or at home with his mother and siblings. Well, most of his siblings...

Sarvik, his twin brother, was a completely different creature. Sarvik embraced the tribe and their lifestyle, hollowing a place for himself into the social order. The boy's father and chief, Ferghul, couldn't have been prouder. A pride that was marred by Khagra's unwillingness or inability to do the same. Finally, having had his fill of the boy, Ferghul ripped out Khagra's tusks at Sarvik's urging. Declared tuskless, Khagra was exiled.

That should've been the end of Khagra's story, but something else had been growing in the young orc this whole time. Stubbornness. He refused to leave behind his family to suffer like he had. He stole back into the camp while the warriors and his father were out raiding. It didn't take much to convince his mother Asli and younger sister Maza to escape with him. They gathered up the rest of the children and made their escape. The only crinkle in the plan was Sarvik.

Left in charge by Ferghul, he barred their escape. Khagra knew it would be an uphill fight, and he was right. Sarvik was an iron caster; magic and swordplay were his to command. It was like trying to battle the mountain. Khagra fell.

In the final moments, as the darkness started to take him, he saw Sarvik turn his attention to the rest of his family. Khagra's vision, the whole world in fact, went sideways. Blood and color swirled together. The only clear memory he has of any of it was shearing Savrik's jaw away with his axe.

By the time he awoke again there were in Asli's childhood home of Waterdeep. With no other options they settled in the orc quarter of Downshadow and opened a shop there. While everyone else adjusted easily, Khagra found his aggression harder and harder to control. He would have ended up in jail or worse if not for a open call to join the City Watch. It was a perfect fit.

He got the chance to bleed off some of his anger, made new friends, got the combat training he was lacking, and managed to get a little money to send his family's way. He's still dour and taciturn as ever, but things have been looking up. Recent he's was assigned a solo mission in Thornwall. Hopefully it won't be too much trouble.


Personal Information
Family:
Asli Ercin- Khagra's mother. Captured while traveling by Ferghul and forced into his harem of wives. Before that she was trained as an alchemist and continues the work in the Downshadow from a shop called "The Pitted Cauldron." Despite being forced to become the mother of six, she loves her children and only wants the best for them. She wishes Khagra would actually find a nice girl and settle down.
Ferghul- Khagra's father. Leader of the Fell Pit tribe. and a blight upon the northern Sword Coast. Since the escape his raids have become much more violent. A real contender for unifying the other tribes into a cohesive whole.
Sarvik- Khagra's twin brother. Sadistic and cruel, Sarvik takes after his father. It's unknown whether he's alive or dead, but it is certain that he's missing his lower jaw.
Maza- Khagra's eldest little sister. Almost looks human save for the tusks. In adulthood she's taken a great deal after her mother as she's picked up alchemy and helps out in the shop. Has been in a relationship with Corbin for a little while now and recently revealed to Khagra that she thinks she might be pregnant.
Thugrim- Khagra's eldest little brother. Nearly an adult now, Thugrim has taken to city life with gusto. He's memorized every street and back alley in the city. Used to be pretty small and weak in the tribe, now he finds he's usually bigger than most of the other boys his age. Has been offered a place a gang called the Red Hands, but hasn't said yes just yet.
Lash- Khagra's youngest sister. Lash used to be Thugrim's shadow until her brother made it quite clear he didn't want one. Her anger is a problem. It's not a brutal thing like her brother's, but if her hackles rise it's a sure sign she'll start swinging her fists soon. Tends to idolize Khagra as he understands her better than the rest of the family.
Tamir- Khagra's youngest brother. The baby of the family. At three he doesn't remember the camp at all. Always has a smile on his face. Khagra would do anything for him. Has recently displayed the disturbing talent for creating fire out of thin air.

Occupation: An armar in the City Guard of Waterdeep. Specifically he's a member of the Cormyr Irregulars, named as such mostly because their captain was a former Purple Dragon knight. Many of the less "human" members of the Guard end up in the Irregulars. Typically they roam the countryside around Waterdeep looking for potential threats before they become a problem. Force Grey has a habit of poaching their numbers for new members as the Irregulars often have to resort to adventurer tactics to get the job done.

Contacts:
Corbin Leadrin- Khagra's best friend and the Irregular's resident civilar. This human ranger has saved Khagra's life many times and is currently courting Maza with his blessing. Corbin has big dreams and wishes to join Force Grey someday. He'd like to bring Khagra with him.
Ejar Ryne: The the half-elf captain, or senior civilar, of 8th Company, better known as the Cormyr Irregulars. A disgraced Purple Dragon knight, Ejar settled into the role like he was born to it. A task master, Ejar expects excellence and the very best from his men. Tends to be a little careless with their lives though...
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Last edited by danab; 01-09-2019 at 05:11 AM.
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  #23  
Old 01-03-2019, 10:55 AM
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Little over a week left. Get those apps finished
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  #24  
Old 01-03-2019, 11:56 AM
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Name: Jonathan “Bails” Balefinn
Race: Human
Class: Inquisitor (Living Grimoire)
Traits: Blind Zeal, Bruising Intellect
God: Savras
Alignment Lawful



Description/Background Young, Able-bodied, and very intense. Blinded by a wasting sickness when young Bails has found his vision in service of The Law. A devote follower of the All Knowing Savras, Bails looks to bring justice and order to the weak and downtrodden, and knowledge to the ignorant. Usually found clutching a massive tome full of treatises and laws throughout Faerun, as well as prayers and benedictions to his god. The tome also serves as his weapon of choice, and many criminals have been felled by the iron bound book. Tall and relatively good looking, though unkempt as appearance is a vanity that most blind men avoid. When possible Bails covers his head in a plain helm, which many find disconcerting as the faceplate has no eyeslots, Giving it a sinister look. When out of combat Bails uses a cloth to cover his eyes to spare those around him, as his sickness left them milky with sinister red pupils.

Family: Firstborn to a vain, corrupt noble family in Waterdeep, all eyes looked expectantly to young Jonathan as the future of House Balefinn, when a blinding sickness took his sight however, his family quickly pushed their embarrassment aside. The young man was sent to live in a Monastery far from the prying eyes and gossip of the other noble families. In a sick sense of twisted humor the boys father chose a church of the All Seeing Savras, and there Jonathan was raised.

Personality: Softspoken, collected, and polite when in a social setting. When faced with lawlessness or injustice can be loud, evangelical, and brash. He is immensely loyal to those he is pledged to, but is unwilling to overlook transgressions to his god or the law. While he is most comfortable among the common folk, Bails is capable of working inside the inner circles of the influential and powerful.

Profession: As a holy inquisitor for the lawfully minded God of Knowledge, Jonathan is often called upon as a mediator to settle disputes. Property, trade, even maritime law fall under his expertise as a non biased 3rd party judicator. His other occupation in service to the church is the apprehension of criminals. As a Justicar, Balefinn acts as a holy bounty-hunter bringing Law to the lawless. His order is well known by most City Guard/Watches along the Sword Coast, and most small town constables/magistrates appreciate the help (and the discounted price per bounty).
Contacts/Relationships:
His holy Abbot Reginald Constance: Heads the local holy order and is concerned by the zealotry and fevor young Bails shows.
Holy Knight Vlad Von-Kellsnitch: Mentor and head of Justicars. Is especially proud of the way Jonathan has overcome his childhood adversity and made it a strength.
Gillis Coldstone: A ruthless dwarven merchant who is proud of his expert bartering, and his uncanny knack for always having the latest information on criminal happenings. While he is a rude, abrasive man, he has always had a soft spot for young blind Balefinn. So much so that sometimes he even lets the odd rumor “slip” for free.
Keni Balefinn: Younger brother, heir to house and title. Arrogant and abrasive, pities brother, while grateful that Jon’s bad fortune has benefited him.
House Balefinn: A group of wretched bootlickers desperate to maintain their shrinking wealth and influence. Headed by Jonathan’s father Bruce and mother Kyliss.

Last edited by Mrjoegangles; 01-10-2019 at 08:15 AM. Reason: Changed God for better RP, Fixed traits to represent blindness
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  #25  
Old 01-04-2019, 02:17 AM
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Baron is complete, not as well as i would like but i am going to be very busy up until Thursday next week so im not sure i could get his background the way i envision it so this will have to do.
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  #26  
Old 01-05-2019, 04:05 PM
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I got around to making a short start on an application

Ren FlametongueName: Ren Blazefreed, sometimes goes by Rend when dealing with ne'er-do-wells.
Race: Tiefling (Daemon-spawn)
Class: Magus (Fiend flayer)
Appearance: The young man's heart shaped face is covered in a sickly ghoulish grey skin, marked with innumerable scratches it has a raw feeling to it. The onyx colour of his deep-set eyes contrasts with the pale skin and gives him a steely gaze. Between them sits a rather pointed nose, below which a slight smile plays on his cracked lips. His blond hair, with streaks of black, frames the face whenever it wants, it's only restriction being the five horns curving upwards giving him the look of a crown. While his face marks him as rather monstrous looking it's his body that's most impressive, his digitgrade feet and fanged tail easily inspire terror in those who don't know him. Much to Ren's displeasure As a result he often hides most of his body in a long cloak and uses a holy symbol of Tyr to offset his mysterious looks.

Personality: Ren's fully aware of his wicked looks and hopes to find people who'll look further than that, when he does occasionally find someone like this he usually breaks from his usually cold demeanor and turn rather festive. TThe man truly hopes to finally be accepted into the world regardless of his looks, to shed his cloak without seeing little kids look in horror and disgust. Tangential to this is Ren's social hunger, he's got little preference in the various types of person in the world, being happy to talk to just about anyone from the poorest thief to the grandest king. When talking he'll often start out with a polite demeanor but soon switch to mimic the way his conversational partner is talking. The man's past gave him a steely resolve to uproot any mistreatment of other people, turning especially angry, possibly even bloodthirsty, to protect little children. While he himself is a law-observing person in general, he recognizes the difference between "Law" and "Goodness" and will only defend and enforce Goodness. This doesn't mean he won't apprehend a thief, but given a good enough reasoning he'll drop the chase.

Backstory: The pale flesh that covered Ren's body soon marked him for the daemonspawn he was and seeded a distrust between the parents. From a young age the man's life was devoid of love, he didn't recieve any from his parents and saw only animosity where one might expect love. The two were only united in one purpose, to keep Ren isolated and hidden. It worked, somewhat, to the local villagers they lied and said the pregnancy failed. The only human contact that remained to Ren was the uproar upstairs, of his parents discord turning into fights and his brothers and sisters joining. As he grew up, the stench of liquor became more and more frequent, his father would visit more often, and colour his pale skin black and blue. Similar sounds were heard upstairs.

When he was eight years old the situation reached it's limits. One night the father came home, smell of ale forcing itself into the room. The usual noises of bickering stopped abrubtly and gave way to those of fists. A cacophony of dull thuds spiked with screams of pain. Though Ren couldn't remember the last time he'd seen their faces he could strike the names off the family tree. Nila, Edras, Mother, Guliar, Father. And then it stopped. He heard the bolt behind the door shift, and in the door opening stood his eldest brother Oldik. Eyes of full of displeasure and a blade dripping crimson. He dropped the weapon with a clang, and went to burn the house. Ren, aghast by the turn of events, walked out of the door. He kept walking, without purpose, without destination, without hope. The forest soon engulfed him like a predator. It's fangs were soon upon him, steel in the hands of man. The bandits took him in, raised him and thaught him to wield a sword.

Ren was soon allowed to join in convincing travellers to "share" their valuables. He was never thaught how morals worked, but the gang was good to him, so he liked his work and didn't tend to ask questions. Eventually, when Ren was about fourteen, the band, "The blackfangs", turned greedy. Having a demon faced child on their team inspired fear, and fear inspired generosity. Feeling confident, the group planned to assault the nearby village of rivergate, Ren's birthplace. He didn't object to the plan, he had no good memories to the place and deep down, he wanted to close the book on his past.

When they arrived however, they found themselves marching into the knights of holy judgement. Their attack didn't last. Ren, much like many of his companions, ended up in cellars in chains. He was well-kept in his dungeon, and his cellmate was friendly. An old mage named Akrius. When he wasn't busy mining for silver the old man taught him to wield the elemental forces of the world to perform miracles. After months of hard work the justiciars let him go, claiming he'd served his dues but needed to attone. From here on he was transferred to a chapel in Thornwall. The deacon took pity on him the moment he heard the boy's tale. Instead of having him beaten and force him to serve the man, Argus Roanpike, allowed him to read the holy texts to teach him of good and evil. He began to feel remorse, and soon shared his revelations with the chaplain. Hoping to right the wrongs he'd done.

Ren was allowed to join the order of the merciful swords. He was made a squire, but soon became fed up with stepping aside to let others do the work. His charge, Ser Patrek Vondray, saw the frustration in the youth, and discharged him, to allow him to forge his own path. Ren felt confused, alone and forlorn on his own two feet, and for weeks he lived in the gutter. This lasted until a familiar face encountered him. His brother Oldik had made his own way to Thornwall and took him in for several days. Together they talked through what happened in their youths, the night their house "spontaneously" burned down and what they've been doing since. Ren recieved a torough scolding from his brother, but ultimately Oldik understood how he felt and urged him to seek his own "order of knights" to make the world a better place.
Occupation: From Bandit to Jailbird to Squire to Tramp, Ren has done a lot in his life, very few things for which he was actually paid, though he made do to get by.
Contacs:
Oldik Rinvar: His oldest brother and moral guide to Ren, his is a quiet life, living in his own house and working as a priest. While not exciting the two are loyal to one another and willing to aid themselves over anyone else, hoping to preserve the little family they have left.
Sindera Shakleborn: Ren's "adoptive" mother and leader of the Blackfangs, a mostly imprisoned group of criminals. While likely still in chains her former "tribe" was blindly loyal to her, to the point of reverence. While she herself may not be useful, the people she worked with likely will be eager to help her foster child.
Akrius longgaze: A cellmate of Ren's and mentor in all things magical. The man's quite knowledgeable concerning all things arcane, though sentenced to a life clasped in irons for dangerous experimentation.
Argus Roanpike: The local Chaplain to Tyr, Argus is technically responsible for Ren's actions. The tiefling often visits (when he isn't busy) to talk about his life. He's the first person Ren would confess any sins to and the magus' external moral compass.
Ser Patrek Vondray: A knight of the merciful swords. He likes to see the best in people, as such he released Ren from his service to send him on his own quest to breakeven with the world.
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If you think that's an insane plan, we don't hang out enough.

Last edited by Sirviantis; 01-09-2019 at 11:25 AM.
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  #27  
Old 01-06-2019, 05:31 PM
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We are closing in on the last few days, get those apps finished!
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  #28  
Old 01-07-2019, 01:25 AM
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Name: Dymithria Molotov

Race: Human

Class: Warlord

ACF: Bushi

Traits: Unorthodox Method, Unpredictable, Dangerously Curious

Drawbacks: Headstrong

Alignment: Chaotic - Good

Description: Standing at 5'8, Mithy isn't the tallest hand to have ever wielded the Katana hanging at her waist. Nowadays, her figure is something that can easily be described as function over form, not attractive in its conformity to what many an artist would sculpt as the image of a patron of fertility. For if hers would be the silhouette of a divine being, then it would be that of a goddess of war. A valkyrie, whose every muscle and tendon is chiselled with deadly purpose. A beauty honed with ceaseless efforts, that comes to fruition in the flow of her movements, only in the zenith of battle, when decisiveness and experience tilt the balance on the razor's edge between life and death. 



That said, even when her sword is at peace, her face seems to carry a sort of ceaseless determination. In contrast, a tinge of playfulness, like a predator who has already seen ten moves ahead of it prey, never leavers her dark amber eyes. Regardless any height difference, she always seems to be able to look at someone, as if she were standing taller. 



Dymithria is dressed in an explorer's outfit, complete with backpack and cloak. Her garments in brown to red and dark to black green cover the armor underneath and almost fully blur out the more alluring subtitles of her features.

Family Members:
Gergory Molotov - Her Father, generously commended for his services in driving away the raiders of the northern nomadic tribes, from the the kingdom's borders. Presently alive and heading the Molotov estate.
Oriana Molotov - Dymithria's mother, former wife of General Molotov. A knight, who started out as but a common soldier, but quickly rose in rank over the course of the turmoil on the kingdom's border. She died in battle, shortly after the birth of Dymithria's brother, having resumed her knightly duties after she'd recovered enough post-birth.
Alexey Molotov - Dymithria's baby brother, presently 15 years of age and set to inherit to the Molotov estate. Despite his age, he exhibits prodigious skill in the Scarlet Thrown discipline.

Backstory: The General's Daughter

Dymithria Molotov spent her youth learning the tradition of her family's martial style, as well as the intricacies of court life. For the most part she was a model daughter, someone her father could openheartedly take pride in and her little brother look up to. That is of course barring the odd scroll mishap, when her curiosity would drive her to the mansion's arcanist's chamber, or her occasional venture past the manor walls, much to her father's displeasure, without supervision or guard. This should come as little surprise after all, as growing up she also had ample opportunity to meet adventurers and other worldly types, since circumstances sometimes forced General Molotov to barter for the services of prominent sellswords. It was through these chance encounters that her prowess secretly came to grow beyond the teachings offered by her martial training and that she was able to attain a very astute perspective, which allowed her to look past the expectations placed on her since birth. With the wide halls, the grandeur of which had once awed her as a child, feeling ever more confining by the moment, it eventually came to pass that Dymithria renounced her claim to the Molotov inheritance and struck out to make her own destiny. It was her fervent wish to shape the world according to her own will, rather than resign herself to slowly being pressed into a mold anyone could fill. Much like her mother before her, Mithy felt she could strive for more than what her birth promised, a fact that didn't go unnoticed by her father and one which would ultimately seal his decision not to stop her.

Character Occupation: Although she may consider herself, or even strive to be what many would romantically describe as an adventurer, the only service she's used to get by outside the walls of the Molotov manor is selling her sword.

Contacts:
Zander Eller - A man Mithy considers her Master, for it was her chance encounter while he was in the service of her father, that lead her down the path of the Sleeping Goddess.
Julie d'Aubigny - Another persona Dymithria came to know before she set out on her journey. A very controversial human bard, one who's curriculum vitae sounds more like a work of fiction, then anything that would actually happen in the real world. Needless to say this woman had a profound impact on Mithy and even though Mithy blushingly had to refuse Julie's advances on multiple occasions, it was through Julie that she got the idea to head to Thronwall and take it from there.
Alleus Ravni - A covert unit veteran tasked by General Molotov to "keep an eye" on his daughter from afar and intervene if she ever gets in over her head. Dymithria neither knows him, or of him.
Edgar Minnus - A nobleman's son who once courted Dymithria, but couldn't even win a friendly fencing match against her. A man she eventually came to find deplorable due to his attempts to use politics and intrigue to make her his own.
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Last edited by Angel; 01-07-2019 at 06:24 PM.
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Old 01-09-2019, 01:39 AM
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About 48 hours left, I wanted between 4 to 8 players, so a few spots left. Get the apps in if your interested, good chance of making it!
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Old 01-09-2019, 05:12 AM
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danab danab is offline
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danab danab
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Done! Internet problems and three rewrites of the background later , I'm finished.
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