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  #31  
Old 01-09-2019, 07:39 AM
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Doctor Tavryn Wolvera Luen
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Name: Doctor Tavryn Wolvera Luen
Race: With Variant 57 replacing his SLAAngel-Blooded Aasimar
Age: 27
Gender: Male
Class: Mesmerist
Alignment: Chaotic Good
Traits: Caretaker (Religion), Innocent (Aasimar) Scholar of the Great Beyond (Faith) | Occult Bargain (Drawback)
Deity: Calistria

Appearance and Personality: Tavryn bears the look of youth and age at once. His face and figure is that of youth -- clean, aquiline features; piercing aquamarine eyes; a slender but fine figure with a narrow waist and broad shoulders; thick and unruly hair...quite the picture of a handsome young gentleman. There is something, however, that lends a weight of years to him. His motions are typically measured and slow, as if there is a weariness that seeps from inside his bones. His thick blond hair is fair, but with tones more ashen than platinum. His expressions run the full gambit of emotion but feel as if they are seen through a nearly imperceptible veil. His clothing, too, reflects an odd contrast. They are certainly fine clothes and still fitting for formal attire, but have quite obviously seen extensive use in his line of work. The base colors are the white and teal stereotypical of his rank and profession healing those in need, but the decoration is in gold, dark symbolism, and skulls.

His personality does indeed match this impression...but, fittingly, has its contrasts. On first impression Tavryn is a forcefully trustworthy figure. He conveys whatever he says to be spoken with utmost honesty and conviction, always with concern for the well-being of the hearer at heart. In truth, of course, this is only partially true. While he enjoys mending the broken, his definition of good places others in a decidedly utilitarian light -- in his mind, his personal good always takes precedence. If he himself is not in a good position, how can he help others? Besides, concepts of vengeance give him a right to his self-predilection at times. His bedside manner is exemplary, and there is good reason he is known as an Angel of sorts by many of the poor souls he has returned to health from the brink of death. On top of this, people seem to simply like him as a person. He is slow to take sides in a conflict, but will regularly stand up for the side of righteousness, justice, defense of the weak, etc. His overall attitude, despite the subtle shadows that suggest his more shadowed past, is universally one of pure love for life. To many he may indulge a bit too far, particularly when it comes to his fondness of women...but every man must have his flaw, as Tavryn would say. Most people might be forced to shake their heads at his "wink and laugh" approach to life, but they would also have to smile when they do it. Admittedly, he takes pleasure from making the world a better place than he found it. Yes, there may be ulterior motives much of the time, and he is far from being above duplicitous mischief, but that is always in either good sport or in service to his on-going cause...so most people wouldn't even find it in themselves to hold that against him.

Childhood and Current State of Affairs: Tavryn was the product of a union between an older nobleman and a Calistrian prostitute. Despite the illicit nature of their union and truthfully questionable parentage, the child was recognized as legitimate for the simple reason that the noble had produced no other offspring and needed someone to bear his name. His mother's name remains a mystery to him -- apparently the child of a prostitute was tolerable in noble circles but not the prostitute herself. Nevertheless, his father -- Lord Martin Luen -- raised him kindly, and told him that Tavryn's name was chosen by his mother, who had also loved him. His childhood was filled with stories about the mystery woman, and due to the regular stories of Martin the young boy felt as though he knew his mother, in some way. For the first decade of his life, he found himself in a comfortable home filled with love and fond memories. Indeed, this time is both a treasured one in his mind, and a despised one -- for just as peaceful as it was, so its ease left it bereft of anything that was truly memorable or valuable for his future.

Life in the coastal town of Baermoth was never an easy one, however, and it was not long before a few mismanaged trade deals demolished Luen family's estates and left them with little more than a hunt cottage on the edge of the woods outside of town. Tavryn was only twelve then, and adapted quickly. His father, however, did not fare as well. Lord Luen -- now a noble only in name -- was sixty-two at this point, quite the old man for the time. Having to do much of his own labor for housekeeping when his most strenuous activities just prior were signing papers and dancing at balls...this was not the life for him. Without the funds to care for himself, Martin's health waned over the course of the next few years. Responsibilities for the household fell more and more upon the shoulders of the young boy, yet at the same time his father insisted upon finishing Tavryn's education -- one of the few things he had secured without debt.

On his graduation ceremony from the Baermoth College of Physicking -- a highly esteemed school for all things medical -- his father died. Tavryn buried him without theatrics in an old graveyard near the hunt cottage's tiny chapel. Most of the headstones were names of family members long past, although one headstone was marked with the simple line "Herein Lies My Angel, Fallen. May She Rise Again To Elysium." It was the newest grave, and beside this he dug his father's final bed. The matter was solemn, but the illness had wasted Martin away for years, so the death was more of a release than a shock.

At the age of sixteen, then, Tavryn -- in all technicality, Lord Tavryn Wolvera Luen, although without land or wealth he saw no reason to make use of such a title -- was on his own. As a trained physician, however, he set about converting the cottage into a decent little clinic. His first clients were local woodsmen, but Tavryn was a crafty businessman, quickly making connections with huntmasters...then later with the masters and Lords themselves. He tolerated their polished mockery of his condition because for all their pomp it quickly became apparent that unless they wanted to pay a large sum to call in a doctor from the College, Tavryn was the best physician they would find.

Remarkably, it quickly became known that he could mend lethal blows without even the slightest equipment, needing only his hands and some muttered words...and all of this in a matter of seconds. While even the most esteemed doctors were taking an hour to perform such complex surgeries, young Doctor Luen could make his patients whole more quickly than he could pour a cup of tea. Speculations flew, but Tavryn somehow always managed to ever so tactfully avoid any true investigation into his talents. As he well knew, the powers did not belong solely to him.

After the loss of the family fortunes he had turned to spending most of his free time around the temple of The Lady in the Room. It was the sort of place one went to relieve stress and escape the judging gaze of all the noble children with whom he studied. At first it was only an escape, but soon it became the destination itself. There was something pure about the faith they taught that spoke to him in a way the noble life never had. He enjoyed life as a noble, but the rules and propriety and double standards grated on his nature. This, too, was the only tie he had to his mother, and in that way represented a side of himself he could willfully indulge without feeling as if he had dishonored his bloodline. This was his bloodline, after all. Eventually the destination turned into a devotion as he grew into an adherent of Calistria's teachings. Rumors flew and for the life of him he could not help but feel that both the misfortune of his father and the vanishing of his mother were far more than fate's vagaries, but rather intentional actions by someone. Someone who, as years passed, he made an oath would most certainly pay.

Character's Occupation: Doctor Tavryn Wolvera Luen is, obviously, a Doctor. Though everyone knows he is possessed of more than the average talent for medical matters, most of his work is mundane in nature. At this too, though, he excels beyond reason for his experience, having earned quite the reputation as someone who is effectively guaranteed to succeed in whatever medical treatment he undertakes. Conversely, he also enjoys working his influence into the general populace, earning himself small favors and generally ingratiating himself with them through his repeated service...as well as his less conventional skills.

Currently, having heard rumors that a certain noble family by the name of Aergan arrived at Baermoth only a few months before he was born and then left after his father's death, Tavryn has pulled up his roots and his the road to see what he can track down. Between his propensity and earning favors and his useful talents, travel has been easy on him. Work as a traveling Doctor/Medic is quite in demand almost everywhere, and is rarely the sort of thing that leads to trouble.

Family Information:
Paternal:
The Luen family have been Baermoth nobility for centuries. Baermoth is a temperate sea-trade town built off of the fact that it is the only good harbor within a month's sail in any direction, and quite capable of hosting a number of ships over the winter if such need be the case. The Luens built their fortune off of the shipbuilding industry. Legend has it that far back before the seas were safe to sail, August Luen -- the family patriarch -- build a small dry-dock and set to work on a new breed of vessel. Many generations passed from that point, but the Luens steadily supplied the best quality ships to traders, earning a reputation that stretched to any seaport worth its harbor. By the time Martin came along, however, there was one simple problem -- the Luen family was built off of innovation, yet more and more they relied upon several engineering and woodcrafting families to be the minds of the business. The family once known as warriors and crafters had turned into just another plush noble lineage. Martin's lack of supervision over his affairs allowed these families to be bought out by eager rivals and the business to collapse under his feet. The family name is one that, now, is typically met with a mix of derision and mere habitual respect by Baermoth locals. Beyond the tight confines of this somewhat rural city, however, the name is either not known at all (for most inland folk) or treated with knowing respect (by seafarers). Except in matters of trade, however, it is not one of influence...and even then anyone up to date on their international gossip would be aware of the Luens' misfortune.

Maternal:
With his paternal line solidly human, the only conclusion to be made is that his maternal line is the source of his Angelic blood. Tavryn's medical training has caused him to realize that he is far more than just a man, but rather a scion of celestial heritage. Despite his best efforts, the city seems to be a shut book about his mother, to the point that his suspicions about foul play in his life are based largely on obvious absence of information alone. All he knows is that she was a Calistrian prostitute of remarkable beauty, and the few interactions his father had with her. She was described by Martin as pure yet fierce, bearing a strength forged as much for passion as it was for war. In truth, despite the stories Tavryn has realized that what he convinced himself he knew about his mother was little more than his childish mind adding layers of imagination to his father's words.

Character's Professional Network: During this time of travel, that varies. He typically, however, focuses on establishing good rapport with both leading citizens and nobles, particularly anyone he feels may serve his ends well as he searches for information. His personal network at any given time will almost always include a good cross-section of these sorts of people, making him the sort of person everyone in a town will recognize after only a few weeks, even if they do not know him personally. On a deeper level, he has two man sets of connections...
 

 


Build Stuff:
 


Last edited by Alphaeus; 01-12-2019 at 05:38 AM.
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  #32  
Old 01-09-2019, 12:30 PM
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Sirviantis Sirviantis is offline
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Done! Personality sections are allways quite hard I find, but the current version should be good enough to remind me of the character I want Rend to be.
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  #33  
Old 01-09-2019, 05:32 PM
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Lord Loco Lord Loco is offline
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I feel like throwing my name in this hat.

Name: Ottar Vols
Race: Human male
Class: Wizard
Alignment: CG
Religion: Pays respect to Mystra and Silvanus.

Description:
Ottar is a man of medium height and heavy build. Not heavy with muscle, just heavy. He has curly brown hair, and an impressive bushy beard, the result of never having touched a razor in his life. He wears a wizard’s robe, but of plain brown, rather than the more traditional brighter colours, and it is cut for riding. His pointed wizard’s hat is a similar uninteresting colour, and has a number of fish hooks stuck in it. All the time spent in the company of his master has given him the speech pattern of a much older man.

Personality:
Ottar is a somewhat mercurial, outgoing and boisterous man. Usually very direct, he does not have any truck with sarcasm. He likes a good laugh, a good drink, and a good (or even a bad) song. His mother brought him up to learn that the end justifies the means. The years under master Andvar’s tutelage tempered this philosophy a bit, in particular because he was forced to consider the many and often horrifying means available to a skilled wizard, but old habits die hard and he can still be plenty ruthless once a goal is set and deemed worthy. Fortunately, he gets on fairly well with most people. Exceptions are made for idiots, and anyone telling him that he can’t do something.

Although wizardry is traditionally an indoor activity, Ottar is much more comfortable out of doors, either fishing, hunting, setting snares, or even just walking. Some fresh air does a body good!

In his craft as an arcanist, he tends towards professionalism and sensibility, but he isn’t above the occasional practical joke even here.

Background:
 


 


Ottar is the youngest child of the flock, born just one year after Regin. Of all his siblings, Ottar was the one who most enjoyed the wilderness, and often joined his father for hunting and fishing. However, it was decided that his considerable cerebral talent could be put to better use. He and Regin were both sent to apprenticeships in the city, Regin as a cleric, Ottar as a wizard.

Although the rooms they could afford were cramped, the two brothers managed well in the city. Regin even found a wife amongst the throng. Ottar did not, but his apprenticeship was sufficiently eventful. He discovered and expanded his tolerance for alcohol. He learned that he quite liked to sing, in spite of most people asking him to stop. There was a river full of fish to catch; this close to the ocean there were even sharks sometimes, and Ottar swore that he would get one of them at some point in his life. Once he used a spell to make a guard’s helmet appear as though it was covered in dancing paper flames. Even with the fine from the city and master Andvar’s disciplinary belt Ottar thought the joke had been worth it.

Regin’s apprenticeship ended well before Ottar’s, and he moved back home with his pregnant wife. A few months later, Ottar got a letter telling him that he now had a new nephew, but Regin’s wife had died in labour.

Ottar was with master Andvar for five years. The magic itself came fairly naturally to him. He liked the arcane mysteries and harnessing the powers of the universe. It was exacting and complicated work, enough so that Ottar didn’t grow too restless with the many hours he had to spend inside. Eventually Andvar was satisfied with Ottar’s progress and the apprenticeship came to an end. Although he knew that his mother would want him back as soon as possible, Ottar decided that his skills would be put to work soon enough, before that he wanted to spend some time roaming the land in the custom of his father...

Occupation:
During his apprenticeship he supplemented his allowance with crafting wooden trinkets. The craft was taught him by master Andvar as a complement to the wizardry. Andvar made his living making and selling various magical items, and did not approve of commissioning artisans for every single wand or ring. Ottar did not get sufficiently skilled to be useful for this purpose, but he could make some money making toys and simple wooden tools.

Family:
Father:
Reidmar: Formerly a barbarian from Icewind Dale, now a peaceful farmer.
Mother: Hilda: Ambitious and driven farmwife and tamer of barbarians.
Brother: Favne: Eldest child and heir to Reidmar and Hilda's fairly extensive lands. Married and has four children of his own.
Brother: Regin: Cleric of Chauntea and former smith's apprentice. Widower, and he has a son.
Twin sisters: Lynghe and Lovnhe, both married, and a bunch of nieces and nephews thereof.

Professional network:
Master Andvar:
Wizard, and Ottar’s teacher in the arcane arts. Quite enjoys his exaggerated reputation as a crotchety old man and harsh taskmaster.
Master Ivaldi: Alchemist, and Andvar’s complete opposite. Ottar ran many errands between the two masters.

Commentary:
Those of you familiar with Discworld may recognize that I've drawn some inspiration from the character of Mustrum Ridcully here. Rest assured, however, that isn't what or whom I will be playing. I just find the concept of a wizard who is more enthusiastic outdoorsman than diligent scholar fun, and I'd like to play around with it.

Last edited by Lord Loco; 01-10-2019 at 11:04 PM.
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  #34  
Old 01-09-2019, 08:25 PM
Zazaq Zazaq is offline
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App incoming, hope I'm not shooting myself in the foot for making a character evil. Just heads up, this is how I define evil in pathfinder, if you disagree I could change alignment.

Those who would subjugate, or otherwise harm innocent life, for fun or for personal gain, are evil.

Those who go out of their way to protect freedom and innocent life are good.

All else are neutral.

Last edited by Zazaq; 01-10-2019 at 12:38 AM.
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  #35  
Old 01-09-2019, 09:15 PM
Zazaq Zazaq is offline
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Akrus
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Name: Akrus Thrunja, son of Malcrom Thrunja
Race: Half orc
Alignment: Neutral Evil
Class: Barbarian
Age: 14

Appearance: Human. He looks like a tall, muscular human and he hates it. You wouldn't mark him for a half orc less you were within a few meters or him, close enough to see the meager tusks and the light green tint of his skin.

Barely 5.10, he's smaller then most half orcs. With a deceptively lean frame, bright blue eyes and a very human shaped face. He wants it covered by a thick black beard like his father had but he's thus fair failed to grow one. The hair on his head is kept short and messy. He wears his grime covered armor as often as possible, but keeps a loose pair of breeches which he sleeps and such in.

Despite his martial prowess the Half Human moves more like a fat drunk then a powerful predator. Long overdone swings, pounding footsteps, constant leaning on his hands.

Character’s Occupation: Shephard, though he'd probably introduce himself as a freeholder.

 


 


Professional Network: He could probably find some orcs willing to give him the time of day in the land of eternal night, long as he was carrying his families ax. Hell if he really did kill his father in single combat he'd probably have very loose command of the tribe, for that reasons smart orcs from there might be inclined to speak with him.

In the lands around Thornwal he has a few third hand connections with the local sell sword guilds. Particularly the Gold Swords whom Catherine's spouse was an honorary member of. He might be able to get through some barriers by introducing himself as a 'friend of Scandol'.

Besides that there's not much, the freehold he lives on is a bit on the outskirts, and he spends most of his free time training.

 

Last edited by Zazaq; 01-11-2019 at 07:12 PM.
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  #36  
Old 01-09-2019, 11:25 PM
Zazaq Zazaq is offline
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I'm just gonna roll my dice for the character sheet here in spoiler tags, hope that's okay, felt better then rolling in a game thread I haven't been selected for yet, lol. Sorry for the clutter, accidently put 6d6 for intl, wisdom, charisma by mistake, had to reroll them.

 


 

Last edited by Zazaq; 01-09-2019 at 11:31 PM.
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  #37  
Old 01-10-2019, 01:16 AM
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Sirviantis Sirviantis is offline
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Uhh mate, I think you'll have those again in the game thread if you're selected. Prospective DMs can't see all secret text in their recruitment tags so you could cheat dice by secret tagging them and the DM wouldn't know. It's not that your stats are that sky high, but still, it might be seemed a bit fishy.
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  #38  
Old 01-10-2019, 03:15 AM
Zazaq Zazaq is offline
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Ah, I didn't know that, I'll re-roll if the dm wants, thanks for the heads up.
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  #39  
Old 01-10-2019, 11:04 PM
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I have made some last minute adjustments to my application, specifically in the description and personality sections.

Last edited by Lord Loco; 01-10-2019 at 11:06 PM.
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  #40  
Old 01-11-2019, 03:15 PM
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Master of Monsters Master of Monsters is offline
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We are closed! I will be reviewing the applications and sending out private messages in a moment, then I will post the results here
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