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Old 08-11-2018, 05:53 PM
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In Pale Mountain's Shadow

Where and When“In Pale Mountain’s Shadow” takes place in northwestern Katapesh, a land in which frenetic and unfettered trade takes precedence over all things. The Pactmasters, the ruling caste of the nation, set the laws, following whims and rules that only they know. Trade draws all sorts of people from every corner of Golarion to the nation, seeking rare goods, slaves, or the popular drug, pesh. Most stay within the relative safety of the capital (also named Katapesh) and other cities near the coast rather than crossing the rolling dunes and forbidding peaks farther inland.
“In Pale Mountain’s Shadow” takes place in the year 4709 ar, beginning in the recently liberated town of Kelmarane and moving to the slopes of Pale Mountain—the same locations that feature prominently in the Legacy of Fire Adventure Path. This chapter assumes that the events of that Adventure Path have started and are in the process of playing out, with the events of this chapter occurring during the year of downtime built into the conclusion of Legacy of Fire’s first adventure, Howl of the Carrion King.


Character CreationBACKGROUNDS
Each player should choose a background from those listed on pages 38–39 of the Pathfinder Playtest Rulebook.
LANGUAGES
Three languages— Auran, Gnoll, and Ancient Osiriani — might open up additional role-playing or investigatory opportunities in this chapter, and you have access to those languages. However, knowledge of these languages isn’t required to complete
“In Pale Mountain’s Shadow.”
PURCHASING GEAR
Each character begins with one 3rd-level item, two 2nd-level items, one 1st-level item, and 300 sp to spend on additional items. You have access to all common and uncommon items of your level or lower. If you wish to buy rarer items or out-of-level items please ask first. The characters already know each other, so they can pool their money to buy items.
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Last edited by Caveman; 08-11-2018 at 06:47 PM.
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Old 08-11-2018, 06:57 PM
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The StartWhen this adventure begins, you have been summoned to a meeting in the trade town of Kelmarane in the nation of Katapesh. Overrun years ago by bandits, gnolls, and slavers, the town spent most of its recent history in ruins. Within the last year, the town was reclaimed by adventurers and is now well on its way to seizing its original mantle as a prosperous trading post. While several buildings in town remain in ruins, numerous work crews toil at repairing the major structures, while canvas roofs on smaller buildings provide temporary lodgings. It’s in one of the larger buildings, an ancient church, that you have been hired to meet with a representative of the Esoteric Order of the Palatine Eye: Lady Kamisora Vord. Lady Vord has offered an enticing sum of 45 gp for each of you, along with the promise of great treasures to be found on the journey.
Over the last five years you four have adventured together across the Inner Sea. Originally meeting in Absalom, your successes attracted the attention of the secretive Esoteric Order of the Palatine Eye and in the last three years you have worked extensively for them - exploring forgotten ruins, protecting valuable caravans and acting as troubleshooters and specialists on a variety of missions.
Lady Kamisora Vord hails from Ustalav, where the Esoteric Order of the Palatine Eye is based. Camadus Gatea, a low-ranking member of the organization and Vord’s assistant, stands at attention near the door to invite in or repel visitors. When you arrive, he identifies himself as Vord’s attendant and stops you at the door to request that you tell him your business coming here. Having produced your invitations to meet Lady Vord, the young man steps aside and gestures toward the descending stairwell in the center of the room. Clearing his throat, he loudly proclaims, “You enter the distinguished presence of Lady Kamisora Vord, First Throne of the Esoteric Order of the Palatine Eye. My lady, your mercenaries have arrived.”
A bemused voice echoes out from the stairwell. “Camadus, I might remind you we are meant to be a secret society. Perhaps next time you might refrain from speaking our name in front of every common laborer. “Send my new arrivals down to meet me, if you please.”
Lady Vord is sitting on a small stool, her posture refined despite her surroundings. Her features are stern and she keeps her black hair, streaked with strands of gray, pulled back into a long braid. Despite the heat, she wears an embroidered black gown. An expensive lantern rests on the floor near her, illuminating a door that appears to have once been barred. A metal plate in the center of the door is covered with etched lines in strange patterns. Lady Vord is in the process of copying those runes into a journal emblazoned with a golden scarab beetle with a single eye on its back.
As you arrive, she sets the journal down and rises to meet her guests, speaking in a heavy Ustalavic accent. “The Order appreciates your presence here today. I trust the figure in my summons was sufficient to secure your services. I have been studying with great interest a report from one of our agents, a Magnimarian named Keleri Deverin, regarding an object of interest. We have reason to believe a treasure of particular import lies under Pale Mountain, in an ancient complex called the Tomb of Tular Seft. I had been planning an attempt to retrieve it for some time, but I’ve received word that dangerous cultists called the Night Heralds seek this treasure as well and have sent forces to retrieve it. Hence, I secured your services rather than waiting for agents of the Order to arrive.
“Fortunately, we have an advantage they do not. The majority of the Tomb of Tular Seft is a labyrinth that, while compact, is difficult to navigate and is rumored to be filled with traps and beasts. Keleri’s research, though, reveals a back entrance to the tomb hidden in the lower slopes of Pale Mountain. This entrance is said to appear as a blank stone within a ‘scar’ across the mountain. With luck, you can reach the tomb and secure the treasure before the Night Heralds can even enter the complex. Camadus has prepared a map of the route.
“The object I require is a large gemstone with a series of shifting hieroglyphs glowing within it. If you can read the hieroglyphs, you will note they represent a number that appears to be counting down. Keleri’s text refers to this gemstone as a ‘countdown clock,’ but other than the rumors of it being hidden in Tular Seft’s tomb, we know little about its specific location within. All other treasures you find in the tomb are yours to keep, though the Order may wish to purchase any items vital to our efforts at an especially fair price.”
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Last edited by Caveman; 08-11-2018 at 06:59 PM.
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