#1
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In the Mouth of Madness
Last edited by Nade; Dec 14th, 2015 at 12:27 PM. |
#3
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I think your adventure sounds very cool (I'm a sucker for narrative games), but I'm having difficulties with D&D 2e. I've never played it (except in computer games... I think Planescape: Torment used AD&D2) and I won't be able to pick up the rulebooks.
Could you be talked into running it in 5th ed? (It may be what you were looking for anyway, since you actually prefer rules-light games) Or FATE Core/Accelerated? |
#4
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You had me at "I'm all about the story first and foremost".
I have an idea for a character, but I'll PM you to see if it works with your game. I am trying to stretch my roleplaying and develop characters that are out of my normal comfort zone. Now, a question for you...How are you handling stat rolls? I don't expect to get a character with 18's all the way down, but I also don't want to end up with 8's all the way down. |
#5
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I am interested, but I know nothing of ravenloft presently. Would you be willing to take new to the setting people?
__________________
"...Perhaps I am wrong. Perhaps I am crazy. In fact, there are times when my suspicions of the latter approach certitude." - Bran Tse-Mallory, Tar-Aiym Krang |
#6
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I've always enjoyed the 2nd edition rules and settings, so although I do have 5th edition, I'm not totally comfortable enough with the rules to attempt a GM game yet, so maybe in the future you never know
![]() For stats, it will be 4d6 drop lowest, but if you have a class in mind I'll allow you to boost your stats to meet the class minimums. For newbies to the setting, yes, please do apply, I'd love to have you on board ![]() And to tackle another oft repeated question for 2nd Ed before it comes up, yes I will be using the racial level restrictions rules, but the campaign isn't intended to go high enough level for them to be an issue ![]() |
#7
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I'd bite you, Nade!
But, as you know, I'm not going to have time to take on more games for... 18 or so more years? ![]() Either way, apply for this game, people. Nade is an awesome poster. You're going to have fun.
__________________
Name PFA's baby! Win FABULOUS PRIZES! DM: The World's Scar Bazaar and Shadows of Darkshroud Peak Posting status: Aaahhaahhaaaaah |
#9
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__________________
"...Perhaps I am wrong. Perhaps I am crazy. In fact, there are times when my suspicions of the latter approach certitude." - Bran Tse-Mallory, Tar-Aiym Krang Last edited by Eachan Delras; Aug 18th, 2015 at 10:06 PM. |
#10
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Alignment: True Neutral Appearance: He has a savage look; unkempt beard, unwashed dark hair, dark feral eyes. Rafe only wears leather or hide and carries a stout cudgel of oak for a weapon. Around his neck is a necklace of woven mistletoe and holly. A sneer on his face is his most common expression. Personality: Rafe prefers the company of animals to that of humanoids. In the presence of people, he seems shy, standoffish or downright rude. Living alone in the wilds for many years had given him a grim demeanor. He has a single-minded approach to solving a problem, not allowing himself to be sidetracked or interrupted. Humor is either not understood or unappreciated by him. His manner of speaking is somewhat rudimentary. Occasionally, he howls at the moon. Background: An elven maiden walked into the dryad’s grove, carrying a small bundle. She laid the package before the sacred oak, kissed the trunk and said, “Protect him.” Then, she was gone. The dryad came out of her hiding spot and opened the bundle to find a baby, no more than a few days old. Her first instinct was to kill the thing, obviously some half breed mongrel. But, the elf’s kiss must have been laced with magic, so she took pity on it. Having no way to feed the babe, the dryad contacted a she-wolf she knew. The wolf had lost her pups to a mountain lion and had barely survived the encounter herself. It was happy to nurse the half-elf child and act as its adopted mother. Between dryad and wolf, they managed to raise the child. They named him “Rafe” which means “Young Wolf” in the ancient tongue. The she-wolf taught him to hunt, track and many other things. When Rafe was six, his wolf mother died of old age. He was sad and lonely after that. The dryad was not much of a companion, as it was content to sit amongst the branches of her tree and watch the leaves grow. Rafe took to wandering thought the forest, though he would always return to the sacred grove that he considered home. As he approached manhood, the dryad warned him that he should leave her. She was a wild fey creature who could not control her impulses to trap men and keep them as slaves forever. So at the age of twelve, he left the grove, never to return. Wolf-mother had told him to stay away from humans, elves and the like. Such creatures were nothing but trouble. But Rafe was curious about those like him. He found a cabin secluded in the woods and approached cautiously. There, sitting on a stump, was a man with a long white beard wearing a black cloak and smoking a pipe, apparently waiting for him. "About time you got here, Wildling," said Whitebeard, "Lyzel's been worried about you." Rafe had no idea who Lyzel was, which caused the man to chuckle. ""Lyzel is the name of your druid-mother. Didn't you know that?" Rafe did not know that. He always called the dryad "Ma'am". He didn't know how this Whitebeard knew so much about her, either. Animals occasionally came to the sacred grove, but never a human. Whitebeard laughed again, then spoke a magic word, and changed into a wolf. Amazed, Rafe recognized the wolf as one he'd seen many times before, one they called Old Grey. "Come, Wildling, and I will teach you many things," said Old Grey, in the ancient tongue of wolves. And so Rafe followed...and learned. Whitebeard taught Rafe about the druids and it was no surprise when he asked to join the order. They traveled north, to the nearest enclave, where he was officially initiated. After some time of training, he was given his first assignment, to look after the forest area which he grew up in. Whitebeard was elevated to oversee Rafe and a few other less experienced druid in the vicinity. He instructed Rafe to head back to the woods and take residence in the cabin were he had found him. The old druid would check on his progress in a few months. So, Rafe returned to his woods alone. But, when he got there, he found that things had changed. Something was wrong. Death was in the air. RP Sample: With the mile-eating gait of a wolf, Rafe raced through the forest. All around, he saw signs of devastation. Trees were cut down. Plants were trampled into the dirt. There was a smell of death and decay. The druid saw these things, but they did not register. His minds was consumed with one thing...the sacred grove where he grew up. Was it safe? Was the dryad able to hold back who or what had caused the decimation of the forest? But, as he approached, he saw his worst fears realized. The great oak was gone, uprooted and cut to pieces. The sacred grove was destroyed. "Ma'am?" he called out, hoping beyond hope that she had somehow survived. There was no answer. He moved in closer, afraid of what he might find. Then, Rafe saw the lump on the ground. Her body lay there, broken, ravaged and mutilated. Rafe let out a howl of savage fury, a call to all wolves to come to his aid. There was no response. For the first time, he allowed himself to look and listen to his surroundings. He heard nothing alive, no birds or squirrels or even insects. There was nothing here but death. Last edited by Huhart; Aug 23rd, 2015 at 01:24 AM. |
#11
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Ah, to hell with it. This is one of the coolest games around here, I love the concept, the world, the idea, so, screw the 2ed rules. I'll obtain them somehow.
First Draft: Name: Yara Isad Alignment: Neutral Good (I think. May change to True Neutral, depending on the class) Appearance: She looks young, maybe early twenties; her looks betray her wealthy background. She's well-nourished - not big, but curvy, her hands are soft and callous-free. Her curly, dark brown hair would reach her waist if she didn't pin it up to a beautiful, but practical hairstyle. Usually, she wears sea green tunics made of expensive fabric that complement her olive skin well. Other than that, she wears at least one pair of earrings (usually more), a fine necklace and a beautiful assortment of bracelets and rings that jingle with every move she makes. Even the belt that keeps her tunic around her waist is decorated with small metal discs. Personality: There's always a smile on her face, a friendly word and a compliment on her lips. She doesn't discriminate - since she's from Darkon, she's very much used to dwarves, elves and magic-users. This doesn't mean she's naive or worldly innocent - she is very slow to trust, drives a hard bargain if she wants to buy/sell something and has a long memory. Background: She was born in Darkon, the domain of Azalin Rex. Her family is one of the lesser nobles, but lost the majority of their wealth decades ago. Her parents had to work for a living, trading goods from their lands and between cities. She remembers a loving and supportive home, and while her parents didn't spoil her, they always made sure she had the best opportunities they could give her. Both passed years ago while Yara was out, travelling, and the lands her family owned was claimed by the next male heir - her uncle, who made clear she wasn't welcome any more. Never one to be tied down to once place, the last city she settled in was Martira Bay - even though the place isn't the best to live, the craftsmen need traders, especially those who don't mind trading with demon-like creatures. She could live comfortably off what she made. RP Sample: The Sea of Sorrow lived up to her name - she was never calm, either a storm was brewing or it was already under way. The houses in Martira Bay always seemed to cower from the angry weather and the misty darkness that would soon follow. Yara looked up at the sky - you could almost never see the stars, and she missed them dearly; pulling her coat closer, she walked against the rain, towards the place she spent most of her nights. And today, after a particularly gruelling negotiation, she needed the beer, the loud music, the noise, the carefree atmosphere that was so different from the depressing cold outside. The first hours of the day are always the most beautiful, the dawn that chases the darkness and dreams away. As she walked out of the bar, enough drink in her to make her philosophic, she was happy, enjoying the silence and the twilight of a world not yet awake. This is how it always was. This is how it should be. Last edited by swapna; Aug 24th, 2015 at 03:27 PM. |
#13
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More like actual guidelines, Nade?
![]() Finished with my app, hope you like.
__________________
"...Perhaps I am wrong. Perhaps I am crazy. In fact, there are times when my suspicions of the latter approach certitude." - Bran Tse-Mallory, Tar-Aiym Krang |
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