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Old Jan 5th, 2016, 12:24 PM
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Prison Colony Krakengard - The Daylight War

Prison Colony Krakengard





Sometimes there is a very good reason to be afraid of the dark...


~ Synopsis ~

Game Name: Prison Colony Krakengard - The Daylight War
System: Pathfinder
Deadline for Application: January 29th
Expected Post Rate: About 3 quality posts per week.
Theme: Survival in and escape from a prison colony on floating islands
Flavor: Sandbox with some plot. Night is bad. At night, the nasties come out to play, and you aren't the opponent, you're the ball and punching bag.


~ Teaser ~

"Come on!" Karim called, not daring to look over his shoulder. Every second was precious now. He could hear Yun's footsteps echoing as his friend rushed to follow. "Go go go go go!" The answer came back, and Karim could hear the panting in the other man's breath as they ran as hard as they could. He wanted to look back and see how far his friend had fallen behind. He wanted to call out again and tell him to hurry, but he didn't dare spare a breath for even that anymore. Instead, Karim glanced to the west, where the glistening red of dusk was already beginning to turn purple. 'We're not going to make it...' As the realization set in, another wave of dread rolled over him, driving his legs to move even faster. He could hear Yun falling farther behind, but he was past caring. The man might have been his best friend for the last year in the colony, but none of that mattered anymore. All that mattered now, as Karim could see the first swirls of the mist rising up from within the ground, was reaching the Old Camp before the last rays of sun vanished beyond the horizon.

"KARIM!" His former friend called out for him as he could be heard stumbling. Didn't matter now, he was dead anyway. Nothing mattered now but beating the clock. And so Karim, like so many of the prisoners before him, ran for his life. And somehow, as if by a miracle, he reached the bridge over the river. If he looked up he would be able to see the gate from here, only about 300 feet away. But he didn't dare take his eyes off the ground directly in front of him for fear of tripping himself. 'Im going to make it! I'm sorry I didn't stop for you Yun, but there was nothing I could have done...' A final goodbye to the man who once saved his life. And then he stops thinking about him.

He had allowed himself this brief moment of grief and guilt for his former friend before looking up to run through the gates and into the safety those thick, thousand year old stone walls would provide from the night...
Only...the gate was closed. Frustrated and panicking, Karim's hands banged against the heavy metal gate standing between him and survival. "Let me in! Let me in! It's not dark yet!" Karim cried out, but he knew there was no point. He was too late, and there was no way they would risk opening the gate again this close to night. Like a mocking caricature, the painted wards on the gate and the wall, meant for his protection, flickered in the last rays of daylight. He was locked out, and there was nothing left for him to do but turn around and watch the last bit of daylight vanish behind the horizon. The mist from the earth had now risen to Karim's ankles and he could see the first dark figures materializing out over the plain before him. All along the wall the wards flared into action in glowing colors as the demons began crashing into them, looking for a gap in the net. The reds, blues, greens, yellows illuminated the night in a way that was almost beautiful. The view you had of this spectacle from behind the walls just didn't compare. Karim was still marveling at the colors when the field demon materialized right next to him. In the breath of a moment, before it was even fully solid, its long, spindly limb reached out and the claw swept at Karim's throat, slicing it open...



~ Plot Summary ~

The PCs find themselves thrown into jail into the prison colony Krakengard, an autonomous prison colony on a floating island only reachable through a magic portal. Unfortunately for them, getting in turns out to be a lot easier than getting out. To make matters a lot worse, as soon as darkness falls in this place, demons rise from the thick mist that the island seems to rest on, tearing anyone who is not safely behind wards to pieces. The PCs will have free reign to explore the island (as well as neighboring floating islands if they can figure out how to reach them) in an effort to find the means to survive or ideally escape, limited only by geography, the inner politics of the colony and the fact that they'll be dead if they get caught outside at night.

Over the course of the game, the PCs have the chance to shape the face of the world they now live in. There will be sites for the PCs to explore, as well as quests to fulfill for the multitude of NPCs that call Krakengard their home. Depending on what they discover while exploring, which quests they complete (or don't complete), new quests or locations will open up and things could even change drastically in the colony.
In addition, there are some events that will happen after a certain amount of time has passed in game. These events are very likely to happen no matter what the PCs do, though there are no guarantees. Since most of the time they won't know these events are coming, if the PCs do do something to delay or stop these time-triggered events, it will likely be unintentional as a result of doing something else.



~ Known History of the Colony ~


This is essentially what is known about the prison colony to the averagely educated person without any special connections to the colony or people in positions of power. On a case by case basis, ignorant people might know less, and well-connected people might know a little more...
 



~ Inside the Colony ~
I will not give away too much about the inner workings of the colony in advance to the game, as your characters likely have no clue what is going on either, unless they were in a some sort of high ranked position prior to being thrown in. What I will do is give you some sort of impression of what sorts of things you will likely be doing once inside:
  • Explore wilderness and ancient ruins of the civilization that built the warded town, discover and use ancient artifacts and new wards that will help you fight the demons...and maybe even find a way to escape.
  • Figure out which of the prisoners you can trust, who is willing to cooperate for mutual benefit, and who is just waiting to stab you in the back for his or her own gain.
  • Improve your reputation with the various factions inside the colony. Krakengard is not like a normal prison (it really is more like a colony) and you might be able to gain quite a bit of influence if you play things right.
  • Stumble across the many secrets hidden in the world, for nothing here is as straightforward as it seems.
  • Shape the world inside the colony with your decisions, your discoveries and how you react to major developments. Will you be the savior to all, to just a select few, or will your choices, in the end, lead to colony's destruction...
  • Learn. If you stop and think about it, the world of Krakengard makes little sense. And yet it still functions somehow. Somehow, islands float in the sky on a thick cover of clouds, somehow demons only come out at night, somehow nothing can harm them, and yet, somehow they are incapable of getting past the ancient wards. And despite this, creatures survive in the wild, where a single night seems to spell a guaranteed death sentence for any human, elf, or similar creature. If you explore enough, you'll learn what it all means, how it all fits together. Explore and watch all the pieces fall into place to form the big picture.
  • Most importantly: Survive. Survive the wild beasts you will stumble across in the wilderness, survive the race against the clock to be back behind wards before darkness falls, survive the intrigue and backstabbing of other prisoners and survive the great changes that will reshape the colony as things unfold.




~ The Outside World ~

I won't give much detail about the outside world, feel free to make up organizations, places and whatever else you feel is important. The only real limits are: The outside world has no magical ore, other than what comes from the colony. The outside world gets no demons. The country that holds the portal to Krakengard is ruled by a king. The country is currently at war with a strong enemy and has been for a several years now. The nature of the said enemy will be left to whatever comes up in peoples' backgrounds, though you should keep in mind that it should be compatible with what other people might come up with (i.e. if you say the kingdom is being attacked by a nation of highly intelligent sharks, then I'm probably going to have a hard time meshing that together with the elite orc troops another applicant has come up with). Basically you can be creative, but don't go toooo crazy.
The kingdom is dependent on the ore in order to wage this war, and because of this and certain other...circumstances, people have been thrown into the colony for lesser and lesser crimes.

Within those confines, pretty much everything is allowed, but as always, feel free to ask if you are unsure...



~ Application Info ~


I expect the following information in your application. While I suggest the format below, it is by no means compulsory and if you prefer to arrange things in another manner that is also fine. I do, however, encourage the use of fieldsets and/or spoilerbuttons to keep the application thread from becoming to cluttered.

Name: Obvious I hope...
Gender: No limitations
Race: Any of the Pathfinder core races are fine. Most featured and some of the uncommon races are also acceptable, but please run these by me on a case by case basis
Appearance: What does your character look like. Pictures can be added if you wish, but are not enough on their own and do not replace your words
Personality: Give me some idea of what I can expect your character to act like. What motivates/drives him or her? Is he/she the type of person who would risk everything to escape from the colony or is he/she more likely to try and make a nice life for themselves there?
Background:This is the big one. Tell me a little something about your characters life outside the colony. Most importantly, however, this needs to include what you got thrown into the prison colony for. What sort of crime was it and why did they commit it? Or were they perhaps framed for something? Keep in mind that due to the need for the ore, the crimes committed to get thrown in don't necessarily have to be horrible. I won't set a limit here for how much or how little this section should be, but use common sense. Two lines are probably not enough to convince me your character is interesting, but I don't want to be reading a huuuuuge novel for every single application either...
Roleplay sample: This is to give me an idea of how you envision playing this character. Choose one event from your character's past that you feel is significant and write up a roleplay sample for me.
Bonus (does not need to be filled out for app to be complete): I judge applications I get using a point system considering various factors that I deem important if I'm going to have you in my game. Independently of my judgement of the rest of your app, you can score some bonus points by providing me with a short summary (around 2-3 paragraphs) of another prisoner already in the colony. This should briefly include what he or she did on the outside, what he/she was committed for, and their personality/motivation. This prisoner might be connected to your PC in some way, or he might be totally independent of him, the choice is entirely up to you and neither will score you more or less points (though a poorly done/ridiculous connection to your PC might, on a case by case basis). Basically, you score the bonus points here if you provide me with something that I think would make an interesting NPC for the players to run into. Which also means that I reserve the right to use whatever you provide here in this game whether I accept you or not (though the bonus points you score could influence that decision, especially if it is close), and if I do, I reserve the right to modify them as much or as little as I feel necessary.



~ Character Creation Info ~


Important: I do not require a character sheet for the application, nor, as a matter of fact, will I even look at it if you make one. The information here is just to give you an idea of what you can most likely look ahead to.

Point Buy: 22
Class: Pretty much anything in the paizo PRD is good. If you're worried, ask first.
Starting level: 1
2 Traits, No Drawbacks

In order for this game idea to work the way I envision it, the following things are banned/don't exist/don't function in this game (I do not dislike any of the things on this list in general, they just don't have a place in this particular game):
  • Any and all firearms and thus all classes/archetypes based on firearms (We'll assume that they have simply not been developed yet in this world)
  • The Daylight spell as well as any other abilities that specifically or effectively mimic it
  • Teleportation spells/abilities (On a case by case basis I might be willing to allow teleportation that is so short range it is effectively limited to combat mobility)
  • Anything that can fly more than short distances (let's say 100 ft.) right from the start, or at least very early in the game, needs to be run by me and does not stand the best chances
An important note on demons in this game: In this game, demons are a plot element. First off, demons does not refer to the chaotic evil outsiders in the typical D&D sense, it is just the catch-all phrase used for the monsters that appear in the colony at night. They will look very different than typical demons and they most definitely have different abilities. Most importantly, they have ridiculous capabilities at shrugging off damage and spells, which effectively means you won't be able to hurt them to begin the game. This is not an optimization challenge for you to come up with a character that can deal 1000 damage at level one in order to hurt the demons (you'd still be swarmed by demons and killed...), it's part of the game. Basically, what it means is: Be inside after dark or you've pretty much gotten your character killed. A big part of this game will be exploration under the limit that you have to be back by dark or die, and if you do well you might uncover something that will let you change those rules. But if you can't get into the idea of a game where a lot of your opponents just outclass you by several categories, or if you don't trust me to run this sort of thing properly, then this game is not for you.

Last edited by Inem; Jan 19th, 2016 at 06:00 PM.
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Old Jan 5th, 2016, 12:26 PM
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Reserved for answers to questions, as well as list of applicants

 


CharacterPlayerRaceClassCrimeStatus
MachaíriThirteenRatfolkUnchained Rogue - Knife MasterMurderincomplete
Kaleb PorterOneDarknessHalf-ElfUnchained Rogueheft, Breaking and Entering, and Crimes against the Crowncomplete
Raphael KaerwickHumble AthenaHumanBard - Arcane Duelist?complete
Mathis de LaboisElfman6HumanPaladin?Desertioncomplete
Caihrnon the Thrice-Damned Fist of MaalbahgkedcolemanAasimarArcanist - Twilight Sage, Unlettered Arcanist?incomplete
Richard "Sharps" ValorenEachan DelrasHalf-ElfFighter - ArcherUnlawful Entry, Arson, Assault, Conspiracy, Murdercomplete
Torum TraskSassafrassHalf-OrcSin-EaterMurder, Sedition, Assault, Vigilantism, Heresy, Disturbance of the Peace, Unlawful Sex Actcomplete
Marcus BarrdynNostrusHumanWarpriestTheft (intentionally caught)complete
Ursho GuuantPendragonHalf-Orc/OrcBrawler - Mutagenic Mauler?Assault, Trespassing, Murder, Disturbing the Peace, Drunkenness, Rape (Accusation), Theft, Destruction of Property.incomplete
Virgil (aka Vrrgll) RedweatherTiaxGrippiliEx-Paladin(arranged)complete
Dimitri AbandonatoPopCultureBardDhampirInvestigatorExtortion, Assault, Theft, Conspiracycomplete
Kenneck KeensongsuburbanplanktonHalflingBardTreasonous acts against the crownWithdrawn
TiktakFonKoboldInvestigatorAssault, Attempted Murder, Attempted Robberycomplete
Ser Adalbern of BerahthrabanaerondorHumanNobleVoluntary exile through use of connectionsWithdrawn
Manus LochLain, of the Lain LakeSqueakHumanDruid - Bear ShamanAttacking a member of the royal family, poaching.complete
Victor Astergrad IIIManicMonkyAasimarInquisitorConspiracy to murdercomplete
KelGeoAvantiHumanCommoner?complete
Eustacia ("Tashia") nic'BjertheSir AlexHumanClericExtortion,Blackmailcomplete
Lan BierstadtSonOfSamWichHumanBloodragerMurdercomplete
Jacquelyn De'La ShadowKinderHumanRogueTreasoncomplete
Roan ArmaundShadowmaimHumanInvestigator(Spiritualist)Trafficking of illegal goodscomplete
Oberon De'VerikRacesWildDrowRangerArrested on account of his racecomplete
Aramil GalanodelAdenElfRogueBeating a noble (intentional infiltration)complete
Lumlush LushlumThorstenGoblinAlchemistTheftcomplete
Inavira MillbridgeTeinHalflingCloistered ClericSedition, Arson, Theft of Government Property, Association with Heretical Entities (Unproven)complete
Rhett GreenHammerNomadic druidDwarf??complete
Marra SilenceFoggyKnightHalflingOracleBreaking and Enteringcomplete
Melnac GranitsonMaghnuisDwarfSacred FistAsking questionsincomplete

Last edited by Inem; Jan 30th, 2016 at 04:19 AM.
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Old Jan 5th, 2016, 12:59 PM
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Name: Machaíri
Gender: Female
Race: Ratfolk
Class: Unchained Rogue (Knife Master)

Appearance: Her body is as small and lithe as a starving human child; her fur and matted mess of brown streaked with silver, not the grand silver of her warren-mates but the silver of age come early, the shadow of a stressful life. To most eyes she is confused with a male, her tattered rags of prison clothing hiding any signs of her sex from passerby, and it is only when she opens her mouth to snarl invective at others that one learns the truth; damp rags of linen piled atop each other, stained with mud and blood, food and spit and bodily fluids, sewn together with slivers of her nails used in place of needles and cartilage taken from the bodies of those guards who have tried to rape her. Prison has not been kind to Machaíri, one can see it in her eyes and clothes and hair, and also in her scuttle - more like a cockroach than a rat, she moves in the dark, darting between shadows. Her eyes are a worn red like a dead tiger, her thoughts clouded so that no one can divine her without magic. Machaíri has teeth and claws yellow and crooked, and when one sees her it is fair to think she carries the deadliest of pestilences: her gaze does not deny this. Her ears are torn, the most visible of scars that cross her body, but it is that which she keeps hidden and for which she has killed more than once that is most prominent. This scar marks the departure of her from her warren, and from all of ratfolk - something that cannot be replaced nor healed: Machaíri has no tail.

Personality: mm

Background: Once, the she-rat was called Mesánychta Omorfiá, her body beautiful and standing respected within the warren. Mesánychta was the only daughter of a wealthy merchant family, but not the only child: she had two older brothers. Her place in warren society was secured from the moment of her birth, and was no different from any other family of prestige, but marriage to a man she never met was not what she wished for. Mesánychta was by no means "free-spirited" - instead, she deceived herself through fairy tale books and the epics of traveling bards. The young lady dreamed of a prince (or at least a good man) but when she met her betrothed she found him to be mean, caring nothing for her and little about their business. Their marriage was a good maneuver for her family's business, and it was not to be swayed by her feelings. They were wed, but Mesánychta still believed she could resist him; she was wrong. He took her in the night intent on raping her, and she fought viciously to rebuke him. When morning came his family found Mesánychta huddled in the room, her husband's body eviscerated. Before the end of the day Mesánychta would be stripped of her name and tossed to the King's men for a cold life, but first her family had to pacify the blood cries of his own. It was more than a scandal, it was an atrocity! For an unjustified murder such as this, Mesánychta would not just lose her name and her warren, but the very thing that separates a ratfolk from filthy humans. Stooping to their level, she would join them. Though the young lady cried and begged, it was none other than her own brother who raised the butcher's blade and removed her tail, burying it and mourning it in place of her. Mesánychta was no longer one of them: she was cast out.

Prison was no mercy for the girl, and it twisted her furthermore. Nameless, she was first the object of many men. Inmates and guards alike wished to mount the exotic beast, beautiful still even in her rags, but she slew everyone that paid her a nighttime visit, until she was deemed too dangerous to be let out among the normal prisoners. Why was she not tossed through the portal earlier? They tried, but whenever one did she produced a blade to slice and shank those guards that came to her. Rumors circulated about the rat that could make a shiv of anything, and for several years she was left in solitary, until her identity, her sex, her very being, were reduced to nothing, and her fiery anger smoldered into a cold, calculating horror. When finally the guards came for her, she went quietly, and a single word was whispered as she passed, a word that lodged in her muddled mind, becoming her name, the definition of her existence. Machaíri

RP Sample: mm

 

Last edited by Thirteen; Jan 7th, 2016 at 02:09 AM.
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Old Jan 5th, 2016, 01:20 PM
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I totally had no idea this ad was happening. Nope. None at all completely surprised.

I'm also interested in an Occult Adventure application, despite our previous talks. May be reviving an old concept that they went back and made a class around years later.
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Old Jan 5th, 2016, 01:33 PM
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Last edited by Thirteen; Jan 5th, 2016 at 05:29 PM.
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Old Jan 5th, 2016, 02:39 PM
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How prevalent will magic items - like wands and weapons - be in this setting?

EDIT:

Last edited by Thirteen; Jan 5th, 2016 at 02:46 PM.
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Old Jan 5th, 2016, 02:49 PM
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How do the characters find themselves in the colony? Willingly or incarcerated?
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Old Jan 5th, 2016, 03:06 PM
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Alright, you've got some questions, I've got some answers:

Occult adventures: I wasn't even aware of this until you asked. However, after having gone to take a look at it, I don't get the impression that it would really work here. This looks like the kind of thing that needs to be incorporated fully to work, and having some occult characters in an otherwise non-occult game seems like it wouldn't work too well. My verdict here is going to be NO. There's a slight chance that if I get around to looking at these more closely I might change my mind, but I wouldn't count on it. Now, if you want to make a wizard or something and flavor things differently to go more in this direction, then that would certainly be an option.

Race Builder: I'm going to have to go with no here as well, sorry. There are a LOT of races already in pathfinder, I'm sure you can find something that suits the concept you have in mind without having to create a new one of your own

Eastern Themed Classes: Sure, in principal. Assuming you have a good concept and can make it fit to this game (see note below)

Stacking Archetypes: If they don't replace the same thing then absolutely. On a case by case basis, I might be willing to even discuss options for stacking archetypes that have a little overlap...if you have a concept where these archetypes make sense and aren't just doing it to rack up mechanical bonuses.

Frequency of magic items: Well, the game is set in a prison colony where prisoners are thrown in to mine ore. So the amount of people in the colony who can make magic items is certainly going to be limited. So it's safe to say magic items are not going to be exceedingly frequent, and you can't just run to the store to get them. The most likely source of magic items is going to be discovered relics...but this also means items will tend to be what you find or what others have found. What others have found obviously won't necessarily be what you want, or if it is the NPC who has it might be unwilling to part with it. What you find is also not going to be as perfectly what you want as if you could just buy your things at the store, though I will obviously alter those sorts of treasure caches so they include items useful to the PCs. So the more you go exploring, the more cool stuff, but naturally, also more danger.
Then again, with the demons extremely hard to hurt, magical weapons are also less useful/necessary than in a regular game. So short answer: Likely less magic items than in a regular game, and likely less tailored to exactly the ones you want. Making a build (again, see note below) that relies on a particular magic item is probably not a good plan.

How do characters find themselves in the colony: Incarcerated is definitely the standard. However, if you've got a concept for why your character walked in willingly or let themselves willingly be captured with the plan to get thrown in. The only hard rule is that you enter at the start of the game, so you cannot have been in the colony longer than the others. Most PCs will be thrown through the magical portal as a group of prisoners. If you are going in willingly, we'll need to work something out for how you go through at (roughly) the same time.

Unchained classes: Are allowed, I have no preference if you use them or the originals.

Important note to all potential applicants: Given the very mechanic-centric questions I've gotten, I find it only fair to point this out now: Your concept should come first, the mechanics should follow. What you create for this game should be first and foremost a character, and not a build.That's not to say mechanics aren't important, but there's a reason I don't ask for character sheets at this point. I want to get a feel for who your character is, and how you will write, and less about how your character will act in combat. I (like all other DMs on this site) have put a lot of work and thought into this game, and I want it to be fun for me and the other players. So what I'm looking for are characters that I think will be fun to have in the game, or that will interact in fun ways. Now, I'm not saying it's impossible to build a fun character starting with the mechanics. But my advice would definitely be to go about things the other way around: After reading the advert and imagining the world, what sorts of guy/girl do you think would be fun to play in this world? Once that is settled, figure out the mechanics that capture that concept.
Again, everyone is free to do things their own way, this is just a disclaimer so you guys all know what I'm going to be looking for...

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Last edited by Inem; Jan 5th, 2016 at 03:09 PM.
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Old Jan 5th, 2016, 03:12 PM
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Old Jan 5th, 2016, 03:23 PM
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Just realized I forgot one question:

How do you feel about pictures and / or music being added to the app?:
Your words are what is going to convince me to take you or not, after all you are going to be writing in the game itself as well. A well placed picture or some mood music can certainly be used to enhance things if done correctly. I will note two things though: Neither picture nor music can ever replace your words and a poorly done picture or words will make your application worse and lose you points.

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Last edited by Inem; Jan 5th, 2016 at 03:24 PM.
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Old Jan 5th, 2016, 03:32 PM
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*Hums at the sight.* Now this is a thing I haven't seen in a long time... a new game run by Inem.
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Old Jan 5th, 2016, 03:41 PM
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Kaleb Porter
Half-Elf, Male, Twenties
Unchained Rogue

Charged with Theft, Breaking and Entering, and Crimes against the Crown


Appearance
There is definitely something not entirely human about Kaleb but its not easy to put a finger on it, its probably the paleness of his eyes which while blue are more icy in their appearance a color uncommon in your typical human or possibly the perfect skin which makes him appear a few years younger than his peers, it all points back to the elven blood from his half-elven mother. Wavy black hair and thick black eyebrows stand out against his eye color and lighter skin tones, a smaller narrow nose and a strong jawline which he suspects he inherited from his father, who ever that might be. Being about average height at a few inches shy of six feet with the lighter build doesn't make him appear physically intimidating, but his stance and gait suggest he is nimble enough on his feet and his reflexes seem to be quicker than most. His clothes were rather plain and not that untypical of an apprentice or journeymen of one of the trades, and if he had any weapons they were not clearly visible, there is a good chance if not for the eyes most would not give him a second glance and he would be just one of the faceless masses as they went about their business.

Personality
His dominate trait is that of being clever, not necessarily book smart by any means since he finds the idea of poring over reams of paper boring, but he doesn't miss a beat on something he hears or experiences himself and is actually rather gifted in picking up on languages or at least puzzling out the gist of what is being conveyed. He doesn't view himself as evil by any means but he is indeed a thief, he steals and pockets from those who he feels won't miss it or he has no respect for and is unlikely to have many be sympathetic with their loss, he has a soft spot for children and the elderly when he can afford to do so, he would likely go out of his way to help a woman especially if they are pretty and is a bit of a harmless flirt when around them. He tends to take a more hands on approach when dealing with something knowing that if he plays with something long enough he can work it out, but if you asked him to make a solid plan first covering contingencies he will quickly lose patience with the process. That being said he does like a challenge and he frequently sets goals or challenges himself to accomplish something as if to prove that he is good at something, for he doesn't have much else to truly show for his life to date, though his great wish is simply to get that one big score and settle down with a pretty girl and have a few kids and try and be a better parent than either of his were.

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Last edited by OneDarkness; Jan 29th, 2016 at 08:11 PM.
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  #13  
Old Jan 5th, 2016, 03:56 PM
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Name: Raphael Kaerwick
Gender: Male
Race: Human

Class: Bard - Arcane Duelist
Favorite Equipment: He'll be cursing the guards for not letting him take his shiny bejeweled mithral breastplate through the portal.Light armor and rapier

Appearance: At a lean six foot three, Raphael presents the very image of an aristocrat, complete with aquiline nose. Long copper-brown hair is tied back with a wrap of leather and polished bone; sharp viridian eyes perch above angular cheekbones. His clothes were finely-made and fashionable, before he was forced to wear the same outfit for weeks- though he's been keeping fresh with surreptitious use of magic when left alone. There's nothing his magic can do about the shackles around his wrists and ankles, which weigh down his pride even more than his limbs.

Personality: Raphael works in his own best interests, but he's good at working as part of a team because often that's the best way to get something done. His pride sometimes gets the better of him, and he has a vengeful streak against those who wrong him, but in all but the most extreme situations he is capable of tempering or postponing actions that do not serve him best at the moment. He will work for the betterment of the colony, as he doesn't know how long he'll be stuck there, but he will never give up on getting home. The woman he loves is there, and hell itself can't keep him from returning to try and win her back.

 


 


 
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Last edited by Humble Athena; Jan 26th, 2016 at 04:43 PM.
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  #14  
Old Jan 5th, 2016, 04:20 PM
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Good to see some early interest, keep it coming

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Originally Posted by Captain Devonin View Post
*Hums at the sight.* Now this is a thing I haven't seen in a long time... a new game run by Inem.
And I didn't even have to mention your name 3 times in the advert to summon you to this thread this time?

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Originally Posted by OneDarkness View Post
[...]but I have a couple games with apps in and depending on how those apps do I may have to withdraw interest if I find myself in the envious position of getting accepted to a couple.
Absolutely, I don't want anyone overreaching, and I won't get offended if you have to withdraw because your plate becomes to full.

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Originally Posted by OneDarkness View Post
Just for clarification do we start off just going through the portal as the end point of our story?
The game will start off with everyone being thrown through the portal together, so the very furthest your story should go is until right before that (i.e. when a group of prisoners is gathered in front of the portal). You have been rightfully or wrongfully convicted at this point, and you may or may not already know your sentence.

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Originally Posted by OneDarkness View Post
Are there outside sources of information on what lies on the otherside to the point where if somebody was willingly going through they might consulted such a source?
The king and his advisers/retainers/etc. know what is going on in the colony, or at least a lot more than is known to the general public. Theoretically they could provide information, though they'd need a good reason to do so. Given the kingdom's dependence on the ore, they likely don't want random people just strolling in. For that matter, I should point out that the portal is in a well-guarded location in the kingdom, so willingly going through would involve more than just strolling up to it and walking through the portal.

Edit:
Quote:
Originally Posted by OneDarkness View Post
Will we arrive through the portal with equipment, i would guess not but....?
Nope, most definitely no equipment. Clothes on your back, and depending how long you've been in prison, those might not be in the best shape either
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Last edited by Inem; Jan 5th, 2016 at 04:22 PM.
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  #15  
Old Jan 5th, 2016, 04:23 PM
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sorry and I added one more question to my post but it might have been while you were posting, am I right in assuming since we are going through as prisoners we will pretty much be equipmentless?
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