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  #61  
Old Jan 26th, 2016, 11:06 AM
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Hillsy7 Hillsy7 is offline
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Cool - I just need one call from you then so I can round it off. Which is your preference for the character....

Option A: Familiars, animals, mage hand, players etc can happily carry the sentient item about. This is potentially a bit broken (familiar can carry you anywhere, so you're kinda like a druid), but also gives interesting limitations (without a body, magic items might not work, can't move, can't disguise as a "normal person"). I mean I'll try not to break the game, but there might be unforeseen consequences

......or.......

Option B: A bit of hand-wavium of the mechanics, and combine the item with a magic body/thrall now controlled by said item. The body is the character physically, the item the character mentally - therefore the concept of the Sentient item is more flavour than mechanical

(NB: think I'm going to go Warlock so there's lots of ways to utilise option A if you want with the various pact and patron choices)

Obviously I'd like to get the concept to fit with the game, rather than make assumptions on a mechanic/style you're not happy with.....

My preference is naturally Option A as it's cooler....hehe....but I'd be happy with Option B as the game sounds like it'll be a blast and I'd really like a shot at getting involved....
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  #62  
Old Jan 26th, 2016, 11:11 AM
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Sorcerer incoming.

Last edited by InspireCourage; Jan 26th, 2016 at 03:38 PM.
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  #63  
Old Jan 26th, 2016, 03:38 PM
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Just kidding, Wizard.

Demographics

Name: Alexandra Enna
Main Alias: La'thriel
Race: Half Elf (SCAG Half Moon Elf Variant w/ the Cantrip feature)
Class: Wizard
Background: Charlatan
Age: 28
Alignment:: Chaotic Good
Faction: The Harpers
Progression: Spec'd for out of combat utility. All Wizard, no multiclassing.
School of Enchantment on level up. Trying to have a spell for every social situation.

Scam: I change identities like most people change socks.
Trait: I am an intent listener, I remember everything I'm told.
Trait: I put people at ease, hospitality is a wonderful gift.
Bond: Initiate to the Harpers, must remain loyal to them.
Ideal: Creativity: There are many ways to skin a cat.
Flaw: I have a tell that gives away when I'm lying.
Flaw: I'm convinced I could never fall for my own tricks.

Hook: I'm on your side... no really!


Appearance and Personality
Alexandra is a slim, somewhat frail looking half-elf. Her mother being a moon elf, she paleness and softness of complexion surely left it's mark, but the dark hair and eyes of her human father proved dominant. On the surface, she appears more human than elf, but the trademarks of the elven ears and strength in gait are unmistakably present.

Alexandra has a demeanor of a great listener. She's very intent when spoken to, often nodding her head and repeating small snippets to make sure she's hearing you correctly. She does this in an incredibly hospitable way, often doing her best to make her conversation partner feel at home. Of course, this is done thematically. Gathering information is specifically her job.

She fancies herself a swift thinker, and you'd have to be when a silver tongue and a getaway plan are how you survive on the daily. She prides herself on finding uncommon uses for her magic or items, seeing herself as an "outside the box" strategist.

Above all, though, she is an existentialist. She believes in the idea of "greater good" and the balance of right and evil. It is, of course, the whole point of her new parent organization.


History

Alexandra was raised by a single parent, her father. She had two older sisters, making a full house and a lot of drama to deal with around the dinner table. Especially adding to the drama was the fact that her two older sisters were fully human and the daughters of her father's late wife. Alexandra was the product of a quick flair a few years after the death of her Father's bride.

The two sisters were 8 and 6 years older than her, respectively. As the imagination would preface one to think, the pointing out of differences and birthful honors was prevalent. This early victimization was a keystone towards her empathetic ideals today.

One thing that her sisters didn't count on, however, was the typical beauty that came along with being a half-elf. Suiters were always around, some better than others. Being that this was the only positive attention Alexandra ever got outside of her father, she welcomed it, but kept most people at arm's distance. She wasn't about to be wed before her 20th birthday. She knew her life was longer than that of her kin, so her pace was certainly slower.

Her favorite pasttime to escape her siblings was reading just about anywhere they wouldn't be able to find her. Neighbor's barns, treebranches high in the forest, or just about anywhere they would think wasn't worth the effort. These skills paid off one day as she was working as a table busser at the nearest tavern to their country home. All members of the household had to work. Not by necessity, but by characteristic demand of the father.

A fellow with a rather odd hat came to the tavern, she couldn't help but overlook the book he had been pouring over and over for the last half week. She was rather excited, it was in a script she had been taught to read before her mother's leaving, so she used it to make conversation to try and get more coin in a healthy tip. What she got was a flabbergasted response! Unknowingly, she was making acquaintance with a Wizard of the Harpers, and the book he was scrawling through was written entirely in Sylvan, the language of nature and the Fey.

Of course, the questioning of why a tavern waitress knowing ancient fey languages came around. Interest followed. He was Hemaculus, a wizard of divinations who worked for the wizards through ways of augury and scrying. He tried to delve into secrets from remote locations, but it didn't always prove useful. He'd long looked for an understudy that could be more conversational, and he seemed to have found his protege.

The decision had to be made quickly; she was given only enough time to write to her father letting him know to expect more letters. That was the last time she was ever in her home town.

Being a very bardic organization, it was only right that she was given the secrets of enchanting. However, the wizard did not have the gift of song, nor did it come naturally to Alexandra in the way of all great bards, so she learned through invocation and script, the only way Hemaculus knew to teach her. She assumed a multitude of aliases, testing her skills on passing merchants and tavern patrons. It wasn't until she became somewhat proficient in her enchanting skills that Hemaculus revealed his organization and it's purpose. Likewise it was the time that he asked her to consider being an initiate, although, her training under him was essentially the groundbuilding.

She knew people weren't bad, especially in her multitudinous conversations. She even came to realize her sisters only wanted a place to belong, and that balance in hate and good was somewhere in the world. She pondered this often, so the invite the Harpers was a fantastic turn indeed. She quickly accepted and began the initiate process.

Not long after, reports of growing clouds over Dessarin Valley circulated through the network. Hemaculus was deep into work that he could not leave, so she was sent in his place to begin scouting for information.




Mechanics & Build
Alexandra was a character who was scouted to be a Harper Bard, but could only be taught by a Wizard. Therefore all her spells are arcane and prepared. It's also too bad that she sucks at music, too...

Nonetheless, the point of her was to have a plethora of out of combat utility spells, as well as to act as a charismatic face for the party and a recovering "know it all" bookworm. She made a living gathering info through conversation, so she will be played as a very social character who's always got a motive behind her speech.

The Half Moon Elf Variant gives her another cantrip. Wouldn't be a 5e Wizard without Firebolt, would it?

Most of her combat skills will be in support of the party. Spell choice will be somewhat bardic, but I plan to take a bunch of unprepared spells at rituals to help us solve the head-scratchers between combats.

Plus, it'll be fun for the party to figure out why she gives every new NPC a different name. A high CHA wizard isn't optimized, I know, but are we here to roll-play or to roleplay? Sleep and Magic Missile hurt just as much if it's coming from an old bag or a spry spy!


RP Example

The bartender inquired her name. She obliged.

"Clara," she offered, alongside a curt smile and softened eyes. She waited to see if the gesture of greetance would be returned. It wasn't; she noted this. "Just a half pint for me, thanks."

The burly man with arm-hair reminiscent of great grizzlies turned on his heel to fetch a copper tub with a copper handle. In the small show of courtesy, he stepped away to grab a towel to clean it. The empty pine bar with tacky varnish was left manned only by the half elf for the moment. An opening provided, a suitor swooped in.

"Can I buy you a drink there, miss..." and he paused, with the painfully obvious opening for her to fill the blank with her name. She obliged.

"Drelenda." She turned with the same practiced smile, observing the young man throwing his courage upon the wooden boards via a leaned elbow. His leather armor was new enough, unscathed and without wrinkles from the long miles of walking to the next destination. Shaved face, too. City boy. And purple cloth under his arms? An expensive ink. "And yours?"

"Well, ugh, it's Tibalt!" He oughtn't say that so loudly, at least that's what she thought. She pinned him for rich, but never the governor's son! No doubt the nepotistic nature of this area would have him set in a primary role he was entirely too young and unexperienced for. But if baby boy wants in the guard, so be it, he's the boss's son!

The bartender returned, a full pint by accident. It was not a bother, however, as she'd only planned to finish half. The boy continued, "so, Drelenda, was it? What brings you here?"

The burly man cut in, "I thought you said your name was Clara?"

Quick thoughts, Alexandra thought.

"Clara is my middle name. I only give it to men I think I can trust." She smiled. The old bartender seemed to have liked that answer. However, the hot-shot youngblood did not.

"You don't think you can trust me?!"

Beside her, out of view, a somatic motion of the wrist twisted the arcane fabric of the situation to put wannabe loverboy into a more agreeable mood. She finished with a flourish and aimed the magic at him, watching his eyes slowly gloss as she whispered, "I gave you my first name. I only give that to people I like."

He visibly swooned. She got him.

"So... I hear you're moving out to the hillsides in the morning. What are you looking for?"

He responded without hesitance, "Oh! Well let me tell you all about it!"



Blurb
As you can tell, I'm rather partial to bards...

I generally play utility or support characters. My favorite thing in D&D is the versatility that is subliminal in spellcasting. I really enjoy casting the wrong spell at the right time. And the math is simple to think that if I can help the entire party hit enemies better/faster, it'll far exceed whatever my cantrip dps could be. I enjoy the out of combat elements to games more than the combat, generally. I'm excited by sandbox style games and abstract problem solving, especially when it comes to social complexities!

Played for a long while, DM'd for a long while. I embrace character weaknesses and strengths alike! I'm always rather "ho-hum" about characters that are all cool one-liners who never do anything wrong. Show some humanity! Remember your bonds and flaws and have a good time!

I'm a huge Melville and Joyce fan, so excuse me if my sentence structuring gets a little archaic IC.


Done!

Last edited by InspireCourage; Jan 26th, 2016 at 03:39 PM.
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  #64  
Old Jan 26th, 2016, 03:40 PM
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Name: Garlen Riverback
Race: Dragonborn(Blue)
Class: Cleric(Tempest)
Background: Acolyte
Trait1 : I am tolerant of other faiths and respect the worship of gods
Trait 2: Nothing can shake my optimistic attitude
Ideal: I trust my deity will guide my actions. I have faith that if I work hard, things will go well
Bond: I owe my life to the priest who took me in when my parents died
Flaw 1: I put too much trust in those who hold power in my temples hierarchy
Flaw 2: I enjoy drinking a little too much
Alignement:LG
Hook: Riverguard keep
Faction:None(but interested in joining if the right one comes by)

Background Story: As a baby my parents left me in the doorstep of a temple to Bahamut, the priests seeing this as a sign from Bahamut took me in and raised me to be a cleric of their order.
Description: Garlen is a 6'3" Blue Dragonborn with a red Mohawk on the top of his head his teeth are pearly white and the longest are about 4" long. His eyes are a beautiful sky blue.
Reason for adventuring: My priest wants me to spread the word of Bahamut through the land

Role play example: "Well hello, friend" Garlen calls out to the wounded wood elf. He then says a little prayer to his Bahamut "Oh Great Platinum Dragon, please heal this creatures body so that his soul can see your light," and casts a healing spell(healing word.) "Now that should make you feel a lot better" he then parts ways with the wood elf, but not before telling him of the wonders of Bahamut.

Bit about myself: I've been mostly DMing 5E for a year and a half now and don't get much time to play as a PC so I figured this would be the best place! Very new to pbp but very excited to try it out.

Last edited by iFIGHTdragons; Jan 30th, 2016 at 03:50 PM. Reason: Misspelled word, added hook, and faction
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  #65  
Old Jan 26th, 2016, 03:50 PM
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@Hillsy:

I also think Option A is cooler, however Oprion B is much easier to work with as a DM, so my preference would be there.
The problem is that option A would be really, really dependent on the other players to start with, meaning are they even willing to carry the item around and such, cause the Chain-Warlock only gets his familiar at level 3 if I'm not mistaken.

But by all means, do still apply!

@fight dragons and Inspire: putting your apps in the table later
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  #66  
Old Jan 26th, 2016, 04:16 PM
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Hillsy7 Hillsy7 is offline
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No problem - To be honest that's how I conceived the character in the first place. The concept sort of grew from there into familiars and mage hand and god knows what else.....reigning it is probably the sensible thing.....

I've just written the backstory and left it open, so I'll fold in the 'thrall' concept into the RP tonight and get it posted......ooooo....i just thought of the coolest application of mage hand!!!!!!!
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  #67  
Old Jan 26th, 2016, 08:17 PM
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Name: Galbrett
Race: Tiefling
Class: Warlock
Background: Sage
Alignment: Neutral
Trait 1: I'm used to helping out those who arn't as smart as I am, and patiently explain everything and anything to others.
Trait 2: There's nothing I like more than a good mystery
Ideal: Knowledge - The path to power and self-improvement is through knowledge.
Bond: I have an ancient text that holds terrible secrets that must not fall into the wrong hands
Flaw:I am easily distracted by the promise of information

Appearence: A single large crystal coloured a pale red, about the size of small boy's palm. Faintly rectangular in shape and rather flat, it has a an almost dazzling number of neat, triangular facets. And upon closer inspection there appear to be an innumerable amount more deeper within it. It's currently sewn into the back of a heavy leather glove with hardened fingers, and worn by a your looking tiefling with a slight build and dead, red eyes.

 


 


Yeah I got a bit carried away.............

Last edited by Hillsy7; Jan 26th, 2016 at 08:22 PM.
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  #68  
Old Jan 26th, 2016, 08:25 PM
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Hillsy7, I'm going to have to ask you to stop being creative and awesome, you're making the rest of us look bad.

No, but really, your character looks sweet and it'd be cool to see how he plays out!
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  #69  
Old Jan 28th, 2016, 07:34 AM
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Aw shucks....Thanks Manithro....
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  #70  
Old Jan 29th, 2016, 07:37 AM
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Updated the App Table - as always, let me know if I overlooked anything or made a mistake


2 days to go!!!

Are you exited? I'm exited! But I'm not looking forward to choosing (hahaha), with so many really sweet apps I foresee some difficulties to make up my mind
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  #71  
Old Jan 29th, 2016, 07:52 PM
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Tavahkein "Crystalbound" Kulanigone (WIP)

Prophecy
"He is born! The Crystalbound!
May the Sky shelter us and the Mountain preserve.
He shall bind us to the crystal, and deliver us from suffering and death!

Character
left-aligned image

Name: Tavahkein "Crystalbound" Kulanigone
Age: 26
Race: Goliath
Class: Fighter
Appearance: Beatiful grey markings decorates Tavahkein's ivory skin, a foretelling of the great destiny that awaits him. He stands tall among humanoids, towering over humans or even half-orcs. Through his training and harsh life, his body developed lithe yet extremely powerful muscles. Glowing light blue eyes sat on a sharp face, framed by long light brown dreadlocks that flowed past his neck tied at the nape. A smooth and beautiful crystal collar of emerald glinted around his neck, a reminder of his mission. If one would look at his naked back, they would see strange glowing runes decorating the length of it. On his way to Red Larch, Tavahkein wore a beautiful chainmail given to him by the Enclave. On his back securely placed was a great sword and an halberd.

Alignment: Lawful Good
Background: Goliath Warrior
Traits:
- I love the heat of battle, always attempting to outdo myself with stronger foes.
- When I set my mind on something, I am almost impossible to stop.
Ideal: I am bound by the duty to protect those I am responsible for.
Bond: I will do anything to save Kuori and my people.
Flaw: Sometimes, my arrogance and pride cause me to do things I regret.
Hook: I will free my people! - Through supernatural means, my people was trapped inside crystals. I now roam the world to find the key to their freedom.
Faction: The Emerald Enclave

History
As a merciless blizzard raged on the peaks of The Spine of the World, a baby bearing beautiful markings and a great destiny took his first breath: Tavahkein Kulanigone. Upon his birth, the Skywatcher proclaimed him fated to become the saviour of the tribe, one who would deliver them to promised lands. The terrible blizzard that had heralded Tavahkein's birth had claimed many of the tribe's lives, including his mother's. His father was left crippled and sickly, unable to contribute his weight for the tribe. Soon, he slipped away in the night, never to be seen or heard of again.

From infancy, Tavahkein was raised by the whole tribe. Keeping the prophesy of the Skywatcher to heart, the tribesmen treated him as their hope for deliverance from the cruel and deadly peaks of the Spine of the World. Not even four winters had passed and the young Goliath felt what it was like to bear all the hope of a people on his shoulder. The best of fighters trained him in the art of combat, the most experienced of scouts taught him how to survive in the cruel wilds, and the most venerable of elders taught him the wisdom of leadership. While many children experienced what counted as a normal childhood in the unforgiving mountain peaks, Tavahkein spent his being groomed and trained to fulfil the prophecy. The special attention served to fuel pride and confidence in Tavahkein's heart, even sometimes crossing over to the realm of arrogance.

As a child, Tavahkein would sometimes watch with forlorn eyes as the others played games and have fun in general. Often times, the young Goliath would resent fate that had put on his shoulder the burden of an entire people. As a result, he would sometimes sneak away from his lessons to play Goat Ball or Stubborn-Root with the other children. Despite the ire from the adults, he continued to occasionally skip his trainings. Until one day, disaster struck.
Almost without warning, the mountain that Tavahkein's tribe was in had shook violently, and with it, a terrible avalanche. In a span of a few hours, half of the tents were covered in snow, and all around family members and friends were weeping and sobbing, some digging through the snow that had buried many tribesman. With his own tears falling on his frosted cheeks, Tavahkein swore to himself that no more will he ignore his fate and duty, and that one day he will find a sanctuary for his people, a place safe from all the suffering and pain. The disaster forged in him a sense of unwavering duty to protect those that depended on him. From that point on, Tavahkein never skipped his training again.

Growing up as adolescence, Tavahkein's life and duty did not lend itself to having many friends. While he did trust some of his peers more than others, the young Goliath did not get many chances to relate to them in a casual and innocent fashion. What he did not have a shortage of was enemies. Some of the other adolescents did not like the fact that Tavahkein received special treatment, while others pointed out the all too valid grievance that Goliath culture put stock in talent and ability, not prophecies or soothsaying. At an early age, Tavahkein demonstrated what would later be his leadership style. For some individuals, he dealt with them gracefully, appealing to their mind and hearts. For others, Tavahkein did not shy away from intimidation or even force if it was necessary. Others still, he chose to ignore. Even with all of his attempts to placate hiss dissident peers, Tavahkein resigned himself to the reality that not everyone will be happy with him or his decisions; yet another burden of leadership.

Fortunately for the Crystalbound, it was soon apparent that he was a fierce fighter, even among Goliath standards. Powerful and skilful, many would watch him spar and train with his instructors, spreading confidence among his people that he is indeed their saviour. Despite some protests, Tavahkein had begun to accompany the adults in the more dangerous missions at a young age. Armed with his skills with weapons and confidence bordering on arrogance, he proved time and time again that he was a man more than worthy to be a Goliath of the Spine of The World.

His deeds, good looks, and status as a chosen one among his people had attracted quite a few admires from the females of his tribe. Soon after he hit puberty, Tavahkein feelings for the fairer sex started to stir deep inside the young Goliath, and he embraced it fully. However, perhaps due to the duty he felt he had over his people, he was never able to bring himself to seriously have a relationship with one of the females. In his heart, he felt that he belonged to all of the member of his tribes, not just one. This was until he had met Kuori. The daughter of their chieftain. She stole his heart with her beautiful eyes, strong heart, and a good head between her shoulders. Smitten, he had confidently asked for her hand, and she had said yes. Kuori would go on to be his most trusted advisor and friend.

Years passed by, and little by little, Tavahkein performed impressive feats and deeds, shining as the beacon of hope foretold so many years ago. At this time, the current Chief had fallen in battle, and a new leader was sorely needed. The choice was obvious. Cutting through the opinion of the minority that had not yet been convinced of his suitability as Chief, or his status as Crystalbound, the prophesied saviour of the tribe, Tavahkein rose as leader. Through his wisdom and prowess, with Kuori on his side, he led the tribe from one peak to another, avoiding beasts and monsters and moving in such a way to prevent disaster from befalling them. He was an excellent chief, and the people was content. Yet Tavahkein was restless. Memories of the disastrous avalanche and the countless of deaths and sufferings that his tribesman had experienced were carved in his memories. If they continue in this manner, it would only be a matter of time before another disaster struck and more victims fall. He would not have it happen in his watch. Thus, Tavahkein ordered his Skywatcher to prepare a ritual to ask the primal forces for a sanctuary, in which his people would be delivered from suffering and death just like the prophecy had promised.

The Goliath Chief knew that an exceptional sacrifice would be needed for such a ritual, and thus led his best warriors in hunting Redclaw, the big one-eyed Troll that terrorized the mountains. The fight was a costly one, as some of the Goliath warriors fell from the creature's savagery. However in the end, Tavahkein dealt the killing blow. Right there and then, the ritual was performed, and an answer procured: A series of cave, located pass treacherous paths home to many abominations. The tribe's Skywatcher urged caution, claiming that there was something off about the answer. Kuori added her disagreement, saying that many would not survive the travel. However, in Tavahkein arrogance and burning desire to deliver his people, their words fell on deaf ears. With determination and hope, Crystalbound ordered the march.

True to Kuori's words, the journey to the promised place was at the cost of many lives. Despite the precautions and prowess displayed by Tavahkein, the dangerous path and the beasts that littered it took a toll on the Goliath tribe. However, each death only served to steel his resolve even more. Too many people had died for him to give up. And finally, after months of hellish journey, Tavahkein and his people arrived at the foretold caves. It was beautiful, with crystals of myriad colours, some that did not even have a name in the Common language, giving out warm light. Upon further inspection, small lakes and ponds were scattered throughout the cave system, providing clean water. The caves were even home to many edible plants and mushrooms. Overjoyed, the people had rushed into the caves believing that they had finally found sanctuary, that now their life would turn for the better.

Only hours after their arrival, they arrived at a colossal circular room with strange patterns and runes glowing on the floor and walls. No sooner than they had all stepped inside that a sudden light appeared beneath them. With excellent speed and reflexes, Tavahkein managed to jump and tumble out of the light. However, when he looked back, despair filled his heart. In front of him was the frozen figure of Kuori, arms outstretched towards him and her face locked in terror. The crystal that surrounded Tavahkein's betrothed was a beautiful emerald colour. All around him in the room, the rest of his people were frozen in various places, all within a crystal of a different colour. Filled with anger and fear, Tavahkein took out his great sword and began to hack at the crystals. This went on for half a day before finally, in exhaustion and grief the Crystalbound fell to his knees. Tears of rage and frustration streamed down his face as he pleaded to the primal powers, saying over and over again that this was not what was supposed to happen.

Then, as if to answer his pleas, a voice boomed inside his head. The words were strange and alien to Tavahkein's ears at first, yet whoever was speaking had decided to gift him comprehension in order to communicate to him. The primal explained to the awed Tavahkein that it had fulfilled his prayer. Inside those crystals, they would be in stasis forever, not suffering, not ageing, and never dying. It was perplexed by the Goliath chief's reaction and sorrow, thinking that he would be happy instead. The bewildered Goliath chief explained to the primal that this was not what they wanted and to ask it to release his people. The primal did not respond, but instead sent visions inside Tavahkein's head. In his visions, he saw a staff glowing with runes and radiating with magic. The place in which the staff was housed was not clear to Tavahkein, yet its message was: Get the staff, and your people shall go free. When the vision ended, he felt burning sensation on his back as strange runes appeared to cover it, glowing in an enchanting light.

Eyes of grief transformed to determination as Tavahkein took one last look at his lover. It pained him to leave his people, yet he knew he must get the staff, the key to their freedom. Crystalbound left the cave to scale down the Spine of the World by himself, a suicidal mission by any rights. Perhaps something above wanted him to succeed, or perhaps it was pure luck, but Tavahkein scaled down treacherous slopes amidst raging blizzards, and fought off rabid beasts to arrive at the foot of the mountain range. That was when his body decided to give out, and when Tavahkein would have died if not for a Ranger discovering his battered, bleeding body.

The Ranger took him home and tended to his wounds. When Tavahkein came to, he wanted to leave right away to find information on the staff in his vision. However, the ranger forbid him from doing so until he was fully healed. While he waited, Tavahkein learned that his saviour is part of the Willing to change this to any other factions upon requestEmerald Enclave. When told of his story, the ranger offered him to join the Enclave, explaining that he would be privy to any information that the Emerald Enclave gets through their networks. This would make it easier for Tavahkein to find information on the item that he was seeking. In return, while the Goliath was looking for the key to his people's freedom, he was to help the Emerald Enclave in its goals. Swayed by the argument and spurred by gratitude, Tavahkein agreed.

Thus, Tavahkein spent a few months doing missions for the Enclave while looking on leads on where he could look. However, he did not find anything. Then one day, tales of strange and disturbing happenings reached the Enclave's ears, and Tavahkein was sent to investigate. Hoping that he would find a lead on what he seek, the Crystalbound set out for Red Larch.

RP Sample
right-aligned image


The sound of the broken spear hitting the floor echoed loudly throughout the huge cavern. Breathing heavily and eyes filled with exhaustion, Crystalbound raised his hand to touch the emerald crystal that held his betrothed imprisoned. His face contorted in a look of intense grief and tears started to roll down his ivory cheeks as he beheld the frozen face of terror on Kuori's face. Crystalbound's hand slid down the hard surface of the crystal as he slowly fell to his knees, his body trembling as he weep silently.

"Why did this happen...?" His quiet voice reverberated throughout the otherwise silent cavern. This isn't right, this was not supposed to be. Between sobs he protested, "Crystalbound was supposed to be their saviour, to lead them to sanctuary...'deliver them from suffering and death'" With both hands on the floor, he looked up towards the cavern ceiling, a pleading broken expression on his face, "Oh Primal forces, please help Crystalbound and his people, please release them from this fate..."

Suddenly a booming voice appeared on his head, as powerful as the land itself. Tavahkein gasped in surprise as he felt his head overwhelmed by the strange alien words spoken in his mind. Clutching his head, the Goliath chief looked around, "Crystalbound does not understand, please give him understanding..." Then he felt a chilly touch on his mind, and suddenly the words in his head made sense.

"We have heard your prayers in the mountains, and was pleased with your sacrifice." The voice seemed to echo inside of his mind flat and devoid of emotion, "You wanted us to take away suffering and death from you and your people, and we have done so. Within those crystals they do not age, they do not feel pain or suffering, they do not die. They will be preserved with all their life force forever."

Bewildered by this answer, Crystalbound shot up to his legs and gripped his fist tight, "That is not living! My people are nothing but bodies inside your crystals. Death would be preferable to this..." His shouts echoed throughout the large cavern, filled with anger and despair.

"Are you not glad?" A slight puzzlement in the previously emotionless voice, "Did we not give you what you want?" It continued inquisitively. "No." Thavakein answered quietly yet firmly, "Crystalbound is not glad. This was not supposed to happen. Crystalbound was supposed to save them... Please release them from their prisons... Please return Crystalbound's people, Kuori..." His voice was weak, almost pitiful.

For a few moments, no answer came. Then suddenly, a series of images started to appear in Tavahkein's head, dominating his mind until he could not see his surroundings any more. The images flicker, but the chief could see in each image a twisted staff, glowing with purple runes amidst strange, unclear places. As the vision went on, Tavahkein felt burning pain on his back as glowing runes started to appear on his back, covering it from top to bottom. Then Crystalbound woke from his vision with a gasp. The sensation on his back has faded, but he felt something on his neck. His hands slowly raised to touch the smooth translucent crystal, thinly layered on Tavahkein's neck, tight yet not restrictive.

The voice never spoke to him again, yet it did not need too. The staff was the key to his people's, Kuori's, freedom. Tavahkein raised his palm and put it on the crystal towards his beloved's outstretched hand. Then, with one last look around the room, at the people he needed to protect, Tavahkein left the cavern, vowing to return with the staff and save his people.

About MeI'm completely new to D&D, but have plenty of experience in PbP roleplaying. I am really dedicated, even to the point of obsession. The letters 'F5' is carved into my fingers from the countless of times I refresh RP threads to see if there are any responses. I like good roleplaying and storytelling most of all, and I have taken the Otah of Sangus.
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Last edited by InstantD; Jan 31st, 2016 at 05:04 PM.
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  #72  
Old Jan 30th, 2016, 07:31 AM
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Lost in the woods!
 
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1 day to go!!

Apps will close tomorrow at midnight (GMT+1) and I'll try to make up my mind on monday evening
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  #73  
Old Jan 30th, 2016, 12:48 PM
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Hillsy7 Hillsy7 is offline
Great Wyrm
 
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The tension is too much!!!
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  #74  
Old Jan 30th, 2016, 01:38 PM
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RadarD RadarD is offline
Great Wyrm
 
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Agreed, so excited, so tense. Nice apps everyone, been having fun reading them all.
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  #75  
Old Jan 30th, 2016, 03:50 PM
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iFIGHTdragons iFIGHTdragons is offline
Young Adult Dragon
 
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Updated my app
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