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  #151  
Old Mar 11th, 2019, 03:37 PM
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Expressing interest. Got a couple of character concepts that I'm eager to try out and I'm still deciding on what I'm going for (can briefly pitch you my ideas before making an app if you're hungry for info), though I have a couple of questions.

1) I'm admittedly more familiar with Pathfinder than I am with 5E, so are you noob-friendly?

2) One of the ideas I'm toying with is a princess rogue who got booted out of her home by her family due to not being the best model of royalty. Are there any places that you would want my character to be from that fit the mold of a snooty, elitist society, or would I be free to pick a spot on the map or a different continent all together and sort of make a place to fit the backstory?

3) Another idea I had is a character who is either cursed or the vessel for a forgotten mad god. Are there any homebrew gods that fit the bill, or should I make one up, or take one from one of the source books?
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  #152  
Old Mar 11th, 2019, 04:41 PM
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1) noob friendly, yes. Fear not!

2) pretty cool concept. There are options, depends on your race, and more likely to be a minor noble rather than full on princess. There’s lots of dutchies, baronies, etc.

3) interesting. I’ve been using the forgotten realms pantheon, so feel free to pull from that. If there’s a deity or demon you’re interested in specifically, let me know as there is a fair bit at play in the background which hasn’t been uncovered, yet, but might be good to know so you don’t unwittingly commit to something you don’t want.
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  #153  
Old Mar 11th, 2019, 05:39 PM
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Heya Montage, I believe my rough draft is finished. Please let me know if something doesn't fit right, or I am totally off base in something? Thank you !
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  #154  
Old Mar 11th, 2019, 08:39 PM
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Well, what I've done is given a sort of brief sum up of my two concepts below, and you could tell me if there's any particular setting information you think it would be good to look at to flesh it out and help me decide which one I want to go for. Admittedly, I'm sort of split between the two, but if you would rather one over the other then feel free to let me know
 

 
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  #155  
Old Mar 11th, 2019, 10:43 PM
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Application for Robbie Exley - Character: Helen "Daybreaker" Zanesim

Name: Helen Daybreaker
Race: Protector Aasimar
Class: Paladin (Oath of the Ancients if we get that far of course)
Alignment: Neutral Good
Appearance: Silver-grey skin, raven black hair and topaz colored eyes. Her armor is adorned with stylized thorns above the chain-mail construction and wields a shield with the symbol of the moon, a gift from her mentors.

Personality: A advocate of the natural world due to her saviors Helen seeks to balance the natural world with the
forces of civilization, helping those in need and avenging the innocent. Even in her past she never saw herself above anyone regardless of birth and fights equally hard for the highest lord or the poorest beggar should they have need of her skill. However there is a darkness in her soul which continues to dog her, for no matter how many she saves there is one person that she will never get back.

Backstory: A natural warrior and defender of the innocent Helen was once a noblewoman of the powerful Zanesim
family in the northern regions of Faerun but it was not her destiny. Her husband, the shortsighted Lord Galadra cut
a deal with a Coven of necromancers in order to live forever but at the cost of every life in his province. When Helen sniffed out his plan she immediately organised a defense, even taking up a scavenged longsword herself and made their stand against the necromancers armies of undead. She fought wildly, destroying many foes whilst organizing the militia that had gathered themselves around her. However they were outmatched and one by one the defenders fell and as she fell, bloodied and broken but unbowed surrounded by three corrupted wizards the last thing she saw before she fell unconscious was her only son being sacrificed to complete the necromancers foul ritual. She awoke to five knights in green armour, the paladins that would train her in their ways.



What you'd like to get from this game: I would enjoy action and interaction between NPCs and other party members. Other than that I am pretty flexible in my interests.

Thank you for your consideration.
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  #156  
Old Mar 11th, 2019, 11:45 PM
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Definitely interested.

Details to follow. Newb to this site, still trying to figure it all out.
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  #157  
Old Mar 12th, 2019, 02:11 AM
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@Lentil: Wow, those are some heavy bites for either character. I think we're rogue-light, so that could be a good fit for you potentially.

Honestly, I'd love to see your best effort in whatever you'd like to play long-term. We can work on anything after fact to fit into the world, but I want to see where you're passionate with your character. Show me that.
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  #158  
Old Mar 12th, 2019, 11:34 AM
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Quote:
Originally Posted by Lentil Sponge View Post
With this character, I'm wanting to go for a sort of party face/swashbuckler rogue. She was from a noble family but fell in love and eloped with a low-born peasant (for extra monocle popping points, might make her lover another woman to ramp up reasons that her family would not be impressed). Later on, her lover got dragged into slavery and her family arranged a marriage with another noble, resulting in her doing a runner on her own wedding day.
This sounds disturbingly like someone from my character's backstory. Was this peasant also by any chance a halfling?

Seriously though, Mont is a great DM and Yeohaven has been a blast so far. I'm not in the party that's recruiting at the moment, but wanted to give my two cents anyway.
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  #159  
Old Mar 12th, 2019, 11:49 AM
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Quote:
Originally Posted by Nasrith View Post
This sounds disturbingly like someone from my character's backstory. Was this peasant also by any chance a halfling?

Seriously though, Mont is a great DM and Yeohaven has been a blast so far. I'm not in the party that's recruiting at the moment, but wanted to give my two cents anyway.
Of course, that's how I planned it! (note, this is not actually how I planned it and the peasant probably won't be a halfling once I get writing the app)
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  #160  
Old Mar 12th, 2019, 12:06 PM
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"Izzy" d'Aubigny



Name: Her full title is the long winded "The Right Honourable, Begzhadi Izabeth Kieyedan of House d'Aubigny, Wardens of Southern Cohmbraird", though she would prefer you call her Izzy.
Race: Half-Elf
Class: Rogue
Age: 22
Alignment: Chaotic Neutral
Appearance
 
Izzy can be a very striking presense when she wants to be.

Her elven heritage doesn't carry forward to her frame, standing only at 5' 5", but her long, protruding ears show that she is indeed a half-elf. Her already dark skin has been darkened by years on the border of the desert under the scorching sun, and her physique shows the kind of body required to survive. Her limbs are thick with muscles, her facial features are stern, and her hands are coarse. The harsh conditions have not reduced her beauty, however, with her curvaceous form and a constant, understated confidence in her movements.

Usually, Izzy tries to keep a low profile. Her normal clothes are dark colours, with a small neckerchief that can easily be pulled up to be a mask, and a hood to hide herself. She also intentionally cuts her hair very short to make it easier to put on wigs and disguises. However, this is a choice of necessity rather than want. In her kit she has an elaborate, flattering dress, one of the few keepsakes from home, and she relishes the opportunity to put it on and show the world how she wishes she could look all of the time.
PersonalityShe doesn't look much, hiding in the shadows. But Izzy is a woman for whom first impressions are often incorrect.

A regular at the many taverns and gambler’s dens of the world, Izzy d'Aubigny rarely tries to be the centre of attention but often finds herself there for multiple reasons. She is blessed with the gift of the gab, with her interpersonal skills and her silver tongue easily one of her greatest assets. She loves to talk, and many like to listen, save for her frankly dreadful sense of humour. She has a penchant for puns, the worse the better, and she delivers them no matter how terrible the eye-rolling. However, she is not boisterous, mostly being quite cool and subdued in her attitude and outlook, despite her many vices. She is rarely nostalgic or pessimistic, living firmly in the present at all times.

The noble lifestyle was difficult to give up, however, and Izzy has great difficulty truly giving it up. So she never did. Izzy is a slave to her many vices, trying to live life like a queen on meagre wages. She drinks heavily, parties hard, brawls harder, plays cards, eats fine food, and wouldn't be caught dead sleeping in a common room. It also must be pointed out that she has a certain “appreciation” for the figures of women, and it would be most tasteful to leave it at that. She tries hard not to look down on others but it is her first instinct and one she fights at all times.

If there's an upside to this, it's that this love of vice makes her a lot of fun to be around, despite occasional bouts of snootiness. Behind it all, though, there lies a cunning, dangerous mind and a strong, independent spirit. She chafes against rules, and has to be convinced to do something rather than told to do it. Her lifestyle wouldn't suggest it, but she is very sensible and cool under pressure. She takes her time with all of her decisions and plans out every move she makes. By her own admission, she would make a poor leader and an excellent advisor.

There is a fear that Izzy does have, though, and it leads to one of her greatest flaws. Ironically, as good as she is at diplomacy, she has trouble forming attachments with anyone for fear that they will hurt her or, worse, she'll hurt them. The greatest love of her life was cruelly ripped away from her, and the trauma and subsequent life on the run has conditioned Izzy in ways even she hasn't noticed. She is very slow to trust anyone, and often assumes the worst of people. Even her greatest of "friends", few and far between, are always kept at an emotional distance, and the only people who can really say they know her are her enemies. And anytime that she starts to become truly happy and feels others getting close to her, she will self-sabotage her relationships, preferring to destroy them herself than let the universe do the job for her. Past pains of others abandoning her, and losing those she cares about, has built up many defense mechanisms, all to protect what is, in reality, a very fragile heart.

She has other faults, too, but at least these she recognises. Izzy has to tell herself to do the right thing, rather than have it come naturally to her, and she is also surprisingly selfish. She does have a noble heart and does try to do the right thing, but it is buried under distrust and pain.

Izzy is a woman for whom first impressions are often incorrect. All of the partying and the jokes hide just how badly her heart aches.
BackgroundBackground Title: Of House d'Aubigny

 

 

 

 

 

 

 

6 Questions
 

What I want out of this gameI want to be able to tell a fun story with other storytellers. For me, the most important bit of an RPG is the RP, and it's pretty clear from your app and how much your other players have been talking about their games with you that your game's going to be an RP heavy one. One where my character can grow and surprise me, and interact with other great characters.

Also, beating up baddies. Because baddies are mean and smelly and beating them up is fun.

Last edited by Lentil Sponge; Mar 17th, 2019 at 02:38 PM.
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  #161  
Old Mar 12th, 2019, 06:22 PM
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EXTERMINATE!!!!
 
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I just had my post eaten by a log in time out... I am going to cry really hard for a while, and then try to fill this out again.


Name: Cat
Race: Shifter (Wild Hunt)
Class: Druid (Moon circle)
Alignment: Chaotic Good
Appearance:
Cat is a short, curvaceous young woman with deeply tanned skin and white hair. Her skin, which is widely exposed due to her rudimentary form of dress, is decorated with white war paint applied by hand in crude but strangely ornate designs.

Her clothing is sparse and made from tanned leather. She carries a spear, and a scimitar hangs from her side.

What sets her apart, and unnerves some who meet her is the long white tail that swings freely behind her, and the large white feline ears atop her head. Altogether, she is quite an attractive young woman... But her unusual... Attributes often scare and confuse those who meet her.

She has to the intelligence to hide them.
 

Personality: Cat is a quirky, and altogether very feline kind of girl. She is curious, sometimes to a fault, and quite chipper. It is incredibly hard to dull her spirits.

Like a cat, she values her own freedom. She values the freedom of those around her as well, but no to the same extent. She would fight to the death to protect her own, and maybe to the retreat for yours. Unless you fall inside the confines of what she considered pack, or pride mates or family.

She grew up cut off for the most part from civilization, hearing only the stories from her older brothers and sisters and learning from the elders the languages of the people she might find there. Primarily, however, she grew up speaking the druidic language of her people. As such, she is wildly curious about those she meets now having left the village, but doesn't communicate well with them. Her common is broken, and at times prone to leading to misunderstanding. Still, she tries very hard. And more over, she does not often get fulled, thanks to an animalistic sense of danger.

Background Title:
Background Writeup:
(Can be in a spoiler)

What you'd like to get from this game:
Take these questions as being asked by either a Bar-keep/shop-keep/or whatever general NPC you wish (for your immersion purposes).

 



And finally, some tools to help you along in creating your character in this world:

 
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Last edited by Ganguropocky; Mar 12th, 2019 at 10:13 PM.
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  #162  
Old Mar 12th, 2019, 11:59 PM
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Sig is ready for his close up, Mr. MontageManiac. But seriously, I'd love feedback in any form. Especially if you feel there is giant hole I've missed.
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  #163  
Old Mar 13th, 2019, 03:13 PM
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Baldur has been completed and would like a look over please and thank you. Pretty excited for this one.
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  #164  
Old Mar 13th, 2019, 07:27 PM
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Well, I think that Izzy is complete, though if there are any notes or feedback or missing information, then feel free to let me know, oh gracious DM
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  #165  
Old Mar 13th, 2019, 07:39 PM
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Thirteen
RaceClassHomelandBackgroundSheet
TritonRangerKingdom of Agea - Deep Beneath the Umberic OceanSoldierApplication Complete: Pending Confirmation

Name: Thirteen
Class: Level 2 Ranger
Race: Triton Race (Volo's Guide to Monsters Pg. 115 - 118)Triton
Alignment: Lawful Neutral

 


 


Background Title:
Agean Military Scout - Gloom Stalker - Exiled from the Kingdom of Agea

Background Writeup:
Deep beneath the waves of the Umberic Ocean, there lies a kingdom that is "mostly" unknown to the world above. The Kingdom, and people, of Agea prefer to live in isolation from the rest of the world. Ruled by the Queen Alva Vaalsorath, the Agean people, known as Tritons, knew peace for more than 50 years. The Queen's Peace was safeguarded by an ancient order of assassins known as the "Gloom Stalkers". Hand picked from the Agean Military, these soldiers were trained, and tortured, for years to remove them of their individuality. When a Gloom Stalker Unit was formed, it was considered to be the highest militaristic honor in their society.

The girl was shocked when Queen Vaalsorath's finger pointed at her. She wasn't the fastest. She wasn't the smartest. Hell, she wasn't even the strongest. By all accounts, she was considered to be an average Military Scout. Her mind raced with questions, but there was no denying the Queen. Her word was absolute and to refuse such an honor was an offense akin to treason. She spent the next 10 years with the other 200 candidates at the academy. The instructors were brutal. It was their job to weed out the weak and break the strong. She lost count of how many times she had considered quitting. She lost a lot of things... And, eventually, she lost herself.

The graduation ceremony was odd. When she had begun this arduous journey, she had delusions of her mother and father being there. Her little brother would hug her and they would all smile and cry at her crowning achievement. Somehow, calling her fantasy a "Delusion" didn't do the reality justice. She was ushered into an all white room in the middle of the night, given a trident and told to kill a man. He was bound and gagged. He looked like he had been beaten, tortured, and starved for weeks. But what had he done? Was his death an order from the Queen? Was this a test? Surprisingly, none of these questions even entered her mind. The girl's trident pierced through the man's throat and she watched, emotionless, as he drowned on his own blood. The girl was given a designation... "Thirteen"

She spent the next 20 years with the other 12 members of her Gloom Stalker Unit. They faithfully guarded the Queen and carried out any order given without hesitation. Perhaps it was the fact that she was so close to them that she didn't notice the sideways glances... She didn't notice when One or Three would be a few minutes late for formation. She didn't notice the Queen's Sister's scowls behind her back. Maybe that's why she was so shocked when the alarms began to sound.

The Queen's Sister, Benezia, was leading a coup against the throne. Thirteen, was on guard duty that night. She locked herself in the Queen's Chambers and remained vigilant. As the sounds of soldiers dying on the other side of the door faded, Thirteen nocked an arrow. On the third ram of the door, it gave way. Thirteen loosed her arrow and was genuinely shocked when it found purchase in the shield of Six. He rushed into the room and she soon found herself surrounded by all 12 of her closest companions. Benezia, the Usurper, ordered that Thirteen be beaten and exiled to the surface.

Thirteen was found two days later washed up on the shores of the Wildswift Isles by a gang of pirates. They nursed her back to health and, when she was able, she vowed to find a way back to Agea. She would bring death to the 12, drive her trident through Benezia's traitorous heart, and (if she wasn't already dead) she would put Queen Alva back on the throne where she belongs. "The Queen's Peace will shine on Agea once more."

What you'd like to get from this game:


 


Character Creation Tips:
 

 

 

 

 

 

 

Last edited by Reliq0770; Mar 15th, 2019 at 12:08 PM.
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