Applications
Ok, I decided to apply with 2 chars, one I crafted specifically for this Campaign (the Paladin) and other that I used to apply to a different game but that I really liked and thought it would be a good fit too (the Wizard). Please forgive any typos or mistakes, English is second language for me.
Update: I just might give Alkarak 1 or 2 lvls of Barbarian, to represent that reckless, savage fighting he learned at the pits. Its something that ocur to me after writting the char; not really sure, just an idea.
Alkarak
Name: Alkarak
Concept: Questing Paladin, former slave pit fighter
Gender: Male
Race: Dwarf
Class: Paladin
Alignment: Neutral Good
Background: Gladiator or Folk Hero?
Personality: Alkarak has a tranquil demeanor. His frightful countenance means he is usually given wide berth, so he enjoys spending time alone, specially sitting at the sun. When he speaks, he does so calmly, in a deep voice that is both sad and rejoiceful. He enjoys the many little things he was denied for so long. Slow to anger, wary of violence unless no other choice is at hand, he will unleash a deep-seated fury into those he deems his enemies. In combat he is a brutal foe and employs any and all the tricks he learned at the fighting pit, honor and chivalry be damned.
Ideal: One idea drives Alkarak above all; to end slavery, to free the last of the poor souls in chains. He is perfectly aware he will never achieve such goal in his lifetime, yet that won´t stop him from trying and helping as many as he can in the way.
Flaw: Alkarak feels deep sorrow and regret for those he slew at the pits and take great pains in comforting those in need where he finds them, giving him a blank spot, an Achille’s heel to be used against him.
Bond: Alkarak knows nothing of his original clan and has so far not found any clue or hint about them. The only earthly bonds he feels are for the two young boys he spared at the fighting pits, called Guerned and Trellem.
Appearance:
Alkarak is strong and burly. Most of his body show the scars of the life of a slave, and a pit fighter at that, and his back’s skin is a tapestry of lashes. Upon his face, on his right side, he bears a Drow mark of slavery, a gift from his former master. Where the sigil was carved upon his flesh, no beard ever grew back. He keeps the rest of his beard short, as he was forced to as a slave. He will not grow it longer until his mission is ended.
Backstory
Alkarak is a dwarf with a tormented past. From very young age, he was enslaved by Drow raiders preying on isolated dwarf outposts. Of his clan´s fate, he knows nothing certain, yet he assumes the worst. As a slave, he was raised an orphan among other dwarf captives, and thru them, he learned what he could of their people and traditions.
As he grew older and stronger, he ended up as property of a Drow Priestess that run a Lolth temple afar from Menzoberranzan. She had him branded by magic fire, an elaborate drow sigil of ownership that ran from his eyebrow, down his temple, most of his cheek and down to his chin. Where his skin was branded, his beard grew no more.
The Priestess delighted in gladiatorial pit fights, using slaves, captives and even wild beasts her servitors managed to catch to put up deadly fights. Alkarak was forced to fight for his life, sometimes alone, sometimes along other slaves, in bizarre deathmatches against all sort of people and creatures. He taught himself how to fight, and how to kill. Still, he always felt a deep disgust, paying lip service to his master and her void flattery. He was no gladiatorial champion: he was a slave forced to kill or be killed, and he hated himself for it.
One day, he was ushered into the pit. On the other side, his foe awaited. But when Alkarak saw what his opponent was, he froze. A very old dwarf stood proudly, dagger in hand, his old scars and powerful arms marking him as a warrior, and in his chest, a symbol that gave Alkarak a flashback, to a shrine, old and beautiful, of a god that watched over his kin. A word formed in Alkarak’s conscience: Moradin, the Allfather.
The old warrior looked at Alkarak for a brief instant and sighed. In a low grumble, he said You are too young to die here, at my hands. Live another day, and each day your life may last, live humbly and free.
And then, the old warrior opened his throat with the dagger and bled to death as Alkarak watched in shock.
Time passed and every now and then Alkarak had to fight in the pits. Still, every night his mind returned to the old dwarf. His calmness, his stoic stance in front of impending death. The scene changed him, and in his soul, he started searching for that inner peace he glimpsed among the horror.
Alas, one day, he was ushered to the pit like countless days before. And there they were: two young dwarfs, probably twins, mere boys at half Alkarak’s age. He saw them wielding their daggers clumsily, the look of terror in their eyes, looking at each other in despair. Above them, the Priestess laughter could be heard over the deranged cheers of the onlookers. Alkarak closed his eyes for a moment, and the boys were replaced by the old warrior, the one who chose to give his life before taking him’s.
Moradin, father, I can’t do this…
A sense of calm filled the dwarf as the rumble around him receded to a faint echo. He could feel his heart pounding, the dagger´s pommel in his hand, and a deep sense of determination. Alkarak had never felt anything like it.
He opened his eyes and looked at the terrified boys. He smiled, briefly, and then, he turned like a whirlwind and sent the dagger flying towards the Priestess. The dagger flew true, towards its target, and for a moment, Alkarak felt victorious.
The blade bounced off the arcane ward and fell to the pit. The whole chamber went silent. The Priestess seethed in rage. Fool with a fool´s hope. I intended to let you die in glorious battle! Isn’t that what your petty kin wishes the most? Now you will die of pain, lashed unto death.
Alkarak was taken away, chained in a torture chamber, and lashed, and lashed, and lashed, until his tormentors grew tired, or perhaps could not find any more skin to tear, and left him for dead. The dwarf endured what he could, until his body and will could stand no more and he fell into darkness.
Yet Alkarak did not die. For Moradin came to his son´s aide.
Strange dreams befell him. Dreams of calmness, of a loving embrace, of life renewed, and then, dreams of fury, of combat and carnage. Dreams that felt real: Drow’s screams, warm blood in his hands, and cool breeze in his face. And then, silence and darkness, and peace.
When he woke up, he was in a green field, the sun high in the sky. Alkarak had not felt it in a century or more, he could never be sure. He looked around and saw he was among raged men and women, dwarfs and elves, and more, including the two dwarf boys he faced in the pit before. His body was broken, but healing. When he asked what happened, the slaves told him how he had burst out of the cell and with a divine aura around him, had killed and drove away the Drows, releasing the prisoners, guiding them to the surface. They told him how he looked like a dwarven god incarnate, beautiful and terrible to behold, as he lay waste to his foes. Alkarak could not remember any of this, yet in his heart, he knew it to be true.
The freed slaves slowly parted ways, each returning to their homes, yet Alkarak had no home to return to, not that he knew of. So, he stayed with some dwarfs and other survivors, and made a vow not to let any other people suffer what they had suffer, not while he could do something about it.
So began his path of Paladinhood, devoting himself to Moradin Allfather and promising to erase the scourge of slavery form Toril, or die trying.
RP Sample
Alkarak came out of his stupor. The numbness that had followed the indescribable pain was no more. He felt calm, warm, utterly at peace.
He realized then he was no longer in chains, hanged from his wrists the way his tormentors left him to die. The pain was no more; the warmth of his blood running thru his back and legs, or the burning fever, were no more. He laid on his back, on the ground, and his head rested atop something. A lap. Someone was holding him. Alkarak felt the hands of the stranger, strong and powerful, yet careful and kind, one on his forehead, the other atop his chest. He could feel life flowing from those hands into his body.
Alkarak tried to look up, yet he could not move his head.
Rest, my son. Rest.
The voice sounded like the depths of the world had spoken, yet Alkarak could not tell if he heard it of felt it in his soul. It was a voice of countless eons, of infinite wisdom, of unspeakable wrath, and of deep, deep sorrow, deeper than the Abyss itself.
I... sighed Alkarak... I.. could... not... yet words failed him.
You did what you thought best, and I'm proud for it. Now rest, for tomorrow, you will break your bonds, you will bring reckoning to those that that defiled you. Tomorrow you will free those that suffer with you in this hellish place.
Alkarak could barely give meaning to the words that echoed in his head. He was but a spoil, broken. Still, he could feel life flowing back.
H..how... I...
Rest, Alkarark, my son, for tomorrow I will be at your side.
Alkarak tried to look up once more, but his strength failed him. With a whisper in his lips, he abandoned himself to sleep and heard no more.
Tiripsas
Name: Tiripsas the Eccentric , or Tiri for short (it's pronounced tee-ree)
Concept: Oddball Dwarf Transmuter
Gender: Female
Race: Dwarf
Class: Wizard (Transmuter)
Aligment: Chaotic Good
Backgound: Sage
Personality: Tiripsas is a charming, outspoken young dwarf. She is the family’s black sheep, but in a good way. Since she was little her parents accepted her daughter was simply different and loved her and nurtured just like her siblings. She took from the dwarfs the values of hard work, persistence and love for crafting, and gave them a personal interpretation: hard work is important, but do it with a smile, and you will bring about wonders.
Ideal: The Arcane Art is just another tool, one that dwarven kin must learn to accept and embrace; doing otherwise is simply foolish and in our own detriment.
Flaw: Is hard for me to keep my mouth shut, specially about suggesting other people how to do their job properly. But I only want to help!
Bond: Family is most important; though they don’t understand me, they love me, and I would do anything for them.
Appearance:
Short and stocky, Tiri is pretty good-looking yet she never payed much attention to that. She keeps her hair in elaborate braids and usually wears comfortable, durable outfits. She has bigger things to pay attention to than looks.
Backstory
Tiripsas was always the odd gal. She was charming and good humored, and had a way with people, but kept straying away from the rules and traditions of his beloved kin. It was not laziness, malice, nor a sense of superiority. Tiripsas was simply curious about other ways and customs, and specially, magic fascinated her like nothing else.
It came to no one’s surprise when the young dwarf announced she would depart to Candlekeep to become “the greatest transmuter the ages would know”. No one was sure what a “transmuter” was though. Many of her old folk were even relieved to see the eccentric young dwarf put some distance between herself and their orderly lives. So, with a tap in her back and a few coins in her pocket, the eager aspiring wizard left her home and headed to the Sword Coast.
Tirispas was quick to learn, and her young years in the dwarf hold had taught her discipline and patience, even when she whined about it. Her good humor was welcomed among her classmates and she was always ready to prank someone, even some of the tutors, or challenge anyone to a drinking contest.
She focused specially in the transmuting field. She found it fascinating. In her mind, she was simply taking the love of dwarves for crafting and building and taking it to a new level. She was not interested in the flimsy conjurations or illusions that looked flashy but lacked substance. Tapping the inner work of matter itself promised important, lasting impact for the dwarf.
The day came when she finally passed her tests, on the third try, but passed none the less. Eager to leave Candlekeep once for all, she decided to pick up a trail she had discovered in his years as an apprentice, and headed north, towards Mithral Hall.
Sample roleplay
Why in the nine hells would I journey all the way to Mithral Hall, you ask?
Tiripsas puffed from her pipe, grinning as always.
Because it just might yield a very important clue about the very nature of reality, my lad, hehehe.
She watched the townguad drinking his beer across the table; his perplexed expression was delightful.
You may or may not have heard about Gollin Ironbeard. One of the greatest smiths of the Dwarven Race ever to live. Well, what you most certainly wouldn’t know is that one of his best apprentices, Maese Ludlum, appears to have been much more than a mere assistant smith.
Tiripsas extended her hand, catching a ring of smoke she had just puffed. The smoke swirled above her palm and gained color and shape, showing the image on an old parchment with a deteriorated dwarf portrait in it.
Maese Ludlum was a crafty fellow, but above all, was a practical minded dwarf, very much like me, who had no qualms about approaching the Arcane Art without the preconceptions our kin are so fond of.
The dwarf moved her hand towards the mug as the floating image dissolved in the air.
I will spare you the interesting details. Summing up, if the hints and clues I’ve collected over the past 15 years are true, Maese Ludlum seems to have unlocked the secret of intrinsically, spontaneous, magical crafting.
You see, all the classical process of magic crafting revolve around the same principle: you take a very good base item, like a sword or a rod, and infuse it with magical energies that spring from an external source until you bind the arcane energy to the material vessel. Voilá. Classic. Well tested. Done deal you might say.
Tirispas made a pause, not that it might help her drinking partner to keep up with her.
Pppffhhh… that’s the elvish paradigm of arcane crafting. It works, yes, but at an immense cost and effort, and with only a handful of magic practitioners being able to pull it off.
Maese Ludlum explored another way.
The dwarf leaned forward and dropped her voice a bit, like she was about to reveal the greatest mystery of the ages.
If magic permeates all of reality, then all material object or items are intrinsically magical, even if they are so in a very infinitesimal way. That applies to you and me too. Neat, uh?
So, what if the magic crafting process could be not about infusing external magic to an object, but tapping and unleashing the intrinsically magical nature of its composing elements? It is well known that magic attracts more magic, so even a miniscule magical spark could very easily grow exponentially.
She searched the guard’s eyes. She hid her disappointment… the lad seemed quite bright this morning... but perhaps he was not a good prospect for a guide to the old dwarf hold after all.
She leaned back again and gulped the last of his ale.
What I’m trying to say is that Maese Ludlum might have found a way to do magic crafting by non-magic users. Imagine: any skilled smith being able to craft a magic sword or armor. No powerful artifacts or anything like that, but weapons and materials that perform better, last longer and can help keep the evil and darkness at bay.
She turned his head towards the windows besides him. Dusk was upon them. She sighed and continued.
The chances that any of this are remotely true are so low that I don’t think they can be described mathematically. Maese Ludlum could have been quite a charlatan. But what I found about his work correlates nicely with other findings of my own. And should they prove truthful, then not only we would be at threshold of a new era of understanding reality, we could change, for better, the lives of all peoples.
Isn’t that worth the risk?
Last edited by Dorack; Nov 10th, 2018 at 07:35 AM .
Reason: Spelling and formatting