#16
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#17
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A posting rate of 3 to 4 times a week would be reasonable.
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When in doubt... explosions. |
#18
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#19
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__________________
When in doubt... explosions. |
#20
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![]() Name: Cuahutéemoc Tlacelel - AKA: Flynn Roberts Class: Bard Race: Human - Mixed Blood Age: 17 Ship Role: Repairman - Beginner, Salvager - Beginner Background: Folk Hero Personality Trait: Thinking is for other people. I prefer action. Ideal: Destiny. Nothing and no one can steer me away from my higher calling. (Any) Bond: I protect those who cannot protect themselves. Flaw: I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. Physical Description: Dark-skinned and long-haired, Flynn cuts a dashing figure. He is tall, and muscular, quick with a roguish smile, and fond of sashes, billowing clothes, or anything that makes him look dramatic. Personality: Dashing. Brash. Brave. Heroic. These are all words that Flynn has read about in his book a million times. He strives to emulate all these qualities and be every bit the daring and noble swashbuckling hero of the dog-eared and tattered adventure novel he reads, but the fact is that he is quite young and inexperienced, barely a few months outside his isolated village. He tries to come across as worldly, but sometimes his naivete can show through. Nonetheless, he is unquestionably brave and willing to help those in need, like his heroes. However, he can also be a bit too into the "part", over-dramatic, prone to "inspirational" speeches or bursting into song at inopportune times, all things he also thinks are crucial to being a "hero". He learned to be a hero from adventure books, and for better or for worse, that's how he tries to live his life. Back Story: The boy who would later be called Flynn Roberts was born Cuahutéemoc Tlacelel, son of the village chief of an extremely remote Ixa'Taken village. His mother had died while he'd been very young, and so he was raised by his father. The village was extremely remote, which suited the villagers just fine. 500 years had passed since the Valuan Empire had tried to take control of Ixa'taka. Even though they had been driven out and Ixa'Taka was now free, the world was not likely to leave the continent alone. Trade and foreign influence spread throughout the continent, bringing technology and cultures and customs foreign to Ixa'Taka, and this small village was not interested. They believed that the foreigners brought nothing but trouble and disaster, doing everything short of driving traders out of the village at spearpoint to discourage outsiders. Flynn's father was even more isolationist than the average villager, and under his rule as village chief the village grew even more isolated and hostile to outside influence, much to Flynn's dismay. Flynn was captivated from a young age by tales of the outside world, and would latch on to any information he could glean from any traveller, trader, or merchant that passed nearby, pumping them for as much information as he could get before his father inevitably drove them out of the village. No matter how often his father forbade it, or how many lectures he received, he was born with a deep-seated lust for adventure, to see the world and make his mark on it. The birth of this wanderlust lay in the pages of one of the boy's only mementoes of his mother, a worn book detailing the tales of a famous pirate hero, that she had given him shortly before she died. The boy taught himself to read using the book, and spent night after night reading it in secret, away from his father. He could recite the book by memory, cover to cover, and yet he kept reading it, his excitement kept barely contained. Here was a life beyond hunting and farming in the hills and forests, a life of excitement and wonder, every day a new challenge, every new port a new adventure! He began his heroics young, and soon grew a reputation. He drove off wolves from the flocks, he trekked into the woods for three days to find a child who had gone missing and successfully retrieved her. A catastrophic mudslide buried much of the village, and he was the first on the scene, digging for survivors. His fame in the village grew, even as his father's distaste for his love of heroics grew in turn. Finally it all came to a head when one day he returned to his village from a trip into the forbidden valleys where he often had his "adventures". He found his father waiting in the meeting hall for him. His father confronted him, holding the book, demanding to know where he'd gotten it. When he told his father where it was from, his father grew dark and angry. His father yelled that he had too much of his mother in him. She had not been from the village, she had been an outsider, a wanderer, with the same adventuring spirit. That spirit had gotten her killed. When she had come to the village, she had caught his father eye, and he had caught hers, and they had fallen in love. She had gotten pregnant and given birth to Flynn, and his father believed that she had finally settled down, despite her outsider nature. However, she grew restless and often ventured into the forbidden areas, just as he did, and one day she did not return. They found her, days later, but it was too late. She had been attacked by some foul beast of the forbidden place, and had not survived the encounter. The villagers muttered that she had brought it on herself, that she had angered the gods by venturing out into their domain. His father had sworn to make sure no one would repeat her mistakes, especially not his own son. His father took the book to a fire he had built and before Flynn could say anything, his father hurled it in. However, his father's condemnation was no match for Flynn's reckless courage, and before the book even began to smoulder, he had plunged his hand into the flames to retrieve it. His father shouted at him, but Flynn was already running. It was clear this place was not for him. His mother had come from afar, and that was where his destiny lay: out in the open skies, roaming the world, finding adventure! He trekked across the mountains and valleys until he reached a port and stowed away on the first ship he could find, a small salvaging ship called The Gullwing. Unfortunately, being stealthy in the forest is not the same as being stealthy on a ship, and he was discovered only a day into the journey. The Captain of the ship, Captain Fernandez, was a kind man, however, and did not throw the boy overboard. He put him to work for his passage. The crew warmed to him as well, won over by his passion and good nature, and showed him the ropes of working on a ship. He learned to do some repairs, and even learned how to do salvaging dives. However, the crew simply could not pronounce his Ixa'Takan name, and one of the crewmen dubbed him "Flynn", and the name stuck. After some more thought, Flynn decided to take Roberts as a surname, after the pirate in his book, and Flynn Roberts was born. He stayed on the ship for several months, learning the ways of the skies, before finally the ship arrived at the Blue Sky Archipelago, where Flynn heard the rumours of the quest for Vyse's treasure. At long last here was the adventure he'd been looking for. Bidding Captain Fernandez and the crew a fond farewell, Flynn left to seek his destiny.
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Co-DM of Bleach d20: Trouble in Paradise! |
#21
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![]() Class: Sorceress Race: Human - Valuan Age: 17 Ship Role: Shipmate (Beginner Navigator, Beginner Engineer and Beginner Radar Operator) Background: Noble Personality Trait: Despite my noble birth, I do not place myself above other folk. We all have the same blood. Ideal: Noble Obligation. It is my duty to protect and care for the people beneath me. Bond: I will face any challenge to win the approval of my family. Flaw: By my words and actions, I often bring shame to my family. Physical Description: Tam is tanned with green eyes and medium-long silky black hair, adorned with an orange flower. She usually wears golden military mage robes and has a pendant with a large princess cut storm gem around her neck, it is a family heirloom. Picture was created by me using Hero Machine so it is pretty much how I imagine her. Personality: Tam is clumsy and has low self confidence. She wants to please others and make them proud, be it her friends, family or the military. She is kind to others and is always quick to lend a hand, even if it doesn't always work out. Unfortunately she sees herself as a perpetual disappointment to all, but she tries her best to keep her head up and persevere. Under stress, she becomes more focused and resolved to assist with any problem. Despite all her efforts she rarely seems to succeed when it matters the most, choking under the pressure. This showed itself time and again during her youth where no matter how knowledgeable she was on a subject, she rarely did well during exams. Back Story: Tam comes from a long line of powerful Storm Sorcerers, all of whom are born during a storm. Her mother is the legendary high-ranking storm sorceress General Ximena Trueno (born Velez). Her father, Emiliano Trueno is also from a family of sorcerers, but does not himself hold any magical abilities. He is instead the Captain of his own ship as part of the Saber Fleet, commanded by Admiral Delmaro Maximus. Tam's birth was plagued by an especially nasty thunderstorm, which was taken by her parents as a sign of her immense magical potential. Her parents named her Tempesta, as an homage to her roots and the storm that lead to her birth, a name she unfortunately grew up to despise. Not only does she find it extremely tacky and cliché, the name turned out to not fit her very well. She usually introduces herself as Tam and insists on others referring to her as such. From a young age, Tam was unusual. Typically sorcerers on her mother's side had always begun to show their powers around the age of two or three, creating small sparks or gusts of winds as they learned to move around in the world. Tam showed herself to be an exception; as she aged, her parent's grew increasingly worried that she would never be able to use magic. Nonetheless, her mother had always spent several hours each day teaching her about magic, sharing her family's history, educating her on general principles of magic, demonstrating spells and showing her how to draw out the magic from within. This was in addition to the high quality education her parent's societal ranks had afforded her. Despite her teachings, she had shown zero magical ability until she had been almost eight, when she accidentally created a minuscule spark of lightning. That day had brought her family much hope. This led to additional magical lessons from her mother, which increased both in length and intensity. This was hard on young Tam, who wanted nothing more than to please her parent's and use her familial magic, yet found herself unable to. On her twelfth birthday, her mother gifted her with a pendant, a family heirloom, whose gem was said to hold the power of the Storm itself. Unfortunately, it had little impact on her abilities, as she was a teen before she could conjure up the magic that flowed through her veins at will. Tam's future had already been laid out before her birth. She was to use her vast magic to support the Valuan Military, as her mother and many ancestors before her. Despite having only the slightest magical ability and being unlikely to to even use it in an official capacity, she still joined the military at 16. She was nothing if not determined, and hoped it would make her family proud. She figured she could continue to work on her magic, while also learning some military skills. Unsurprisingly, after her year of training she was assigned the lowly rank of Shipmate on a small merchant ship, which focused on back and forth travel between the Capital and the Blue Sky Archipelago. She had secretly hoped her parent's influence might start her off higher on the food chain, but it was shown not to be the case. While she had focused on learning about navigation, engineering and radar operation during her training, she hadn't excelled in any of them. As a result, she often ended up being assigned general duties such as cleaning the ship, rather than being allowed to hone her skills. Operating the radars was her favored task and she took every opportunity she could to try and improve her knowledge on the matter, in order to make her family proud. She would try to spend her free time around the experienced operators, who were often put off by her unmistakable ability to make things go wrong. It was easy to get discouraged under the circumstances, and Tam found that she was starting to lose hope in her ability to serve her country without stronger magic and with little opportunity to contribute and rise within the military. One night, Tam found herself sitting alone at the Lonely Anchor Inn, on North Point Island of the Blue Sky Archipelago, where her ship was docked for a few days while being unloaded and reloaded with traded goods. Not being old enough to drink (though that hardly stopped most people), she was instead having a small meal before bed. With little appetite, she mostly played with her food, while listening to the local bard. Feeling blue and contemplating her options, and she found she had few. Perhaps, she could contact her mother and ask her to pull some strings? It seemed silly, but how else was she ever going to do more than mop the deck? In her heart she knew her mother wouldn't approve of such a request. She thought about her dad, he was a ship Captain after all, maybe he would be able to get her a position on his ship? Yet he had made it clear that the Saber Fleet was too dangerous for his daughter, and she knew it was hopeless. Suddenly her focus was brought back to the room as she heard the crowd mocking the entertainer. Just in time to hear the following: Quote:
Lying in bed, she found that the concept of searching for Vyse's lost treasures was becoming less and less ridiculous in her mind. She fell asleep, only to dream of an incredible journey searching for the lost treasures, which blessed her with the type of magic she only ever saw in her dreams. The next morning when she woke up, she couldn't shake the dream. It seemed like destiny. "Don't be silly." she told herself as she got ready for the day and tried to put the rumor out of her mind. Down she went in search of breakfast, only to come face to face with the bard from the night before... Asking a few questions wouldn't hurt right? |
#22
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Physical Description: A shorter stature man standing at about four and a half feet tall and weighing a solid hundred and fifty pounds. His pale skin is easily seen as his head is shaved bald and half is covered in runic tattoos. His eyes are a deep dark brown, almost black in color and most people swear they have seen lighting dancing within them. His bead is long enough to sit just above his belt and is braided with various beads and metal trinkets. He wears a set of chainmail armor that has seen several generations of battle damage and repair. Hanging at his hip is a warhammer that is shaped to have the head look like a diving bird of prey and the handle is a stylized lighting bolt. Beyond that a small crossbow hangs from his back along with a sheild both of which look like they have only seen a small amount of combat. Personality: No matter the stress levels Falstad sees sailing as freedom. He is a fun loving kind of person who likes a good joke, even at his own expense, and can laugh off most things. He sees other sailors as kindred spirits looking for the freedom that he is and is willing to help those who need it. People who don't sail are people that are missing out on some of life's greatest adventures. Those few who would put sailors down earn themselves black marks with Falstad and he would sooner drowned than life a finger to help them. Under stress he tries his best to laugh at the situation, very rarely breaking that happy go lucky attitude. He is the first one to launch himself into battle seeing battle as a way to prove that he deserves to be a sailor. When coming up against a force that would overwhelm him he laughs his way through the fear and if he was to go down he would go down fighting to the bitter end....laughing at his enemies as long as he could. He wants to die with a smile on his face and tries to fight along side others of the same mindset. Back Story: Falstad was born in the city of Haven about twenty five years ago. His early life was full of toil and hard work as his family were farmers in the mushroom fields. As he grew Falstad began to hang out near the taverns and docks to hear the stories of the world above, often shirking his duty in the fields and getting an ear full when he got home. But those stories gave him hope for something more....he began to dream of a life without mushrooms but everyone he mentioned it to told him he was crazy and that he would always be a farmer just like his family had been for generations. This negativity just pushed the young Falstad to try even harder and he began to sneak into areas that the militia and sky crews owned, he would stay in the shadows and mimic there exercises and soon he had a firm grasp of fighting through mimicry which was a good thing because he got caught a few days later. Falstad begged the captain and crew who had caught him to take him along saying that he could fight. The captain was willing to give the youth a shot but the crew wasnt convinced and so as a way to prove his worth Falstad convinced the captain to let him fight a member of his crew in a sparring match. The crewmen agreed and the fight began, the crewmen throwing Falstad the beating of his life but the strange youth would not stay down no matter the amount of pain everyone could see that he was in. Near the end of the fight Falstad even began to laugh and everyone gathered thought he had lost his mind but Falstad had come to a realization....he only needed one clear shot to win. As the captain was about to end the fight and send Falstad home the youth's fist connected with the crewmens temple and knocked the man out cold. The hush of the crew lasted only a few moments before cheers erupted and they began patting Falstad on the back saying that was one of the best fights they had seen in a long time. When the crewmen that was knocked out awoke Falstad smiled at him under the bruises and swelling and offered him a hand. That settled everything and Falstad was allowed on the crew. Falstad sailed with the crew for years and earned his place among them, life was hard but a lot better than tending mushrooms....at least it was until Falstad's life was shattered. His cremates and captain were slaughtered by a Valuan who deemed the pirates. Falstad survived only because they underestimated his determination to live but if he had not been found by another crew he would have died. Recovery took months and for the most part Falstad returned to how he was save for the burning hatred he feels for the Valuans that murdered his friends. Now he sails with whoever will have him, the most recent recruitment was in the Lonely Anchor Inn where a bard had knowingly or unknowingly put a new dream in Falstads head...he would find that treasure for his family and friends. Last edited by Rylus; Oct 23rd, 2018 at 03:09 PM. |
#23
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Leonan Ardnek Application
Rework in progress
Last edited by ampfetamine; Oct 8th, 2018 at 06:09 AM. Reason: Removed to edit in full |
#24
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__________________
When in doubt... explosions. Last edited by Craigthulu; Oct 7th, 2018 at 08:41 PM. |
#25
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Name:Me~Bra
Class: Druid Race: Dwarf Origion/Mechanical background: Scout. Age: 30 Ship Role: Weather Forecast-Beginner Background: Me~Bra has been restless for a long time, and wanted to go out and see the world. The great underground cities of the dwarves were too confining to her, as were the grove duties of the order which she had been pledged to as a small child. She is the true 'unrooted tree,' a druid with no territory to protect or watch. Her family and the other dwarves of the area were simple, humble farmers. There was usually enough to eat, but for a few lean years, things went bad and the druid circle was asked for help. The druids taught the people to live with the cycle of the lands, but when the cycle simply went bad several years in a row, magic was needed-and magic comes at a price! The pledge to the order is not something she remembers, but her parents could never forget it. The shame of not being able to feed her properly; the need to beg the circle to look after her. She was permitted to spend quite a bit of time with her family after this, but as she grew, the druids gave her less time to spend with them, slowly distancing her to prepare her for the circle. She does not blame anyone for the choices they made, but is reluctant to tie herself down to the choice of others-she will determine her own destiny! Personality Trait: Restless energy-seldom seems to stand still. Ideal: Wanderlust-she wants to see the world. Bond: The ship and her companions are what she is wiling to protect. Flaw: Has difficulty being patient or waiting. Physical Description: Short and fat, with light skin, and a light-brown color to her eyes and hair. Wears her hair short, and wears rather plain, loose clothing. Seems to be trying to look plain. Her eyes, ears, nose, mouth, and chin, and the general shape of her face and head are all very round. Her fingers and toes are a bit short. Has good teeth. Personality: Curious when she first enters an area, but becomes bored quickly once she has seen a place. Has difficulty remaining focused on a single subject for long, but there are a few exceptions. She enjoys learning more about the network of ley lines which cross the world, and her studies of this subject are the main reason she focuses on druidic powers to the exception of other classes. She also enjoys learning stories of distant lands and ancient times. Last edited by Ericg1s; Oct 7th, 2018 at 08:17 PM. |
#26
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__________________
When in doubt... explosions. Last edited by Craigthulu; Oct 7th, 2018 at 08:46 PM. |
#27
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#28
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Interested sounds fun
__________________
in honor of Shipjacked: Not all venom is meant to kill and death comes unexpectedly to those lost in jungles. Are you a Pathfinder GM? Join the team at Eternity's End |
#30
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I have noticed players are primarily picking Valuans and Mixed blood races. As a result I have made modifications to the racial modifiers for balancing. This may or may not affect the decision to pick a certain race.
The UA Artificer has been added as playable class as it fits with the setting.
__________________
When in doubt... explosions. |
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